@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
Dice are slapping me hard here… lol
yea lol that’s why i typically hate those kinds of island raids
Intercept in W Ger? I’ve got a strat bomber and 4 Fighters. You have 3 Fighters to defend with.
Actually, disregard that turn. I’m gonna sleep on this instead!
Cool. Wise man. 😉
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 bomber and 4 fighters moved from United Kingdom to Western Germany
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Crete to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 armour, 3 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
4 artilleries and 5 infantry moved from Burma to Shan State
3 artilleries moved from Malaya to Shan State
1 fighter moved from Western Australia to Shan State
1 fighter moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Air Battle in Western Germany
Combat Hit Differential Summary :
OK! Decided against the losing fight. Made sense at the time, but wow, what was I thinking, but the intercept situation is the same. Sending any fighters up?
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 destroyer and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 destroyer moved from 12 Sea Zone to 25 Sea Zone
1 destroyer and 5 submarines moved from 101 Sea Zone to 11 Sea Zone
Non Combat Move - Americans
2 infantry moved from Algeria to 92 Sea Zone
1 aaGun moved from Algeria to 92 Sea Zone
1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 4 fighters moved from United Kingdom to Western Germany
2 carriers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 transport moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Crete to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 armour, 3 battleships, 2 cruisers, 3 destroyers, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
4 artilleries and 5 infantry moved from Burma to Shan State
3 artilleries moved from Malaya to Shan State
1 fighter moved from Western Australia to Shan State
1 fighter moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - British
Air Battle in Western Germany
British attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Siam
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
retreated to Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Siam to India
1 mech_infantry moved from 39 Sea Zone to India
1 armour moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Western Germany to United Kingdom
4 fighters moved from Western Germany to 110 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
British undo move 1.
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 destroyer placed in 106 Sea Zone
1 bomber placed in United Kingdom
1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Malaya
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Malaya change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : -2.17
AA fire in Western Germany : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Sicily
Combat - Italians
Battle in Sicily
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 tactical_bomber in Sicily, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Italians lost in Sicily
Italians roll dice for 1 fighter in Sicily, round 3 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Sicily, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Sicily
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 tactical_bomber
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Sicily to Southern Italy
5 artilleries and 3 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
Place Units - Italians
1 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0,67
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from Shan State to Siam
2 fighters moved from Shan State to Siam
1 bomber and 5 fighters moved from Shan State to French Indo China
Combat - ANZAC
Air Battle in French Indo China
ANZAC attacks with 6 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Siam
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Siam, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Siam, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 armour in New Guinea, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 armour owned by the ANZAC lost in New Guinea
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 marine
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber and 5 fighters moved from French Indo China to Shan State
1 fighter moved from Siam to Shan State
1 fighter moved from Siam to Shan State
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from India to West India
1 cruiser and 1 destroyer moved from 103 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : 0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Airborne Attack Move - Germans
Combat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking 119 Sea Zone from French, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Novgorod, round 2 : 0/10 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 3 : 3/9 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from 115 Sea Zone to Western Germany
1 fighter moved from Romania to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from France to Western Germany
4 artilleries moved from Western Ukraine to Bessarabia
3 armour and 3 mech_infantrys moved from Western Ukraine to Romania
1 tactical_bomber moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
6 armour and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 5 infantry moved from Poland to Eastern Poland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
7 artilleries and 25 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Sakha to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 7 artilleries and 25 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 25 infantry in Belarus, round 2 : 6/32 hits, 7.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Russia to Belarus
1 armour and 9 mech_infantrys moved from Tambov to Belarus
2 mech_infantrys moved from Tambov to Belarus
2 armour and 2 mech_infantrys moved from Russia to Belarus
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Manchuria to Buryatia
2 infantry moved from Amur to Buryatia
1 mech_infantry moved from Siberia to Buryatia
2 bombers moved from Kansu to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 tactical_bomber moved from Japan to Buryatia
1 bomber moved from Marianas to 46 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 bomber and 2 fighters moved from French Indo China to Yunnan
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buryatia
Japanese attack with 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 armour, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 1/8 hits, 3,50 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 1/4 hits, 1,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 4/7 hits, 3,33 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Buryatia, round 3 : 2/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Siam
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 4 infantry moved from Korea to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
2 carriers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Siam to 36 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Siam to French Indo China
1 fighter moved from Siam to French Indo China
1 armour moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Buryatia to Amur
2 bombers moved from Buryatia to Manchuria
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 bomber moved from 46 Sea Zone to Philippines
1 bomber moved from Yunnan to Suiyuyan
Place Units - Japanese
1 harbour placed in Hainan
1 carrier and 1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo China
Japanese undo move 3.
1 infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Chinese : 0,67
Russians : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
6 fighters moved from 125 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun moved from Algeria to Morocco
Place Units - Americans
1 fighter placed in Eastern United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 carrier and 4 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
6 fighters moved from 125 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun moved from Algeria to Morocco
Place Units - Americans
1 fighter placed in Eastern United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 carrier and 4 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
3 mech_infantrys moved from Malaya to French Indo China
Combat - British
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Borneo
Battle in French Indo China
British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry
AA fire in French Indo China : 0/4 hits, 0.67 expected hits
British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits
Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits
12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China
British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits
Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits
9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China
British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits
Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits
1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China
British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits
Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits
6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys
Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Malaya
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5
UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Malaya change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
British : 2.67
AA fire in France : : 0.83
Americans : 0.67
AA fire in Southern France : : -0.17
Japanese : -4.00
AA fire in French Indo China : : -0.67
Ya know, I seriously considered retreating after that first round. Good thing I didn’t!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 125 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
6 fighters moved from 125 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 5 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun moved from Algeria to Morocco
Place Units - Americans
1 fighter placed in Eastern United States
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 carrier and 4 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 infantry moved from India to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
4 armour, 10 artilleries, 1 fighter, 21 infantry and 5 mech_infantrys moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from India to French Indo China
3 mech_infantrys moved from Malaya to French Indo China
Combat - British
Strategic bombing raid in France
AA fire in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Borneo
Battle in French Indo China
British attack with 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 aaGuns, 11 artilleries, 1 factory_minor, 7 fighters, 21 infantry and 1 mech_infantry
AA fire in French Indo China : 0/4 hits, 0.67 expected hits
British roll dice for 4 armour, 10 artilleries, 3 fighters, 21 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 14/47 hits, 14.00 expected hits
Japanese roll dice for 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry in French Indo China, round 2 : 16/40 hits, 15.67 expected hits
12 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 16 infantry owned by the British lost in French Indo China
British roll dice for 4 armour, 10 artilleries, 3 fighters, 5 infantry, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 15/31 hits, 11.33 expected hits
Japanese roll dice for 11 artilleries, 7 fighters, 9 infantry and 1 mech_infantry in French Indo China, round 3 : 7/28 hits, 11.67 expected hits
9 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British and 5 infantry owned by the British lost in French Indo China
British roll dice for 4 armour, 8 artilleries, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in French Indo China, round 4 : 7/24 hits, 9.50 expected hits
Japanese roll dice for 6 artilleries and 7 fighters in French Indo China, round 4 : 6/13 hits, 6.67 expected hits
1 fighter owned by the Japanese, 6 artilleries owned by the Japanese and 6 mech_infantrys owned by the British lost in French Indo China
British roll dice for 4 armour, 8 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 5 : 9/18 hits, 7.50 expected hits
Japanese roll dice for 6 fighters in French Indo China, round 5 : 5/6 hits, 4.00 expected hits
6 fighters owned by the Japanese, 2 mech_infantrys owned by the British and 3 artilleries owned by the British lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 4 armour, 5 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for British: 5 artilleries, 21 infantry and 8 mech_infantrys
Casualties for Japanese: 2 aaGuns, 11 artilleries, 7 fighters, 21 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 3 battleships, 2 cruisers, 3 destroyers, 5 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in Malaya
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6,4,1,4,4,4,5,5
UK_Pacific collect 15 PUs (1 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in Malaya change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Malaya: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Shan State: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Malaya: 1 aaGun
EDIT: Adding units owned by British to French Indo China: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
British : 2.67
AA fire in France : : 0.83
Americans : 0.67
AA fire in Southern France : : -0.17
Japanese : -4.00
AA fire in French Indo China : : -0.67
@Shin-Ji said in trulpen (X) vs Shin-Ji (A), BM3, bid 7 for A:
Ya know, I seriously considered retreating after that first round. Good thing I didn’t!
But reallly, you’ve had extreme luck with all these big battles. Bryansk, Ukraine, Normandie and now FIC. It’s weird.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Northern Italy to Western Germany
3 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 4:01:50 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Yunnan
1 bomber and 3 fighters moved from Shan State to Yunnan
4 fighters moved from Shan State to Siam
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Guinea
Battle in New Britain
Battle in Yunnan
ANZAC attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 3 fighters and 1 infantry in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking New Guinea from Japanese, taking New Britain from Japanese, taking Yunnan from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siam
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 4 fighters and 1 infantry in Siam, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
ANZAC win, taking Siam from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Siam to French Indo China
3 fighters moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo China
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Shan State to French Indo China
1 infantry moved from West India to India
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.67