19L axis-dominion vs giallo (allies+18) bm3


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 armour moved from Tanganyika Territory to Belgian Congo
            4 artilleries moved from Northern Italy to 95 Sea Zone
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Northern Italy to Southern France
            3 fighters moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Italians creates battle in territory 70 Sea Zone
            Battle in Gibraltar
                Italians attack with 5 artilleries and 4 infantry
                British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 2 aaGuns and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 5 artilleries and 4 infantry in Gibraltar, round 2 : 5/9 hits, 3.00 expected hits
                    British roll dice for 2 aaGuns and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
                    2 aaGuns owned by the Americans, 2 infantry owned by the Americans, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking 70 Sea Zone from British, taking Gibraltar from British with 5 artilleries and 3 infantry remaining. Battle score for attacker is 22
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 aaGuns and 2 infantry
                Casualties for British: 3 infantry
            Battle in Southern France
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 carriers moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern France to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern Italy
            7 submarines moved from 95 Sea Zone to 92 Sea Zone
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern France to Southern Italy
            1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            1 aaGun and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Saudi Arabia to Persia
            2 infantry moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            2 armour and 3 mech_infantrys moved from Urals to Tsinghai
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.67
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Zealand to New South Wales
            1 submarine moved from 63 Sea Zone to 28 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Zealand to New South Wales
            1 submarine moved from 63 Sea Zone to 28 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 92 PUs; 
            Germans buy 3 artilleries, 24 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 artilleries, 1 fighter and 10 infantry moved from France to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Afghanistan to Kazakhstan
            1 fighter moved from Ukraine to Kazakhstan
            2 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 artillery moved from Rostov to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 11 artilleries, 11 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 4 aaGuns, 1 bomber and 7 infantry; Americans defend with 2 armour, 14 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    AA fire in Normandy Bordeaux : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 11 artilleries, 10 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 16/38 hits, 15.67 expected hits
                    Americans roll dice for 4 aaGuns, 2 armour, 14 artilleries, 1 bomber and 13 infantry in Normandy Bordeaux, round 2 : 10/30 hits, 10.17 expected hits
                    4 aaGuns owned by the British, 10 infantry owned by the Germans, 1 bomber owned by the British, 6 infantry owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 11 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 14/28 hits, 12.50 expected hits
                    Americans roll dice for 2 armour, 14 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 8/18 hits, 6.33 expected hits
                    8 artilleries owned by the Germans, 12 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 3 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 9/20 hits, 9.83 expected hits
                    Americans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 0/4 hits, 1.67 expected hits
                    2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for Germans: 8 artilleries, 1 fighter and 10 infantry
                Casualties for Americans: 2 armour, 14 artilleries and 6 infantry
                Casualties for British: 4 aaGuns, 1 bomber and 7 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 3 infantry moved from Norway to 113 Sea Zone
            1 aaGun and 3 infantry moved from 113 Sea Zone to Western Germany
            6 infantry moved from Norway to Sweden
            1 artillery and 1 infantry moved from Finland to Sweden
            3 infantry moved from Germany to Western Germany
            6 fighters moved from Normandy Bordeaux to 113 Sea Zone
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
            3 infantry moved from Novgorod to Archangel
            2 armour moved from Karelia to Archangel
            1 armour and 6 mech_infantrys moved from Urals to Archangel
            1 infantry moved from Rostov to Tambov
            3 infantry moved from Eastern Persia to West India
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Afghanistan to West India
            2 mech_infantrys moved from Afghanistan to Eastern Persia
            1 armour moved from Afghanistan to Eastern Persia
            1 aaGun moved from Afghanistan to West India
            2 armour and 25 mech_infantrys moved from Rostov to Northwest Persia
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Persia
            1 fighter moved from Ukraine to Persia
            1 fighter moved from Kazakhstan to Tsinghai
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Yugoslavia to France
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from Northwest Persia to Persia
            11 mech_infantrys moved from West India to Eastern Persia
            1 armour moved from Yakut S.S.R. to Timguska
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            3 artilleries placed in West India
            3 infantry placed in Novgorod
            3 infantry placed in France
            8 infantry and 2 mech_infantrys placed in Western Germany
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.17
    AA fire in Normandy Bordeaux : : -1.00
    Russians : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            15 artilleries and 26 infantry moved from Samara to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            8 artilleries moved from Russia to Tambov
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            2 armour moved from Russia to Tambov
            7 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 bomber moved from Russia to Novgorod
    
        Combat - Russians
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in Tambov
                Russians attack with 2 armour, 8 artilleries and 9 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 8 artilleries and 9 infantry in Tambov, round 2 : 4/19 hits, 6,50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 15 artilleries and 27 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 15 artilleries and 27 infantry in Volgograd, round 2 : 16/42 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 15 artilleries and 27 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Novgorod to Russia
            1 aaGun moved from Samara to Volgograd
            1 aaGun moved from Russia to Tambov
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,50
    AA fire in Novgorod : : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
    
        Combat - Japanese
            Battle in Midway
    
        Non Combat Move - Japanese
            3 carriers moved from 33 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
            1 destroyer and 4 submarines moved from 33 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 marines moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 2 tactical_bombers and 3 transports moved from 45 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Amur to Korea
            1 artillery moved from Yunnan to French Indo China
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Kweichow to Jehol
            1 armour moved from Yunnan to Anhwe
            1 mech_infantry moved from Hunan to Jehol
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 77 Sea Zone to 71 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            Japanese undo move 2.
            2 fighters placed in Japan
            1 fighter placed in 6 Sea Zone
            2 transports placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    GG AD, I had the feeling earlier on, there was something for me there, but I was wrong… Well played! Ill post it


  • @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    GG AD, I had the feeling earlier on, there was something for me there, but I was wrong… Well played! Ill post it

    Yah good game, you did have japan on the ropes for a while there, it was very tough. But once again I feel you missed the balance and let the euro axis to explode out of control. Once you were forced to deal with them, Japan broke loose and that was the end of it. Also, I feel you bought way too many carriers. Never seen so many carriers or even just ships bought by UK, let alone UK pacific! They were kinda useful and handy for a bit, but then completely were rendered useless and floating junk once you lost your tight grip on japan.


  • Oh, and you were taking too many high risks, and all of those risky battles that bit you, they added up quite significantly.

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