19L axis-dominion vs giallo (allies+18) bm3


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            3 infantry moved from Spain to Gibraltar
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            7 fighters moved from 104 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 7 fighters and 3 infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Americans roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 5/10 hits, 4,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry, 5 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
            1 aaGun moved from Spain to Gibraltar
            1 aaGun moved from Spain to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 48 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 cruiser moved from 72 Sea Zone to 70 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Spain
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Americans : 1,67
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            3 infantry moved from Spain to Gibraltar
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            7 fighters moved from 104 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 7 fighters and 3 infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Americans roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 5/10 hits, 4,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry, 5 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
            1 aaGun moved from Spain to Gibraltar
            1 aaGun moved from Spain to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 48 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 cruiser moved from 72 Sea Zone to 70 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Spain
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - British
            8 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 battleship, 6 carriers and 2 cruisers moved from 72 Sea Zone to 70 Sea Zone
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 transport moved from 104 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in 70 Sea Zone
                British attack with 1 battleship, 6 carriers and 2 cruisers; Americans loiter and taunt
                Italians defend with 1 submarine
                1 submarine owned by the Italians Submerged
            Battle in Burma
                British attack with 8 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 7/10 hits, 4,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British winBritish win, taking 70 Sea Zone from Neutral with 1 battleship, 6 carriers and 2 cruisers remaining with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            8 fighters and 1 tactical_bomber moved from Burma to India
            2 infantry moved from Spain to Gibraltar
            1 infantry moved from Spain to Gibraltar
            3 transports moved from 104 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
            6 infantry moved from 104 Sea Zone to Spain
            1 bomber moved from United Kingdom to Spain
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
            British collect 19 PUs (1 lost to blockades); end with 19 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 0 PUs (3 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    British : 2,17
    Americans : 1,67
    Japanese : 0,67
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 5 artilleries, 1 bomber, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Smolensk to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Urals
            1 infantry moved from Angola to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
            Italians creates battle in territory 70 Sea Zone
            Battle in 70 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 battleship, 6 carriers and 2 cruisers; Americans defend with 1 cruiser
                1 submarine owned by the Italians Submerged
    
        Non Combat Move - Italians
            1 mech_infantry moved from Belgian Congo to Mozambique
                  Italians take Mozambique from Neutral_True
            2 infantry moved from Angola to Belgian Congo
            3 mech_infantrys moved from Egypt to Belgian Congo
            1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            1 aaGun, 1 infantry and 2 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Nenetsia to Urals
            1 armour and 2 mech_infantrys moved from Smolensk to Urals
            1 aaGun moved from Smolensk to Belarus
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from 95 Sea Zone to Northern Italy
            3 fighters moved from Ukraine to Southern Italy
            1 bomber moved from Ukraine to Northern Italy
    
        Place Units - Italians
            5 artilleries and 5 infantry placed in Northern Italy
            1 marine placed in Southern Italy
            1 bomber placed in Southern Italy
            1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1,2,1
            Italians collect 34 PUs (3 lost to blockades); end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to New Zealand
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to New Zealand
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 infantry moved from Kazakhstan to Samara
                  Germans take Samara from Russians
            1 fighter moved from Southern Italy to Rostov
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 fighter moved from 115 Sea Zone to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Switzerland to France
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            5 artilleries and 8 infantry moved from Caucasus to Rostov
            2 armour and 24 mech_infantrys moved from Smolensk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Turkey to Rostov
            1 infantry moved from Turkey to Caucasus
            1 armour and 5 mech_infantrys moved from Kansu to Urals
            1 mech_infantry moved from Tsinghai to Urals
            1 infantry moved from Novgorod to Archangel
            7 infantry moved from Sweden to Norway
            1 aaGun and 2 infantry moved from Finland to Norway
            1 artillery and 1 infantry moved from Karelia to Finland
            1 carrier and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Southern France to Western Germany
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 92 Sea Zone to Western Germany
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            4 infantry moved from Western Germany to France
            3 infantry moved from Eastern Persia to West India
            4 infantry moved from Afghanistan to West India
            1 aaGun and 4 infantry moved from Kazakhstan to Afghanistan
            2 mech_infantrys moved from Sikang to Afghanistan
            3 infantry moved from Persia to Eastern Persia
            7 infantry moved from Turkey to Northwest Persia
            1 fighter moved from Bryansk to Ukraine
            2 fighters moved from Rostov to Ukraine
    
        Place Units - Germans
            1 factory_minor placed in Turkey
            3 artilleries placed in Persia
            Germans undo move 2.
            3 artilleries placed in West India
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Yugoslavia
            2 fighters placed in Western Germany
            Germans undo move 6.
            1 fighter placed in France
            2 fighters placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    Americans : 0.33
    Russians : -1.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Russia to Caucasus
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Italians
            1 infantry moved from Russia to Samara
            1 bomber moved from Russia to Samara
            1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
            12 artilleries and 21 infantry moved from Volgograd to Samara
            2 artilleries and 3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 14 artilleries, 1 bomber and 26 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 14 artilleries, 1 bomber and 26 infantry in Samara, round 2 : 9/41 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 14 artilleries, 1 bomber and 25 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from Kazakhstan to Russia
            1 aaGun moved from Volgograd to Samara
            1 bomber moved from Samara to Russia
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,17
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 carriers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 marines moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/9 hits, 3.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 42 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 62 Sea Zone
            1 submarine moved from 39 Sea Zone to 77 Sea Zone
            2 submarines moved from 42 Sea Zone to 39 Sea Zone
            3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            2 bombers moved from Philippines to Caroline Islands
            1 fighter moved from Philippines to 33 Sea Zone
            3 tactical_bombers moved from Philippines to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from French Indo China to Yunnan
            1 armour moved from Szechwan to Sikang
            1 armour moved from Suiyuyan to Kansu
            1 armour moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Szechwan
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Sakha to Amur
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.17
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
            9 fighters moved from 104 Sea Zone to Southern France
            1 infantry moved from Spain to 104 Sea Zone
            2 armour, 14 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 11 submarines and 7 transports moved from 104 Sea Zone to 110 Sea Zone
            3 transports moved from 104 Sea Zone to 101 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Western United States to 8 Sea Zone
            1 cruiser moved from 70 Sea Zone to 83 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 armour, 14 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 armour, 14 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 7/22 hits, 7,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 armour, 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 12 submarines in 110 Sea Zone, round 2 : 5/12 hits, 4,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Southern France
                Americans attack with 9 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 9 fighters and 1 infantry in Southern France, round 2 : 3/10 hits, 4,67 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            6 fighters moved from Southern France to 110 Sea Zone
            3 fighters moved from Southern France to Spain
            1 transport moved from 104 Sea Zone to 101 Sea Zone
            1 fighter moved from 8 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            3 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 submarine moved from 48 Sea Zone to 27 Sea Zone
            2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Spain
            6 infantry placed in Central United States
            1 artillery, 4 fighters and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : -1,33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
            9 fighters moved from 104 Sea Zone to Southern France
            1 infantry moved from Spain to 104 Sea Zone
            2 armour, 14 artilleries and 6 infantry moved from Spain to Normandy Bordeaux
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 11 submarines and 7 transports moved from 104 Sea Zone to 110 Sea Zone
            3 transports moved from 104 Sea Zone to 101 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Western United States to 8 Sea Zone
            1 cruiser moved from 70 Sea Zone to 83 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 2 armour, 14 artilleries and 6 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 armour, 14 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 7/22 hits, 7,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 armour, 14 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 12 submarines in 110 Sea Zone, round 2 : 5/12 hits, 4,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 12 submarines and 7 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Southern France
                Americans attack with 9 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 9 fighters and 1 infantry in Southern France, round 2 : 3/10 hits, 4,67 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 9 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            6 fighters moved from Southern France to 110 Sea Zone
            3 fighters moved from Southern France to Spain
            1 transport moved from 104 Sea Zone to 101 Sea Zone
            1 fighter moved from 8 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            3 transports moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 submarine moved from 48 Sea Zone to 27 Sea Zone
            2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Spain
            6 infantry placed in Central United States
            1 artillery, 4 fighters and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 6 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 infantry moved from Spain to Normandy Bordeaux
            1 armour moved from Rhodesia to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 armour moved from Tanganyika Territory to Mozambique
            2 infantry moved from Rhodesia to Mozambique
            1 infantry moved from Rhodesia to Angola
                  British take Angola from Italians
            1 artillery moved from Rhodesia to South West Africa
            1 artillery moved from Rhodesia to South West Africa
            1 mech_infantry moved from Rhodesia to South West Africa
            1 artillery moved from Rhodesia to Mozambique
            1 mech_infantry moved from Union of South Africa to Mozambique
            1 mech_infantry moved from Union of South Africa to South West Africa
            1 battleship, 6 carriers and 2 cruisers moved from 70 Sea Zone to 83 Sea Zone
            1 bomber moved from Spain to Yugoslavia
            1 infantry moved from India to Burma
            8 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Yugoslavia
                    AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
                Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Yugoslavia causes 5 damage total. 
            Battle in Mozambique
                British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Mozambique, round 2 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Mozambique, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Mozambique
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Mozambique, round 3 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Mozambique
                British win, taking Mozambique from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry and 1 mech_infantry
            Battle in Burma
                British attack with 8 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 4,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in South West Africa
                British attack with 2 artilleries and 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 2 mech_infantrys in South West Africa, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in South West Africa
                British win, taking South West Africa from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            8 fighters and 1 tactical_bomber moved from Burma to India
            2 aaGuns moved from Spain to Normandy Bordeaux
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
            3 transports moved from 104 Sea Zone to 110 Sea Zone
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Yugoslavia to Normandy Bordeaux
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
    
        Place Units - British
            2 infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
            British collect 22 PUs (1 lost to blockades); end with 23 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,1,4
            UK_Pacific collect 2 PUs (1 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -1,00
    Italians : -0,67
    Americans : -1,33
    Japanese : 0,67
    AA fire in Yugoslavia : : -0,17
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 armour moved from Tanganyika Territory to Belgian Congo
            4 artilleries moved from Northern Italy to 95 Sea Zone
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 infantry moved from Northern Italy to Southern France
            3 fighters moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Italians creates battle in territory 70 Sea Zone
            Battle in Gibraltar
                Italians attack with 5 artilleries and 4 infantry
                British defend with 1 airfield, 1 harbour and 3 infantry; Americans defend with 2 aaGuns and 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 5 artilleries and 4 infantry in Gibraltar, round 2 : 5/9 hits, 3.00 expected hits
                    British roll dice for 2 aaGuns and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits
                    2 aaGuns owned by the Americans, 2 infantry owned by the Americans, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking 70 Sea Zone from British, taking Gibraltar from British with 5 artilleries and 3 infantry remaining. Battle score for attacker is 22
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 aaGuns and 2 infantry
                Casualties for British: 3 infantry
            Battle in Southern France
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 carriers moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern France to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Southern Italy
            7 submarines moved from 95 Sea Zone to 92 Sea Zone
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern France to Southern Italy
            1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            1 aaGun and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Saudi Arabia to Persia
            2 infantry moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
            2 armour and 3 mech_infantrys moved from Urals to Tsinghai
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.67
    Americans : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Zealand to New South Wales
            1 submarine moved from 63 Sea Zone to 28 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Zealand to New South Wales
            1 submarine moved from 63 Sea Zone to 28 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 92 PUs; 
            Germans buy 3 artilleries, 24 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            11 artilleries, 1 fighter and 10 infantry moved from France to Normandy Bordeaux
            1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Afghanistan to Kazakhstan
            1 fighter moved from Ukraine to Kazakhstan
            2 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 artillery moved from Rostov to Caucasus
            1 armour moved from Rostov to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 11 artilleries, 11 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers
                British defend with 4 aaGuns, 1 bomber and 7 infantry; Americans defend with 2 armour, 14 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    AA fire in Normandy Bordeaux : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 11 artilleries, 10 fighters, 10 infantry, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 2 : 16/38 hits, 15.67 expected hits
                    Americans roll dice for 4 aaGuns, 2 armour, 14 artilleries, 1 bomber and 13 infantry in Normandy Bordeaux, round 2 : 10/30 hits, 10.17 expected hits
                    4 aaGuns owned by the British, 10 infantry owned by the Germans, 1 bomber owned by the British, 6 infantry owned by the Americans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 11 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 3 : 14/28 hits, 12.50 expected hits
                    Americans roll dice for 2 armour, 14 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 8/18 hits, 6.33 expected hits
                    8 artilleries owned by the Germans, 12 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 armour, 3 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 4 : 9/20 hits, 9.83 expected hits
                    Americans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 0/4 hits, 1.67 expected hits
                    2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 10 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for Germans: 8 artilleries, 1 fighter and 10 infantry
                Casualties for Americans: 2 armour, 14 artilleries and 6 infantry
                Casualties for British: 4 aaGuns, 1 bomber and 7 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 3/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 3 infantry moved from Norway to 113 Sea Zone
            1 aaGun and 3 infantry moved from 113 Sea Zone to Western Germany
            6 infantry moved from Norway to Sweden
            1 artillery and 1 infantry moved from Finland to Sweden
            3 infantry moved from Germany to Western Germany
            6 fighters moved from Normandy Bordeaux to 113 Sea Zone
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to France
            3 infantry moved from Novgorod to Archangel
            2 armour moved from Karelia to Archangel
            1 armour and 6 mech_infantrys moved from Urals to Archangel
            1 infantry moved from Rostov to Tambov
            3 infantry moved from Eastern Persia to West India
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Afghanistan to West India
            2 mech_infantrys moved from Afghanistan to Eastern Persia
            1 armour moved from Afghanistan to Eastern Persia
            1 aaGun moved from Afghanistan to West India
            2 armour and 25 mech_infantrys moved from Rostov to Northwest Persia
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Persia
            1 fighter moved from Ukraine to Persia
            1 fighter moved from Kazakhstan to Tsinghai
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            3 mech_infantrys moved from Yugoslavia to France
            1 infantry moved from Northwest Persia to Persia
            2 infantry moved from Northwest Persia to Persia
            11 mech_infantrys moved from West India to Eastern Persia
            1 armour moved from Yakut S.S.R. to Timguska
    
        Place Units - Germans
            3 infantry placed in France
            Germans undo move 1.
            3 artilleries placed in West India
            3 infantry placed in Novgorod
            3 infantry placed in France
            8 infantry and 2 mech_infantrys placed in Western Germany
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Germans collect 70 PUs (2 lost to blockades); end with 70 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.17
    AA fire in Normandy Bordeaux : : -1.00
    Russians : 1.00
    

    Savegame


  • 2020 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            15 artilleries and 26 infantry moved from Samara to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            8 artilleries moved from Russia to Tambov
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            2 armour moved from Russia to Tambov
            7 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            1 bomber moved from Russia to Novgorod
    
        Combat - Russians
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0,17 expected hits
                Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total. 
            Battle in Tambov
                Russians attack with 2 armour, 8 artilleries and 9 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 8 artilleries and 9 infantry in Tambov, round 2 : 4/19 hits, 6,50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 15 artilleries and 27 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 15 artilleries and 27 infantry in Volgograd, round 2 : 16/42 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 15 artilleries and 27 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Novgorod to Russia
            1 aaGun moved from Samara to Volgograd
            1 aaGun moved from Russia to Tambov
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,50
    AA fire in Novgorod : : -0,17
    

    Savegame


  • 2020 2019 2018 '16 '15

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
    
        Combat - Japanese
            Battle in Midway
    
        Non Combat Move - Japanese
            3 carriers moved from 33 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
            1 destroyer and 4 submarines moved from 33 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 marines moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 2 tactical_bombers and 3 transports moved from 45 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            3 infantry moved from Manchuria to Korea
            1 infantry moved from Amur to Korea
            1 artillery moved from Yunnan to French Indo China
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Kweichow to Jehol
            1 armour moved from Yunnan to Anhwe
            1 mech_infantry moved from Hunan to Jehol
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 77 Sea Zone to 71 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 fighters placed in Japan
            Japanese undo move 2.
            2 fighters placed in Japan
            1 fighter placed in 6 Sea Zone
            2 transports placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16

    GG AD, I had the feeling earlier on, there was something for me there, but I was wrong… Well played! Ill post it


  • 2020 2019 2018 '16 '15

    @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    GG AD, I had the feeling earlier on, there was something for me there, but I was wrong… Well played! Ill post it

    Yah good game, you did have japan on the ropes for a while there, it was very tough. But once again I feel you missed the balance and let the euro axis to explode out of control. Once you were forced to deal with them, Japan broke loose and that was the end of it. Also, I feel you bought way too many carriers. Never seen so many carriers or even just ships bought by UK, let alone UK pacific! They were kinda useful and handy for a bit, but then completely were rendered useless and floating junk once you lost your tight grip on japan.


  • 2020 2019 2018 '16 '15

    Oh, and you were taking too many high risks, and all of those risky battles that bit you, they added up quite significantly.


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