19L axis-dominion vs giallo (allies+18) bm3


  • @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    @axis-dominion I’m reconsidering some things, so I need some time for my turn

    No rush

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 4 artilleries and 5 infantry moved from Gibraltar to Spain
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from 104 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
            3 fighters moved from Gibraltar to Spain
            3 fighters moved from 91 Sea Zone to Portugal
            1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Portugal
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 104 Sea Zone, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Portugal
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 1/6 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery and 4 fighters in Portugal, round 3 : 2/5 hits, 2,33 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 armour, 7 artilleries, 3 fighters and 9 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 armour, 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 : 11/21 hits, 7,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 7 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 fighters moved from Eastern United States to 104 Sea Zone
            3 fighters moved from Spain to 104 Sea Zone
            1 fighter moved from Portugal to 104 Sea Zone
            3 fighters moved from Portugal to 91 Sea Zone
            1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Brazil to French Guiana
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            5 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from British Columbia to Western United States
            1 carrier, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from 1 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 carrier and 4 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 cruiser moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Neutral_True : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 4 artilleries and 5 infantry moved from Gibraltar to Spain
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from 104 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
            3 fighters moved from Gibraltar to Spain
            3 fighters moved from 91 Sea Zone to Portugal
            1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Portugal
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 104 Sea Zone, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Portugal
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 1/6 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery and 4 fighters in Portugal, round 3 : 2/5 hits, 2,33 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 armour, 7 artilleries, 3 fighters and 9 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 armour, 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 : 11/21 hits, 7,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 7 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 fighters moved from Eastern United States to 104 Sea Zone
            3 fighters moved from Spain to 104 Sea Zone
            1 fighter moved from Portugal to 104 Sea Zone
            3 fighters moved from Portugal to 91 Sea Zone
            1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Brazil to French Guiana
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            5 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from British Columbia to Western United States
            1 carrier, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from 1 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 carrier and 4 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 cruiser moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 6 carriers and 2 cruisers moved from 79 Sea Zone to 72 Sea Zone
    
        Non Combat Move - British
            3 aaGuns, 4 artilleries and 7 infantry moved from Burma to India
            2 aaGuns and 3 infantry moved from Gibraltar to Spain
            4 transports moved from 91 Sea Zone to 110 Sea Zone
            7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
            7 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
            British collect 18 PUs (1 lost to blockades); end with 18 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 1 PU (3 lost to blockades); end with 1 PU
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Neutral_True : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from 95 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Rostov to Smolensk
                  Italians take Smolensk from Russians
            1 bomber moved from Yugoslavia to Russia
            2 fighters moved from Volgograd to Russia
            1 fighter moved from Ukraine to Russia
            1 mech_infantry moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Gibraltar
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 airfield and 1 harbour; French defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the French lost in Gibraltar
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun
                Casualties for French: 2 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 destroyers, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Northern Italy to 92 Sea Zone
            1 artillery and 10 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 aaGun and 1 infantry moved from Persia to Eastern Persia
            3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Iraq to Persia
            1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Belgian Congo
            1 marine moved from Egypt to 81 Sea Zone
            1 marine and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Northern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
            1 aaGun moved from Northern Italy to France
            1 aaGun, 1 armour and 2 mech_infantrys moved from Belarus to Smolensk
            1 bomber and 3 fighters moved from Russia to Ukraine
            1 infantry moved from Belgian Congo to Angola
                  Italians take Angola from Neutral_True
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 destroyer and 4 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2
            Italians collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Italians : -1.17
    British : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 52 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Zealand to Queensland
            2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 submarine placed in 54 Sea Zone
            ANZAC undo move 1.
            1 fighter and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 52 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Zealand to Queensland
            2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 submarine placed in 54 Sea Zone
            ANZAC undo move 1.
            1 fighter and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Smolensk
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
            1 infantry and 5 mech_infantrys moved from Novosibirsk to Kansu
            2 armour moved from Novgorod to Karelia
            1 artillery moved from Finland to Karelia
            3 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
                Chinese defend with 4 infantry
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 2 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 4 : 3/7 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Chinese: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Archangel to Smolensk
            7 mech_infantrys moved from Belarus to Smolensk
            13 mech_infantrys moved from Novgorod to Smolensk
            1 armour and 1 mech_infantry moved from Baltic States to Smolensk
            2 mech_infantrys moved from Ukraine to Smolensk
            2 mech_infantrys moved from Volgograd to Tsinghai
            3 infantry moved from Eastern Persia to West India
            3 infantry moved from Persia to Eastern Persia
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun and 5 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Rostov to Volgograd
            5 artilleries and 8 infantry moved from Rostov to Caucasus
            1 infantry moved from Baltic States to Belarus
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to 114 Sea Zone
            3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Finland
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            2 carriers moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Northern Italy to Western Germany
            1 fighter moved from 115 Sea Zone to Western Germany
            3 artilleries moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 fighter moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 destroyer and 4 fighters placed in 113 Sea Zone
            2 infantry placed in Western Germany
            3 artilleries placed in France
            3 artilleries placed in West India
            3 infantry placed in Persia
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 68 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Chinese : -2.00
    Russians : 0.67
    

    Savegame


  • hold on a sec


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Smolensk
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
            1 infantry and 5 mech_infantrys moved from Novosibirsk to Kansu
            2 armour moved from Novgorod to Karelia
            1 artillery moved from Finland to Karelia
            3 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
                Chinese defend with 4 infantry
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 2 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 4 : 3/7 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Chinese: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Archangel to Smolensk
            7 mech_infantrys moved from Belarus to Smolensk
            13 mech_infantrys moved from Novgorod to Smolensk
            1 armour and 1 mech_infantry moved from Baltic States to Smolensk
            2 mech_infantrys moved from Ukraine to Smolensk
            3 infantry moved from Eastern Persia to West India
            3 infantry moved from Persia to Eastern Persia
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun and 5 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Rostov to Volgograd
            5 artilleries and 8 infantry moved from Rostov to Caucasus
            1 infantry moved from Baltic States to Belarus
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to 114 Sea Zone
            3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            2 carriers moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Northern Italy to Western Germany
            1 fighter moved from 115 Sea Zone to Western Germany
            3 artilleries moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 fighter moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 infantry moved from 115 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            2 infantry moved from 115 Sea Zone to Finland
            1 infantry moved from France to Switzerland
                  Germans take Switzerland from Neutral_True
            1 armour moved from West India to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 mech_infantry moved from Volgograd to Turkey
                  Germans take Turkey from Neutral_True
            1 mech_infantry moved from Volgograd to Sikang
    
        Place Units - Germans
            1 destroyer and 4 fighters placed in 113 Sea Zone
            2 infantry placed in Western Germany
            3 artilleries placed in France
            3 artilleries placed in West India
            3 infantry placed in Persia
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 73 PUs (2 lost to blockades); end with 74 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Chinese : -2.00
    Russians : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Rostov
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 bomber moved from Russia to Bryansk
            1 bomber moved from Russia to Rostov
            1 bomber moved from Russia to Volgograd
            2 infantry moved from Burma to India
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 bomber moved from Rostov to Russia
            1 bomber moved from Bryansk to Russia
            16 infantry moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Volgograd
            12 artilleries moved from Tambov to Volgograd
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Russia
            5 infantry moved from Tambov to Russia
            4 artilleries moved from Tambov to Russia
            2 infantry moved from Tambov to Volgograd
            1 aaGun moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            1 infantry moved from Tambov to Volgograd
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,67
    Russians : -0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
    
        Combat - Japanese
            Battle in Soviet Far East
    
        Non Combat Move - Japanese
            1 infantry and 2 marines moved from Sumatra to 41 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 infantry, 2 marines, 4 submarines, 3 tactical_bombers and 2 transports moved from 41 Sea Zone to 42 Sea Zone
            1 infantry and 2 marines moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from French Indo China to Yunnan
            6 artilleries moved from French Indo China to Yunnan
            1 armour moved from Kiangsi to Kweichow
            1 armour moved from Szechwan to Shensi
            1 armour moved from French Indo China to Szechwan
            2 mech_infantrys moved from Kiangsu to Hunan
            3 fighters and 3 tactical_bombers moved from Anhwe to Philippines
            2 bombers moved from French Indo China to Philippines
            3 fighters moved from Amur to Japan
            1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
            2 tactical_bombers moved from West India to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 infantry placed in Kiangsu
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            3 infantry moved from Spain to Gibraltar
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            7 fighters moved from 104 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 7 fighters and 3 infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Americans roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 5/10 hits, 4,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry, 5 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
            1 aaGun moved from Spain to Gibraltar
            1 aaGun moved from Spain to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 48 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 cruiser moved from 72 Sea Zone to 70 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Spain
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Americans : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            3 infantry moved from Spain to Gibraltar
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            7 fighters moved from 104 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 7 fighters and 3 infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Americans roll dice for 7 fighters and 3 infantry in Gibraltar, round 2 : 5/10 hits, 4,00 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 7 fighters and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from Gibraltar to 104 Sea Zone
            2 fighters moved from 110 Sea Zone to 104 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry, 5 submarines and 6 transports moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            6 artilleries and 6 infantry moved from 104 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
            1 aaGun moved from Spain to Gibraltar
            1 aaGun moved from Spain to Gibraltar
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 46 Sea Zone to 48 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 fighter, 2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
            1 cruiser moved from 72 Sea Zone to 70 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Spain
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - British
            8 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 battleship, 6 carriers and 2 cruisers moved from 72 Sea Zone to 70 Sea Zone
            1 artillery and 1 infantry moved from Quebec to Eastern United States
            1 transport moved from 104 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in 70 Sea Zone
                British attack with 1 battleship, 6 carriers and 2 cruisers; Americans loiter and taunt
                Italians defend with 1 submarine
                1 submarine owned by the Italians Submerged
            Battle in Burma
                British attack with 8 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 7/10 hits, 4,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British winBritish win, taking 70 Sea Zone from Neutral with 1 battleship, 6 carriers and 2 cruisers remaining with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            8 fighters and 1 tactical_bomber moved from Burma to India
            2 infantry moved from Spain to Gibraltar
            1 infantry moved from Spain to Gibraltar
            3 transports moved from 104 Sea Zone to 110 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
            6 infantry moved from 104 Sea Zone to Spain
            1 bomber moved from United Kingdom to Spain
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
            British collect 19 PUs (1 lost to blockades); end with 19 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 0 PUs (3 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    British : 2,17
    Americans : 1,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 5 artilleries, 1 bomber, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Smolensk to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Urals
            1 infantry moved from Angola to South West Africa
                  Italians take South West Africa from British
    
        Combat - Italians
            Italians creates battle in territory 70 Sea Zone
            Battle in 70 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 battleship, 6 carriers and 2 cruisers; Americans defend with 1 cruiser
                1 submarine owned by the Italians Submerged
    
        Non Combat Move - Italians
            1 mech_infantry moved from Belgian Congo to Mozambique
                  Italians take Mozambique from Neutral_True
            2 infantry moved from Angola to Belgian Congo
            3 mech_infantrys moved from Egypt to Belgian Congo
            1 aaGun, 3 armour, 1 infantry and 2 mech_infantrys moved from Eastern Persia to West India
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            1 aaGun, 1 infantry and 2 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            1 mech_infantry moved from Nenetsia to Urals
            1 armour and 2 mech_infantrys moved from Smolensk to Urals
            1 aaGun moved from Smolensk to Belarus
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from 95 Sea Zone to Northern Italy
            3 fighters moved from Ukraine to Southern Italy
            1 bomber moved from Ukraine to Northern Italy
    
        Place Units - Italians
            5 artilleries and 5 infantry placed in Northern Italy
            1 marine placed in Southern Italy
            1 bomber placed in Southern Italy
            1 mech_infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1,2,1
            Italians collect 34 PUs (3 lost to blockades); end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to New Zealand
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to New Zealand
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns, 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 1 factory_minor, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 infantry moved from Kazakhstan to Samara
                  Germans take Samara from Russians
            1 fighter moved from Southern Italy to Rostov
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 fighter moved from 115 Sea Zone to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Southern France
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Switzerland to France
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            5 artilleries and 8 infantry moved from Caucasus to Rostov
            2 armour and 24 mech_infantrys moved from Smolensk to Rostov
            1 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Turkey to Rostov
            1 infantry moved from Turkey to Caucasus
            1 armour and 5 mech_infantrys moved from Kansu to Urals
            1 mech_infantry moved from Tsinghai to Urals
            1 infantry moved from Novgorod to Archangel
            7 infantry moved from Sweden to Norway
            1 aaGun and 2 infantry moved from Finland to Norway
            1 artillery and 1 infantry moved from Karelia to Finland
            1 carrier and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Southern France to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Southern France to Western Germany
            2 tactical_bombers moved from Western Germany to 113 Sea Zone
            2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 92 Sea Zone to Western Germany
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            4 infantry moved from Western Germany to France
            3 infantry moved from Eastern Persia to West India
            4 infantry moved from Afghanistan to West India
            1 aaGun and 4 infantry moved from Kazakhstan to Afghanistan
            2 mech_infantrys moved from Sikang to Afghanistan
            3 infantry moved from Persia to Eastern Persia
            7 infantry moved from Turkey to Northwest Persia
            1 fighter moved from Bryansk to Ukraine
            2 fighters moved from Rostov to Ukraine
    
        Place Units - Germans
            1 factory_minor placed in Turkey
            3 artilleries placed in Persia
            Germans undo move 2.
            3 artilleries placed in West India
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Yugoslavia
            2 fighters placed in Western Germany
            Germans undo move 6.
            1 fighter placed in France
            2 fighters placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    Americans : 0.33
    Russians : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 infantry moved from Volgograd to Caucasus
            1 bomber moved from Russia to Caucasus
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Italians
            1 infantry moved from Russia to Samara
            1 bomber moved from Russia to Samara
            1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
            12 artilleries and 21 infantry moved from Volgograd to Samara
            2 artilleries and 3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 14 artilleries, 1 bomber and 26 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 14 artilleries, 1 bomber and 26 infantry in Samara, round 2 : 9/41 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 14 artilleries, 1 bomber and 25 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Caucasus to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 bomber moved from Kazakhstan to Russia
            1 aaGun moved from Volgograd to Samara
            1 bomber moved from Samara to Russia
            1 infantry moved from Russia to Samara
            1 artillery moved from Russia to Samara
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 carriers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 marines moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 battleship and 1 marine moved from 42 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 2 battleships, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/9 hits, 3.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 42 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
            1 submarine moved from 42 Sea Zone to 62 Sea Zone
            1 submarine moved from 39 Sea Zone to 77 Sea Zone
            2 submarines moved from 42 Sea Zone to 39 Sea Zone
            3 carriers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 45 Sea Zone
            1 carrier, 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
            2 tactical_bombers moved from French Indo China to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            2 bombers moved from Philippines to Caroline Islands
            1 fighter moved from Philippines to 33 Sea Zone
            3 tactical_bombers moved from Philippines to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 aaGuns moved from French Indo China to Yunnan
            1 armour moved from Szechwan to Sikang
            1 armour moved from Suiyuyan to Kansu
            1 armour moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Szechwan
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Sakha to Amur
    
        Place Units - Japanese
            3 carriers placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.17
    

    Savegame

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