19L axis-dominion vs giallo (allies+18) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 3 infantry moved from Hopei to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    AA fire in Anhwe : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Anhwe, round 2 : 3/5 hits, 1,83 expected hits
                    1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                2 artilleries owned by the Chinese retreated to Hopei
                Japanese win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -14
                Casualties for Chinese: 1 fighter and 3 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            4 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,17
    AA fire in Anhwe : : 0,83
    Japanese : 1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from Eastern United States to 104 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            1 fighter moved from 39 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 armour moved from Soviet Far East to Sakha
                  Russians take Siberia from Japanese
                  Russians take Sakha from Japanese
            1 fighter moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
            Battle in 46 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 104 Sea Zone, round 2 : 3/7 hits, 3,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 aaGun and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 infantry moved from 1 Sea Zone to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Yunnan to India
            2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
            1 fighter moved from 55 Sea Zone to Northern Territory
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            7 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 fighter moved from 37 Sea Zone to Burma
            1 fighter moved from 39 Sea Zone to India
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            1 carrier moved from 54 Sea Zone to 63 Sea Zone
            3 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Turning off Edit Mode
            4 artilleries and 4 infantry placed in Central United States
            2 fighters placed in Eastern United States
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 3 infantry moved from Hopei to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Chahar
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                    AA fire in Anhwe : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Anhwe, round 2 : 3/5 hits, 1,83 expected hits
                    1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                2 artilleries owned by the Chinese retreated to Hopei
                Japanese win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -14
                Casualties for Chinese: 1 fighter and 3 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            4 artilleries placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 39 Sea Zone to 79 Sea Zone
            5 fighters moved from 39 Sea Zone to India
            1 infantry moved from Yunnan to Shan State
            3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
            1 armour moved from Rhodesia to Union of South Africa
    
        Combat - British
            Battle in Shan State
                British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Shan State to India
            3 aaGuns, 4 artilleries and 7 infantry moved from Yunnan to Burma
    
        Place Units - British
            1 artillery placed in Union of South Africa
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
            British collect 18 PUs (2 lost to blockades); end with 19 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 22 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 4 PUs; end with 4 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 1,67
    Americans : 0,50
    Chinese : -1,17
    AA fire in Anhwe : : 0,83
    Japanese : 1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 mech_infantrys moved from Romania to Belarus
            1 armour moved from Rostov to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Belarus
            1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Yugoslavia to Belarus
            1 armour moved from Belgian Congo to Rhodesia
                  Italians take Rhodesia from British
            1 armour moved from Rhodesia to Belgian Congo
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour, 1 bomber and 4 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Eastern Poland to Belarus
            1 artillery and 10 infantry moved from Persia to Eastern Persia
            1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 81 Sea Zone to 95 Sea Zone
            1 aaGun moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Northern Italy to Ukraine
            1 aaGun moved from Iraq to Persia
            1 mech_infantry moved from Iraq to Persia
            1 armour moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 submarine moved from 71 Sea Zone to 70 Sea Zone
            1 bomber moved from Belarus to Yugoslavia
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Iraq
            2 mech_infantrys placed in Egypt
            1 submarine placed in 81 Sea Zone
            1 destroyer and 1 submarine placed in 95 Sea Zone
            1 fighter placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 34 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Russians : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I see I moved the entire fleet to 75 but the dd should be in 39 is it ok to edit

  • '21 '20 '19 '18 '17 '16

    @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    I see I moved the entire fleet to 75 but the dd should be in 39 is it ok to edit

    same in 54 forgot your naval base


  • @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    I see I moved the entire fleet to 75 but the dd should be in 39 is it ok to edit

    same in 54 forgot your naval base

    Yep go ahead and edit

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Yunnan to India
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
            3 fighters moved from 79 Sea Zone to India
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            2 transports moved from 54 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Yunnan to India
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
            3 fighters moved from 79 Sea Zone to India
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            2 transports moved from 54 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 fighter moved from Yunnan to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            1 armour moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 armour moved from Eastern Poland to Novgorod
            4 mech_infantrys moved from Poland to Novgorod
            7 mech_infantrys moved from Ukraine to Belarus
            8 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Rostov to Bryansk
            1 aaGun moved from Rostov to Ukraine
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            2 mech_infantrys moved from Rostov to Ukraine
            1 infantry moved from Kazakhstan to Novosibirsk
            3 armour and 5 mech_infantrys moved from Volgograd to Novosibirsk
            4 mech_infantrys moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Turkmenistan to West India
            3 infantry moved from Persia to Eastern Persia
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 infantry moved from Norway to Finland
            1 aaGun, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
            2 carriers moved from 113 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Baltic States to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 artillery moved from Northern Italy to Western Germany
            3 artilleries and 5 infantry moved from Normandy Bordeaux to France
            1 armour moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Western Germany
            1 mech_infantry moved from Western Germany to Southern Italy
            1 mech_infantry moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Northern Italy to Western Germany
    
        Place Units - Germans
            1 factory_minor placed in West India
            3 infantry placed in Persia
            3 infantry placed in Volgograd
            2 infantry placed in Western Germany
            2 artilleries and 1 infantry placed in France
            1 carrier and 1 destroyer placed in 113 Sea Zone
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
            1 bomber moved from Russia to Archangel
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Samara
            1 bomber moved from Russia to Samara
            1 bomber moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Yunnan to Burma
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 bombers and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 bombers and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                 retreated to Archangel
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Samara to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 bombers moved from Archangel to Russia
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Tambov: 1 aaGun, 16 artilleries and 25 infantry
            EDIT: Removing units owned by Russians from Russia: 1 aaGun, 16 artilleries and 25 infantry
            EDIT: Removing units owned by Russians from Russia: 1 aaGun and 6 infantry
            EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 6 infantry
            EDIT: Turning off Edit Mode
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,67
    Russians : -1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 marine, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 3 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from French Indo China to Yunnan
            1 armour moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 marines moved from Java to 42 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 41 Sea Zone
            2 marines moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to 39 Sea Zone
            1 fighter moved from 42 Sea Zone to Sumatra
            4 fighters moved from 42 Sea Zone to 39 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to Hopei
            1 tactical_bomber moved from French Indo China to 39 Sea Zone
            1 bomber moved from Kiangsu to Shan State
            1 bomber moved from Kiangsu to Hopei
            1 fighter moved from French Indo China to Hopei
            3 fighters moved from Japan to Sakha
            1 infantry moved from Buryatia to Sakha
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                Chinese defend with 6 artilleries and 1 fighter
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Hopei, round 2 : 5/12 hits, 5.67 expected hits
                    Chinese roll dice for 6 artilleries and 1 fighter in Hopei, round 2 : 4/7 hits, 2.67 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 artilleries owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Hopei, round 3 : 7/8 hits, 4.67 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
                Casualties for Chinese: 6 artilleries and 1 fighter
            Battle in Sumatra
                Japanese attack with 1 fighter, 2 infantry and 2 marines
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 marines in Sumatra, round 2 : 0/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 2 marines in Sumatra, round 3 : 1/5 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 2 marines remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Sakha
                Japanese attack with 3 fighters and 1 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 3 fighters and 1 infantry in Sakha, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Sakha
                Japanese win, taking Sakha from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Shan State
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 5 carriers, 1 destroyer, 4 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Kiangsi
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Korea to Amur
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Hopei to French Indo China
            3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
            1 bomber moved from Shan State to French Indo China
            2 fighters moved from 55 Sea Zone to 41 Sea Zone
            4 fighters moved from 39 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
            2 tactical_bombers moved from 39 Sea Zone to West India
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            3 fighters moved from Sakha to Amur
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 marine placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    ANZAC : 0.33
    Americans : 0.50
    Chinese : 1.33
    UK_Pacific : 0.33
    Russians : -0.50
    Japanese : 2.00
    

    Savegame


  • @axis-dominion I’m reconsidering some things, so I need some time for my turn


  • @Giallo said in 19L axis-dominion vs giallo (allies+18) bm3:

    @axis-dominion I’m reconsidering some things, so I need some time for my turn

    No rush

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 4 artilleries and 5 infantry moved from Gibraltar to Spain
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from 104 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
            3 fighters moved from Gibraltar to Spain
            3 fighters moved from 91 Sea Zone to Portugal
            1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Portugal
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 104 Sea Zone, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Portugal
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 1/6 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery and 4 fighters in Portugal, round 3 : 2/5 hits, 2,33 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 armour, 7 artilleries, 3 fighters and 9 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 armour, 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 : 11/21 hits, 7,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 7 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 fighters moved from Eastern United States to 104 Sea Zone
            3 fighters moved from Spain to 104 Sea Zone
            1 fighter moved from Portugal to 104 Sea Zone
            3 fighters moved from Portugal to 91 Sea Zone
            1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Brazil to French Guiana
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            5 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from British Columbia to Western United States
            1 carrier, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from 1 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 carrier and 4 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 cruiser moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Neutral_True : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry and 5 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 4 artilleries and 5 infantry moved from Gibraltar to Spain
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from 104 Sea Zone to Spain
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
            3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
            3 fighters moved from Gibraltar to Spain
            3 fighters moved from 91 Sea Zone to Portugal
            1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Portugal
            2 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 transports in 104 Sea Zone, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Portugal
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Portugal, round 2 : 1/6 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 1 artillery and 4 fighters in Portugal, round 3 : 2/5 hits, 2,33 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 2 armour, 7 artilleries, 3 fighters and 9 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 2 armour, 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 : 11/21 hits, 7,50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 armour, 7 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            2 fighters moved from Eastern United States to 104 Sea Zone
            3 fighters moved from Spain to 104 Sea Zone
            1 fighter moved from Portugal to 104 Sea Zone
            3 fighters moved from Portugal to 91 Sea Zone
            1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from Brazil to French Guiana
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            5 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from British Columbia to Western United States
            1 carrier, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from 1 Sea Zone to Hawaiian Islands
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 carrier and 4 submarines moved from 63 Sea Zone to 54 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 cruiser moved from 79 Sea Zone to 72 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 artillery and 1 infantry placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 6 carriers and 2 cruisers moved from 79 Sea Zone to 72 Sea Zone
    
        Non Combat Move - British
            3 aaGuns, 4 artilleries and 7 infantry moved from Burma to India
            2 aaGuns and 3 infantry moved from Gibraltar to Spain
            4 transports moved from 91 Sea Zone to 110 Sea Zone
            7 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            7 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 104 Sea Zone
            7 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
            British collect 18 PUs (1 lost to blockades); end with 18 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
            UK_Pacific collect 1 PU (3 lost to blockades); end with 1 PU
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 1,17
    Neutral_True : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from 95 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Rostov to Smolensk
                  Italians take Smolensk from Russians
            1 bomber moved from Yugoslavia to Russia
            2 fighters moved from Volgograd to Russia
            1 fighter moved from Ukraine to Russia
            1 mech_infantry moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
    
        Combat - Italians
            Air Battle in Russia
                Italians attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
            Battle in Gibraltar
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 airfield and 1 harbour; French defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the French lost in Gibraltar
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun
                Casualties for French: 2 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Italians roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            3 carriers, 2 destroyers, 2 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Northern Italy to 92 Sea Zone
            1 artillery and 10 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 aaGun and 1 infantry moved from Persia to Eastern Persia
            3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            2 infantry moved from Iraq to Persia
            1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Belgian Congo
            1 marine moved from Egypt to 81 Sea Zone
            1 marine and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Northern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
            1 aaGun moved from Northern Italy to France
            1 aaGun, 1 armour and 2 mech_infantrys moved from Belarus to Smolensk
            1 bomber and 3 fighters moved from Russia to Ukraine
            1 infantry moved from Belgian Congo to Angola
                  Italians take Angola from Neutral_True
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 destroyer and 4 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,4,2
            Italians collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Italians : -1.17
    British : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 52 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Zealand to Queensland
            2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 submarine placed in 54 Sea Zone
            ANZAC undo move 1.
            1 fighter and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 52 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Zealand to Queensland
            2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 submarine placed in 54 Sea Zone
            ANZAC undo move 1.
            1 fighter and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Smolensk
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Kansu
            1 infantry and 5 mech_infantrys moved from Novosibirsk to Kansu
            2 armour moved from Novgorod to Karelia
            1 artillery moved from Finland to Karelia
            3 infantry moved from Finland to Karelia
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 1 armour, 1 infantry and 5 mech_infantrys
                Chinese defend with 4 infantry
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 2 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour, 1 infantry and 5 mech_infantrys in Kansu, round 4 : 3/7 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Chinese: 4 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Karelia
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Karelia, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Archangel to Smolensk
            7 mech_infantrys moved from Belarus to Smolensk
            13 mech_infantrys moved from Novgorod to Smolensk
            1 armour and 1 mech_infantry moved from Baltic States to Smolensk
            2 mech_infantrys moved from Ukraine to Smolensk
            2 mech_infantrys moved from Volgograd to Tsinghai
            3 infantry moved from Eastern Persia to West India
            3 infantry moved from Persia to Eastern Persia
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bessarabia to Western Ukraine
            2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            1 infantry moved from Volgograd to Kazakhstan
            1 aaGun and 5 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Rostov to Volgograd
            5 artilleries and 8 infantry moved from Rostov to Caucasus
            1 infantry moved from Baltic States to Belarus
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to 114 Sea Zone
            3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from 115 Sea Zone to Finland
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            2 carriers moved from 95 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            2 transports moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Northern Italy to Western Germany
            1 fighter moved from 115 Sea Zone to Western Germany
            3 artilleries moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to France
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 fighter moved from Western Germany to 115 Sea Zone
            1 tactical_bomber moved from 115 Sea Zone to Western Germany
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            1 destroyer and 4 fighters placed in 113 Sea Zone
            2 infantry placed in Western Germany
            3 artilleries placed in France
            3 artilleries placed in West India
            3 infantry placed in Persia
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 68 PUs (2 lost to blockades); end with 69 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Chinese : -2.00
    Russians : 0.67
    

    Savegame

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