Giallo (Allies+8) vs Simon33 (Axis) BM3


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 bombers moved from Novgorod to Russia
            1 armour moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            1 fighter and 1 infantry moved from Novgorod to Archangel
            1 fighter moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Baltic States to Poland
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,7,5 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Archangel
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                 retreated to Eastern Poland
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 artilleries and 9 infantry moved from Finland to Vyborg
            33 mech_infantrys moved from Novgorod to Poland
            1 aaGun, 17 artilleries and 24 infantry moved from Novgorod to Vyborg
            1 fighter moved from Archangel to Germany
            1 fighter moved from Eastern Poland to Western Germany
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            3 bombers moved from Russia to Poland
            1 fighter moved from Western Germany to 93 Sea Zone
            4 artilleries and 8 infantry moved from Southern France to Northern Italy
            7 infantry moved from Normandy Bordeaux to France
            1 armour and 6 infantry moved from Bessarabia to Romania
            11 mech_infantrys moved from Romania to Slovakia Hungary
            1 mech_infantry moved from Timguska to Novosibirsk
            1 armour moved from Yakut S.S.R. to Timguska
            3 artilleries and 9 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 fighter placed in 93 Sea Zone
            7 infantry placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -0.33
    Russians : 0.33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            3 fighters moved from Persia to India
            1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to Archangel
            1 armour, 18 artilleries and 71 infantry moved from Belarus to Novgorod
            1 armour and 2 mech_infantrys moved from Bryansk to Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Ukraine
            10 armour and 10 mech_infantrys moved from Bryansk to Novgorod
    
        Purchase Units - Russians
            Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 7 PUs; 
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 armour and 3 mech_infantrys
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Archangel
            1 aaGun moved from Belarus to Bryansk
            1 aaGun moved from Belarus to Novgorod
            1 fighter moved from Western Ukraine to Russia
    
        Place Units - Russians
            2 fighters and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -2,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
            2 tactical_bombers moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
            1 battleship and 1 marine moved from 33 Sea Zone to 43 Sea Zone
            1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from South Australia to Queensland
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            3 artilleries and 2 infantry moved from Yunnan to Burma
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Sumatra, round 2 : 4/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Sumatra to Burma
            1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 carrier and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
            2 fighters moved from Caroline Islands to 41 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Manchuria to Anhwe
            1 infantry moved from Amur to Manchuria
            3 infantry moved from Korea to Manchuria
            3 mech_infantrys moved from Korea to Jehol
            4 artilleries and 1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Shensi to Szechwan
            1 aaGun moved from Kweichow to Szechwan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery moved from Anhwe to Hopei
            2 carriers, 1 destroyer and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to Queensland
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            2 bombers moved from Caroline Islands to Queensland
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            Japanese undo move 2.
            1 armour and 2 artilleries placed in French Indo China
            3 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in Queensland
            2 bombers and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.00
    Japanese : 1.50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 fighters, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Alexandria
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to Trans-Jordan
            10 fighters moved from Hawaiian Islands to Johnston Island
            8 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 89 Sea Zone to 11 Sea Zone
            1 mech_infantry moved from Tunisia to Algeria
    
        Place Units - Americans
            1 harbour placed in Johnston Island
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Johnston Island: 1 harbour
            EDIT: Adding units owned by Americans to Johnston Island: 1 airfield
            EDIT: Turning off Edit Mode
            1 carrier placed in 10 Sea Zone
            1 armour, 2 fighters and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 aaGun and 2 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Combat Move - British
            1 fighter moved from Persia to India
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 infantry moved from Persia to Iraq
            2 fighters moved from Trans-Jordan to India
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Purchase Units - British
            British buy 3 artilleries, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            3 artilleries placed in Persia
            1 factory_minor placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  Italians take Ethiopia from British
                  Italians take Kenya from British
            3 fighters and 1 infantry moved from Egypt to Alexandria
            1 bomber moved from Egypt to Iraq
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in Alexandria
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alexandria
                Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Iraq to Southern Italy
            3 fighters moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Kenya
            10 infantry moved from Western Germany to Northern Italy
            5 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Denmark to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,4,1
            Italians collect 18 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            1 armour moved from Anglo Egyptian Sudan to Kenya
                  Italians take Ethiopia from British
                  Italians take Kenya from British
            3 fighters and 1 infantry moved from Egypt to Alexandria
            1 bomber moved from Egypt to Iraq
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Battle in Alexandria
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alexandria
                Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 bomber moved from Iraq to Southern Italy
            3 fighters moved from Alexandria to Egypt
            1 mech_infantry moved from Egypt to Kenya
            10 infantry moved from Western Germany to Northern Italy
            5 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Denmark to Western Germany
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,6,4,1
            Italians collect 18 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Novosibirsk: 1 mech_infantry
            EDIT: Adding units owned by Italians to Tsinghai: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to New South Wales
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,5,2
            ANZAC collect 1 PU (3 lost to blockades); end with 1 PU
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber and 1 mech_infantry moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Eastern Poland from Russians
            1 armour moved from Romania to Western Ukraine
            1 fighter moved from Germany to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Poland to Baltic States
            1 bomber moved from Poland to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 13 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 3 fighters
                French defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 110 Sea Zone
                Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Western Ukraine
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 infantry moved from Romania to Bessarabia
            1 aaGun, 22 artilleries and 33 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Timguska to Tsinghai
            1 fighter moved from Egypt to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            4 artilleries and 24 infantry moved from Germany to Poland
            1 artillery and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to 93 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Western Germany
            2 bombers moved from Baltic States to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            4 artilleries moved from Northern Italy to Western Germany
            2 infantry moved from France to Normandy Bordeaux
            5 infantry moved from France to Western Germany
            3 mech_infantrys moved from Slovakia Hungary to Bessarabia
            8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            10 mech_infantrys moved from Poland to Western Ukraine
            21 mech_infantrys moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 marine placed in Normandy Bordeaux
            7 infantry placed in Germany
            1 fighter and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    French : -0.33
    Russians : 1.33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber and 1 mech_infantry moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Eastern Poland from Russians
            1 armour moved from Romania to Western Ukraine
            1 fighter moved from Germany to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 bomber moved from Poland to Baltic States
            1 bomber moved from Poland to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 fighter, 13 infantry and 1 marine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 3 fighters
                French defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 110 Sea Zone
                Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Western Ukraine
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 infantry moved from Romania to Bessarabia
            1 aaGun, 22 artilleries and 33 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Novosibirsk to Tsinghai
            1 armour moved from Timguska to Tsinghai
            1 fighter moved from Egypt to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            4 artilleries and 24 infantry moved from Germany to Poland
            1 artillery and 1 transport moved from 113 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to 93 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Western Germany
            2 bombers moved from Baltic States to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            4 artilleries moved from Northern Italy to Western Germany
            2 infantry moved from France to Normandy Bordeaux
            5 infantry moved from France to Western Germany
            3 mech_infantrys moved from Slovakia Hungary to Bessarabia
            8 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            6 mech_infantrys moved from Germany to Eastern Poland
            10 mech_infantrys moved from Poland to Western Ukraine
            21 mech_infantrys moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            1 marine placed in Normandy Bordeaux
            7 infantry placed in Germany
            1 fighter and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.83
    French : -0.33
    Russians : 1.33
    

    Savegame


  • 2019 2017 '16

    Assumed no scramble SZ110.


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            1 infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Italians
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 fighter moved from Russia to Kazakhstan
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 26 PUs; 
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 3 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
                Russians win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns, 18 artilleries and 72 infantry moved from Novgorod to Belarus
            1 artillery moved from Archangel to Belarus
            1 aaGun moved from Archangel to Vologda
            3 fighters moved from Kazakhstan to Russia
            2 armour and 1 mech_infantry moved from Ukraine to Russia
            1 mech_infantry moved from Ukraine to Bryansk
            1 mech_infantry moved from Bryansk to Russia
            2 armour and 2 mech_infantrys moved from Novgorod to Vologda
            1 armour moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 armour moved from Novgorod to Vologda
            7 armour and 7 mech_infantrys moved from Novgorod to Smolensk
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
            Russians undo move 1.
            2 infantry and 1 mech_infantry placed in Volgograd
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians : -0,33
    Japanese : 0,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Japanese
            1 armour moved from Queensland to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from South Australia to Queensland
            2 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Sikang
            3 artilleries moved from Tsinghai to Sikang
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 3 carriers, 2 destroyers, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Sikang
                Japanese attack with 3 artilleries and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Anhwe to Szechwan
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            2 armour moved from French Indo China to Burma
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Jehol to Kweichow
            1 mech_infantry moved from Jehol to Hunan
            1 artillery moved from Hopei to Shensi
            1 mech_infantry moved from Jehol to Hopei
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from 39 Sea Zone to Burma
            1 fighter moved from Queensland to 39 Sea Zone
            3 fighters moved from 33 Sea Zone to Queensland
            2 bombers moved from Japan to Burma
            1 artillery and 1 marine moved from Borneo to 43 Sea Zone
            1 artillery, 1 battleship, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            4 infantry moved from Manchuria to Jehol
            1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in French Indo China
            Japanese undo move 2.
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 fighters, 3 infantry and 1 mech_infantry placed in Japan
            Japanese undo move 4.
            Japanese undo move 3.
            3 mech_infantrys placed in Kiangsu
            3 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 1.00
    

    Savegame


  • 2019 2017 '16

    Assumed no scramble to SZ39.


  • 2019 2018 2017 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Americans
            8 bombers moved from New South Wales to 33 Sea Zone
            5 fighters moved from Johnston Island to 33 Sea Zone
            2 fighters moved from Johnston Island to 33 Sea Zone
            1 fighter moved from Johnston Island to 33 Sea Zone
            1 fighter moved from Johnston Island to 33 Sea Zone
            1 fighter moved from Johnston Island to New South Wales
    
        Purchase Units - Americans
            Americans buy 1 carrier, 6 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 33 Sea Zone
                Americans attack with 8 bombers and 9 fighters
                Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters
                    Americans roll dice for 8 bombers and 9 fighters in 33 Sea Zone, round 2 : 8/17 hits, 9,83 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters in 33 Sea Zone, round 2 : 7/13 hits, 6,17 expected hits
                    3 destroyers owned by the Japanese and 7 fighters owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 8 bombers and 2 fighters in 33 Sea Zone, round 3 : 8/10 hits, 6,33 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser and 4 fighters in 33 Sea Zone, round 3 : 6/10 hits, 5,17 expected hits
                    3 fighters owned by the Japanese, 4 carriers owned by the Japanese, 2 fighters owned by the Americans, 4 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 4 bombers in 33 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 5 bombers and 9 fighters
                Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 4 fighters
    
        Non Combat Move - Americans
            3 bombers moved from 33 Sea Zone to Gilbert Islands
            1 fighter moved from Hawaiian Islands to Gilbert Islands
            11 fighters moved from Hawaiian Islands to Johnston Island
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 11 Sea Zone to 10 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters
            EDIT: Adding units owned by Americans to India: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 tactical_bomber
            EDIT: Adding units owned by Americans to India: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Libya to Tobruk
                  British take Tobruk from Italians
            1 battleship and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            3 artilleries moved from Persia to Iraq
            2 fighters moved from Trans-Jordan to India
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 35 PUs; 
            British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,3,4,5,5,2,5,2,3,3,4,3,4
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Japanese : 1,33
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Kenya to Belgian Congo
                  Italians take Tanganyika Territory from British
                  Italians take Belgian Congo from British
            1 destroyer moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 carrier and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 94 Sea Zone
            2 fighters moved from Egypt to 94 Sea Zone
            EDIT: 2 fighters moved from Egypt to 94 Sea Zone
            1 mech_infantry moved from Tsinghai to Caucasus
                  Italians take Caucasus from Russians
    
        Purchase Units - Italians
            Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 bomber, 1 carrier, 1 destroyer, 7 fighters and 1 submarine
                British defend with 1 battleship, 1 fighter and 2 transports; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 bomber, 1 carrier, 1 destroyer and 7 fighters in 94 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 4 transports in 94 Sea Zone, round 2 : 5/9 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the Italians
                    1 destroyer owned by the Italians, 2 fighters owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
                1 carrier owned by the Italians retreated to 95 Sea Zone
                Americans win with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is -34
                Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine
                1 fighter owned by the British forced to land in Algeria
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from 94 Sea Zone to Egypt
            2 fighters moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Egypt to Belgian Congo
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
            Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Americans : 0.67
    

    Savegame


  • 2019 2017 '16

    Feel free to edit casualties in SZ94.

    Was in two minds about that attack but it did seem the Luftwaffe would be savaged by attacking it over several rounds, so 1 round where I could dent the CV might have made sense. Or maybe not too.

    Losing that Carolines fleet was a bit of a loss. Must have miscalculated. At least you didn’t get too high a score.


  • 2019 2017 '16

    Wow. This game has been really crazy. Just going back through the history to see how all this happened.


  • 2019 2018 2017 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 13
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 armour moved from South Australia to New South Wales
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2,1
            ANZAC collect 1 PU (3 lost to blockades); end with 2 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    TripleA Manual Gamesave Post: Germans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
            2 bombers moved from Southern Italy to Volgograd
            1 bomber moved from Western Germany to Volgograd
            1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone
            4 fighters moved from Southern Italy to 94 Sea Zone
            2 fighters moved from 110 Sea Zone to 94 Sea Zone
            1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
            1 carrier moved from 93 Sea Zone to 94 Sea Zone
            1 fighter moved from Western Germany to 94 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2017 '16

    Scramble from Gibraltar?


  • 2019 2018 2017 '16

    @simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:

    Scramble from Gibraltar?

    one us fighter


  • 2019 2017 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
            2 bombers moved from Southern Italy to Volgograd
            1 bomber moved from Western Germany to Volgograd
            1 fighter and 1 tactical_bomber moved from Egypt to 94 Sea Zone
            4 fighters moved from Southern Italy to 94 Sea Zone
            2 fighters moved from 110 Sea Zone to 94 Sea Zone
            1 destroyer and 2 fighters moved from 93 Sea Zone to 94 Sea Zone
            1 carrier moved from 93 Sea Zone to 94 Sea Zone
            1 fighter moved from Western Germany to 94 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
            British scrambles to create a battle in territory 91 Sea Zone
            Battle in Bryansk
                Germans attack with 1 mech_infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 fighter
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 fighter owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Gibraltar
                Germans attack with 1 artillery, 1 infantry and 1 marine
                British defend with 1 airfield, 4 fighters and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 5 fighters in Gibraltar, round 2 : 4/5 hits, 3.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 marine owned by the Germans lost in Gibraltar
                British win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery, 1 infantry and 1 marine
                Casualties for Americans: 1 fighter
            Battle in 94 Sea Zone
                Germans attack with 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber
                British defend with 1 battleship and 2 transports; Americans defend with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Germans roll dice for 1 carrier, 1 destroyer, 10 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 5/12 hits, 6.00 expected hits
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 4 transports in 94 Sea Zone, round 2 : 4/8 hits, 3.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 94 Sea Zone
                    Germans roll dice for 9 fighters and 1 tactical_bomber in 94 Sea Zone, round 3 : 7/10 hits, 5.17 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 1 cruiser and 4 transports in 94 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    1 cruiser owned by the Americans, 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 94 Sea Zone
                    1 transport owned by the British lost in 94 Sea Zone
                Germans win with 9 fighters remaining. Battle score for attacker is 113
                Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                Casualties for British: 1 battleship and 2 transports
            Battle in Volgograd
                Germans attack with 1 armour, 3 bombers and 1 mech_infantry
                Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber and 1 mech_infantry
                Casualties for Russians: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 94 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            2 fighters moved from 94 Sea Zone to Egypt
            1 fighter moved from 94 Sea Zone to Egypt
            2 fighters moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from 94 Sea Zone to Western Germany
            1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia
            EDIT: Germans undo move 5.
            EDIT: Germans undo move 4.
            EDIT: Germans undo move 3.
            EDIT: Germans undo move 2.
            EDIT: Germans undo move 1.
            3 fighters moved from 94 Sea Zone to Egypt
            2 fighters moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from 94 Sea Zone to Southern Italy
            1 aaGun, 22 artilleries and 33 infantry moved from Finland to Karelia
            2 bombers moved from Volgograd to Sikang
            2 armour and 17 mech_infantrys moved from Western Ukraine to Ukraine
            7 infantry moved from Germany to Poland
            3 aaGuns, 3 artilleries and 15 infantry moved from Western Germany to Germany
            2 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Western Germany to France
            2 fighters moved from 94 Sea Zone to Egypt
            1 fighter moved from 94 Sea Zone to Southern Italy
            6 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            2 armour and 17 mech_infantrys moved from Western Ukraine to Romania
            5 infantry and 3 mech_infantrys moved from Bessarabia to Romania
            27 mech_infantrys moved from Eastern Poland to Romania
            2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
            15 mech_infantrys moved from Western Ukraine to Romania
            10 mech_infantrys moved from Western Ukraine to Romania
            5 mech_infantrys moved from Western Ukraine to Ukraine
            10 mech_infantrys moved from Western Ukraine to Ukraine
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 93 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 93 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 submarine placed in 110 Sea Zone
            7 infantry placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    Americans : -0.50
    Russians : 1.00
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            1 armour moved from Vologda to Urals
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Italians
            1 armour and 1 mech_infantry moved from Vologda to Timguska
                  Russians take Novosibirsk from Italians
                  Russians take Timguska from Italians
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 armour and 2 mech_infantrys moved from Vologda to Volgograd
            2 fighters moved from Russia to Caucasus
            1 infantry moved from Russia to Bryansk
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 5 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Caucasus
                Russians attack with 2 fighters
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                Russians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Rostov
            1 fighter moved from Bryansk to Rostov
            7 armour and 7 mech_infantrys moved from Smolensk to Rostov
            2 armour and 3 mech_infantrys moved from Russia to Rostov
            1 infantry moved from Nenetsia to Vologda
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Belarus to Bryansk
            2 aaGuns, 19 artilleries and 72 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : -0,33
    Russians : 0,67
    

    Savegame


  • 2019 2017 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Japanese
            1 armour moved from Queensland to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from South Australia to Queensland
            4 fighters and 2 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 5 artilleries, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese and 1 destroyer owned by the British lost in 72 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 carrier and 1 cruiser in 72 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 carrier owned by the British lost in 72 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser in 72 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 72 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 3 fighters and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya
            3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone
            3 artilleries, 3 carriers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
            3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Korea to Buryatia
            1 artillery and 2 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to Philippines
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Tsinghai to Shensi
            1 artillery moved from Shensi to Szechwan
            3 artilleries and 2 infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Hopei to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kweichow to Burma
            2 artilleries and 1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 armour moved from Szechwan to Burma
            1 aaGun moved from Szechwan to Yunnan
            2 mech_infantrys moved from French Indo China to Burma
            1 marine moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            3 infantry moved from Jehol to Anhwe
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Queensland
            2 armour and 1 mech_infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 artilleries, 4 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    British : 1.50
    Japanese : -1.67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 14
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 6 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 6 fighters in 91 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
    

    Combat Hit Differential Summary :

    British : 0,00
    

    Savegame


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