@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
270BC Whack -VS- dawg
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TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Macedonia 1 swordman moved from Larissa to Delphi 1 swordman moved from Larissa to Delphi Purchase Units - Macedonia Macedonia buy 1 hoplite, 11 peltastss and 1 swordman; Remaining resources: 0 PUs; Combat - Macedonia Battle in Delphi Macedonia attack with 2 swordmen GreekCityStates defend with 1 cavalry and 1 slingers Macedonia roll dice for 2 swordmen in Delphi, round 2 : 2/2 hits, 0.67 expected hits GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 1/2 hits, 0.33 expected hits 1 swordman owned by the Macedonia, 1 slingers owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 swordman remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 swordman Casualties for GreekCityStates: 1 cavalry and 1 slingers Non Combat Move - Macedonia 5 cavalrys and 3 peltastss moved from Thessalonica to Larissa Place Units - Macedonia 1 hoplite, 4 peltastss and 1 swordman placed in Thessalonica 6 peltastss placed in Larissa 1 peltasts were produced but were not placed Turn Complete - Macedonia Macedonia collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Macedonia : 1.33 GreekCityStates : 0.67
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TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Egypt 1 spearman moved from Alexandria to Hermopolis Purchase Units - Egypt Egypt buy 6 archers and 3 chariots; Remaining resources: 2 PUs; Non Combat Move - Egypt 3 biremes and 2 triremes moved from SZ 60 to SZ 63 Place Units - Egypt 6 archers and 3 chariots placed in Alexandria Turn Complete - Egypt Egypt collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Seleucid 1 cataphract and 1 legionaire moved from Memphis to Hermopolis 1 cavalry and 1 hoplite moved from Sidon to Damascus 1 legionaire moved from Jerusalem to Damascus 1 peltasts moved from Antioch to Edessa 1 legionaire moved from Antioch to Edessa 1 cavalry and 3 hoplites moved from Antioch to Tarsus 2 cataphracts and 2 hoplites moved from Antioch to Tarsus 1 hoplite moved from Jerusalem to Damascus Purchase Units - Seleucid Seleucid buy 1 hoplite, 9 legionaires and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Tarsus Seleucid attack with 2 cataphracts, 1 cavalry and 5 hoplites GreekCityStates defend with 2 archers, 4 hoplites and 1 slingers Seleucid roll dice for 2 cataphracts, 1 cavalry and 5 hoplites in Tarsus, round 2 : 0/8 hits, 3.00 expected hits GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Tarsus, round 2 : 5/7 hits, 3.17 expected hits 1 cavalry owned by the Seleucid and 4 hoplites owned by the Seleucid lost in Tarsus 2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Antioch GreekCityStates win with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is -24 Casualties for Seleucid: 1 cavalry and 4 hoplites Battle in Hermopolis Seleucid attack with 1 cataphract and 1 legionaire Egypt defend with 1 spearman Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 2 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Hermopolis, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 3 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Hermopolis, round 3 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 4 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Hermopolis, round 4 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 5 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Hermopolis, round 5 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 6 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Hermopolis, round 6 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 7 : 1/2 hits, 1.00 expected hits Egypt roll dice for 1 spearman in Hermopolis, round 7 : 1/1 hits, 0.33 expected hits 1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Hermopolis Seleucid win, taking Hermopolis from Egypt with 1 cataphract remaining. Battle score for attacker is -1 Casualties for Seleucid: 1 legionaire Casualties for Egypt: 1 spearman Battle in Damascus Seleucid attack with 1 cavalry, 2 hoplites and 1 legionaire Parthia defend with 2 cavalrys and 1 horsearcher Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 2 : 0/4 hits, 1.33 expected hits Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 0/3 hits, 0.83 expected hits Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.33 expected hits Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 3 : 1/3 hits, 0.83 expected hits 1 cavalry owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 0/3 hits, 1.00 expected hits Parthia roll dice for 1 cavalry and 1 horsearcher in Damascus, round 4 : 0/2 hits, 0.67 expected hits Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 5 : 1/3 hits, 1.00 expected hits Parthia roll dice for 1 cavalry and 1 horsearcher in Damascus, round 5 : 1/2 hits, 0.67 expected hits 1 legionaire owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus Seleucid roll dice for 2 hoplites in Damascus, round 6 : 0/2 hits, 0.67 expected hits Parthia roll dice for 1 horsearcher in Damascus, round 6 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Seleucid roll dice for 1 hoplite in Damascus, round 7 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 horsearcher in Damascus, round 7 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 8 : 1/1 hits, 0.33 expected hits Parthia roll dice for 1 horsearcher in Damascus, round 8 : 0/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia lost in Damascus Seleucid win, taking Damascus from Parthia with 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 cavalry, 1 hoplite and 1 legionaire Casualties for Parthia: 2 cavalrys and 1 horsearcher Battle in Edessa Seleucid attack with 1 legionaire and 1 peltasts Parthia defend with 1 horsearcher Seleucid roll dice for 1 legionaire and 1 peltasts in Edessa, round 2 : 0/2 hits, 0.50 expected hits Parthia roll dice for 1 horsearcher in Edessa, round 2 : 1/1 hits, 0.50 expected hits 1 peltasts owned by the Seleucid lost in Edessa Seleucid roll dice for 1 legionaire in Edessa, round 3 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 horsearcher in Edessa, round 3 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 legionaire in Edessa, round 4 : 0/1 hits, 0.33 expected hits Parthia roll dice for 1 horsearcher in Edessa, round 4 : 1/1 hits, 0.50 expected hits 1 legionaire owned by the Seleucid lost in Edessa Parthia win with 1 horsearcher remaining. Battle score for attacker is -6 Casualties for Seleucid: 1 legionaire and 1 peltasts Non Combat Move - Seleucid 8 cataphracts moved from Memphis to Pharan Place Units - Seleucid 1 hoplite, 9 legionaires and 1 peltasts placed in Antioch 7 peltastss placed in Jerusalem Turn Complete - Seleucid Seleucid collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Egypt : -1.00 Parthia : -1.00 Seleucid : -12.17 GreekCityStates : 1.83
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TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Parthia 1 horsearcher moved from Edessa to Antioch 2 archers, 6 cataphracts, 15 cavalrys, 2 horsearchers and 3 spearmen moved from Emesa to Antioch 10 horsearchers moved from Seleucia to Antioch 2 cavalrys moved from Seleucia to Emesa 2 cataphracts moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 1 cataphract, 15 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; Combat - Parthia Battle in Antioch Parthia attack with 2 archers, 6 cataphracts, 15 cavalrys, 13 horsearchers and 3 spearmen Seleucid defend with 6 cataphracts, 1 city, 10 hoplites, 9 legionaires and 1 peltasts Parthia roll dice for 2 archers, 6 cataphracts, 15 cavalrys, 13 horsearchers and 3 spearmen in Antioch, round 2 : 7/39 hits, 13.17 expected hits Seleucid roll dice for 6 cataphracts, 10 hoplites, 9 legionaires and 1 peltasts in Antioch, round 2 : 10/26 hits, 11.17 expected hits 6 legionaires owned by the Seleucid, 2 archers owned by the Parthia, 3 spearmen owned by the Parthia, 1 peltasts owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Antioch Parthia roll dice for 6 cataphracts, 10 cavalrys and 13 horsearchers in Antioch, round 3 : 9/29 hits, 10.67 expected hits Seleucid roll dice for 6 cataphracts, 10 hoplites and 3 legionaires in Antioch, round 3 : 9/19 hits, 9.00 expected hits 3 legionaires owned by the Seleucid, 6 hoplites owned by the Seleucid and 9 cavalrys owned by the Parthia lost in Antioch Parthia roll dice for 6 cataphracts, 1 cavalry and 13 horsearchers in Antioch, round 4 : 8/20 hits, 7.67 expected hits Seleucid roll dice for 6 cataphracts and 4 hoplites in Antioch, round 4 : 5/10 hits, 5.00 expected hits 4 cataphracts owned by the Seleucid, 4 horsearchers owned by the Parthia, 4 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Antioch Parthia roll dice for 6 cataphracts and 9 horsearchers in Antioch, round 5 : 4/15 hits, 6.00 expected hits Seleucid roll dice for 2 cataphracts in Antioch, round 5 : 0/2 hits, 1.00 expected hits 2 cataphracts owned by the Seleucid lost in Antioch Parthia captures 54PUs while taking Seleucid capital Parthia win, taking Antioch from Seleucid with 6 cataphracts and 9 horsearchers remaining. Battle score for attacker is 29 Casualties for Parthia: 2 archers, 15 cavalrys, 4 horsearchers and 3 spearmen Casualties for Seleucid: 6 cataphracts, 10 hoplites, 9 legionaires and 1 peltasts Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 1 cataphract, 5 cavalrys and 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 79 PUs; end with 133 PUs
Combat Hit Differential Summary :
Parthia : -9.50 Seleucid : -2.17
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TripleA Turn Summary: Numidia round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Numidia 6 cavalrys moved from Cartenna to Zama 1 archer, 2 spearmen and 2 swordmen moved from Siga to Cartenna 2 archers and 7 spearmen moved from Sabrata to Oea Purchase Units - Numidia Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Oea Numidia attack with 2 archers and 7 spearmen Neutral defend with 1 spearman Numidia roll dice for 2 archers and 7 spearmen in Oea, round 2 : 4/9 hits, 1.50 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearman Non Combat Move - Numidia Place Units - Numidia 1 city placed in Cirta 3 spearmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Numidia : 2.50
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TripleA Turn Summary: Carthage round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 31: 2 biremes EDIT: Adding units owned by Numidia to SZ 32: 2 biremes EDIT: Turning off Edit Mode 9 cavalrys and 8 swordmen moved from Toletum to Salmantica 5 cavalrys moved from Corduba to Salmantica Purchase Units - Carthage Carthage buy 5 biremes, 5 cavalrys, 1 spearman and 1 trireme; Remaining resources: 0 PUs; Combat - Carthage Battle in Salmantica Carthage attack with 14 cavalrys and 8 swordmen Neutral defend with 2 cavalrys and 1 swordman Carthage roll dice for 14 cavalrys and 8 swordmen in Salmantica, round 2 : 10/22 hits, 7.33 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 0/3 hits, 0.67 expected hits 2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 14 cavalrys and 8 swordmen remaining. Battle score for attacker is 12 Casualties for Neutral: 2 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 5 biremes placed in SZ 33 1 trireme placed in SZ 36 1 spearman placed in Carthago 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Carthage : 2.67 Neutral : -0.67
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TripleA Turn Summary: RomanRepublic round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - RomanRepublic 1 ballista and 3 legionaires moved from Vindonissa to Stabula 1 cavalry moved from Ariminum to Mediolanum 1 velites moved from Croton to SZ 35 1 velites moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 2 biremes, 1 fort and 4 triremes; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Stabula RomanRepublic attack with 1 ballista and 3 legionaires Neutral defend with 2 axemen and 1 barbarian RomanRepublic roll dice for 1 ballista and 3 legionaires in Stabula, round 2 : 1/4 hits, 1.83 expected hits Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits 1 axeman owned by the Neutral lost in Stabula RomanRepublic roll dice for 1 ballista and 3 legionaires in Stabula, round 3 : 1/4 hits, 1.83 expected hits Neutral roll dice for 1 axeman and 1 barbarian in Stabula, round 3 : 1/2 hits, 0.50 expected hits 1 axeman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Stabula RomanRepublic roll dice for 1 ballista and 2 legionaires in Stabula, round 4 : 0/3 hits, 1.50 expected hits Neutral roll dice for 1 barbarian in Stabula, round 4 : 0/1 hits, 0.33 expected hits RomanRepublic roll dice for 1 ballista and 2 legionaires in Stabula, round 5 : 1/3 hits, 1.50 expected hits Neutral roll dice for 1 barbarian in Stabula, round 5 : 1/1 hits, 0.33 expected hits 1 barbarian owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Stabula RomanRepublic loses 0 PUs for violating Stabulas neutrality. RomanRepublic win, taking Stabula from Neutral with 1 ballista and 1 legionaire remaining. Battle score for attacker is 3 Casualties for Neutral: 2 axemen and 1 barbarian Casualties for RomanRepublic: 2 legionaires Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes and 4 triremes placed in SZ 28 1 fort placed in Messana Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Neutral : 0.17 RomanRepublic : -3.67
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TripleA Turn Summary: GreekCityStates round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - GreekCityStates 2 archers, 4 hoplites and 1 slingers moved from Tarsus to Tavium 3 cavalrys moved from Sparta to Athens 4 archers and 3 cavalrys moved from Corinth to Athens Purchase Units - GreekCityStates GreekCityStates buy 4 hoplites, 9 slingerss and 1 trireme; Remaining resources: 1 PUs; Combat - GreekCityStates Battle in Tavium GreekCityStates attack with 2 archers, 4 hoplites and 1 slingers Neutral defend with 1 cavalry and 3 spearmen GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Tavium, round 2 : 1/7 hits, 1.83 expected hits Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits 1 cavalry owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Tavium GreekCityStates roll dice for 2 archers and 4 hoplites in Tavium, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 spearmen in Tavium, round 3 : 3/3 hits, 1.00 expected hits 1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Tavium GreekCityStates roll dice for 3 hoplites in Tavium, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 spearmen in Tavium, round 4 : 1/2 hits, 0.67 expected hits 1 hoplite owned by the GreekCityStates lost in Tavium GreekCityStates roll dice for 2 hoplites in Tavium, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 spearmen in Tavium, round 5 : 2/2 hits, 0.67 expected hits 2 hoplites owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Tavium Neutral win with 1 spearman remaining. Battle score for attacker is -20 Casualties for GreekCityStates: 2 archers, 4 hoplites and 1 slingers Casualties for Neutral: 1 cavalry and 2 spearmen Non Combat Move - GreekCityStates 1 trireme moved from SZ 53 to SZ 50 Place Units - GreekCityStates 1 trireme placed in SZ 50 4 hoplites and 2 slingerss placed in Corinth 6 slingerss placed in Sparta 1 slingers were produced but were not placed Turn Complete - GreekCityStates GreekCityStates collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Neutral : 3.50 GreekCityStates : -2.17
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TripleA Turn Summary: Macedonia round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Purchase Units - Macedonia Macedonia buy 3 cavalrys and 9 peltastss; Remaining resources: 0 PUs; Non Combat Move - Macedonia 1 hoplite, 4 peltastss and 1 swordman moved from Thessalonica to Larissa 5 cavalrys moved from Larissa to Odessus Place Units - Macedonia 6 peltastss placed in Larissa 3 cavalrys and 3 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Egypt round 6
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 6 Combat Move - Egypt 4 axemen and 4 chariots moved from Berenice to Siwa 1 spearman moved from Alexandria to Memphis Egypt take Memphis from Seleucid 3 chariots moved from Alexandria to Siwa 6 spearmen moved from Alexandria to Hermopolis 7 archers moved from Alexandria to Paraetonium 3 biremes and 2 triremes moved from SZ 63 to SZ 57 Purchase Units - Egypt Egypt buy 6 axemen and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Hermopolis Egypt attack with 6 spearmen Seleucid defend with 1 cataphract Egypt roll dice for 6 spearmen in Hermopolis, round 2 : 0/6 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract in Hermopolis, round 2 : 0/1 hits, 0.50 expected hits Egypt roll dice for 6 spearmen in Hermopolis, round 3 : 1/6 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract in Hermopolis, round 3 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Seleucid and 1 spearman owned by the Egypt lost in Hermopolis Egypt win, taking Hermopolis from Seleucid with 5 spearmen remaining. Battle score for attacker is 4 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 cataphract Non Combat Move - Egypt Place Units - Egypt 6 axemen and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Egypt : -1.00 Seleucid : 0.00
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@Whackamatt that was quick. game over
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I think you started this one, so fire up another with the same sides. You get to be anti-roman again.
Carpe Diem!