• '20 '18 '17 '15

    don’t forget Carthage


  • TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 cavalry moved from Syracuse to Lilybaeum
            2 biremes moved from SZ 32 to SZ 33
            1 bireme moved from SZ 29 to SZ 30
            1 bireme moved from SZ 17 to SZ 29
            2 cavalrys and 8 swordmen moved from Tarraco to Toletum
            4 cavalrys moved from Valentia to Toletum
            4 cavalrys moved from Corduba to Toletum
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 5 cavalrys, 3 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 10 cavalrys and 8 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 10 cavalrys and 8 swordmen in Toletum, round 2 : 8/18 hits, 6.00 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    4 cavalrys owned by the Neutral and 1 cavalry owned by the Carthage lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 9 cavalrys and 8 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 4 cavalrys
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 biremes placed in SZ 33
            3 spearmen and 1 swordman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.00
    Neutral : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 ballista and 4 legionaires moved from Veldidena to Vindonissa
            1 cavalry moved from Ariminum to Vindonissa
            1 velites moved from Croton to SZ 35
            1 velites moved from SZ 35 to Messana
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 fort, 1 trireme and 4 velitess; Remaining resources: 4 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindonissa
                RomanRepublic attack with 1 ballista, 1 cavalry and 4 legionaires
                Neutral defend with 2 archers
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 4 legionaires in Vindonissa, round 2 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 2 archers in Vindonissa, round 2 : 2/2 hits, 1.00 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Vindonissa
                RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
                RomanRepublic win, taking Vindonissa from Neutral with 1 ballista and 3 legionaires remaining. Battle score for attacker is 0
                Casualties for RomanRepublic: 1 cavalry and 1 legionaire
                Casualties for Neutral: 2 archers
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes and 1 trireme placed in SZ 28
            1 fort and 3 velitess placed in Messana
            1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 64 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    RomanRepublic : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            1 archer, 3 cavalrys and 3 hoplites moved from Corinth to Athens
            4 cavalrys moved from Sparta to Athens
            1 cavalry and 1 slingers moved from Athens to Delphi
            2 archers, 4 hoplites and 2 slingerss moved from Attalia to Tarsus
            1 trireme moved from SZ 67 to SZ 53
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 archers and 6 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Tarsus
                GreekCityStates attack with 2 archers, 4 hoplites and 2 slingerss
                Seleucid defend with 1 peltasts
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Tarsus, round 2 : 2/8 hits, 2.00 expected hits
                    Seleucid roll dice for 1 peltasts in Tarsus, round 2 : 1/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Tarsus
                GreekCityStates win, taking Tarsus from Seleucid with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 1 slingers
                Casualties for Seleucid: 1 peltasts
            Battle in Delphi
                GreekCityStates attack with 1 cavalry and 1 slingers
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 0/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 3 : 1/2 hits, 0.50 expected hits
                    Macedonia roll dice for 1 peltasts in Delphi, round 3 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Delphi
                GreekCityStates win, taking Delphi from Macedonia with 1 cavalry and 1 slingers remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            4 archers and 3 cavalrys placed in Corinth
            3 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.33
    Seleucid : 0.83
    GreekCityStates : 0.00
    

    Savegame


  • TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            1 swordman moved from Larissa to Delphi
            1 swordman moved from Larissa to Delphi
    
        Purchase Units - Macedonia
            Macedonia buy 1 hoplite, 11 peltastss and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 2 swordmen
                GreekCityStates defend with 1 cavalry and 1 slingers
                    Macedonia roll dice for 2 swordmen in Delphi, round 2 : 2/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 cavalry and 1 slingers in Delphi, round 2 : 1/2 hits, 0.33 expected hits
                    1 swordman owned by the Macedonia, 1 slingers owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 swordman remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 swordman
                Casualties for GreekCityStates: 1 cavalry and 1 slingers
    
        Non Combat Move - Macedonia
            5 cavalrys and 3 peltastss moved from Thessalonica to Larissa
    
        Place Units - Macedonia
            1 hoplite, 4 peltastss and 1 swordman placed in Thessalonica
            6 peltastss placed in Larissa
            1 peltasts were produced but were not placed
    
        Turn Complete - Macedonia
            Macedonia collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.33
    GreekCityStates : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            1 spearman moved from Alexandria to Hermopolis
    
        Purchase Units - Egypt
            Egypt buy 6 archers and 3 chariots; Remaining resources: 2 PUs; 
    
        Non Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 60 to SZ 63
    
        Place Units - Egypt
            6 archers and 3 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            1 cataphract and 1 legionaire moved from Memphis to Hermopolis
            1 cavalry and 1 hoplite moved from Sidon to Damascus
            1 legionaire moved from Jerusalem to Damascus
            1 peltasts moved from Antioch to Edessa
            1 legionaire moved from Antioch to Edessa
            1 cavalry and 3 hoplites moved from Antioch to Tarsus
            2 cataphracts and 2 hoplites moved from Antioch to Tarsus
            1 hoplite moved from Jerusalem to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 1 hoplite, 9 legionaires and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Tarsus
                Seleucid attack with 2 cataphracts, 1 cavalry and 5 hoplites
                GreekCityStates defend with 2 archers, 4 hoplites and 1 slingers
                    Seleucid roll dice for 2 cataphracts, 1 cavalry and 5 hoplites in Tarsus, round 2 : 0/8 hits, 3.00 expected hits
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Tarsus, round 2 : 5/7 hits, 3.17 expected hits
                    1 cavalry owned by the Seleucid and 4 hoplites owned by the Seleucid lost in Tarsus
                2 cataphracts owned by the Seleucid and 1 hoplite owned by the Seleucid retreated to Antioch
                GreekCityStates win with 2 archers, 4 hoplites and 1 slingers remaining. Battle score for attacker is -24
                Casualties for Seleucid: 1 cavalry and 4 hoplites
            Battle in Hermopolis
                Seleucid attack with 1 cataphract and 1 legionaire
                Egypt defend with 1 spearman
                    Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 2 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 3 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 3 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 4 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 4 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 5 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 5 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 6 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 6 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 cataphract and 1 legionaire in Hermopolis, round 7 : 1/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Hermopolis, round 7 : 1/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Hermopolis
                Seleucid win, taking Hermopolis from Egypt with 1 cataphract remaining. Battle score for attacker is -1
                Casualties for Seleucid: 1 legionaire
                Casualties for Egypt: 1 spearman
            Battle in Damascus
                Seleucid attack with 1 cavalry, 2 hoplites and 1 legionaire
                Parthia defend with 2 cavalrys and 1 horsearcher
                    Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 2 : 0/4 hits, 1.33 expected hits
                    Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 2 : 0/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 cavalry, 2 hoplites and 1 legionaire in Damascus, round 3 : 1/4 hits, 1.33 expected hits
                    Parthia roll dice for 2 cavalrys and 1 horsearcher in Damascus, round 3 : 1/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 4 : 0/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 cavalry and 1 horsearcher in Damascus, round 4 : 0/2 hits, 0.67 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Damascus, round 5 : 1/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 cavalry and 1 horsearcher in Damascus, round 5 : 1/2 hits, 0.67 expected hits
                    1 legionaire owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus
                    Seleucid roll dice for 2 hoplites in Damascus, round 6 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 horsearcher in Damascus, round 6 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 1 hoplite in Damascus, round 7 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 horsearcher in Damascus, round 7 : 0/1 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Damascus, round 8 : 1/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 horsearcher in Damascus, round 8 : 0/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia lost in Damascus
                Seleucid win, taking Damascus from Parthia with 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 cavalry, 1 hoplite and 1 legionaire
                Casualties for Parthia: 2 cavalrys and 1 horsearcher
            Battle in Edessa
                Seleucid attack with 1 legionaire and 1 peltasts
                Parthia defend with 1 horsearcher
                    Seleucid roll dice for 1 legionaire and 1 peltasts in Edessa, round 2 : 0/2 hits, 0.50 expected hits
                    Parthia roll dice for 1 horsearcher in Edessa, round 2 : 1/1 hits, 0.50 expected hits
                    1 peltasts owned by the Seleucid lost in Edessa
                    Seleucid roll dice for 1 legionaire in Edessa, round 3 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 horsearcher in Edessa, round 3 : 0/1 hits, 0.50 expected hits
                    Seleucid roll dice for 1 legionaire in Edessa, round 4 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 horsearcher in Edessa, round 4 : 1/1 hits, 0.50 expected hits
                    1 legionaire owned by the Seleucid lost in Edessa
                Parthia win with 1 horsearcher remaining. Battle score for attacker is -6
                Casualties for Seleucid: 1 legionaire and 1 peltasts
    
        Non Combat Move - Seleucid
            8 cataphracts moved from Memphis to Pharan
    
        Place Units - Seleucid
            1 hoplite, 9 legionaires and 1 peltasts placed in Antioch
            7 peltastss placed in Jerusalem
    
        Turn Complete - Seleucid
            Seleucid collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.00
    Parthia : -1.00
    Seleucid : -12.17
    GreekCityStates : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            1 horsearcher moved from Edessa to Antioch
            2 archers, 6 cataphracts, 15 cavalrys, 2 horsearchers and 3 spearmen moved from Emesa to Antioch
            10 horsearchers moved from Seleucia to Antioch
            2 cavalrys moved from Seleucia to Emesa
            2 cataphracts moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 15 cavalrys and 1 horsearcher; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Antioch
                Parthia attack with 2 archers, 6 cataphracts, 15 cavalrys, 13 horsearchers and 3 spearmen
                Seleucid defend with 6 cataphracts, 1 city, 10 hoplites, 9 legionaires and 1 peltasts
                    Parthia roll dice for 2 archers, 6 cataphracts, 15 cavalrys, 13 horsearchers and 3 spearmen in Antioch, round 2 : 7/39 hits, 13.17 expected hits
                    Seleucid roll dice for 6 cataphracts, 10 hoplites, 9 legionaires and 1 peltasts in Antioch, round 2 : 10/26 hits, 11.17 expected hits
                    6 legionaires owned by the Seleucid, 2 archers owned by the Parthia, 3 spearmen owned by the Parthia, 1 peltasts owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 6 cataphracts, 10 cavalrys and 13 horsearchers in Antioch, round 3 : 9/29 hits, 10.67 expected hits
                    Seleucid roll dice for 6 cataphracts, 10 hoplites and 3 legionaires in Antioch, round 3 : 9/19 hits, 9.00 expected hits
                    3 legionaires owned by the Seleucid, 6 hoplites owned by the Seleucid and 9 cavalrys owned by the Parthia lost in Antioch
                    Parthia roll dice for 6 cataphracts, 1 cavalry and 13 horsearchers in Antioch, round 4 : 8/20 hits, 7.67 expected hits
                    Seleucid roll dice for 6 cataphracts and 4 hoplites in Antioch, round 4 : 5/10 hits, 5.00 expected hits
                    4 cataphracts owned by the Seleucid, 4 horsearchers owned by the Parthia, 4 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Antioch
                    Parthia roll dice for 6 cataphracts and 9 horsearchers in Antioch, round 5 : 4/15 hits, 6.00 expected hits
                    Seleucid roll dice for 2 cataphracts in Antioch, round 5 : 0/2 hits, 1.00 expected hits
                    2 cataphracts owned by the Seleucid lost in Antioch
                Parthia captures 54PUs while taking Seleucid capital
                Parthia win, taking Antioch from Seleucid with 6 cataphracts and 9 horsearchers remaining. Battle score for attacker is 29
                Casualties for Parthia: 2 archers, 15 cavalrys, 4 horsearchers and 3 spearmen
                Casualties for Seleucid: 6 cataphracts, 10 hoplites, 9 legionaires and 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            1 cataphract, 5 cavalrys and 1 horsearcher placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 79 PUs; end with 133 PUs
    

    Combat Hit Differential Summary :

    Parthia : -9.50
    Seleucid : -2.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            6 cavalrys moved from Cartenna to Zama
            1 archer, 2 spearmen and 2 swordmen moved from Siga to Cartenna
            2 archers and 7 spearmen moved from Sabrata to Oea
    
        Purchase Units - Numidia
            Numidia buy 1 city and 3 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Oea
                Numidia attack with 2 archers and 7 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 2 archers and 7 spearmen in Oea, round 2 : 4/9 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 2 archers and 7 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Cirta
            3 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : 2.50
    

    Savegame


  • TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Removing units owned by Numidia from SZ 31: 2 biremes
            EDIT: Adding units owned by Numidia to SZ 32: 2 biremes
            EDIT: Turning off Edit Mode
            9 cavalrys and 8 swordmen moved from Toletum to Salmantica
            5 cavalrys moved from Corduba to Salmantica
    
        Purchase Units - Carthage
            Carthage buy 5 biremes, 5 cavalrys, 1 spearman and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Salmantica
                Carthage attack with 14 cavalrys and 8 swordmen
                Neutral defend with 2 cavalrys and 1 swordman
                    Carthage roll dice for 14 cavalrys and 8 swordmen in Salmantica, round 2 : 10/22 hits, 7.33 expected hits
                    Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 0/3 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 14 cavalrys and 8 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 2 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 biremes placed in SZ 33
            1 trireme placed in SZ 36
            1 spearman placed in Carthago
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.67
    Neutral : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 ballista and 3 legionaires moved from Vindonissa to Stabula
            1 cavalry moved from Ariminum to Mediolanum
            1 velites moved from Croton to SZ 35
            1 velites moved from SZ 35 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 1 fort and 4 triremes; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Stabula
                RomanRepublic attack with 1 ballista and 3 legionaires
                Neutral defend with 2 axemen and 1 barbarian
                    RomanRepublic roll dice for 1 ballista and 3 legionaires in Stabula, round 2 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits
                    1 axeman owned by the Neutral lost in Stabula
                    RomanRepublic roll dice for 1 ballista and 3 legionaires in Stabula, round 3 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 axeman and 1 barbarian in Stabula, round 3 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Stabula
                    RomanRepublic roll dice for 1 ballista and 2 legionaires in Stabula, round 4 : 0/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 barbarian in Stabula, round 4 : 0/1 hits, 0.33 expected hits
                    RomanRepublic roll dice for 1 ballista and 2 legionaires in Stabula, round 5 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 barbarian in Stabula, round 5 : 1/1 hits, 0.33 expected hits
                    1 barbarian owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Stabula
                RomanRepublic loses 0 PUs for violating Stabulas neutrality.
                RomanRepublic win, taking Stabula from Neutral with 1 ballista and 1 legionaire remaining. Battle score for attacker is 3
                Casualties for Neutral: 2 axemen and 1 barbarian
                Casualties for RomanRepublic: 2 legionaires
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 4 triremes placed in SZ 28
            1 fort placed in Messana
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.17
    RomanRepublic : -3.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            2 archers, 4 hoplites and 1 slingers moved from Tarsus to Tavium
            3 cavalrys moved from Sparta to Athens
            4 archers and 3 cavalrys moved from Corinth to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 hoplites, 9 slingerss and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
            Battle in Tavium
                GreekCityStates attack with 2 archers, 4 hoplites and 1 slingers
                Neutral defend with 1 cavalry and 3 spearmen
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 1 slingers in Tavium, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 2 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 1 slingers owned by the GreekCityStates lost in Tavium
                    GreekCityStates roll dice for 2 archers and 4 hoplites in Tavium, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 spearmen in Tavium, round 3 : 3/3 hits, 1.00 expected hits
                    1 hoplite owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Tavium
                    GreekCityStates roll dice for 3 hoplites in Tavium, round 4 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 4 : 1/2 hits, 0.67 expected hits
                    1 hoplite owned by the GreekCityStates lost in Tavium
                    GreekCityStates roll dice for 2 hoplites in Tavium, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 spearmen in Tavium, round 5 : 2/2 hits, 0.67 expected hits
                    2 hoplites owned by the GreekCityStates and 1 spearman owned by the Neutral lost in Tavium
                Neutral win with 1 spearman remaining. Battle score for attacker is -20
                Casualties for GreekCityStates: 2 archers, 4 hoplites and 1 slingers
                Casualties for Neutral: 1 cavalry and 2 spearmen
    
        Non Combat Move - GreekCityStates
            1 trireme moved from SZ 53 to SZ 50
    
        Place Units - GreekCityStates
            1 trireme placed in SZ 50
            4 hoplites and 2 slingerss placed in Corinth
            6 slingerss placed in Sparta
            1 slingers were produced but were not placed
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 46 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 3.50
    GreekCityStates : -2.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Macedonia
            Macedonia buy 3 cavalrys and 9 peltastss; Remaining resources: 0 PUs; 
    
        Non Combat Move - Macedonia
            1 hoplite, 4 peltastss and 1 swordman moved from Thessalonica to Larissa
            5 cavalrys moved from Larissa to Odessus
    
        Place Units - Macedonia
            6 peltastss placed in Larissa
            3 cavalrys and 3 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            4 axemen and 4 chariots moved from Berenice to Siwa
            1 spearman moved from Alexandria to Memphis
                  Egypt take Memphis from Seleucid
            3 chariots moved from Alexandria to Siwa
            6 spearmen moved from Alexandria to Hermopolis
            7 archers moved from Alexandria to Paraetonium
            3 biremes and 2 triremes moved from SZ 63 to SZ 57
    
        Purchase Units - Egypt
            Egypt buy 6 axemen and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Hermopolis
                Egypt attack with 6 spearmen
                Seleucid defend with 1 cataphract
                    Egypt roll dice for 6 spearmen in Hermopolis, round 2 : 0/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cataphract in Hermopolis, round 2 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 6 spearmen in Hermopolis, round 3 : 1/6 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cataphract in Hermopolis, round 3 : 1/1 hits, 0.50 expected hits
                    1 cataphract owned by the Seleucid and 1 spearman owned by the Egypt lost in Hermopolis
                Egypt win, taking Hermopolis from Seleucid with 5 spearmen remaining. Battle score for attacker is 4
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 axemen and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Egypt : -1.00
    Seleucid : 0.00
    

    Savegame


  • @Whackamatt that was quick. game over

  • '20 '18 '17 '15

    I think you started this one, so fire up another with the same sides. You get to be anti-roman again.

    Carpe Diem!

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