270BC Whack -VS- dawg


  • 2019 2018 2017 2016 2015 '14 '13

    270BC Whack -VS- dawg


  • 2019 2018 2017 2016 2015 '14 '13

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:16:19 PM
    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            4 spearmen moved from Carthago to SZ 36
            3 spearmen moved from Caralis to SZ 32
            1 warelephant moved from Carthago to SZ 32
            1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
            2 biremes, 3 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
            3 spearmen moved from Thapsus to Carthago
            7 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
            2 spearmen and 1 swordman moved from Hispatis to Salmantica
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            2 spearmen moved from Corduba to Castulo
            2 spearmen moved from Corduba to Salmantica
            2 swordmen moved from Corduba to Castulo
            1 swordman moved from Corduba to Salmantica
            2 cavalrys moved from Corduba to Castulo
            1 swordman moved from Acci to Carthago Nova
            1 swordman moved from Gades to SZ 14
            1 spearman moved from Gades to SZ 14
            2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
            1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
            1 spearman moved from Gades to Acci
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 city, 4 spearmen and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Castulo, round 2 : 2/11 hits, 2.83 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 0/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral lost in Castulo
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Castulo, round 3 : 2/11 hits, 2.83 expected hits
                    Neutral roll dice for 3 swordmen in Castulo, round 3 : 3/3 hits, 1.00 expected hits
                    3 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 4 swordmen in Castulo, round 4 : 2/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 swordman in Castulo, round 4 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 2 cavalrys, 1 spearman and 4 swordmen remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 cavalrys and 3 swordmen
                Casualties for Carthage: 4 spearmen
            Battle in Salmantica
                Carthage attack with 4 spearmen and 2 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 0/6 hits, 1.33 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 1/4 hits, 0.83 expected hits
                    1 spearman owned by the Carthage lost in Salmantica
                    Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 3 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 3 : 1/4 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                    Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 4 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 2/3 hits, 0.67 expected hits
                    2 spearmen owned by the Carthage lost in Salmantica
                2 swordmen owned by the Carthage retreated to Hispatis
                Neutral win with 2 cavalrys and 1 swordman remaining. Battle score for attacker is -8
                Casualties for Carthage: 4 spearmen
                Casualties for Neutral: 1 cavalry
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes and 1 trireme placed in SZ 32
            4 spearmen placed in Carthago
            1 city placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : -4.50
    Neutral : 3.00
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 bireme moved from SZ 44 to SZ 35
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
            3 legionaires and 4 velitess moved from Arretium to Genua
            1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
            2 legionaires and 1 velites moved from Tarentum to Croton
            1 cavalry, 3 legionaires and 4 velitess moved from Capua to Roma
            2 legionaires and 3 velitess moved from Salapia to Arretium
            1 ballista, 3 cavalrys, 4 legionaires and 5 velitess moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 4 biremes, 1 trireme and 1 velites; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
                Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 2/13 hits, 3.67 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
                    2 cavalrys owned by the Neutral and 1 velites owned by the RomanRepublic lost in Genua
                    RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 5/12 hits, 3.50 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Genua, round 3 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 1 velites owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Genua
                RomanRepublic loses 0 PUs for violating Genuas neutrality.
                RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 3 cavalrys and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 biremes and 1 trireme placed in SZ 28
            1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    RomanRepublic : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @Whackamatt greek city is yours also


  • 2018 2017 2015

    TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Sardis
            3 slingerss moved from Sparta to Corinth
            2 hoplites moved from Delphi to Athens
            6 hoplites moved from Sparta to Corinth
            2 archers, 1 cavalry, 3 hoplites and 3 slingerss moved from Athens to Corinth
            2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis
            1 archer and 2 slingerss moved from Delphi to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 9 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 6 slingerss in Corinth, round 2 : 5/18 hits, 4.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 1/13 hits, 4.17 expected hits
                    1 cavalry owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 9 hoplites and 5 slingerss in Corinth, round 3 : 3/17 hits, 4.50 expected hits
                    Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 3 : 5/8 hits, 3.33 expected hits
                    2 swordmen owned by the Macedonia, 1 cavalry owned by the Macedonia and 5 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry and 9 hoplites in Corinth, round 4 : 4/12 hits, 3.67 expected hits
                    Macedonia roll dice for 5 hoplites in Corinth, round 4 : 1/5 hits, 2.50 expected hits
                    4 hoplites owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 1 archer, 1 cavalry and 9 hoplites in Corinth, round 5 : 4/11 hits, 3.50 expected hits
                    Macedonia roll dice for 1 hoplite in Corinth, round 5 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia and 1 archer owned by the GreekCityStates lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 9 hoplites remaining. Battle score for attacker is 29
                Casualties for GreekCityStates: 2 archers and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
            Battle in Sardis
                GreekCityStates attack with 2 archers, 4 hoplites and 5 slingerss
                Seleucid defend with 4 hoplites and 3 peltastss
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 5 slingerss in Sardis, round 2 : 2/11 hits, 2.50 expected hits
                    Seleucid roll dice for 4 hoplites and 3 peltastss in Sardis, round 2 : 1/7 hits, 2.50 expected hits
                    2 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 4 slingerss in Sardis, round 3 : 4/10 hits, 2.33 expected hits
                    Seleucid roll dice for 4 hoplites and 1 peltasts in Sardis, round 3 : 2/5 hits, 2.17 expected hits
                    3 hoplites owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 slingerss owned by the GreekCityStates lost in Sardis
                    GreekCityStates roll dice for 2 archers, 4 hoplites and 2 slingerss in Sardis, round 4 : 2/8 hits, 2.00 expected hits
                    Seleucid roll dice for 1 hoplite in Sardis, round 4 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Sardis
                GreekCityStates win, taking Sardis from Seleucid with 2 archers, 4 hoplites and 2 slingerss remaining. Battle score for attacker is 20
                Casualties for GreekCityStates: 3 slingerss
                Casualties for Seleucid: 4 hoplites and 3 peltastss
    
        Non Combat Move - GreekCityStates
            3 biremes moved from SZ 67 to SZ 68
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 48 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -2.50
    Seleucid : -2.17
    GreekCityStates : 0.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            2 hoplites and 4 peltastss moved from Dodona to Delphi
            1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
            1 peltasts moved from Thessalonica to SZ 70
            1 peltasts moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus
            2 cavalrys moved from Thessalonica to Athens
            1 hoplite moved from Thessalonica to SZ 70
            1 hoplite moved from Thessalonica to SZ 70
            1 hoplite moved from Thessalonica to SZ 70
            1 peltasts moved from Thessalonica to SZ 70
            2 hoplites, 1 peltasts and 1 trireme moved from SZ 70 to SZ 69
            1 bireme and 1 hoplite moved from SZ 70 to SZ 69
            1 peltasts moved from SZ 69 to Athens
            3 hoplites moved from SZ 69 to Athens
            2 peltastss and 2 swordmen moved from Thessalonica to Odessus
            1 cavalry moved from Pella to Delphi
            1 hoplite and 3 peltastss moved from Pella to Dodona
    
        Purchase Units - Macedonia
            Macedonia buy 1 cavalry, 1 city and 2 hoplites; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Delphi
                Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
                GreekCityStates defend with 1 slingers
                    Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Delphi, round 2 : 3/7 hits, 1.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Delphi, round 2 : 0/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 2
                Casualties for GreekCityStates: 1 slingers
            Battle in Athens
                Macedonia attack with 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman
                GreekCityStates defend with 1 archer, 4 hoplites and 2 slingerss
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 6 peltastss and 1 swordman in Athens, round 2 : 2/15 hits, 4.00 expected hits
                    GreekCityStates roll dice for 1 archer, 4 hoplites and 2 slingerss in Athens, round 2 : 2/7 hits, 2.83 expected hits
                    2 slingerss owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 4 peltastss and 1 swordman in Athens, round 3 : 2/13 hits, 3.67 expected hits
                    GreekCityStates roll dice for 1 archer and 4 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits
                    1 hoplite owned by the GreekCityStates, 1 archer owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 5 hoplites and 1 swordman in Athens, round 4 : 4/9 hits, 3.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 2/3 hits, 1.50 expected hits
                    3 hoplites owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 cavalry, 5 hoplites and 1 swordman remaining. Battle score for attacker is 8
                Casualties for Macedonia: 2 cavalrys and 6 peltastss
                Casualties for GreekCityStates: 1 archer, 4 hoplites and 2 slingerss
            Battle in Odessus
                Macedonia attack with 1 cavalry, 2 hoplites, 6 peltastss and 2 swordmen
                Neutral defend with 1 axeman and 3 swordmen
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 6 peltastss and 2 swordmen in Odessus, round 2 : 2/11 hits, 2.67 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 1/4 hits, 1.17 expected hits
                    1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                    Macedonia roll dice for 1 cavalry, 2 hoplites, 5 peltastss and 2 swordmen in Odessus, round 3 : 3/10 hits, 2.50 expected hits
                    Neutral roll dice for 2 swordmen in Odessus, round 3 : 1/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Odessus
                Macedonia loses 0 PUs for violating Odessuss neutrality.
                Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen remaining. Battle score for attacker is 11
                Casualties for Macedonia: 2 peltastss
                Casualties for Neutral: 1 axeman and 3 swordmen
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Larissa
            Macedonia undo move 1.
            1 city placed in Larissa
            1 cavalry and 2 hoplites placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.17
    Macedonia : -1.50
    GreekCityStates : 1.00
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
            3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
            1 chariot moved from Memphis to Paraetonium
            1 chariot moved from Jerusalem to Memphis
            1 archer, 2 axemen and 5 spearmen moved from Memphis to Pharan
            1 trireme moved from SZ 58 to SZ 63
            3 biremes and 1 trireme moved from SZ 57 to SZ 63
            3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
    
        Purchase Units - Egypt
            Egypt buy 5 chariots and 1 city; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 0/3 hits, 1.00 expected hits
                    3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 6 spearmen remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            5 chariots placed in Alexandria
            1 city placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 47 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Egypt : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
            1 peltasts moved from Antioch to Sidon
                  Seleucid take Sidon from Egypt
            2 legionaires moved from Antioch to SZ 61
            1 hoplite moved from Tarsus to SZ 61
            1 hoplite moved from Antioch to SZ 61
            2 hoplites and 2 legionaires moved from SZ 61 to Salamis
            2 hoplites moved from Attalia to Tarsus
            1 cataphract, 2 cavalrys, 3 hoplites and 5 peltastss moved from Antioch to Damascus
            1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
            1 peltasts moved from Hatra to Seleucia
            1 cataphract and 1 cavalry moved from Hatra to Damascus
            1 cavalry moved from Edessa to Damascus
            3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
            2 cataphracts and 2 cavalrys moved from Hatra to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 5 cataphracts and 5 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 2 hoplites and 2 legionaires
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 2 hoplites and 2 legionaires in Salamis, round 2 : 1/4 hits, 1.33 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                    1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Salamis, round 3 : 1/3 hits, 1.00 expected hits
                    Egypt roll dice for 1 spearman in Salamis, round 3 : 1/1 hits, 0.33 expected hits
                    1 legionaire owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is -2
                Casualties for Seleucid: 2 legionaires
                Casualties for Egypt: 2 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 cataphracts and 5 cavalrys placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Seleucid : -0.33
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            3 archers and 7 spearmen moved from Ctesiphon to Seleucia
            2 archers and 4 spearmen moved from Persepolis to Babylon
            1 cataphract and 1 cavalry moved from Persepolis to Babylon
            3 archers and 7 spearmen moved from Susa to Seleucia
            1 cataphract, 1 cavalry and 1 horsearcher moved from Susa to Babylon
            1 horsearcher moved from Ecbatana to Babylon
            1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
            2 horsearchers moved from Cyropolis to Babylon
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
            1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 7 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 4 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 4 spearmen in Babylon, round 2 : 5/17 hits, 5.17 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 4/10 hits, 3.83 expected hits
                    4 spearmen owned by the Parthia and 5 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 2 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers in Babylon, round 3 : 5/13 hits, 4.50 expected hits
                    Neutral roll dice for 3 archers and 2 spearmen in Babylon, round 3 : 3/5 hits, 2.17 expected hits
                    2 archers owned by the Parthia, 2 spearmen owned by the Neutral, 3 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 9
                Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
            Battle in Seleucia
                Parthia attack with 6 archers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers and 14 spearmen in Seleucia, round 2 : 5/20 hits, 3.33 expected hits
                    Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 6 archers and 13 spearmen remaining. Battle score for attacker is -1
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Parthia : 2.00
    Seleucid : 0.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            1 cavalry and 2 spearmen moved from Paliurus to Berenice
            2 archers and 2 spearmen moved from Siwa to Berenice
            2 spearmen moved from Siwa to Berenice
            2 cavalrys moved from Leptis Magna to Berenice
            3 spearmen moved from Leptis Magna to Berenice
            1 swordman moved from Cirta to Auzia
            1 archer and 1 spearman moved from Cirta to Auzia
            2 cavalrys and 1 spearman moved from Igilgili to Auzia
            2 cavalrys, 4 spearmen and 2 swordmen moved from Cirta to Auzia
            2 cavalrys moved from Hippo Regius to Auzia
            2 cavalrys moved from Zama to Auzia
            1 cavalry moved from Theveste to Auzia
            1 archer and 3 spearmen moved from Hippo Regius to Zama
            1 archer and 1 spearman moved from Zama to Thapsus
            2 spearmen moved from Theveste to Capsa
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Auzia
                Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Auzia, round 2 : 5/19 hits, 5.17 expected hits
                    Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Auzia
                Numidia loses 0 PUs for violating Auzias neutrality.
                Numidia win, taking Auzia from Neutral with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Numidia : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Removing units owned by Numidia from SZ 29: 2 biremes
            EDIT: Adding units owned by Numidia to SZ 30: 2 biremes
            EDIT: Turning off Edit Mode
            5 spearmen moved from Carthago to SZ 32
            2 biremes, 5 spearmen and 1 trireme moved from SZ 32 to SZ 33
            1 spearman moved from Acci to Carthago Nova
            2 swordmen moved from Hispatis to Acci
            2 cavalrys, 1 spearman and 4 swordmen moved from Castulo to Carthago Nova
    
        Purchase Units - Carthage
            Carthage buy 1 spearman, 1 swordman and 4 triremes; Remaining resources: 0 PUs; 
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 triremes placed in SZ 32
            Carthage undo move 1.
            4 triremes placed in SZ 36
            Turning on Edit Mode
            EDIT: Removing units owned by Carthage from SZ 33: 5 biremes, 5 spearmen and 3 triremes
            EDIT: Adding units owned by Carthage to SZ 33: 5 biremes and 3 triremes
            EDIT: Adding units owned by Carthage to Lilybaeum: 5 spearmen
            EDIT: Turning off Edit Mode
            1 spearman and 1 swordman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
            1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona
            3 cavalrys moved from Arretium to Verona
            1 ballista, 6 legionaires and 8 velitess moved from Arretium to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 1 cavalry and 1 fort; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 5 legionaires and 5 velitess in Verona, round 2 : 6/14 hits, 4.33 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits
                    2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 5 legionaires and 3 velitess remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 2 axemen and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Messana
            5 biremes placed in SZ 28
            1 cavalry placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 50 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    RomanRepublic : 1.67
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            6 hoplites moved from Sparta to Corinth
            3 biremes and 2 triremes moved from SZ 68 to SZ 69
            1 archer, 1 hoplite and 1 slingers moved from Sardis to Pergamum
            1 archer, 3 hoplites and 1 slingers moved from Sardis to Attalia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city, 5 hoplites and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in SZ 69
                GreekCityStates attack with 3 biremes and 2 triremes
                Macedonia defend with 1 bireme and 1 trireme
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.50 expected hits
                    Macedonia roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Macedonia lost in SZ 69
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.50 expected hits
                    Macedonia roll dice for 1 trireme in SZ 69, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Macedonia lost in SZ 69
                GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for Macedonia: 1 bireme and 1 trireme
            Battle in Attalia
                GreekCityStates attack with 1 archer, 3 hoplites and 1 slingers
                Seleucid defend with 1 peltasts
                    GreekCityStates roll dice for 1 archer, 3 hoplites and 1 slingers in Attalia, round 2 : 2/5 hits, 1.33 expected hits
                    Seleucid roll dice for 1 peltasts in Attalia, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Attalia
                GreekCityStates win, taking Attalia from Seleucid with 1 archer, 3 hoplites and 1 slingers remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Pergamum
                GreekCityStates attack with 1 archer, 1 hoplite and 1 slingers
                Macedonia defend with 1 peltasts
                    GreekCityStates roll dice for 1 archer, 1 hoplite and 1 slingers in Pergamum, round 2 : 1/3 hits, 0.67 expected hits
                    Macedonia roll dice for 1 peltasts in Pergamum, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Macedonia lost in Pergamum
                GreekCityStates win, taking Pergamum from Macedonia with 1 archer, 1 hoplite and 1 slingers remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 trireme placed in SZ 67
            5 hoplites placed in Sparta
            1 city placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.17
    Seleucid : -0.17
    GreekCityStates : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 hoplite and 3 peltastss moved from Dodona to Larissa
            1 cavalry, 2 hoplites, 4 peltastss and 2 swordmen moved from Odessus to Byzantium
            1 cavalry and 2 hoplites moved from Thessalonica to Byzantium
            1 cavalry, 2 hoplites and 4 peltastss moved from Delphi to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 7 hoplites and 4 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Byzantium
                Macedonia attack with 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen
                Neutral defend with 3 archers, 2 axemen and 4 swordmen
                    Macedonia roll dice for 2 cavalrys, 4 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 2 : 3/12 hits, 3.33 expected hits
                    Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 6/9 hits, 3.17 expected hits
                    2 axemen owned by the Neutral, 2 cavalrys owned by the Macedonia, 1 swordman owned by the Neutral and 4 peltastss owned by the Macedonia lost in Byzantium
                2 swordmen owned by the Macedonia and 4 hoplites owned by the Macedonia retreated to Odessus
                Neutral win with 3 archers and 3 swordmen remaining. Battle score for attacker is -6
                Casualties for Macedonia: 2 cavalrys and 4 peltastss
                Casualties for Neutral: 2 axemen and 1 swordman
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Larissa
            1 hoplite and 4 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.83
    Macedonia : -0.33
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 archer, 2 axemen and 5 spearmen moved from Pharan to Jerusalem
            1 chariot moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Siwa
                  Egypt take Siwa from Numidia
            5 archers, 7 axemen, 2 chariots and 6 spearmen moved from Paraetonium to Siwa
            5 chariots moved from Alexandria to Siwa
            1 chariot moved from Memphis to Paraetonium
            3 biremes and 2 triremes moved from SZ 63 to SZ 62
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 axemen, 2 chariots and 8 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 spearmen placed in Jerusalem
            1 archer, 3 axemen and 2 chariots placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            1 peltasts moved from Sidon to Jerusalem
            2 cataphracts, 6 cavalrys, 6 hoplites, 2 legionaires and 10 peltastss moved from Damascus to Jerusalem
            5 cataphracts and 5 cavalrys moved from Antioch to Jerusalem
            2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem
    
        Purchase Units - Seleucid
            Seleucid buy 6 cataphracts and 5 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Jerusalem
                Seleucid attack with 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss
                Egypt defend with 1 archer, 7 axemen, 2 chariots, 1 city and 24 spearmen
                    Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 11 peltastss in Jerusalem, round 2 : 17/41 hits, 13.67 expected hits
                    Egypt roll dice for 1 archer, 7 axemen, 2 chariots and 24 spearmen in Jerusalem, round 2 : 10/34 hits, 11.00 expected hits
                    7 axemen owned by the Egypt, 10 spearmen owned by the Egypt and 10 peltastss owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 9 cataphracts, 13 cavalrys, 6 hoplites, 2 legionaires and 1 peltasts in Jerusalem, round 3 : 13/31 hits, 12.00 expected hits
                    Egypt roll dice for 1 archer, 2 chariots and 14 spearmen in Jerusalem, round 3 : 8/17 hits, 6.50 expected hits
                    7 cavalrys owned by the Seleucid, 13 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 9 cataphracts, 6 cavalrys, 6 hoplites and 2 legionaires in Jerusalem, round 4 : 9/23 hits, 9.50 expected hits
                    Egypt roll dice for 1 archer, 2 chariots and 1 spearman in Jerusalem, round 4 : 3/4 hits, 2.17 expected hits
                    2 chariots owned by the Egypt, 3 cavalrys owned by the Seleucid, 1 spearman owned by the Egypt and 1 archer owned by the Egypt lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 9 cataphracts, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 47
                Casualties for Seleucid: 10 cavalrys and 11 peltastss
                Casualties for Egypt: 1 archer, 7 axemen, 2 chariots and 24 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            6 cataphracts and 5 cavalrys placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.33
    Seleucid : 3.83
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            3 cataphracts, 2 cavalrys and 5 horsearchers moved from Babylon to Hatra
            6 archers and 13 spearmen moved from Seleucia to Hatra
            2 archers and 7 spearmen moved from Ctesiphon to Ninive
            7 cavalrys moved from Persepolis to Vologesia
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 4 cavalrys, 1 city and 2 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen
                Seleucid defend with 8 hoplites, 4 legionaires and 9 peltastss
                    Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 13 spearmen in Hatra, round 2 : 11/29 hits, 7.00 expected hits
                    Seleucid roll dice for 8 hoplites, 4 legionaires and 9 peltastss in Hatra, round 2 : 7/21 hits, 6.83 expected hits
                    2 legionaires owned by the Seleucid, 7 spearmen owned by the Parthia and 9 peltastss owned by the Seleucid lost in Hatra
                    Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 6 spearmen in Hatra, round 3 : 4/22 hits, 5.83 expected hits
                    Seleucid roll dice for 8 hoplites and 2 legionaires in Hatra, round 3 : 4/10 hits, 4.67 expected hits
                    2 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 4 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 6 archers, 3 cataphracts, 2 cavalrys, 5 horsearchers and 2 spearmen in Hatra, round 4 : 2/18 hits, 5.17 expected hits
                    Seleucid roll dice for 6 hoplites in Hatra, round 4 : 3/6 hits, 3.00 expected hits
                    1 archer owned by the Parthia, 2 hoplites owned by the Seleucid and 2 spearmen owned by the Parthia lost in Hatra
                    Parthia roll dice for 5 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 5 : 1/15 hits, 4.67 expected hits
                    Seleucid roll dice for 4 hoplites in Hatra, round 5 : 2/4 hits, 2.00 expected hits
                    2 archers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Hatra
                    Parthia roll dice for 3 archers, 3 cataphracts, 2 cavalrys and 5 horsearchers in Hatra, round 6 : 3/13 hits, 4.33 expected hits
                    Seleucid roll dice for 3 hoplites in Hatra, round 6 : 2/3 hits, 1.50 expected hits
                    2 archers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 1 archer, 3 cataphracts, 2 cavalrys and 5 horsearchers remaining. Battle score for attacker is 15
                Casualties for Parthia: 5 archers and 13 spearmen
                Casualties for Seleucid: 8 hoplites, 4 legionaires and 9 peltastss
            Battle in Vologesia
                Parthia attack with 7 cavalrys
                Neutral defend with 3 spearmen
                    Parthia roll dice for 7 cavalrys in Vologesia, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
                    2 spearmen owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia
                    Parthia roll dice for 6 cavalrys in Vologesia, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 spearman in Vologesia, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral and 1 cavalry owned by the Parthia lost in Vologesia
                Parthia loses 0 PUs for violating Vologesias neutrality.
                Parthia win, taking Vologesia from Neutral with 5 cavalrys remaining. Battle score for attacker is 1
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 3 spearmen
            Battle in Ninive
                Parthia attack with 2 archers and 7 spearmen
                Neutral defend with 2 archers and 5 spearmen
                    Parthia roll dice for 2 archers and 7 spearmen in Ninive, round 2 : 2/9 hits, 1.50 expected hits
                    Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 1/7 hits, 2.67 expected hits
                    1 spearman owned by the Parthia and 2 spearmen owned by the Neutral lost in Ninive
                    Parthia roll dice for 2 archers and 6 spearmen in Ninive, round 3 : 3/8 hits, 1.33 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Ninive, round 3 : 2/5 hits, 2.00 expected hits
                    2 spearmen owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive
                    Parthia roll dice for 2 archers and 4 spearmen in Ninive, round 4 : 2/6 hits, 1.00 expected hits
                    Neutral roll dice for 2 archers in Ninive, round 4 : 1/2 hits, 1.00 expected hits
                    1 spearman owned by the Parthia and 2 archers owned by the Neutral lost in Ninive
                Parthia loses 0 PUs for violating Ninives neutrality.
                Parthia win, taking Ninive from Neutral with 2 archers and 3 spearmen remaining. Battle score for attacker is 11
                Casualties for Parthia: 4 spearmen
                Casualties for Neutral: 2 archers and 5 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            1 cataphract, 4 cavalrys and 2 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Parthia : -3.17
    Seleucid : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 archer moved from Auzia to Volubilis
            3 cavalrys moved from Auzia to Cartenna
            2 spearmen and 2 swordmen moved from Auzia to Siga
            1 swordman moved from Auzia to Cartenna
            2 spearmen moved from Auzia to Cartenna
            2 spearmen moved from Auzia to Volubilis
            1 cavalry moved from Auzia to Volubilis
            5 cavalrys moved from Auzia to Siga
            1 archer and 3 spearmen moved from Zama to Capsa
            1 archer and 1 spearman moved from Thapsus to Capsa
            1 cavalry moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            1 cavalry moved from Paliurus to Paraetonium
            4 archers moved from Leptis Magna to Berenice
            1 cavalry moved from Berenice to Paraetonium
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Paraetonium
                Numidia attack with 2 cavalrys
                Egypt defend with 1 chariot
                    Numidia roll dice for 2 cavalrys in Paraetonium, round 2 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 1 chariot in Paraetonium, round 2 : 1/1 hits, 0.67 expected hits
                    1 cavalry owned by the Numidia lost in Paraetonium
                    Numidia roll dice for 1 cavalry in Paraetonium, round 3 : 1/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 chariot in Paraetonium, round 3 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cavalry owned by the Numidia lost in Paraetonium
                Egypt win with no units remaining. Battle score for attacker is -2
                Casualties for Numidia: 2 cavalrys
                Casualties for Egypt: 1 chariot
            Battle in Cartenna
                Numidia attack with 3 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 3 cavalrys, 2 spearmen and 1 swordman in Cartenna, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral and 2 spearmen owned by the Numidia lost in Cartenna
                    Numidia roll dice for 3 cavalrys and 1 swordman in Cartenna, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer, 1 cavalry and 1 spearman in Cartenna, round 3 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
                    Numidia roll dice for 2 cavalrys and 1 swordman in Cartenna, round 4 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 2/2 hits, 0.83 expected hits
                    2 cavalrys owned by the Numidia lost in Cartenna
                1 swordman owned by the Numidia retreated to Auzia
                Neutral win with 1 archer and 1 spearman remaining. Battle score for attacker is -10
                Casualties for Numidia: 3 cavalrys and 2 spearmen
                Casualties for Neutral: 2 cavalrys
            Battle in Siga
                Numidia attack with 5 cavalrys, 2 spearmen and 2 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 2 : 1/9 hits, 2.67 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearman owned by the Neutral lost in Siga
                    Numidia roll dice for 5 cavalrys, 2 spearmen and 2 swordmen in Siga, round 3 : 3/9 hits, 2.67 expected hits
                    Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 5 cavalrys, 2 spearmen and 2 swordmen remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 spearmen
            Battle in Volubilis
                Numidia attack with 1 archer, 1 cavalry and 2 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer, 1 cavalry and 2 spearmen in Volubilis, round 2 : 1/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 1 archer, 1 cavalry and 2 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Numidia : -3.17
    Egypt : 0.67
    

    Savegame


  • 2018 2017 2015

    Don’t forget Carthage!


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            3 spearmen moved from Carthago to SZ 36
            1 swordman moved from Carthago to SZ 36
            1 spearman moved from Melita to SZ 36
            3 cavalrys and 1 hoplite moved from Carthago to SZ 36
            3 cavalrys, 1 hoplite, 4 spearmen, 1 swordman and 4 triremes moved from SZ 36 to SZ 33
            3 cavalrys, 1 hoplite, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
            2 swordmen moved from Acci to SZ 15
            2 biremes and 2 swordmen moved from SZ 15 to SZ 16
            2 swordmen moved from SZ 16 to Valentia
            2 cavalrys, 3 spearmen and 6 swordmen moved from Carthago Nova to Valentia
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 4 cavalrys, 1 city and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 2 cavalrys, 3 spearmen and 8 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 8 swordmen in Valentia, round 2 : 6/13 hits, 3.83 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 2/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 2 archers owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 8 swordmen remaining. Battle score for attacker is 15
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            3 biremes placed in SZ 32
            4 cavalrys placed in Corduba
            1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.17
    Neutral : 0.17
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 ballista, 6 legionaires and 8 velitess moved from Ariminum to Patavium
            3 cavalrys moved from Verona to Patavium
            1 ballista, 5 legionaires and 3 velitess moved from Verona to Mediolanum
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes and 3 triremes; Remaining resources: 2 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista, 5 legionaires and 3 velitess
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 5 legionaires and 3 velitess in Mediolanum, round 2 : 6/9 hits, 3.00 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic, 4 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 5 legionaires and 2 velitess remaining. Battle score for attacker is 13
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 4 axemen and 1 swordman
            Battle in Patavium
                RomanRepublic attack with 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess
                Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 6 legionaires and 8 velitess in Patavium, round 2 : 5/18 hits, 5.17 expected hits
                    Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits
                    8 velitess owned by the RomanRepublic and 5 axemen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys and 6 legionaires in Patavium, round 3 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 3 archers and 4 swordmen in Patavium, round 3 : 2/7 hits, 2.83 expected hits
                    2 cavalrys owned by the RomanRepublic and 4 swordmen owned by the Neutral lost in Patavium
                    RomanRepublic roll dice for 1 ballista, 1 cavalry and 6 legionaires in Patavium, round 4 : 2/8 hits, 3.17 expected hits
                    Neutral roll dice for 3 archers in Patavium, round 4 : 2/3 hits, 1.50 expected hits
                    1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                    RomanRepublic roll dice for 1 ballista and 5 legionaires in Patavium, round 5 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 archer in Patavium, round 5 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
                RomanRepublic loses 0 PUs for violating Pataviums neutrality.
                RomanRepublic win, taking Patavium from Neutral with 1 ballista and 4 legionaires remaining. Battle score for attacker is -1
                Casualties for RomanRepublic: 3 cavalrys, 2 legionaires and 8 velitess
                Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            2 biremes and 3 triremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 61 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Neutral : 4.50
    RomanRepublic : 2.33
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            1 cavalry and 15 hoplites moved from Corinth to Athens
            3 hoplites moved from Sparta to SZ 67
            3 hoplites and 1 trireme moved from SZ 67 to SZ 68
            3 hoplites moved from SZ 68 to Athens
            2 hoplites moved from Sparta to Corinth
            1 archer, 1 hoplite and 1 slingers moved from Pergamum to Sardis
            3 biremes and 2 triremes moved from SZ 69 to SZ 70
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 archer, 3 cavalrys, 4 hoplites and 2 slingerss; Remaining resources: 0 PUs; 
    
        Combat - GreekCityStates
            Battle in Athens
                GreekCityStates attack with 1 cavalry and 18 hoplites
                Macedonia defend with 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman
                    GreekCityStates roll dice for 1 cavalry and 18 hoplites in Athens, round 2 : 8/19 hits, 6.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman in Athens, round 2 : 4/14 hits, 4.83 expected hits
                    1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 3 hoplites owned by the GreekCityStates, 2 cavalrys owned by the Macedonia, 4 peltastss owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 15 hoplites in Athens, round 3 : 2/15 hits, 5.00 expected hits
                    Macedonia roll dice for 6 hoplites in Athens, round 3 : 5/6 hits, 3.00 expected hits
                    2 hoplites owned by the Macedonia and 5 hoplites owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 10 hoplites in Athens, round 4 : 1/10 hits, 3.33 expected hits
                    Macedonia roll dice for 4 hoplites in Athens, round 4 : 2/4 hits, 2.00 expected hits
                    1 hoplite owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 8 hoplites in Athens, round 5 : 2/8 hits, 2.67 expected hits
                    Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.50 expected hits
                    2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    GreekCityStates roll dice for 7 hoplites in Athens, round 6 : 3/7 hits, 2.33 expected hits
                    Macedonia roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Athens
                GreekCityStates win, taking Athens from Macedonia with 7 hoplites remaining. Battle score for attacker is -4
                Casualties for GreekCityStates: 1 cavalry and 11 hoplites
                Casualties for Macedonia: 2 cavalrys, 7 hoplites, 4 peltastss and 1 swordman
            Battle in SZ 70
                GreekCityStates attack with 3 biremes and 2 triremes
                Macedonia defend with 1 bireme
                    GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 70, round 2 : 1/5 hits, 1.50 expected hits
                    Macedonia roll dice for 1 bireme in SZ 70, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the Macedonia lost in SZ 70
                GreekCityStates win with 3 biremes and 2 triremes remaining. Battle score for attacker is 7
                Casualties for Macedonia: 1 bireme
    
        Non Combat Move - GreekCityStates
            2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana
    
        Place Units - GreekCityStates
            1 archer, 4 hoplites and 2 slingerss placed in Corinth
            3 cavalrys placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : -4.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            7 hoplites and 3 peltastss moved from Larissa to Athens
            1 hoplite and 4 peltastss moved from Thessalonica to Larissa
            4 hoplites and 2 swordmen moved from Odessus to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 2 cavalrys, 1 hoplite and 6 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 7 hoplites and 3 peltastss
                GreekCityStates defend with 7 hoplites
                    Macedonia roll dice for 7 hoplites and 3 peltastss in Athens, round 2 : 2/10 hits, 2.83 expected hits
                    GreekCityStates roll dice for 7 hoplites in Athens, round 2 : 2/7 hits, 3.50 expected hits
                    2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 7 hoplites and 1 peltasts in Athens, round 3 : 2/8 hits, 2.50 expected hits
                    GreekCityStates roll dice for 5 hoplites in Athens, round 3 : 4/5 hits, 2.50 expected hits
                    3 hoplites owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia roll dice for 4 hoplites in Athens, round 4 : 1/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 4 : 1/3 hits, 1.50 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 3 hoplites in Athens, round 5 : 1/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 2 hoplites in Athens, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens
                    Macedonia roll dice for 2 hoplites in Athens, round 6 : 1/2 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 4
                Casualties for Macedonia: 5 hoplites and 3 peltastss
                Casualties for GreekCityStates: 7 hoplites
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 hoplite and 5 swordmen placed in Larissa
            2 cavalrys and 1 swordman placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -1.33
    GreekCityStates : -1.00
    

    Savegame


  • 2018 2017 2015

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            1 chariot moved from Siwa to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Berenice
            5 archers, 7 axemen, 7 chariots and 6 spearmen moved from Siwa to Berenice
            3 biremes and 2 triremes moved from SZ 62 to SZ 61
            1 chariot moved from Alexandria to Pharan
            1 archer, 3 axemen and 1 chariot moved from Alexandria to Memphis
    
        Purchase Units - Egypt
            Egypt buy 8 archers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Berenice
                Egypt attack with 5 archers, 7 axemen, 8 chariots and 6 spearmen
                Numidia defend with 6 archers, 2 cavalrys and 10 spearmen
                    Egypt roll dice for 5 archers, 7 axemen, 8 chariots and 6 spearmen in Berenice, round 2 : 5/26 hits, 6.67 expected hits
                    Numidia roll dice for 6 archers, 2 cavalrys and 10 spearmen in Berenice, round 2 : 8/18 hits, 6.67 expected hits
                    2 cavalrys owned by the Numidia, 6 spearmen owned by the Egypt, 2 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice
                    Egypt roll dice for 3 archers, 7 axemen and 8 chariots in Berenice, round 3 : 3/18 hits, 5.33 expected hits
                    Numidia roll dice for 6 archers and 7 spearmen in Berenice, round 3 : 6/13 hits, 5.33 expected hits
                    3 chariots owned by the Egypt, 3 archers owned by the Egypt and 3 spearmen owned by the Numidia lost in Berenice
                    Egypt roll dice for 7 axemen and 5 chariots in Berenice, round 4 : 5/12 hits, 4.00 expected hits
                    Numidia roll dice for 6 archers and 4 spearmen in Berenice, round 4 : 3/10 hits, 4.33 expected hits
                    1 archer owned by the Numidia, 2 axemen owned by the Egypt, 1 chariot owned by the Egypt and 4 spearmen owned by the Numidia lost in Berenice
                    Egypt roll dice for 5 axemen and 4 chariots in Berenice, round 5 : 4/9 hits, 3.00 expected hits
                    Numidia roll dice for 5 archers in Berenice, round 5 : 1/5 hits, 2.50 expected hits
                    4 archers owned by the Numidia and 1 axeman owned by the Egypt lost in Berenice
                    Egypt roll dice for 4 axemen and 4 chariots in Berenice, round 6 : 2/8 hits, 2.67 expected hits
                    Numidia roll dice for 1 archer in Berenice, round 6 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 4 axemen and 4 chariots remaining. Battle score for attacker is -9
                Casualties for Egypt: 5 archers, 3 axemen, 4 chariots and 6 spearmen
                Casualties for Numidia: 6 archers, 2 cavalrys and 10 spearmen
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 0/2 hits, 0.67 expected hits
                    1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 3 : 2/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid lost in SZ 61
                Egypt win with 3 biremes and 2 triremes remaining. Battle score for attacker is 19
                Casualties for Seleucid: 1 bireme and 1 trireme
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 archers and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.67
    Numidia : -1.33
    Seleucid : -1.00
    

    Savegame


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