• TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 1 raiders and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders and 1 warWolves moved from S. Ithilien to N. Ithilien
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to Udun
            1 warWolves moved from S. Ithilien to Gorgoroth
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 1 raiders and 1 warWolves
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 2 : 0/2 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 2 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 3 : 0/2 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 3 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 4 : 1/2 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in N. Ithilien
                Khand win, taking N. Ithilien from Gondor with 1 raiders and 1 warWolves remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiders and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.00
    Khand : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            3 phalanxs moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 2 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
            Saruman buy 1 raiders and 1 trolls; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            1 raiders and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 hobbits and 6 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers moved from Enedwaith to S. Dunland
            2 lightCavalrys moved from Lond Daer to S. Dunland
            2 lightCavalrys moved from Bree to Eregion
            3 lightCavalrys moved from Cardolan to Eregion
            2 lightCavalrys moved from Tharbad to Eregion
            3 lightCavalrys moved from S. Caves to S. Dunland
    
        Combat - Freefolk
            Battle in S. Dunland
                Freefolk attack with 1 archers and 5 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 5 lightCavalrys in S. Dunland, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Freefolk loses 0 PUs for violating S. Dunlands neutrality.
                Freefolk win, taking S. Dunland from Neutral with 1 archers and 5 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 hobbits placed in Tharbad
            2 lightCavalrys placed in S. Caves
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : 0.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 6 orcss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            5 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
            2 orcss moved from Gorgoroth to Udun
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 siegeTower placed in Udun
            5 orcss placed in Minas Morgul
            1 orcs placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            3 spearInfantrys moved from S. Brown Lands to Dagorlad
            2 heavyCavalrys and 2 lightCavalrys moved from Helms Deep to Westfold
            6 spearInfantrys moved from W. Osg. to E. Osg.
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 6 shooterss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 stabbers moved from Moria to Drimrill Dale
            1 stabbers moved from Moria to Celebran
            1 bats moved from Moria to Drimrill Dale
            1 wargs moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 1 bats and 1 stabbers
                Elves defend with 1 hunters
                    Goblins roll dice for 1 bats and 1 stabbers in Drimrill Dale, round 2 : 2/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 1 bats and 1 stabbers remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in Celebran
                Goblins attack with 1 stabbers and 1 wargs
                Elves defend with 1 hunters
                    Goblins roll dice for 1 stabbers and 1 wargs in Celebran, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 stabbers and 1 wargs in Celebran, round 3 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 stabbers and 1 wargs in Celebran, round 4 : 1/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 4 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 1 stabbers and 1 wargs remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
            1 bats moved from Drimrill Dale to Moria
    
        Place Units - Goblins
            6 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.00
    Elves : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 4 hobbitss and 7 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating N. Brown Landss neutrality.
            4 hunterss and 2 wizards moved from Anduin East Bank to Dol Goldur
            2 hunterss moved from Lorien to Celebran
            2 hunterss moved from Lorien to Celebran
            3 hobbitss and 2 hunterss moved from Anduin West Bank to Drimrill Dale
            2 hobbitss moved from N. Caves to Drimrill Dale
            3 entss moved from S. Mirkwood to Dol Goldur
            1 hunters moved from S. Mirkwood to E. Rhovanion
                  Elves take Rhovanion from Rhun
                  Elves take E. Rhovanion from Goblins
            2 wizards moved from S. Mirkwood to Dol Goldur
            2 hunterss moved from S. Mirkwood to Dol Goldur
            2 hunterss moved from High Mirkwood to E. Mirkwood
            1 hobbits moved from High Mirkwood to Carrock
            2 hobbitss moved from Rivendell to Eregion
            1 hunters moved from S. Mirkwood to N. Brown Lands
                  Elves take N. Brown Lands from Neutral
            4 eagless moved from Anduin East Bank to Anorien
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 5 hobbitss and 2 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 5 hobbitss and 2 hunterss in Drimrill Dale, round 2 : 1/4 hits, 1.00 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 5 hobbitss and 2 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in Dol Goldur
                Elves attack with 3 entss, 6 hunterss and 4 wizards
                Mordor defend with 1 castle, 9 fortificationss, 3 orcss, 1 siegeTower and 1 tower
                    Elves roll dice for 3 entss, 6 hunterss and 4 wizards in Dol Goldur, round 2 : 7/13 hits, 6.17 expected hits
                    Mordor roll dice for 9 fortificationss, 3 orcss, 1 siegeTower and 1 tower in Dol Goldur, round 2 : 3/14 hits, 2.83 expected hits
                    3 hunterss owned by the Elves and 7 fortificationss owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 3 entss, 3 hunterss and 4 wizards in Dol Goldur, round 3 : 6/10 hits, 5.17 expected hits
                    Mordor roll dice for 2 fortificationss, 3 orcss, 1 siegeTower and 1 tower in Dol Goldur, round 3 : 4/7 hits, 1.67 expected hits
                    3 hunterss owned by the Elves, 1 ents owned by the Elves, 1 siegeTower owned by the Mordor, 3 orcss owned by the Mordor and 2 fortificationss owned by the Mordor lost in Dol Goldur
                    Elves roll dice for 2 entss and 4 wizards in Dol Goldur, round 4 : 4/6 hits, 3.67 expected hits
                    Mordor roll dice for 1 tower in Dol Goldur, round 4 : 1/1 hits, 0.67 expected hits
                    1 tower owned by the Mordor and 1 ents owned by the Elves lost in Dol Goldur
                Elves win, taking Dol Goldur from Mordor with 1 ents and 4 wizards remaining. Battle score for attacker is 2
                Casualties for Elves: 2 entss and 6 hunterss
                Casualties for Mordor: 9 fortificationss, 3 orcss, 1 siegeTower and 1 tower
            Battle in Celebran
                Elves attack with 4 hunterss
                Goblins defend with 1 stabbers and 1 wargs
                    Elves roll dice for 4 hunterss in Celebran, round 2 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 stabbers and 1 wargs in Celebran, round 2 : 0/2 hits, 0.33 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                    Elves roll dice for 4 hunterss in Celebran, round 3 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 wargs in Celebran, round 3 : 1/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in Celebran
                Elves win, taking Celebran from Goblins with 3 hunterss remaining. Battle score for attacker is 3
                Casualties for Goblins: 1 stabbers and 1 wargs
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hobbitss placed in N. Caves
            2 hobbitss and 2 hunterss placed in Lorien
            3 hunterss placed in High Mirkwood
            2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Mordor : 2.83
    Elves : 1.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 6 corsairss; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            5 corsairss, 4 oliphants and 1 trebuche moved from S. Ithilien to N. Ithilien
            1 corsairs and 3 spearInfantrys moved from Debatable Land to S. Ithilien
            3 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            4 caravels moved from Umbar Peninsula Coast to S. E. Central Sea Zone
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            6 corsairss placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 3 spearInfantrys, 2 towers and 2 towerGuards; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            1 trebuche and 3 undeads moved from Andrast to Pinnath Gelin
            2 trebuches and 2 undeads moved from Andrast to Druwaith Laur
            1 trebuche and 1 undead moved from Andrast to Pinnath Gelin
            4 spearInfantrys moved from Minas Tirith to Anorien
            2 caravels and 1 galleon moved from Lower Anduin to Anduin Mouth
    
        Combat - Gondor
            Battle in Pinnath Gelin
                Gondor attack with 2 trebuches and 4 undeads
                Haradrim defend with 1 corsairs
                    Gondor roll dice for 2 trebuches and 4 undeads in Pinnath Gelin, round 2 : 1/6 hits, 2.00 expected hits
                    Haradrim roll dice for 1 corsairs in Pinnath Gelin, round 2 : 0/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim lost in Pinnath Gelin
                Gondor win, taking Pinnath Gelin from Haradrim with 2 trebuches and 4 undeads remaining. Battle score for attacker is 4
                Casualties for Haradrim: 1 corsairs
            Battle in Druwaith Laur
                Gondor attack with 2 trebuches and 2 undeads
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 2 trebuches and 2 undeads in Druwaith Laur, round 2 : 0/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 trebuches and 2 undeads in Druwaith Laur, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Druwaith Laur
                Gondor loses 0 PUs for violating Druwaith Laurs neutrality.
                Gondor win, taking Druwaith Laur from Neutral with 2 trebuches and 2 undeads remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in E. Osg.
            2 towerGuards placed in W. Osg.
            3 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Haradrim : -0.17
    Gondor : -3.33
    

    Savegame


  • TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss; Remaining resources: 1 PUs; 
    
        Place Units - Rhun
            4 fortificationss placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dale
            Dale buy 3 archerss; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            3 spearInfantrys moved from N. Dale to Celduin
            1 archers moved from S. Dale to Celduin
            1 archers and 2 spearInfantrys moved from N. Rhun to S. Dale
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 archers and 3 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Dale roll dice for 1 archers and 3 spearInfantrys in Celduin, round 2 : 0/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale lost in Celduin
                    Dale roll dice for 1 archers and 2 spearInfantrys in Celduin, round 3 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 archers and 2 spearInfantrys in Celduin, round 4 : 0/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 4 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 archers and 2 spearInfantrys in Celduin, round 5 : 1/3 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Dale loses 0 PUs for violating Celduins neutrality.
                Dale win, taking Celduin from Neutral with 1 archers and 2 spearInfantrys remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 archerss placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dale : -1.83
    

    Savegame


  • TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from Harad Road to S. Ithilien
            1 raiders and 2 warWolvess moved from Khand to Harad Road
            1 raiders and 1 warWolves moved from N. Ithilien to Dagorlad
            2 raiderCavalrys moved from Udun to Dagorlad
            2 warWolvess moved from S. Ithilien to Dagorlad
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
            2 warWolvess moved from Harad Road to S. Ithilien
            1 warWolves moved from Gorgoroth to Dagorlad
    
        Combat - Khand
            Battle in Dagorlad
                Khand attack with 2 raiderCavalrys, 1 raiders and 4 warWolvess
                Gondor defend with 2 heavyCavalrys; Rohan defend with 3 spearInfantrys
                    Khand roll dice for 2 raiderCavalrys, 1 raiders and 4 warWolvess in Dagorlad, round 2 : 2/7 hits, 2.00 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 3 spearInfantrys in Dagorlad, round 2 : 1/5 hits, 1.67 expected hits
                    1 warWolves owned by the Khand and 2 spearInfantrys owned by the Rohan lost in Dagorlad
                    Khand roll dice for 2 raiderCavalrys, 1 raiders and 3 warWolvess in Dagorlad, round 3 : 1/6 hits, 1.83 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 1 spearInfantry in Dagorlad, round 3 : 3/3 hits, 1.00 expected hits
                    3 warWolvess owned by the Khand and 1 spearInfantry owned by the Rohan lost in Dagorlad
                    Khand roll dice for 2 raiderCavalrys and 1 raiders in Dagorlad, round 4 : 3/3 hits, 1.33 expected hits
                    Gondor roll dice for 2 heavyCavalrys in Dagorlad, round 4 : 0/2 hits, 0.67 expected hits
                    2 heavyCavalrys owned by the Gondor lost in Dagorlad
                Khand win, taking Dagorlad from Gondor with 2 raiderCavalrys and 1 raiders remaining. Battle score for attacker is 7
                Casualties for Khand: 4 warWolvess
                Casualties for Rohan: 3 spearInfantrys
                Casualties for Gondor: 2 heavyCavalrys
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiderCavalry and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.67
    Khand : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys and 1 phalanx; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dwarves
            2 axeInfantrys and 2 phalanxs moved from Iron Hills to N. Rhun
    
        Place Units - Dwarves
            3 axeInfantrys and 1 phalanx placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 1 orcs and 1 raiders; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 fortificationss, 1 orcs and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 5 lightCavalrys and 2 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Bree to Eregion
            1 archers and 1 hobbits moved from Tharbad to Eregion
            2 lightCavalrys moved from Lond Daer to Eregion
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 spearInfantrys placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 3 orcss and 3 siegeTowers; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 orcss and 1 siegeTower moved from Udun to Dagorlad
            5 orcss moved from Minas Morgul to N. Ithilien
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            3 orcss and 2 siegeTowers placed in Minas Morgul
            1 siegeTower placed in Udun
    
        Turn Complete - Mordor
            Mordor collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            4 spearInfantrys moved from Eastfold to Anorien
            2 lightCavalrys moved from Westfold to Anorien
            2 heavyCavalrys moved from Westfold to Anorien
            2 spearInfantrys moved from Helms Deep to Westfold
            1 spearInfantry moved from Fangorn to Westfold
    
        Non Combat Move - Rohan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 lightCavalry moved from Anorien to S. Brown Lands
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Goblins
            Goblins buy 6 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            5 stabberss moved from Moria to Celebran
            1 bats moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 1 bats and 5 stabberss
                Elves defend with 3 hunterss
                    Goblins roll dice for 1 bats and 5 stabberss in Celebran, round 2 : 1/6 hits, 1.17 expected hits
                    Elves roll dice for 3 hunterss in Celebran, round 2 : 3/3 hits, 1.50 expected hits
                    1 hunters owned by the Elves and 3 stabberss owned by the Goblins lost in Celebran
                    Goblins roll dice for 1 bats and 2 stabberss in Celebran, round 3 : 1/3 hits, 0.67 expected hits
                    Elves roll dice for 2 hunterss in Celebran, round 3 : 0/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves lost in Celebran
                    Goblins roll dice for 1 bats and 2 stabberss in Celebran, round 4 : 0/3 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 4 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 bats and 2 stabberss in Celebran, round 5 : 2/3 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters in Celebran, round 5 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 1 bats and 2 stabberss remaining. Battle score for attacker is 6
                Casualties for Goblins: 3 stabberss
                Casualties for Elves: 3 hunterss
    
        Non Combat Move - Goblins
            1 bats moved from Celebran to Moria
    
        Place Units - Goblins
            6 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.83
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 6 hobbitss and 7 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            2 hobbitss and 2 hunterss moved from Lorien to Celebran
            2 hobbitss moved from N. Caves to Drimrill Dale
            2 hunterss moved from Rivendell to Eregion
            1 hobbits moved from Carrock to Gladden
            3 hunterss moved from High Mirkwood to W. Mirkwood
            2 hunterss moved from E. Mirkwood to Rhovanion
            1 ents moved from Dol Goldur to S. Mirkwood
            4 wizards moved from Dol Goldur to Rhovanion
            1 hunters moved from N. Brown Lands to S. Rhovanion
            1 hunters moved from S. Rhovanion to S. Rhun
            4 eagless moved from Anorien to E. Osg.
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 2 hobbitss and 2 hunterss
                Goblins defend with 2 stabberss
                    Elves roll dice for 2 hobbitss and 2 hunterss in Celebran, round 2 : 2/4 hits, 1.00 expected hits
                    Goblins roll dice for 2 stabberss in Celebran, round 2 : 0/2 hits, 0.33 expected hits
                    2 stabberss owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 2 hobbitss and 2 hunterss remaining. Battle score for attacker is 4
                Casualties for Goblins: 2 stabberss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hunterss placed in Lorien
            6 hobbitss placed in Rivendell
            3 hunterss placed in Dol Goldur
    
        Turn Complete - Elves
            Elves collect 42 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : 1.00
    

    Savegame

Suggested Topics

  • 11
  • 1
  • 1
  • 110
  • 141
  • 180
  • 149
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts