@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Whack Allies WAW vs dawg Axis
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry and 1 Tank moved from Peru to Bolivia 1 Tank moved from Hollandia to West Papua Anzac take West Papua from Yamamoto 1 Tank moved from West Papua to Hollandia 1 Artillery and 1 Infantry moved from Lombok to Java 1 Artillery and 2 Infantrys moved from Sumatra to Java Purchase Units - Dutch Dutch buy nothing; Remaining resources: 24 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 1 Infantry and 1 Tank Neutral defend with 3 Infantrys Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Bolivia Dutch roll dice for 1 Tank in Bolivia, round 3 : 1/1 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Bolivia Dutch roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia Neutral win with no units remaining. Battle score for attacker is -1 Casualties for Dutch: 1 Infantry and 1 Tank Casualties for Neutral: 3 Infantrys Battle in Java Dutch attack with 2 Artillerys and 3 Infantrys Hisaichi defend with 2 Tanks Dutch roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in Java, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Java Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Java Dutch win, taking Java from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 21 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Hisaichi : -1.00 Dutch : -0.83
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Transport moved from 22 Sea Zone to 24 Sea Zone 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Stockholm 1 Fighter moved from Tampere to Stockholm 2 Infantrys moved from Kotka to Oulu 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Tampere to Oulu 1 Artillery and 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Stockholm Finns attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 1 Bunker Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns lost in Stockholm Finns roll dice for 1 Artillery and 1 Fighter in Stockholm, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Finns lost in Stockholm Neutral win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for Finns: 1 Artillery and 1 Infantry 1 Fighter owned by the Finns retreated Non Combat Move - Finns 1 Fighter moved from Stockholm to Oulu Place Units - Finns 2 Elites and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Finns : -0.67
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia 1 Artillery moved from W.Romania to E.Romania 3 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 1 PUs; Non Combat Move - Romanians Place Units - Romanians 2 ArmoredCars and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from S.Thailand to Burma Thai take Burma from British 2 Transports moved from 110 Sea Zone to 105 Sea Zone 1 Artillery moved from S.Thailand to 105 Sea Zone 2 ArmoredCars and 1 Infantry moved from Bangkok to 105 Sea Zone 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Lombok Thai take Lombok from Dutch 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra 1 Fighter moved from Bangkok to Sumatra Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry British defend with 2 Fighters; Dutch defend with 1 Bunker Thai roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 2 : 2/5 hits, 1.67 expected hits Dutch roll dice for 1 Bunker and 2 Fighters in Sumatra, round 2 : 0/3 hits, 1.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Thai roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 3 : 2/5 hits, 1.67 expected hits Dutch roll dice for 2 Fighters in Sumatra, round 3 : 1/2 hits, 1.00 expected hits 2 Fighters owned by the British and 1 Infantry owned by the Thai lost in Sumatra Thai win, taking Sumatra from Dutch with 2 ArmoredCars, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 20 Casualties for Dutch: 1 Bunker Casualties for Thai: 1 Infantry Casualties for British: 2 Fighters Non Combat Move - Thai 1 Fighter moved from Sumatra to 110 Sea Zone 2 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai : 0.67 Dutch : -1.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Artillery and 1 Infantry moved from Kolyma to Okhotsk 2 Infantrys and 1 Tank moved from Attu to 71 Sea Zone 1 Artillery moved from Attu to 71 Sea Zone 1 Elite moved from Umnak to 71 Sea Zone 1 Marine moved from Umnak to 71 Sea Zone 1 Artillery, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Infantrys, 1 Marine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys, 1 Marine and 1 Tank moved from 72 Sea Zone to Koryakia 1 Destroyer moved from 96 Sea Zone to 86 Sea Zone 1 Infantry moved from Kwajalein to Jaluit Americans take Jaluit from Yamamoto 1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 1 Transport moved from 96 Sea Zone to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry and 1 Transport moved from 95 Sea Zone to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Woleai Americans take Woleai from Yamamoto 2 Carriers, 2 Destroyers and 2 Submarines moved from 96 Sea Zone to 95 Sea Zone 1 Fighter moved from Yukon to Koryakia 1 Bomber moved from Alaska to 93 Sea Zone 2 Bombers moved from Wake to 106 Sea Zone 1 Bomber moved from San Francisco to Wake 1 Fighter moved from Wake to Minamitori 2 Destroyers and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone 2 Infantrys moved from Colombia to Amazon 5 Tanks moved from Central America to Amazon 1 Artillery moved from E.Mexico to 25 Sea Zone 1 Infantry moved from Central America to 25 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 25 Sea Zone to 32 Sea Zone 1 Artillery moved from Central America to Colombia 1 Artillery and 1 Infantry moved from 32 Sea Zone to Bahia 1 Elite and 1 Marine moved from San Francisco to 83 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 83 Sea Zone to 74 Sea Zone 1 Elite and 1 Marine moved from 74 Sea Zone to Umnak 1 Transport moved from 74 Sea Zone to 83 Sea Zone 3 Fighters moved from San Francisco to Umnak Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 ArmoredCars, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Elites, 1 Infantry, 1 Marine, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Minamitori Americans attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Minamitori, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 93 Sea Zone Americans attack with 1 Bomber Yamamoto defend with 1 T.Boat Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber in 93 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Bomber in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 93 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 106 Sea Zone Americans attack with 2 Bombers Hisaichi defend with 1 T.Boat; Yamamoto defend with 1 Transport Americans roll dice for 2 Bombers in 106 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat and 1 Transport in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 106 Sea Zone Americans roll dice for 2 Bombers in 106 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Americans and 1 T.Boat owned by the Hisaichi lost in 106 Sea Zone Americans win with 1 Bomber remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Transport Casualties for Americans: 1 Bomber Casualties for Hisaichi: 1 T.Boat Battle in Bahia Americans attack with 1 Artillery and 1 Infantry Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Artillery and 1 Infantry in Bahia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery and 1 Infantry in Bahia, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery in Bahia, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Americans lost in Bahia Neutral win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -2 Casualties for Neutral: 2 Infantrys Casualties for Americans: 1 Artillery and 1 Infantry Non Combat Move - Americans 1 Fighter moved from Minamitori to 95 Sea Zone 1 Bomber moved from 106 Sea Zone to Mindoro 1 Bomber moved from 93 Sea Zone to Mindoro Place Units - Americans 1 Destroyer, 1 Submarine and 1 Transport placed in 98 Sea Zone 1 Battleship and 1 Carrier placed in 71 Sea Zone 1 Adv.Fighter placed in 71 Sea Zone 2 Transports placed in 83 Sea Zone 2 ArmoredCars, 2 Elites, 1 Infantry and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : -1.50 Yamamoto : -0.50 Americans : -1.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 ArmoredCar moved from Warsaw to Minsk 1 ArmoredCar moved from Vinnytsia to Minsk 1 Tank moved from Warsaw to Minsk 1 ArmoredCar and 1 Tank moved from Warsaw to Kiev 1 ArmoredCar moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Kiev 1 ArmoredCar moved from Vinnytsia to Minsk 1 Artillery moved from Vinnytsia to Kiev 1 ArmoredCar moved from Vinnytsia to Minsk 3 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from Danzig to East Prussia 2 Artillerys moved from Hamburg to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Lapland 2 Artillerys, 2 Infantrys and 3 Tanks moved from Oulu to Lapland 3 Infantrys moved from Pomerania to Danzig 12 Infantrys moved from Berlin to Brandenburg 2 Infantrys and 1 Transport moved from 46 Sea Zone to 42 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 42 Sea Zone 1 Infantry moved from Provence to Languedoc 1 Infantry moved from Burgundy to Languedoc 1 Infantry moved from Paris to Orleanais 1 ArmoredCar moved from Paris to Orleanais 1 Stuka moved from Burgundy to Orleanais 1 Artillery moved from Paris to Picardy 1 Stuka moved from Burgundy to Languedoc 1 ArmoredCar moved from Paris to Normandy Germans take Normandy from French 1 Tank moved from Paris to Languedoc 1 Artillery moved from Paris to Picardy 2 ArmoredCars moved from Paris to Picardy 1 ArmoredCar moved from Paris to Languedoc 1 ArmoredCar moved from Paris to Orleanais 4 Mech.Infs moved from Paris to Lorraine 4 Mech.Infs moved from Lorraine to Belgium 4 Infantrys moved from Rhine to Belgium 2 Fighters moved from Burgundy to Belgium 12 Tanks moved from Paris to Lorraine 1 Bomber moved from Hamburg to Belgium 1 Fighter moved from 22 Sea Zone to Belgium Purchase Units - Germans Germans buy 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 2 Carriers, 2 Elites, 1 Factory, 2 HeavyTanks, 14 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 2 ArmoredCars and 2 Artillerys French defend with 1 Bunker Germans roll dice for 2 ArmoredCars and 2 Artillerys in Picardy, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Germans lost in Picardy Germans roll dice for 1 ArmoredCar and 2 Artillerys in Picardy, round 3 : 2/3 hits, 1.00 expected hits French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 2 Casualties for Germans: 1 ArmoredCar Casualties for French: 1 Bunker Battle in Kiev Germans attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 3/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev Germans roll dice for 1 Artillery and 1 Tank in Kiev, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kiev Germans roll dice for 1 Tank in Kiev, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Tank owned by the Germans lost in Kiev Russians win with no units remaining. Battle score for attacker is -11 Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Orleanais Germans attack with 2 ArmoredCars, 1 Infantry and 1 Stuka French defend with 1 Infantry Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Stuka in Orleanais, round 2 : 1/4 hits, 1.50 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Orleanais Germans win, taking Orleanais from French with 2 ArmoredCars, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Languedoc Germans attack with 1 ArmoredCar, 2 Infantrys, 1 Stuka and 1 Tank French defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 2 Infantrys, 1 Stuka and 1 Tank in Languedoc, round 2 : 3/5 hits, 1.83 expected hits French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Languedoc Germans win, taking Languedoc from French with 1 ArmoredCar, 2 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Belgium Germans attack with 1 Bomber, 3 Fighters, 4 Infantrys and 4 Mech.Infs Neutral defend with 3 Infantrys Germans roll dice for 1 Bomber, 3 Fighters, 4 Infantrys and 4 Mech.Infs in Belgium, round 2 : 3/12 hits, 4.33 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 1 Bomber, 3 Fighters, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 4 ArmoredCars and 1 Tank Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 4 ArmoredCars and 1 Tank in Minsk, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 4 ArmoredCars and 1 Tank in Minsk, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery and 2 Infantrys Casualties for Germans: 1 ArmoredCar Non Combat Move - Germans 2 Fighters moved from Belgium to 22 Sea Zone 1 Fighter moved from Belgium to 22 Sea Zone 1 Bomber moved from Belgium to Paris 1 Stuka moved from Orleanais to Paris 1 Stuka moved from Languedoc to Paris 1 Submarine moved from 24 Sea Zone to 22 Sea Zone Place Units - Germans 1 Adv.Fighter and 2 Carriers placed in 22 Sea Zone 1 Factory placed in Vinnytsia 2 HeavyTanks and 2 Tanks placed in Warsaw 2 Artillerys and 1 Infantry placed in Hamburg 3 ArmoredCars placed in Krakow 3 ArmoredCars, 1 Elite and 1 Mech.Inf placed in Bohemia 1 Elite and 2 Infantrys placed in Bavaria 11 Infantrys placed in Berlin Turn Complete - Germans Germans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -1.83 Neutral : -1.00 French : -0.67 Russians : 2.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 3 Artillerys moved from Iraq to N.Saudi Arabia 2 ArmoredCars and 1 Tank moved from W.Iran to N.Saudi Arabia 1 Infantry moved from Okhotsk to Ayan Russians take Ayan from Hisaichi 1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita 4 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Yakutsk to N.Buryat Mongolia 1 Infantry moved from Bratsk to Irkutsk 5 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia 2 Fighters moved from Yakutsk to N.Buryat Mongolia 2 ArmoredCars moved from Tashkent to Afghanistan 2 Tanks moved from E.Iran to Afghanistan 2 Tanks moved from E.Iran to W.Sinkiang 1 ArmoredCar moved from Donetsk to Brest Russians take Brest from Germans 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Murmansk 1 Infantry moved from S.Karelia to Vyborg 1 Fighter moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 1 Infantry moved from Kursk to Minsk 1 Tank moved from Leningrad to Minsk 1 Bomber moved from Leningrad to Minsk 1 Infantry moved from Latvia to Minsk 1 Infantry and 1 Tank moved from Latvia to East Prussia 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 2 Infantrys moved from Tula to Kursk 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Arkhangelsk to S.Karelia 1 Mech.Inf moved from Sverdlovsk to Penza 1 Bomber moved from Sverdlovsk to Moscow Purchase Units - Russians Russians buy 1 Bunker, 4 HeavyTanks, 31 Infantrys, 2 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in W.Sinkiang Russians attack with 2 Tanks Neutral defend with 1 Artillery and 1 Infantry Russians roll dice for 2 Tanks in W.Sinkiang, round 2 : 0/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Tanks in W.Sinkiang, round 3 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Russians lost in W.Sinkiang Russians roll dice for 1 Tank in W.Sinkiang, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in W.Sinkiang, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Tank in W.Sinkiang, round 5 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Artillery in W.Sinkiang, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in W.Sinkiang Russians loses 0 PUs for violating W.Sinkiangs neutrality. Russians win, taking W.Sinkiang from Neutral with 1 Tank remaining. Battle score for attacker is 1 Casualties for Russians: 1 Tank Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Chita Russians attack with 1 Artillery, 5 Infantrys and 2 Tanks Hisaichi defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Chita, round 2 : 1/8 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chita, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Chita, round 3 : 0/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Russians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Chita, round 4 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery in Chita, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in N.Saudi Arabia Russians attack with 2 ArmoredCars, 3 Artillerys and 1 Tank Neutral defend with 1 Artillery and 3 Infantrys Russians roll dice for 2 ArmoredCars, 3 Artillerys and 1 Tank in N.Saudi Arabia, round 2 : 2/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral lost in N.Saudi Arabia Russians roll dice for 2 ArmoredCars, 3 Artillerys and 1 Tank in N.Saudi Arabia, round 3 : 2/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the Russians, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia Russians loses 0 PUs for violating N.Saudi Arabias neutrality. Russians win, taking N.Saudi Arabia from Neutral with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for Russians: 2 ArmoredCars Battle in Vyborg Russians attack with 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in East Prussia Russians attack with 1 Infantry and 1 Tank Germans defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in East Prussia Russians win, taking East Prussia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 1 Bomber, 2 Infantrys and 1 Tank Germans defend with 3 ArmoredCars and 1 Tank Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 3 ArmoredCars and 1 Tank in Minsk, round 2 : 1/4 hits, 1.00 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Minsk, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 1 Tank remaining. Battle score for attacker is 13 Casualties for Russians: 2 Infantrys Casualties for Germans: 3 ArmoredCars and 1 Tank Battle in Afghanistan Russians attack with 2 ArmoredCars and 2 Tanks Neutral defend with 4 Infantrys Russians roll dice for 2 ArmoredCars and 2 Tanks in Afghanistan, round 2 : 2/4 hits, 1.67 expected hits Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Neutral lost in Afghanistan Russians roll dice for 2 Tanks in Afghanistan, round 3 : 0/2 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Russians lost in Afghanistan Russians roll dice for 1 Tank in Afghanistan, round 4 : 0/1 hits, 0.50 expected hits Neutral roll dice for 2 Infantrys in Afghanistan, round 4 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Russians lost in Afghanistan Neutral win with 2 Infantrys remaining. Battle score for attacker is -14 Casualties for Russians: 2 ArmoredCars and 2 Tanks Casualties for Neutral: 2 Infantrys Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Bomber moved from Moscow to Sverdlovsk EDIT: 1 Bomber moved from Sverdlovsk to Iraq EDIT: 1 Mech.Inf moved from Penza to Sverdlovsk EDIT: 1 Mech.Inf moved from Sverdlovsk to Uzbekistan 1 Bomber moved from Minsk to Kursk 1 Fighter moved from Vyborg to Leningrad 1 AAGun moved from Rostov to Kursk 1 AAGun moved from Kursk to Yaroslavl 1 AAGun moved from Yaroslavl to S.Karelia 1 AAGun moved from Perm to Kirov 1 AAGun moved from Olyokminsk to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in Donetsk 4 Infantrys placed in Leningrad 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 2 Infantrys and 1 Tank placed in Georgia 2 HeavyTanks placed in Rostov 2 HeavyTanks placed in Tula 6 Infantrys placed in Sibirsky 2 Mot.Infs placed in Sverdlovsk Turn Complete - Russians Russians collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral : 0.33 Hisaichi : 0.67 Finns : 0.67 Russians : -3.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Infantry moved from 42 Sea Zone to N.Algeria Italians take N.Algeria from French 2 Infantrys moved from 42 Sea Zone to Baleares 1 Infantry moved from 42 Sea Zone to N.Algeria 2 Fighters moved from Tobruk to 48 Sea Zone 10 Infantrys moved from Rome to Campania 1 Infantry moved from Tunis to S.Tunisia 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks moved from Tunis to N.Tunisia 2 Infantrys moved from Kufra to New Valley 1 ArmoredCar moved from Hun to New Valley 1 ArmoredCar and 1 Infantry moved from Hun to Kufra 1 Artillery and 2 Infantrys moved from Tobruk to Mersa Matruh Purchase Units - Italians Italians buy 3 Destroyers and 3 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in N.Tunisia Italians attack with 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks French defend with 1 Infantry Italians roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks in N.Tunisia, round 2 : 2/7 hits, 3.00 expected hits French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Tunisia Italians win, taking N.Tunisia from French with 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Mersa Matruh Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Artillery and 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Battle in Campania Italians attack with 10 Infantrys British defend with 1 Infantry Italians roll dice for 10 Infantrys in Campania, round 2 : 1/10 hits, 1.67 expected hits British roll dice for 1 Infantry in Campania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Campania Italians win, taking Campania from British with 9 Infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Baleares Italians attack with 2 Infantrys Neutral defend with 1 Infantry Italians roll dice for 2 Infantrys in Baleares, round 2 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Baleares Italians loses 0 PUs for violating Balearess neutrality. Italians win, taking Baleares from Neutral with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in New Valley Italians attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.67 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 48 Sea Zone Italians attack with 2 Fighters British defend with 1 Battleship and 1 Cruiser Italians roll dice for 2 Fighters in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Battleship and 1 Cruiser in 48 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 2 Fighters owned by the Italians lost in 48 Sea Zone British win with 1 Battleship and 1 Cruiser remaining. Battle score for attacker is -16 Casualties for Italians: 2 Fighters Non Combat Move - Italians Place Units - Italians 3 Destroyers and 3 Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : -0.17 British : 1.50 French : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French French loses 0 PUs for violating Bolivias neutrality. 1 Artillery moved from Jamaica to 26 Sea Zone 1 Infantry moved from Cuba to 26 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos 1 Infantry moved from Amazon to Bolivia French take Bolivia from Neutral 1 Transport moved from 26 Sea Zone to 25 Sea Zone 2 Infantrys moved from South Central USA to 25 Sea Zone 2 Infantrys and 1 Transport moved from 25 Sea Zone to 100 Sea Zone 2 Infantrys moved from 100 Sea Zone to Galapagos 1 Destroyer moved from 26 Sea Zone to 32 Sea Zone 1 Infantry moved from Darfur to New Valley 1 Infantry moved from Nubia to New Valley 1 Adv.Fighter moved from Lower Egypt to New Valley 1 Artillery and 4 Tanks moved from S.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco Purchase Units - French French buy 1 Factory, 2 Infantrys and 4 Tanks; Remaining resources: 2 PUs; Combat - French Battle in Galapagos French attack with 1 Artillery and 3 Infantrys Neutral defend with 1 Infantry French roll dice for 1 Artillery and 3 Infantrys in Galapagos, round 2 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 3 Infantrys in Galapagos, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos French loses 0 PUs for violating Galapagoss neutrality. French win, taking Galapagos from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in New Valley French attack with 1 Adv.Fighter and 2 Infantrys Italians defend with 1 ArmoredCar and 2 Infantrys French roll dice for 1 Adv.Fighter and 2 Infantrys in New Valley, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 ArmoredCar and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the Italians lost in New Valley French roll dice for 1 Adv.Fighter and 2 Infantrys in New Valley, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Adv.Fighter and 2 Infantrys in New Valley, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in New Valley, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley French win, taking New Valley from Italians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Italians: 1 ArmoredCar and 2 Infantrys Non Combat Move - French 1 Adv.Fighter moved from New Valley to Darfur Place Units - French 2 Infantrys placed in Syria 4 Tanks placed in E.Morocco 1 Factory placed in W.Morocco Turn Complete - French French collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Italians : -1.50 French : 0.50
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 1 Tank moved from Kwangsi to Yunnan 1 Tank moved from Hupeh to Szechwan 1 Fighter moved from Kwangtung to Shensi 1 Artillery moved from Anhwei to Shansi 1 Cruiser and 1 Transport moved from 92 Sea Zone to 106 Sea Zone 1 Infantry and 1 Tank moved from West Borneo to 106 Sea Zone 1 Infantry and 1 Tank moved from 106 Sea Zone to Mindoro 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindoro 1 Transport moved from 108 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Woleai 2 Adv.Fighters moved from 108 Sea Zone to 102 Sea Zone 2 Fighters moved from Banjarmasin to Mindoro 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 3 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Battleship, 2 Destroyers, 2 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 102 Sea Zone Yamamoto attack with 2 Adv.Fighters Americans defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 102 Sea Zone Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Shensi Yamamoto attack with 1 Fighter Chinese defend with 1 Infantry Yamamoto roll dice for 1 Fighter in Shensi, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shensi Yamamoto win with 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Woleai Yamamoto attack with 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 2 Battleships in Woleai, round 2 : 0/2 hits, 1.33 expected hits Yamamoto roll dice for 2 Infantrys in Woleai, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Woleai, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Woleai, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Woleai Yamamoto roll dice for 1 Infantry in Woleai, round 4 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Woleai, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai Americans win with no units remaining. Battle score for attacker is -2 Casualties for Yamamoto: 2 Infantrys Casualties for Americans: 1 Infantry Battle in Yunnan Yamamoto attack with 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 Destroyer British defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in Szechwan Yamamoto attack with 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for Chinese: 1 Infantry Battle in Mindoro Yamamoto attack with 2 Fighters, 2 Infantrys and 1 Tank Americans defend with 2 Bombers Yamamoto roll dice for 1 Cruiser in Mindoro, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Fighters, 2 Infantrys and 1 Tank in Mindoro, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 Bombers in Mindoro, round 2 : 1/2 hits, 0.33 expected hits 2 Bombers owned by the Americans and 1 Infantry owned by the Yamamoto lost in Mindoro Yamamoto win, taking Mindoro from Americans with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 26 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Bombers Battle in 86 Sea Zone Yamamoto attack with 3 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Yamamoto win with 3 Fighters remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Shansi Yamamoto attack with 1 Artillery Chinese defend with 1 Tank Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Shansi Chinese win with no units remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Artillery Casualties for Chinese: 1 Tank Non Combat Move - Yamamoto 1 Fighter moved from Shensi to Hupeh 1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone 1 Fighter moved from 86 Sea Zone to 85 Sea Zone 3 Destroyers moved from 107 Sea Zone to 108 Sea Zone 2 Fighters moved from Mindoro to Panay 2 Adv.Fighters moved from 102 Sea Zone to 108 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 Battleship placed in 85 Sea Zone 2 Infantrys placed in Davao 1 Destroyer and 1 Submarine placed in 107 Sea Zone 1 Destroyer, 2 S.Submarines and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : -0.33 Yamamoto : 4.67 Americans : 2.17 Chinese : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Suiyuan to Chahar 1 ArmoredCar moved from Ningsia to Hupeh 1 Bomber moved from Hsining to Hupeh 1 ArmoredCar moved from Lanchow to Yunnan 1 Bomber moved from Ningsia to Yunnan 1 Infantry moved from Lanchow to Szechwan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 ArmoredCar and 1 Bomber Yamamoto defend with 1 Tank Chinese roll dice for 1 ArmoredCar and 1 Bomber in Yunnan, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Yunnan Chinese win, taking Yunnan from Yamamoto with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Chahar Chinese attack with 1 Artillery and 3 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery and 3 Infantrys in Chahar, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Hupeh Chinese attack with 1 ArmoredCar and 1 Bomber Yamamoto defend with 1 Fighter Chinese roll dice for 1 ArmoredCar and 1 Bomber in Hupeh, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Chinese roll dice for 1 Bomber in Hupeh, round 3 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Fighter in Hupeh, round 3 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Chinese and 1 Fighter owned by the Yamamoto lost in Hupeh Yamamoto win with no units remaining. Battle score for attacker is -10 Casualties for Chinese: 1 ArmoredCar and 1 Bomber Casualties for Yamamoto: 1 Fighter Non Combat Move - Chinese 4 Infantrys moved from Ningsia to Shensi 3 Infantrys moved from Lanchow to Shensi 2 Artillerys and 1 Elite moved from E.Qinghai to Lanchow 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang 1 Bomber moved from Yunnan to Lanchow Place Units - Chinese 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Yamamoto : 0.50 Chinese : 0.33
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 5 Transports moved from 110 Sea Zone to 106 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 4 Marines moved from 110 Sea Zone to Java 4 Transports moved from 106 Sea Zone to 92 Sea Zone 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Java 1 Bomber moved from Banjarmasin to Java 1 Destroyer moved from 107 Sea Zone to 108 Sea Zone 1 ArmoredCar moved from Hunan to Yunnan 1 Tank moved from Kweichow to Yunnan 1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar 1 Infantry and 1 Tank moved from Shantung to Chahar 2 ArmoredCars and 1 Tank moved from Hunan to Yunnan 1 Artillery and 2 Infantrys moved from Kwangtung to Hunan 6 ArmoredCars moved from Hong Kong to Hunan 2 Infantrys moved from Khabarovsk to Ayan 2 Fighters moved from Heilungchiang to Ayan 1 Tank moved from Khabarovsk to Hulunbuir 3 Infantrys moved from Heilungchiang to Hulunbuir 1 Mech.Inf moved from Changchun to Hulunbuir 1 Infantry moved from Khabarovsk to Heilungchiang Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 16 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Yunnan Hisaichi attack with 3 ArmoredCars and 2 Tanks Chinese defend with 1 ArmoredCar Hisaichi roll dice for 3 ArmoredCars and 2 Tanks in Yunnan, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Chahar Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks Chinese defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Chahar, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Artillery and 3 Infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Chahar, round 3 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 3 Infantrys Battle in Java Hisaichi attack with 1 Bomber, 1 Infantry and 4 Marines Dutch defend with 2 Artillerys and 2 Infantrys Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Bomber, 1 Infantry and 4 Marines in Java, round 2 : 3/6 hits, 2.83 expected hits Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits 2 Artillerys owned by the Dutch and 2 Infantrys owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 1 Bomber, 1 Infantry and 4 Marines remaining. Battle score for attacker is 12 Casualties for Dutch: 2 Artillerys and 2 Infantrys Non Combat Move - Hisaichi 2 Fighters moved from Ayan to Hulunbuir 1 Bomber moved from Java to Banjarmasin Place Units - Hisaichi 2 Artillerys and 2 Marines placed in Banjarmasin 1 Infantry and 2 Tanks placed in Hulunbuir 2 ArmoredCars and 1 Infantry placed in Peking 6 Infantrys placed in Hong Kong Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank EDIT: Adding units owned by Hisaichi to Kirin: 2 Artillerys and 7 Infantrys EDIT: Adding units owned by Hisaichi to Liaoning: 4 ArmoredCars and 1 Tank EDIT: Turning off Edit Mode 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : 4.00 Chinese : -1.17 Russians : 0.67 Dutch : -1.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 unit repaired. 3 Artillerys, 7 Infantrys and 1 Tank moved from Darfur to Kufra 3 Tanks moved from Lower Egypt to Kufra 4 Tanks moved from Cairo to Mersa Matruh 3 Infantrys moved from Lower Egypt to Mersa Matruh 1 Artillery and 1 Infantry moved from Nubia to New Valley 3 Tanks moved from Italian East Africa to New Valley 1 Infantry moved from Equatoria to Darfur 1 Infantry moved from Kenya to Equatoria 2 Infantrys and 1 Tank moved from Crete to 56 Sea Zone 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 56 Sea Zone to 48 Sea Zone 2 Infantrys and 1 Tank moved from 48 Sea Zone to Sicily British take Sicily from Italians 1 Destroyer moved from 56 Sea Zone to 48 Sea Zone 1 T.Boat moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 2 T.Boats moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Crete to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from W.Morocco to E.Morocco 1 Infantry moved from Bihar to Assam 2 Tanks moved from Delhi to Assam 2 Artillerys and 2 Elites moved from Madras to 60 Sea Zone 2 Artillerys, 1 Destroyer, 2 Elites, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Elites moved from 65 Sea Zone to Sumatra 1 Elite and 2 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Infantry moved from Baluchistan to E.Iran 1 Infantry moved from British Columbia to Yukon 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 2 Infantrys moved from Koryakia to Kolyma 4 Infantrys and 1 Tank moved from Dublin to Munster 1 Fighter moved from Northern Ireland to Munster 3 Fighters moved from Manchester to Munster 1 Infantry moved from Amazon to Rio De Janeiro Purchase Units - British British buy 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 11 Infantrys, 1 T.Boat and 7 Tanks; Remaining resources: 1 PUs; Combat - British Battle in Mersa Matruh British attack with 4 Infantrys and 4 Tanks Italians defend with 1 Artillery and 1 Infantry British roll dice for 4 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 3/8 hits, 2.67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery and 1 Infantry Battle in Sumatra British attack with 2 Artillerys and 2 Elites Thai defend with 2 ArmoredCars and 1 Artillery British roll dice for 2 Artillerys and 2 Elites in Sumatra, round 2 : 0/4 hits, 1.67 expected hits Thai roll dice for 2 ArmoredCars and 1 Artillery in Sumatra, round 2 : 1/3 hits, 0.67 expected hits 1 Elite owned by the British lost in Sumatra British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 3 : 1/3 hits, 1.17 expected hits Thai roll dice for 2 ArmoredCars and 1 Artillery in Sumatra, round 3 : 0/3 hits, 0.67 expected hits 1 ArmoredCar owned by the Thai lost in Sumatra British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 4 : 0/3 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar and 1 Artillery in Sumatra, round 4 : 0/2 hits, 0.50 expected hits British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 5 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar and 1 Artillery in Sumatra, round 5 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Thai lost in Sumatra British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 6 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 Artillery in Sumatra, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 1 Artillery and 1 Elite remaining. Battle score for attacker is 5 Casualties for British: 1 Artillery and 1 Elite Casualties for Thai: 2 ArmoredCars and 1 Artillery Battle in Kufra British attack with 3 Artillerys, 7 Infantrys and 4 Tanks Italians defend with 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks British roll dice for 3 Artillerys, 7 Infantrys and 4 Tanks in Kufra, round 2 : 5/14 hits, 4.67 expected hits Italians roll dice for 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks in Kufra, round 2 : 2/13 hits, 4.17 expected hits 3 ArmoredCars owned by the Italians, 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Kufra British roll dice for 3 Artillerys, 5 Infantrys and 4 Tanks in Kufra, round 3 : 4/12 hits, 4.33 expected hits Italians roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Kufra, round 3 : 3/8 hits, 3.00 expected hits 1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Kufra British roll dice for 3 Artillerys, 2 Infantrys and 4 Tanks in Kufra, round 4 : 5/9 hits, 3.67 expected hits Italians roll dice for 2 Artillerys and 2 Tanks in Kufra, round 4 : 1/4 hits, 1.67 expected hits 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Kufra British win, taking Kufra from Italians with 3 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 32 Casualties for British: 6 Infantrys Casualties for Italians: 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks Battle in Rio De Janeiro British attack with 1 Infantry Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Rio De Janeiro Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Munster British attack with 4 Fighters, 4 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 4 Fighters, 4 Infantrys and 1 Tank in Munster, round 2 : 1/9 hits, 2.50 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster British roll dice for 4 Fighters, 3 Infantrys and 1 Tank in Munster, round 3 : 3/8 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Neutral: 2 Infantrys Non Combat Move - British 4 Fighters moved from Munster to Manchester Place Units - British 1 T.Boat placed in 18 Sea Zone 1 Fighter placed in Manchester 2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo 1 Bunker placed in Assam 1 Factory placed in Palestine 3 Tanks placed in Italian East Africa 3 Infantrys and 2 Tanks placed in Madras 3 Infantrys and 2 Tanks placed in Delhi 2 Infantrys placed in Bombay Turn Complete - British British collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : 1.00 British : -2.67 Italians : -2.50 Thai : -0.67
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 3 Tanks moved from Port Moresby to 114 Sea Zone 3 Infantrys moved from Queensland to 114 Sea Zone 1 Infantry moved from Queensland to 114 Sea Zone 2 Cruisers, 2 Destroyers, 4 Infantrys, 2 Submarines, 3 Tanks and 3 Transports moved from 114 Sea Zone to 113 Sea Zone 1 Elite moved from Townsville to 113 Sea Zone 1 Artillery and 1 Infantry moved from Soembawa to Lombok 1 Cruiser and 1 Elite moved from 113 Sea Zone to 67 Sea Zone 1 Elite moved from 67 Sea Zone to Lombok 1 Cruiser, 2 Destroyers, 4 Infantrys, 2 Submarines, 3 Tanks and 3 Transports moved from 113 Sea Zone to 67 Sea Zone 4 Infantrys and 3 Tanks moved from 67 Sea Zone to Java 2 Infantrys moved from Canberra to New South Wales 1 Artillery and 1 Infantry moved from Townsville to Northern Territory Purchase Units - Anzac Anzac buy 2 Cruisers, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in Java Anzac attack with 4 Infantrys and 3 Tanks Hisaichi defend with 1 Infantry and 4 Marines Anzac roll dice for 2 Cruisers in Java, round 2 : 2/2 hits, 1.00 expected hits Anzac roll dice for 4 Infantrys and 3 Tanks in Java, round 2 : 3/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Infantry and 4 Marines in Java, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi and 4 Marines owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Anzac: 2 Infantrys Casualties for Hisaichi: 1 Infantry and 4 Marines Battle in Lombok Anzac attack with 1 Artillery, 1 Elite and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lombok Anzac roll dice for 1 Artillery and 1 Elite in Lombok, round 3 : 0/2 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Lombok Anzac roll dice for 1 Artillery in Lombok, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Infantry in Lombok, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Lombok Thai win with 1 Infantry remaining. Battle score for attacker is -9 Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry Non Combat Move - Anzac Place Units - Anzac 2 Cruisers placed in 67 Sea Zone 1 Elite placed in Broome 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Anzac : -0.33 Thai : 2.00
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Carrier moved from 60 Sea Zone to 65 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to West Papua 1 Infantry moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 5 Bunkers; Remaining resources: 15 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Java 1 Bunker placed in Sumatra 1 Bunker placed in Aroe 1 Bunker placed in Flores 1 Bunker placed in Timor Dutch undo move 4. 1 Bunker placed in Soembawa Turn Complete - Dutch Dutch collect 20 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 2 Infantrys moved from Oulu to N.Karelia 1 Fighter moved from Oulu to N.Karelia 1 Elite moved from Helsinki to 24 Sea Zone 1 Elite moved from 24 Sea Zone to Vyborg 2 Infantrys moved from Oulu to Vyborg 1 Infantry moved from Oulu to N.Karelia 1 Artillery and 1 Infantry moved from Tampere to Oulu 1 Elite and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Elite and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in N.Karelia Finns attack with 1 Fighter and 3 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 3 Infantrys in N.Karelia, round 2 : 0/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 3 Infantrys in N.Karelia, round 3 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from N.Karelia to Oulu Place Units - Finns 2 Elites and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : -1.00 Russians : -0.33
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Infantry moved from Vinnytsia to Kiev Romanians take Kiev from Russians 1 ArmoredCar and 1 Tank moved from Vinnytsia to Minsk 1 Infantry moved from Vinnytsia to Brest 1 ArmoredCar moved from Vinnytsia to Brest 1 Fighter moved from E.Romania to Brest 1 Artillery moved from E.Romania to Vinnytsia 1 Infantry moved from Vinnytsia to E.Romania 2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 ArmoredCar and 1 Tank Russians defend with 1 Tank Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Romanians lost in Minsk Romanians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits Romanians roll dice for 1 Tank in Minsk, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Minsk Russians win with 1 Tank remaining. Battle score for attacker is -9 Casualties for Romanians: 1 ArmoredCar and 1 Tank Battle in Brest Romanians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Russians defend with 1 ArmoredCar Romanians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Brest, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 ArmoredCar in Brest, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Brest Romanians win, taking Brest from Russians with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Non Combat Move - Romanians 1 Fighter moved from Brest to Vinnytsia 1 Infantry moved from E.Romania to Bulgaria 1 Tank moved from Vinnytsia to Bulgaria 1 Tank moved from Vinnytsia to E.Romania Place Units - Romanians 2 ArmoredCars and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians : -1.67 Russians : 0.33
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys moved from Bangkok to 105 Sea Zone 1 Infantry and 1 Marine moved from Bangkok to 105 Sea Zone 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from British Borneo to 111 Sea Zone 1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra Purchase Units - Thai Thai buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine British defend with 1 Artillery and 1 Elite; Dutch defend with 1 Bunker Thai roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine in Sumatra, round 2 : 3/6 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker and 1 Elite in Sumatra, round 2 : 0/3 hits, 1.17 expected hits 1 Elite owned by the British and 1 Artillery owned by the British lost in Sumatra Thai roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine in Sumatra, round 3 : 2/6 hits, 2.17 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Sumatra Thai win, taking Sumatra from Dutch with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 13 Casualties for British: 1 Artillery and 1 Elite Casualties for Dutch: 1 Bunker Non Combat Move - Thai 1 Fighter moved from Sumatra to Bangkok 2 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Thai : 0.67 Dutch : -1.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 1 Artillery and 1 Infantry moved from Okhotsk to Ayan 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Koryakia to Kolyma 1 Tank moved from Koryakia to Zhigansk 1 Battleship and 1 Carrier moved from 71 Sea Zone to 72 Sea Zone 1 Fighter moved from Koryakia to Chita 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Elite and 1 Marine moved from Umnak to 71 Sea Zone 1 Elite, 1 Marine and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Elite and 1 Marine moved from 72 Sea Zone to Koryakia 2 ArmoredCars, 3 Elites and 1 Marine moved from San Francisco to 83 Sea Zone 2 Infantrys moved from Pearl Harbor to 98 Sea Zone 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 98 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Kwajalein 1 Infantry moved from Jaluit to Kwajalein 1 Bomber moved from Wake to 76 Sea Zone 3 Fighters moved from Umnak to 76 Sea Zone 1 Destroyer moved from 72 Sea Zone to 76 Sea Zone 1 Destroyer moved from 95 Sea Zone to 94 Sea Zone 1 Fighter moved from 95 Sea Zone to Saipan 1 Transport moved from 95 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from Minamitori to 86 Sea Zone 1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan 1 Elite, 1 Marine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 2 ArmoredCars, 2 Elites and 2 Transports moved from 83 Sea Zone to 74 Sea Zone 2 ArmoredCars and 2 Elites moved from 74 Sea Zone to Umnak 1 Transport moved from 74 Sea Zone to 83 Sea Zone 1 Infantry moved from San Francisco to Southwest USA 1 Transport moved from 72 Sea Zone to 74 Sea Zone 2 Infantrys and 5 Tanks moved from Amazon to Bahia 1 Transport moved from 32 Sea Zone to 13 Sea Zone 1 Destroyer moved from 32 Sea Zone to 13 Sea Zone 1 Infantry moved from Northeast USA to South Atlantic USA 2 Infantrys moved from Washington to 13 Sea Zone 2 Infantrys moved from 13 Sea Zone to South Atlantic USA 1 Adv.Fighter moved from 71 Sea Zone to 76 Sea Zone 2 Carriers, 1 Destroyer and 2 Submarines moved from 95 Sea Zone to 96 Sea Zone 1 Elite and 1 Marine moved from 98 Sea Zone to Johnston Purchase Units - Americans Americans buy 2 ArmoredCars, 1 Battleship, 2 Destroyers, 2 Infantrys, 2 L.Fighters, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Saipan Americans attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 AAGun and 1 Bunker AA fire in Saipan : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Saipan, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Saipan Americans roll dice for 1 Artillery and 1 Fighter in Saipan, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Artillery and 1 Fighter in Saipan, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 Fighter and 1 Infantry Casualties for Yamamoto: 1 Bunker Battle in Bahia Americans attack with 2 Infantrys and 5 Tanks Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 2 Infantrys and 5 Tanks in Bahia, round 2 : 1/7 hits, 2.83 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Infantry and 5 Tanks in Bahia, round 3 : 3/6 hits, 2.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 5 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry and 1 Tank Battle in 76 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 3 Fighters Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Fighter Casualties for Yamamoto: 1 Destroyer Battle in Ayan Americans attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Americans win, taking Ayan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter, 1 Bomber and 2 Fighters moved from 76 Sea Zone to Kamchatka Place Units - Americans 1 Battleship, 1 Destroyer and 1 Submarine placed in 98 Sea Zone 1 Destroyer and 2 Submarines placed in 74 Sea Zone 1 Transport placed in 83 Sea Zone 2 L.Fighters placed in San Francisco 2 ArmoredCars and 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
AA fire in Saipan : : -0.17 Neutral : -0.33 Hisaichi : -0.33 Yamamoto : 1.17 Americans : -1.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Danzig to 23 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from Danzig to East Prussia 1 Infantry moved from Lithuania to East Prussia 2 ArmoredCars moved from Krakow to East Prussia 2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Vyborg 3 Tanks moved from Lapland to Vyborg 1 HeavyTank moved from Warsaw to East Prussia 1 HeavyTank and 2 Tanks moved from Warsaw to Vinnytsia 1 ArmoredCar and 5 Infantrys moved from Krakow to Vinnytsia 3 ArmoredCars and 1 Mech.Inf moved from Bohemia to Vinnytsia 1 Elite moved from Bohemia to Krakow 1 ArmoredCar moved from Normandy to Brittany Germans take Brittany from French 1 ArmoredCar moved from Brittany to Aquitaine Germans take Aquitaine from French 1 Infantry moved from Orleanais to Brittany 2 ArmoredCars moved from Orleanais to Catalonia 1 ArmoredCar, 2 Infantrys and 1 Tank moved from Languedoc to Catalonia 1 Bomber moved from Paris to Catalonia 2 Stukas moved from Paris to Catalonia 2 Artillerys moved from Picardy to Normandy 4 Infantrys moved from Belgium to Picardy 3 Mech.Infs moved from Belgium to Bohemia 12 Tanks moved from Lorraine to Bohemia 1 Mech.Inf moved from Belgium to Bohemia 1 Elite and 2 Infantrys moved from Bavaria to Lorraine 1 Adv.Fighter, 3 Carriers, 2 Destroyers, 3 Fighters and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 1 Battleship, 6 Destroyers and 9 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in East Prussia Germans attack with 2 ArmoredCars, 1 HeavyTank and 2 Infantrys Russians defend with 1 Infantry and 1 Tank Germans roll dice for 2 ArmoredCars, 1 HeavyTank and 2 Infantrys in East Prussia, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 2 ArmoredCars, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry and 1 Tank Battle in Catalonia Germans attack with 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry Germans roll dice for 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank in Catalonia, round 2 : 3/9 hits, 3.83 expected hits Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 0/3 hits, 1.33 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia Germans roll dice for 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank in Catalonia, round 3 : 3/9 hits, 3.83 expected hits Neutral roll dice for 1 Fighter in Catalonia, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in Catalonia Germans loses 0 PUs for violating Catalonias neutrality. Germans win, taking Catalonia from Neutral with 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank remaining. Battle score for attacker is 16 Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry Non Combat Move - Germans 1 Bomber and 2 Stukas moved from Catalonia to Languedoc 12 Infantrys moved from Brandenburg to Pomerania 1 AAGun and 11 Infantrys moved from Berlin to Brandenburg Place Units - Germans 2 Adv.Fighters and 1 Battleship placed in 20 Sea Zone 6 Destroyers placed in 22 Sea Zone 4 Infantrys placed in Warsaw 5 Infantrys placed in Berlin Turn Complete - Germans Germans collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -1.33 Neutral : -1.83 Russians : 0.17