Whack Allies WAW vs dawg Axis


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank
                British defend with 2 Tanks
                    Thai roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/6 hits, 2.17 expected hits
                    British roll dice for 2 Tanks in S.Thailand, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 2 Tanks owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Tanks
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Thai : -0.17
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys and 1 Marine moved from Ayan to Khabarovsk
            1 Adv.Fighter moved from 72 Sea Zone to Khabarovsk
            2 L.Fighters moved from 103 Sea Zone to Khabarovsk
            1 Adv.Fighter moved from Pearl Harbor to 103 Sea Zone
            1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Battleship moved from 96 Sea Zone to 103 Sea Zone
            1 Battleship moved from 98 Sea Zone to 96 Sea Zone
            1 Destroyer and 1 Submarine moved from 103 Sea Zone to 86 Sea Zone
            1 Infantry moved from Eniwetok to 102 Sea Zone
            1 Infantry and 1 Transport moved from 102 Sea Zone to 86 Sea Zone
            1 Infantry moved from 86 Sea Zone to Iwo Jima
            1 Elite moved from Kusaie to 103 Sea Zone
            1 Marine moved from Eniwetok to 103 Sea Zone
            2 Infantrys moved from Kwajalein to 103 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 103 Sea Zone to Rongelap
            1 ArmoredCar and 3 Infantrys moved from Koryakia to Kolyma
            1 ArmoredCar and 2 Elites moved from Kolyma to Okhotsk
            2 ArmoredCars, 1 Elite and 1 Marine moved from Okhotsk to Ayan
            2 ArmoredCars moved from Ayan to Khabarovsk
            2 Artillerys, 1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
            2 Cruisers and 2 Transports moved from 72 Sea Zone to 71 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from Umnak to 71 Sea Zone
            2 Artillerys, 2 Cruisers, 1 Elite, 3 Infantrys and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from 72 Sea Zone to Koryakia
            1 ArmoredCar moved from Yukon to 74 Sea Zone
            1 ArmoredCar, 1 Cruiser, 1 Destroyer and 1 S.Submarine moved from 74 Sea Zone to 72 Sea Zone
            1 ArmoredCar moved from 72 Sea Zone to Koryakia
            3 Transports moved from 74 Sea Zone to 80 Sea Zone
            6 ArmoredCars moved from Northwest USA to 80 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 83 Sea Zone to 74 Sea Zone
            6 ArmoredCars and 3 Transports moved from 80 Sea Zone to 74 Sea Zone
            6 ArmoredCars, 2 Artillerys, 1 Elite and 3 Infantrys moved from 74 Sea Zone to Umnak
            1 Artillery moved from Amazon to Rio De Janeiro
            1 Tank moved from Salvador to Rio De Janeiro
            1 Fighter moved from San Francisco to Johnston
    
        Purchase Units - Americans
            Americans buy 3 Carriers, 3 Fighters and 3 L.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Khabarovsk
                Americans attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys, 2 L.Fighters and 1 Marine
                Hisaichi defend with 2 ArmoredCars and 8 Infantrys
                    Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 2 Infantrys, 2 L.Fighters and 1 Marine in Khabarovsk, round 2 : 2/12 hits, 4.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 8 Infantrys in Khabarovsk, round 2 : 1/10 hits, 3.00 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Americans lost in Khabarovsk
                    Americans roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry, 2 L.Fighters and 1 Marine in Khabarovsk, round 3 : 7/11 hits, 4.33 expected hits
                    Hisaichi roll dice for 8 Infantrys in Khabarovsk, round 3 : 3/8 hits, 2.67 expected hits
                    1 Elite owned by the Americans, 1 Infantry owned by the Americans, 7 Infantrys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Khabarovsk
                    Americans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Fighters, 2 L.Fighters and 1 Marine in Khabarovsk, round 4 : 2/8 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Khabarovsk
                Americans win, taking Khabarovsk from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 2 L.Fighters and 1 Marine remaining. Battle score for attacker is 9
                Casualties for Americans: 2 ArmoredCars, 1 Elite and 2 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars and 8 Infantrys
            Battle in 86 Sea Zone
                Americans attack with 1 Destroyer, 1 Submarine and 1 Transport
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 86 Sea Zone
                    1 Infantry owned by the Americans lost in Iwo Jima
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Transport
                Casualties for Yamamoto: 1 S.Submarine
            Battle in Rongelap
                Americans attack with 1 Elite, 2 Infantrys and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite, 2 Infantrys and 1 Marine in Rongelap, round 2 : 3/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Elite, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Rio De Janeiro
                Americans attack with 1 Artillery and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery and 1 Tank in Rio De Janeiro, round 2 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans lost in Rio De Janeiro
                    Americans roll dice for 1 Tank in Rio De Janeiro, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Rio De Janeiro
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Artillery and 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter, 2 Fighters and 2 L.Fighters moved from Khabarovsk to Ayan
    
        Place Units - Americans
            3 Carriers placed in 74 Sea Zone
            3 Fighters placed in Pearl Harbor
            3 L.Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 101 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -1.00
    Yamamoto : 0.17
    Americans : -0.83
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            2 Destroyers moved from 5 Sea Zone to 6 Sea Zone
            1 Destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 Infantrys moved from Normandy to 20 Sea Zone
            3 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank moved from Aquitaine to Navarre
            2 Submarines moved from 36 Sea Zone to 31 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
            3 Adv.Fighters moved from 20 Sea Zone to Navarre
            2 Infantrys moved from 19 Sea Zone to Navarre
            1 Destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 Carrier moved from 20 Sea Zone to 19 Sea Zone
            4 Infantrys moved from East Prussia to Latvia
            3 Destroyers moved from 5 Sea Zone to 6 Sea Zone
            1 Bomber and 2 Stukas moved from Lapland to Latvia
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            5 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            9 Infantrys moved from Danzig to East Prussia
            4 Infantrys moved from Pomerania to Danzig
            2 Artillerys and 1 Elite moved from Krakow to Vinnytsia
            5 HeavyTanks moved from Bohemia to Vinnytsia
            3 Mech.Infs moved from Bavaria to Vinnytsia
            1 Tank moved from Warsaw to Vinnytsia
            1 ArmoredCar moved from Vinnytsia to Minsk
            3 Infantrys moved from Warsaw to Brest
            1 Elite and 2 Infantrys moved from Lorraine to Bavaria
            4 Infantrys moved from Picardy to Belgium
            6 Infantrys moved from 24 Sea Zone to Oulu
            1 Infantry moved from East Prussia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Oulu
    
        Purchase Units - Germans
            Germans repair damage of 4x Factory, 3x Factory; Remaining resources: 104 PUs; 
            Germans buy 6 Artillerys, 1 Bunker, 5 HeavyTanks, 6 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Navarre
                Germans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank
                Neutral defend with 2 Bunkers
                    Germans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank in Navarre, round 2 : 5/12 hits, 4.50 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 1 Infantry owned by the Germans lost in Navarre
                Germans loses 0 PUs for violating Navarres neutrality.
                Germans win, taking Navarre from Neutral with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 2 Bunkers
            Battle in Latvia
                Germans attack with 1 Bomber, 4 Infantrys and 2 Stukas
                Russians defend with 1 Infantry, 1 Mot.Inf and 1 Tank
                    Germans roll dice for 1 Bomber, 4 Infantrys and 2 Stukas in Latvia, round 2 : 4/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry, 1 Mot.Inf and 1 Tank in Latvia, round 2 : 3/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Germans, 1 Mot.Inf owned by the Russians and 1 Tank owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Bomber, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 1 Infantry, 1 Mot.Inf and 1 Tank
            Battle in 6 Sea Zone
                Germans attack with 6 Destroyers
                Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 Destroyers in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                    1 Transport owned by the Russians lost in 6 Sea Zone
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 Destroyers in 6 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                    1 Destroyer owned by the Germans, 1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 5 Destroyers in 6 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 6 Sea Zone
                Germans win with 5 Destroyers remaining. Battle score for attacker is 19
                Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Casualties for Germans: 1 Destroyer
    
        Non Combat Move - Germans
            2 Artillerys, 1 HeavyTank, 10 Infantrys and 3 Tanks moved from Lapland to Oulu
            2 Stukas moved from Latvia to Oulu
            1 Bomber moved from Latvia to Oulu
            1 Adv.Fighter moved from Navarre to 19 Sea Zone
            1 Adv.Fighter moved from Navarre to 19 Sea Zone
            1 Adv.Fighter moved from Navarre to 20 Sea Zone
    
        Place Units - Germans
            4 Artillerys and 1 Bunker placed in Vinnytsia
            2 Artillerys and 1 Infantry placed in Krakow
            5 HeavyTanks placed in Bohemia
            3 Mech.Infs placed in Bavaria
            2 Infantrys and 2 Mech.Infs placed in Warsaw
            3 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Neutral : 0.00
    Russians : 0.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            2 Infantrys moved from Erzurum to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Mot.Inf moved from W.Iran to Rostov
            1 Infantry moved from Rostov to Donetsk
            2 HeavyTanks moved from Rostov to Donetsk
            2 HeavyTanks moved from Tula to Donetsk
            10 Infantrys moved from Yaroslavl to Kursk
            8 Infantrys moved from Kursk to Donetsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Estonia to Latvia
            1 Bomber moved from Donetsk to Latvia
            1 Fighter and 2 Infantrys moved from Leningrad to Vyborg
            3 Infantrys moved from Novgorod to Minsk
            1 Tank moved from Smolensk to Donetsk
            1 Tank moved from Smolensk to Donetsk
            1 Infantry moved from Smolensk to Kursk
            2 Infantrys moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Mot.Inf moved from Ufa to Rostov
            1 Mot.Inf moved from Saratov to Donetsk
            1 Infantry moved from Erzurum to Georgia
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Shensi to Hupeh
            1 Bomber moved from Donetsk to Vinnytsia
            4 Infantrys moved from Perm to Kirov
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 27 Infantrys and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Vinnytsia
                Bombing raid in Vinnytsia rolls: 5 and causes: 4 damage to unit: Factory
                Bombing raid in Vinnytsia causes 4 damage total. 
            Battle in Hupeh
                Russians attack with 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                Russians win, taking Hupeh from Hisaichi with 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Minsk
                Russians attack with 3 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 3 Infantrys in Minsk, round 2 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 3 Infantrys in Minsk, round 3 : 0/3 hits, 0.50 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 3 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 2 Infantrys in Minsk, round 4 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Infantry in Minsk, round 5 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 6 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 6 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 7 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 7 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win with 1 ArmoredCar remaining. Battle score for attacker is -6
                Casualties for Russians: 3 Infantrys
            Battle in Latvia
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Latvia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Bomber moved from Vinnytsia to Donetsk
            1 Fighter moved from Vyborg to Leningrad
            1 Bomber moved from Latvia to Donetsk
            1 AAGun moved from Semipalatinsk to Khobdo
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            1 Bunker placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            2 Infantrys placed in Rostov
            1 Infantry and 2 Tanks placed in Georgia
            5 Tanks placed in Stalingrad
            2 Infantrys placed in Tula
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Romanians : 2.00
    Germans : -0.33
    Hisaichi : -0.50
    Finns : 0.67
    Russians : -2.00
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tunis
            1 Destroyer moved from 48 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 1 Bunker and 2 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 Adv.Fighters, 1 Bunker and 2 Tanks placed in Tunis
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            1 Fighter moved from E.Morocco to Tunis
            7 Tanks moved from N.Tunisia to Tunis
            1 Artillery and 4 Tanks moved from S.Tunisia to Tunis
            1 Adv.Fighter and 1 Fighter moved from Sicily to Tunis
            2 Artillerys and 4 Infantrys moved from N.Algeria to N.Tunisia
            2 ArmoredCars and 1 Tank moved from E.Morocco to N.Tunisia
            1 Artillery and 5 Infantrys moved from Syria to Adana
            1 Artillery moved from Argentina to S.Chile
            1 Artillery and 1 Elite moved from N.Chile to S.Chile
            2 Infantrys moved from Hun to Tripoli
    
        Purchase Units - French
            French buy 2 Artillerys, 2 Elites and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tunis
                French attack with 1 Adv.Fighter, 1 Artillery, 2 Fighters and 11 Tanks
                Italians defend with 1 AAGun, 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 1 Factory, 6 Infantrys and 3 Tanks
                    AA fire in Tunis : 0/3 hits, 0.50 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters and 11 Tanks in Tunis, round 2 : 7/15 hits, 7.00 expected hits
                Units damaged: 2 Bunkers owned by the Italians
                    Italians roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 6 Infantrys and 3 Tanks in Tunis, round 2 : 9/16 hits, 6.83 expected hits
                    2 Fighters owned by the French, 6 Tanks owned by the French, 1 Artillery owned by the French and 5 Infantrys owned by the Italians lost in Tunis
                    French roll dice for 1 Adv.Fighter and 5 Tanks in Tunis, round 3 : 1/6 hits, 3.00 expected hits
                    Italians roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite, 1 Infantry and 3 Tanks in Tunis, round 3 : 2/11 hits, 5.17 expected hits
                    2 Tanks owned by the French and 1 Infantry owned by the Italians lost in Tunis
                3 Tanks retreated to S.Tunisia
                Italians win with 2 Adv.Fighters, 2 Artillerys, 2 Bunkers, 1 Elite and 3 Tanks remaining. Battle score for attacker is -48
                Casualties for French: 1 Artillery, 2 Fighters and 8 Tanks
                Casualties for Italians: 6 Infantrys
            Battle in S.Chile
                French attack with 2 Artillerys and 1 Elite
                Neutral defend with 1 Fighter and 2 Infantrys
                    French roll dice for 2 Artillerys and 1 Elite in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Neutral lost in S.Chile
                    French roll dice for 2 Artillerys and 1 Elite in S.Chile, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 3 : 0/2 hits, 0.83 expected hits
                    1 Fighter owned by the Neutral and 1 Infantry owned by the Neutral lost in S.Chile
                French loses 0 PUs for violating S.Chiles neutrality.
                French win, taking S.Chile from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Adana
                French attack with 1 Artillery and 5 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 1 Artillery and 5 Infantrys in Adana, round 2 : 2/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Adana
                    French roll dice for 1 Artillery and 5 Infantrys in Adana, round 3 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Adana
                French loses 0 PUs for violating Adanas neutrality.
                French win, taking Adana from Neutral with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 Tanks moved from S.Tunisia to N.Tunisia
            1 Adv.Fighter moved from Tunis to N.Tunisia
    
        Place Units - French
            4 Mech.Infs placed in E.Morocco
            1 Artillery and 1 Elite placed in N.Chile
            French undo move 2.
            2 Elites placed in N.Chile
            2 Artillerys placed in Syria
    
        Turn Complete - French
            French collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.33
    Italians : -1.00
    French : -1.00
    AA fire in Tunis : : -0.50
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Submarine moved from 76 Sea Zone to 72 Sea Zone
            1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 13 Submarines moved from 85 Sea Zone to 72 Sea Zone
            1 Infantry moved from Tokyo to Chubu
            1 ArmoredCar moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            3 ArmoredCars and 1 Infantry moved from Tokyo to Tohoku
            3 Marines moved from West Borneo to 110 Sea Zone
            1 Marine moved from Java to 110 Sea Zone
            4 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            4 Marines moved from 111 Sea Zone to Flores
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            4 Elites moved from Davao to 107 Sea Zone
            2 Elites and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
            2 Elites moved from 107 Sea Zone to Hollandia
            1 Elite and 1 Tank moved from Woleai to 108 Sea Zone
            3 Elites and 1 Tank moved from 108 Sea Zone to West Papua
            1 Adv.Fighter moved from 108 Sea Zone to West Papua
            1 Adv.Fighter moved from 108 Sea Zone to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 4 Infantrys, 7 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 4 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 4 Marines in Flores, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 2 : 1/2 hits, 0.83 expected hits
                    1 Marine owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 3 Marines in Flores, round 3 : 1/3 hits, 1.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Flores, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Marines in Flores, round 4 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Flores, round 4 : 1/1 hits, 0.50 expected hits
                    1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Flores
                Yamamoto win, taking Flores from Dutch with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 3 Marines
                Casualties for Anzac: 1 Infantry
                Casualties for Dutch: 1 Bunker
            Battle in West Papua
                Yamamoto attack with 1 Adv.Fighter, 3 Elites and 1 Tank
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 2 Battleships in West Papua, round 2 : 1/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Elites and 1 Tank in West Papua, round 2 : 2/5 hits, 2.00 expected hits
                    Anzac roll dice for 3 Infantrys in West Papua, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 1 Adv.Fighter, 2 Elites and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Elite
                Casualties for Anzac: 3 Infantrys
            Battle in Hollandia
                Yamamoto attack with 1 Adv.Fighter and 2 Elites
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Elites in Hollandia, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 2 Elites in Hollandia, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Hollandia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Adv.Fighter and 2 Elites remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 14 Submarines
                British defend with 1 Transport; Americans defend with 1 Battleship, 1 Carrier, 3 Cruisers, 1 Destroyer, 3 S.Submarines, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 14 Submarines in 72 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 3 S.Submarines and 1 Submarine in 72 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 3 Cruisers, 1 Destroyer and 3 Transports in 72 Sea Zone, round 2 : 5/9 hits, 3.50 expected hits
                    1 Transport owned by the British, 7 Submarines owned by the Yamamoto and 2 Transports owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 7 Submarines in 72 Sea Zone, round 3 : 2/7 hits, 2.33 expected hits
                    Americans roll dice for 3 S.Submarines and 1 Submarine in 72 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 3 : 1/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 3 Cruisers and 1 Destroyer in 72 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 3 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 4 Submarines in 72 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 3 S.Submarines in 72 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 4 : 6/9 hits, 3.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier and 2 Cruisers in 72 Sea Zone, round 4 : 0/4 hits, 2.17 expected hits
                    1 Carrier owned by the Americans, 1 Submarine owned by the Yamamoto, 2 Cruisers owned by the Americans and 3 S.Submarines owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 5 : 1/9 hits, 3.17 expected hits
                    Americans roll dice for 1 Battleship in 72 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto and 1 Battleship owned by the Americans lost in 72 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 35
                Casualties for Yamamoto: 1 Carrier and 12 Submarines
                Casualties for British: 1 Transport
                Casualties for Americans: 1 Battleship, 1 Carrier, 3 Cruisers, 1 Destroyer, 3 S.Submarines, 1 Submarine and 2 Transports
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 72 Sea Zone to Kunashir
            1 Adv.Fighter moved from Hollandia to 108 Sea Zone
            1 Adv.Fighter moved from West Papua to 108 Sea Zone
    
        Place Units - Yamamoto
            3 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            4 Marines placed in Davao
            3 Marines placed in West Borneo
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -11.50
    Americans : -0.50
    Anzac : 0.00
    Dutch : 0.17
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            4 Infantrys moved from Sikang to Szechwan
            2 Artillerys and 2 Infantrys moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 Artillery moved from Yunnan to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 ArmoredCar, 1 Artillery and 1 Elite moved from Yunnan to N.French Indochina
            4 Infantrys moved from Gobi Altai to South Gobi
            1 Bomber moved from E.Qinghai to South Gobi
            1 Fighter moved from Ningsia to South Gobi
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
            1 Mech.Inf moved from Hsining to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 Infantrys in Szechwan, round 3 : 1/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Shansi
                Chinese attack with 2 Artillerys and 3 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Artillerys and 3 Infantrys in Shansi, round 2 : 0/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Artillerys and 3 Infantrys in Shansi, round 3 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in South Gobi
                Chinese attack with 1 Bomber, 1 Fighter and 4 Infantrys
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Bomber, 1 Fighter and 4 Infantrys in South Gobi, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in N.French Indochina
                Chinese attack with 1 ArmoredCar, 1 Artillery and 1 Elite
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in N.French Indochina, round 2 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 1 ArmoredCar, 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Fighter moved from South Gobi to Suiyuan
            1 Bomber moved from South Gobi to Ningsia
            1 Bomber moved from Ningsia to Shensi
            1 AAGun moved from Sikang to Szechwan
    
        Place Units - Chinese
            3 Infantrys placed in Urumqi
            6 ArmoredCars placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Hisaichi : -0.17
    Chinese : -0.17
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys, 1 Marine and 5 Tanks moved from Chita to Ayan
            5 Infantrys moved from Heilungchiang to Ayan
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery moved from Peking to 84 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            3 Artillerys and 3 Infantrys moved from 75 Sea Zone to Ayan
            5 Infantrys moved from Kirin to Khabarovsk
            4 ArmoredCars moved from Changchun to Khabarovsk
            1 Tank moved from Hulunbuir to Ayan
            2 Artillerys and 3 Infantrys moved from Chahar to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar moved from Hunan to Anhwei
            1 Infantry moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from British
            2 Artillerys and 3 Infantrys moved from S.French Indochina to N.French Indochina
            2 Transports moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Elites moved from Banjarmasin to 110 Sea Zone
            2 Artillerys and 2 Elites moved from 110 Sea Zone to Lombok
            1 Bomber moved from Banjarmasin to Lombok
            1 Submarine moved from 112 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 102 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 6 Artillerys, 2 Elites, 8 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Elites
                Anzac defend with 2 Infantrys; Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Elites in Lombok, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 2 Bunkers and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lombok
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Elite in Lombok, round 3 : 2/3 hits, 1.50 expected hits
                    Dutch roll dice for 2 Bunkers in Lombok, round 3 : 2/2 hits, 1.00 expected hits
                    1 Elite owned by the Hisaichi, 2 Bunkers owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Lombok
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Artillerys and 2 Elites
                Casualties for Anzac: 2 Infantrys
                Casualties for Dutch: 2 Bunkers
            Battle in Ayan
                Hisaichi attack with 5 Artillerys, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine and 6 Tanks
                British defend with 2 Infantrys; Americans defend with 1 Adv.Fighter, 1 Elite, 2 Fighters, 2 L.Fighters and 1 Marine; Russians defend with 1 Infantry
                    Hisaichi roll dice for 5 Artillerys, 1 Elite, 1 Fighter, 13 Infantrys, 1 Marine and 6 Tanks in Ayan, round 2 : 6/27 hits, 8.83 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Elite, 2 Fighters, 3 Infantrys, 2 L.Fighters and 1 Marine in Ayan, round 2 : 4/10 hits, 4.67 expected hits
                    1 Fighter owned by the Americans, 1 Marine owned by the Americans, 1 Infantry owned by the Russians, 1 Elite owned by the Americans, 2 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 5 Artillerys, 1 Elite, 1 Fighter, 9 Infantrys, 1 Marine and 6 Tanks in Ayan, round 3 : 6/23 hits, 8.17 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 L.Fighters in Ayan, round 3 : 1/4 hits, 2.50 expected hits
                    1 Fighter owned by the Americans, 2 L.Fighters owned by the Americans, 1 Adv.Fighter owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 5 Artillerys, 1 Elite, 1 Fighter, 8 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is 53
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Americans: 1 Adv.Fighter, 1 Elite, 2 Fighters, 2 L.Fighters and 1 Marine
                Casualties for British: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Artillerys and 3 Infantrys
                Chinese defend with 1 ArmoredCar, 1 Artillery and 1 Elite
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.50 expected hits
                    French roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in N.French Indochina, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Elite owned by the Chinese lost in N.French Indochina
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in N.French Indochina, round 3 : 0/5 hits, 1.50 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 3 Infantrys in N.French Indochina, round 4 : 1/5 hits, 1.50 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Chinese: 1 ArmoredCar, 1 Artillery and 1 Elite
            Battle in Khabarovsk
                Hisaichi attack with 4 ArmoredCars and 5 Infantrys
                Americans defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 4 ArmoredCars and 5 Infantrys in Khabarovsk, round 2 : 4/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Marine in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 4 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Marine
            Battle in Shansi
                Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Chinese defend with 2 Artillerys and 3 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Artillerys and 3 Infantrys in Shansi, round 2 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 3 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Shansi, round 3 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 4 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 Artillerys in Shansi, round 4 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Chinese: 2 Artillerys and 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 ArmoredCar moved from Hong Kong to Shanghai
            1 ArmoredCar moved from Hong Kong to Kwangsi
            2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung
            1 Fighter moved from Ayan to Hulunbuir
            1 Bomber moved from Lombok to Banjarmasin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            1 Artillery, 1 Elite and 1 Tank placed in Peking
            1 Artillery, 1 Elite and 1 Tank placed in Hulunbuir
            2 ArmoredCars and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.17
    French : -1.50
    Chinese : -3.33
    Russians : -1.83
    Dutch : 1.33
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            5 Fighters moved from Kursk to Donetsk
            1 Infantry moved from Tripoli to S.Tunisia
            1 Infantry and 1 Tank moved from Tripoli to S.Tunisia
            3 Tanks moved from Ghadames to S.Tunisia
            1 Infantry moved from El Agheila to Tripoli
            2 Mot.Infs moved from Lower Egypt to Adana
            6 Mech.Infs moved from Cairo to Tobruk
            2 Artillerys, 1 Elite, 9 Infantrys and 2 Tanks moved from Mersa Matruh to Tobruk
            1 Tank moved from Tobruk to El Agheila
            1 Battleship, 3 Cruisers, 2 Destroyers, 3 S.Submarines and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Okhotsk to Yakutsk
            1 Infantry moved from Kolyma to Zhigansk
            5 Infantrys moved from Burma to S.Thailand
            2 Transports moved from 61 Sea Zone to 60 Sea Zone
            2 ArmoredCars moved from Calcutta to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            2 ArmoredCars, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 61 Sea Zone to S.Thailand
            8 Infantrys moved from Assam to Burma
            5 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Calcutta to Assam
            3 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            3 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Tank moved from Tobruk to El Agheila
            1 Adv.Fighter and 1 Fighter moved from Manchester to S.Karelia
            2 Infantrys moved from Dublin to Munster
            2 Tanks moved from Dublin to Munster
            2 Tanks moved from Northern Ireland to Munster
            4 Infantrys moved from Scotland to Northern Ireland
            4 Infantrys moved from Manchester to Wales
    
        Purchase Units - British
            British buy 4 ArmoredCars, 1 Cruiser, 1 Fighter, 32 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.Thailand
                British attack with 2 ArmoredCars and 7 Infantrys
                Thai defend with 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
                    British roll dice for 2 ArmoredCars and 7 Infantrys in S.Thailand, round 2 : 3/9 hits, 1.83 expected hits
                    Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank in S.Thailand, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Thai, 1 Elite owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                    British roll dice for 2 ArmoredCars and 6 Infantrys in S.Thailand, round 3 : 1/8 hits, 1.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 1/2 hits, 0.83 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                    British roll dice for 1 ArmoredCar and 6 Infantrys in S.Thailand, round 4 : 2/7 hits, 1.33 expected hits
                    Thai roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 ArmoredCar and 6 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 1 ArmoredCar and 1 Infantry
                Casualties for Thai: 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank
            Battle in 51 Sea Zone
                British attack with 1 Battleship, 3 Cruisers, 2 Destroyers, 3 S.Submarines and 1 Transport
                Italians defend with 1 Destroyer
                    British roll dice for 3 S.Submarines in 51 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 51 Sea Zone
                British win with 1 Battleship, 3 Cruisers, 2 Destroyers, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
    
        Non Combat Move - British
            2 Infantrys moved from Manchester to Wales
            1 Artillery and 1 Infantry moved from Dover to Wales
    
        Place Units - British
            1 S.Submarine placed in 59 Sea Zone
            1 Cruiser placed in 60 Sea Zone
            4 ArmoredCars placed in Madras
            5 Infantrys placed in Delhi
            1 Infantry placed in Bombay
            1 Fighter and 3 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            2 Infantrys and 1 Tank placed in Hun
            2 Infantrys placed in Kufra
            6 Infantrys placed in Cairo
            2 Infantrys placed in Palestine
            3 Infantrys placed in Italian East Africa
            4 Infantrys placed in London
    
        Turn Complete - British
            British collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    British : 2.67
    Italians : -0.33
    Thai : -1.17
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Tank moved from Sumatra to Java
                  Dutch take Java from Yamamoto
            1 Tank moved from Sumatra to Java
            3 Cruisers and 2 Destroyers moved from 67 Sea Zone to 113 Sea Zone
            3 Elites moved from Townsville to 113 Sea Zone
            3 Elites moved from 113 Sea Zone to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            1 Elite moved from Canberra to New South Wales
            1 Transport moved from 67 Sea Zone to 122 Sea Zone
            2 Elites moved from Broome to 67 Sea Zone
            2 Elites moved from 67 Sea Zone to Flores
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 8 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 2 Elites
                Yamamoto defend with 1 Marine
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Marine in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 2 Elites remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Marine
            Battle in West Papua
                Anzac attack with 3 Elites and 3 Infantrys
                Yamamoto defend with 2 Elites and 1 Tank
                    Anzac roll dice for 3 Cruisers in West Papua, round 2 : 1/3 hits, 1.50 expected hits
                    Anzac roll dice for 3 Elites and 3 Infantrys in West Papua, round 2 : 2/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Elites and 1 Tank in West Papua, round 2 : 0/3 hits, 1.17 expected hits
                    2 Elites owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in West Papua
                Anzac win, taking West Papua from Yamamoto with 3 Elites and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Elites and 1 Tank
    
        Non Combat Move - Anzac
            1 Submarine moved from 67 Sea Zone to 113 Sea Zone
    
        Place Units - Anzac
            1 Destroyer placed in 67 Sea Zone
            2 Infantrys placed in Broome
            3 Elites placed in Port Moresby
            3 Elites placed in Townsville
            Anzac undo move 2.
            2 Elites placed in Broome
            2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -1.50
    Anzac : 0.00
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Submarine moved from 65 Sea Zone to 67 Sea Zone
            EDIT: 2 Artillerys and 3 Infantrys moved from Soembawa to Lombok
            EDIT: Dutch undo move 2.
            EDIT: 1 Artillery and 2 Infantrys moved from Soembawa to Lombok
            EDIT: 2 Tanks moved from Java to Lombok
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 1 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Soembawa
            1 Bunker placed in Lombok
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Dutch to 65 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Dutch
            Dutch collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Elite and 1 Infantry moved from Stockholm to Oslo
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Oslo
                Finns attack with 1 Elite and 1 Infantry
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Elite and 1 Infantry in Oslo, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Neutral lost in Oslo
                Finns loses 0 PUs for violating Oslos neutrality.
                Finns win, taking Oslo from Neutral with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            4 Infantrys moved from Tampere to Oulu
            1 Artillery and 2 Infantrys moved from Helsinki to Tampere
            2 Artillerys, 2 Elites and 10 Infantrys moved from Oulu to Vyborg
    
        Place Units - Finns
            2 Elites, 3 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Finns : 0.83
    Russians : -0.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 ArmoredCar moved from Kiev to Novgorod
                  Romanians take Novgorod from Russians
            1 ArmoredCar moved from Kiev to Smolensk
                  Romanians take Smolensk from Russians
            2 Tanks moved from Brest to Latvia
            2 Tanks moved from Bucharest to Vinnytsia
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
            1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Fighter moved from Brest to Latvia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Latvia
                Romanians attack with 1 Fighter and 2 Tanks
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Fighter and 2 Tanks in Latvia, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Fighter and 2 Tanks in Latvia, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Latvia, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the Romanians, 2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Latvia
                Romanians win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is -9
                Casualties for Romanians: 1 Fighter and 1 Tank
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Elites placed in Brest
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    Russians : 0.67
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys, 2 Infantrys and 1 Tank moved from Bangkok to S.Thailand
            1 Infantry moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 2 Infantrys and 1 Tank
                British defend with 1 ArmoredCar and 6 Infantrys
                    Thai roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 ArmoredCar and 6 Infantrys in S.Thailand, round 2 : 2/7 hits, 2.17 expected hits
                    1 ArmoredCar owned by the British, 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    Thai roll dice for 2 Artillerys and 1 Tank in S.Thailand, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 5 Infantrys in S.Thailand, round 3 : 1/5 hits, 1.67 expected hits
                    1 Artillery owned by the Thai lost in S.Thailand
                1 Artillery and 1 Tank retreated to Bangkok
                British win with 5 Infantrys remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for British: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Thai : -1.00
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 ArmoredCar moved from Okhotsk to Olyokminsk
            1 ArmoredCar, 2 Artillerys, 1 Elite and 3 Infantrys moved from Koryakia to Kolyma
            2 Elites moved from Okhotsk to Kolyma
            3 L.Fighters moved from San Francisco to 72 Sea Zone
            1 Adv.Fighter moved from 103 Sea Zone to 72 Sea Zone
            1 Destroyer and 1 Submarine moved from 86 Sea Zone to 72 Sea Zone
            3 Fighters moved from Pearl Harbor to 72 Sea Zone
            1 Fighter moved from Johnston to 72 Sea Zone
            3 Carriers moved from 74 Sea Zone to 72 Sea Zone
            1 Battleship moved from 96 Sea Zone to 102 Sea Zone
            1 Elite and 1 Marine moved from Rongelap to 103 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Elite and 1 Marine moved from 102 Sea Zone to Woleai
            2 Battleships moved from 103 Sea Zone to 102 Sea Zone
            2 Carriers moved from 103 Sea Zone to 102 Sea Zone
            3 Destroyers and 4 Submarines moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ulithi
            1 Infantry moved from 102 Sea Zone to Ponape
            3 Transports moved from 74 Sea Zone to 72 Sea Zone
            2 Infantrys moved from Suriname to Amazon
            1 Destroyer and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 1 B.Carrier, 1 B.Transport, 1 Battleship, 2 Destroyers, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 1 Adv.Fighter, 3 Carriers, 1 Destroyer, 4 Fighters, 3 L.Fighters, 1 Submarine and 3 Transports
                Yamamoto defend with 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines
                    Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Adv.Fighter, 3 Carriers, 1 Destroyer, 4 Fighters, 3 L.Fighters and 3 Transports in 72 Sea Zone, round 2 : 6/12 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters in 72 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    1 Submarine owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans, 1 Destroyer owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 72 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 3 Carriers, 1 Destroyer, 4 Fighters and 3 L.Fighters in 72 Sea Zone, round 3 : 7/12 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers and 1 Fighter in 72 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    2 Fighters owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 72 Sea Zone
                Americans win with 1 Adv.Fighter, 2 Carriers, 1 Destroyer, 2 Fighters and 3 L.Fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 1 Carrier, 2 Fighters, 1 Submarine and 3 Transports
                Casualties for Yamamoto: 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines
            Battle in 102 Sea Zone
                Americans attack with 3 Battleships, 2 Carriers, 3 Destroyers, 2 S.Submarines, 4 Submarines and 1 Transport
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 2 S.Submarines and 4 Submarines in 102 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 102 Sea Zone
                Americans win with 3 Battleships, 2 Carriers, 3 Destroyers, 2 S.Submarines, 4 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in Woleai
                Americans attack with 1 Elite and 1 Marine
                Yamamoto defend with 1 Elite
                    Americans roll dice for 1 Elite and 1 Marine in Woleai, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Elite in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Elite owned by the Americans lost in Woleai
                Americans win, taking Woleai from Yamamoto with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Elite
                Casualties for Yamamoto: 1 Elite
            Battle in Ulithi
            Battle in Ponape
    
        Non Combat Move - Americans
            3 L.Fighters moved from 72 Sea Zone to Kamchatka
            6 ArmoredCars moved from Umnak to 74 Sea Zone
            6 ArmoredCars and 3 Transports moved from 74 Sea Zone to 72 Sea Zone
            6 ArmoredCars moved from 72 Sea Zone to Koryakia
    
        Place Units - Americans
            1 B.Carrier, 1 Battleship and 1 Destroyer placed in 74 Sea Zone
            1 Destroyer, 1 S.Submarine and 1 Submarine placed in 98 Sea Zone
            1 B.Transport placed in 83 Sea Zone
            6 ArmoredCars placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Yamamoto : 0.83
    Americans : 5.17
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            2 Artillerys and 1 Infantry moved from Krakow to Vinnytsia
            3 Infantrys moved from Brest to Vinnytsia
            1 Bomber and 2 Stukas moved from Oulu to Vinnytsia
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from Danzig to 24 Sea Zone
            7 Infantrys moved from 24 Sea Zone to Vyborg
            2 Artillerys, 1 HeavyTank, 17 Infantrys and 3 Tanks moved from Oulu to Vyborg
            12 Infantrys moved from East Prussia to Brest
            2 Mech.Infs moved from Warsaw to Vinnytsia
            2 Infantrys moved from Warsaw to Brest
            5 HeavyTanks moved from Bohemia to Vinnytsia
            3 Mech.Infs moved from Bavaria to Vinnytsia
            1 Elite and 2 Infantrys moved from Bavaria to Bohemia
            3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank moved from Navarre to La Mancha
            1 Adv.Fighter moved from 20 Sea Zone to La Mancha
            2 Adv.Fighters moved from 19 Sea Zone to La Mancha
            2 Submarines moved from 31 Sea Zone to 42 Sea Zone
            1 Carrier, 1 Destroyer and 1 Transport moved from 19 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Belgium to 20 Sea Zone
            2 Infantrys moved from Belgium to Rhine
            1 Battleship moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 19 Sea Zone
            1 Destroyer moved from 20 Sea Zone to 19 Sea Zone
    
        Purchase Units - Germans
            Germans repair damage of 4x Factory; Remaining resources: 107 PUs; 
            Germans buy 7 HeavyTanks, 2 Infantrys and 9 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in La Mancha
                Germans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Germans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank in La Mancha, round 2 : 4/11 hits, 4.33 expected hits
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in La Mancha
                Germans loses 0 PUs for violating La Manchas neutrality.
                Germans win, taking La Mancha from Neutral with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from La Mancha to 19 Sea Zone
            2 Infantrys moved from 19 Sea Zone to Navarre
            1 Adv.Fighter moved from La Mancha to Navarre
            1 Carrier moved from 20 Sea Zone to 19 Sea Zone
    
        Place Units - Germans
            4 HeavyTanks placed in Vinnytsia
            3 HeavyTanks placed in Krakow
            4 Mech.Infs placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : -0.67
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from S.Buryat Mongolia to Chita
                  Russians take Chita from Hisaichi
            1 Infantry moved from Irkutsk to N.Buryat Mongolia
            4 Infantrys moved from Sibirsky to Evenkia
            1 Tank moved from Hupeh to Anhwei
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from Kursk to Kiev
            1 Fighter moved from Donetsk to Kiev
            2 Tanks moved from Georgia to Donetsk
            5 Tanks moved from Stalingrad to Donetsk
            10 Infantrys and 2 Mot.Infs moved from Rostov to Donetsk
            2 Infantrys moved from 54 Sea Zone to Donetsk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Bomber moved from Donetsk to Minsk
            1 Fighter moved from Leningrad to Novgorod
            1 Artillery and 1 Elite moved from S.Karelia to Novgorod
            2 Infantrys moved from Yaroslavl to Smolensk
            1 Artillery moved from S.Karelia to Smolensk
            5 Infantrys moved from Yaroslavl to S.Karelia
            3 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Tula to Kursk
            2 Infantrys moved from Kursk to Minsk
            8 Infantrys and 1 Mot.Inf moved from Kursk to Donetsk
            10 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Kirov to Vologda
    
        Purchase Units - Russians
            Russians buy 4 Bunkers, 30 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Novgorod
                Russians attack with 1 Artillery, 1 Elite and 1 Fighter
                Romanians defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Novgorod, round 2 : 1/3 hits, 1.17 expected hits
                    Romanians roll dice for 1 ArmoredCar in Novgorod, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Novgorod
                Russians win, taking Novgorod from Romanians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 ArmoredCar
            Battle in Anhwei
                Russians attack with 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 1 Tank in Anhwei, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
                    1 Tank owned by the Russians lost in Anhwei
                Yamamoto win with 1 ArmoredCar remaining. Battle score for attacker is -5
                Casualties for Russians: 1 Tank
            Battle in Kiev
                Russians attack with 1 Fighter and 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 3 : 1/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Smolensk
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 1 ArmoredCar
                    Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Smolensk
                Russians win, taking Smolensk from Romanians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 ArmoredCar
    
        Non Combat Move - Russians
            1 AAGun moved from Georgia to Rostov
            1 Fighter moved from Kiev to Donetsk
            1 Bomber moved from Minsk to Donetsk
            1 Fighter moved from Novgorod to Leningrad
    
        Place Units - Russians
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker placed in Donetsk
            1 Bunker placed in Kursk
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            5 Tanks placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Rostov
            2 Infantrys placed in Tula
            10 Infantrys placed in Moscow
            5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.17
    Yamamoto : 0.83
    Russians : -0.83
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            2 units repaired.
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            2 S.Submarines moved from 47 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from 47 Sea Zone to Tunis
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 1 HeavyTank, 7 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Submarine placed in 46 Sea Zone
            1 Bunker, 1 HeavyTank and 3 Infantrys placed in Tunis
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Adv.Fighter moved from N.Tunisia to 48 Sea Zone
            4 Mech.Infs moved from E.Morocco to N.Tunisia
            1 Artillery and 5 Infantrys moved from Adana to Ankara
            2 Artillerys moved from Syria to Adana
    
        Purchase Units - French
            French buy 2 Infantrys and 6 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Ankara
                French attack with 1 Artillery and 5 Infantrys
                Neutral defend with 2 Artillerys and 2 Infantrys
                    French roll dice for 1 Artillery and 5 Infantrys in Ankara, round 2 : 0/6 hits, 1.33 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 3/4 hits, 1.33 expected hits
                    3 Infantrys owned by the French lost in Ankara
                    French roll dice for 1 Artillery and 2 Infantrys in Ankara, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the French lost in Ankara
                    French roll dice for 1 Artillery in Ankara, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 4 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery in Ankara, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 5 : 3/4 hits, 1.33 expected hits
                    1 Artillery owned by the French lost in Ankara
                Neutral win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for French: 1 Artillery and 5 Infantrys
            Battle in 48 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 Destroyer
                    French roll dice for 1 Adv.Fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter in 48 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians and 1 Adv.Fighter owned by the French lost in 48 Sea Zone
                Italians win with no units remaining. Battle score for attacker is -2
                Casualties for French: 1 Adv.Fighter
                Casualties for Italians: 1 Destroyer
    
        Non Combat Move - French
    
        Place Units - French
            4 Tanks placed in E.Morocco
            2 Infantrys placed in Syria
            2 Tanks placed in N.Chile
    
        Turn Complete - French
            French collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.67
    Italians : 0.33
    French : -2.83
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Elite moved from Hollandia to 108 Sea Zone
            1 Elite moved from 108 Sea Zone to Woleai
            1 Elite moved from Hollandia to 108 Sea Zone
            1 Elite moved from 108 Sea Zone to Ulithi
            2 Marines moved from Davao to 107 Sea Zone
            2 Marines and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            3 Marines moved from West Borneo to 110 Sea Zone
            3 Marines moved from 110 Sea Zone to Sumatra
            2 Marines moved from 110 Sea Zone to Sumatra
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 1 Bunker, 2 Destroyers, 4 Infantrys, 3 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Woleai
                Yamamoto attack with 1 Elite
                Americans defend with 1 Marine
                    Yamamoto roll dice for 1 Battleship in Woleai, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Elite in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Marine in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Elite owned by the Yamamoto lost in Woleai
                Americans win with no units remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Elite
                Casualties for Americans: 1 Marine
            Battle in Ulithi
                Yamamoto attack with 1 Elite
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Ulithi, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Ulithi
                Yamamoto win, taking Ulithi from Americans with 1 Elite remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 5 Marines
                Anzac defend with 1 Elite and 1 Infantry; Dutch defend with 3 Bunkers
                    Yamamoto roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 5 Marines in Sumatra, round 2 : 3/5 hits, 2.50 expected hits
                Units damaged: 2 Bunkers owned by the Dutch
                    Dutch roll dice for 3 Bunkers, 1 Elite and 1 Infantry in Sumatra, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Anzac and 3 Marines owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 2 Marines in Sumatra, round 3 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 3 Bunkers and 1 Elite in Sumatra, round 3 : 1/4 hits, 1.83 expected hits
                    1 Elite owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Bunkers in Sumatra, round 4 : 2/2 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                Dutch win with 1 Bunker remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 5 Marines
                Casualties for Anzac: 1 Elite and 1 Infantry
                Casualties for Dutch: 2 Bunkers
    
        Non Combat Move - Yamamoto
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Marines moved from Davao to 107 Sea Zone
            2 Marines and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            2 Marines moved from 111 Sea Zone to East And South Borneo
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
    
        Place Units - Yamamoto
            1 Battleship, 2 Destroyers and 1 S.Submarine placed in 85 Sea Zone
            1 Bunker and 4 Infantrys placed in Davao
            3 Marines placed in West Borneo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.83
    Americans : 0.33
    Dutch : 1.00
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            2 ArmoredCars and 1 Tank moved from Ningsia to Shansi
            2 Infantrys moved from Suiyuan to Shansi
            1 Artillery moved from Kweichow to Hunan
            1 Mech.Inf moved from Suiyuan to Hupeh
            1 Mech.Inf moved from Hupeh to Anhwei
            1 Fighter moved from Suiyuan to Anhwei
            2 Infantrys moved from Suiyuan to Shansi
            1 Bomber moved from Shensi to Peking
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Elite, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Strategic bombing raid in Peking
                Bombing raid in Peking rolls: 6 and causes: 3 damage to unit: Factory
                Bombing raid in Peking causes 3 damage total. 
            Battle in Shansi
                Chinese attack with 2 ArmoredCars, 4 Infantrys and 1 Tank
                Hisaichi defend with 2 Artillerys, 3 Infantrys and 1 Tank
                    Chinese roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Shansi, round 2 : 4/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 2 : 4/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Shansi, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 2/2 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Chinese lost in Shansi
                1 Tank retreated to Suiyuan
                Hisaichi win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 ArmoredCars and 4 Infantrys
                Casualties for Hisaichi: 1 Artillery and 3 Infantrys
            Battle in Hunan
                Chinese attack with 1 Artillery
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Hunan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Anhwei
                Chinese attack with 1 Fighter and 1 Mech.Inf
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits, 0.17 expected hits
                1 Mech.Inf owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Fighter in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Anhwei
                Chinese win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Fighter moved from Anhwei to Suiyuan
            3 Infantrys moved from South Gobi to Suiyuan
            1 AAGun moved from Shensi to Suiyuan
            1 Bomber moved from Peking to Ningsia
            2 Artillerys, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
            2 Infantrys moved from E.Qinghai to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            6 ArmoredCars moved from Hsining to Ningsia
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Elite and 2 Infantrys placed in Urumqi
            4 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    Yamamoto : 0.67
    Chinese : 1.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Elite and 1 Marine moved from Ayan to 75 Sea Zone
            1 Artillery, 1 Infantry and 2 Tanks moved from Ayan to 75 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks moved from 75 Sea Zone to Kamchatka
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from 111 Sea Zone to Soembawa
            1 Bomber moved from Banjarmasin to Soembawa
            1 Infantry moved from N.French Indochina to Yunnan
                  Hisaichi take Yunnan from Chinese
            1 Infantry moved from N.French Indochina to Kweichow
                  Hisaichi take Kweichow from Chinese
            2 Artillerys and 2 Infantrys moved from Kwangtung to Hunan
            1 ArmoredCar moved from Kwangsi to N.French Indochina
            1 Artillery moved from Shansi to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Tank moved from Shansi to Lanchow
                  Hisaichi take Shensi from Chinese
                  Hisaichi take Lanchow from Chinese
            1 Tank moved from Peking to Shansi
            4 Artillerys, 7 Infantrys and 4 Tanks moved from Ayan to Chita
            2 ArmoredCars moved from Khabarovsk to Okhotsk
            2 ArmoredCars moved from Khabarovsk to Yakutsk
            1 Infantry moved from Khabarovsk to Ayan
            3 Infantrys moved from Khabarovsk to Heilungchiang
            1 Artillery, 2 Elites, 1 Infantry and 1 Tank moved from Hulunbuir to Chita
            1 Fighter moved from Hulunbuir to Chita
            2 ArmoredCars moved from Changchun to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi repair damage of 3x Factory; Remaining resources: 67 PUs; 
            Hisaichi buy 2 Artillerys, 16 Infantrys, 2 Marines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Okhotsk
                Hisaichi attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Okhotsk, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kamchatka
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks
                Americans defend with 3 L.Fighters; Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry, 1 Marine and 2 Tanks in Kamchatka, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Bunker and 3 L.Fighters in Kamchatka, round 2 : 2/4 hits, 2.50 expected hits
                    1 Elite owned by the Hisaichi, 1 L.Fighter owned by the Americans, 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Kamchatka
                    Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tanks in Kamchatka, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 L.Fighters in Kamchatka, round 3 : 1/2 hits, 1.33 expected hits
                2 L.Fighters owned by the Americans and 1 Artillery owned by the Hisaichi lost in Kamchatka
                Hisaichi win, taking Kamchatka from Russians with 1 Marine and 2 Tanks remaining. Battle score for attacker is 33
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Americans: 3 L.Fighters
                Casualties for Russians: 1 Bunker
            Battle in Hunan
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Yakutsk
                Hisaichi attack with 2 ArmoredCars
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for British: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Marines
                Anzac defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Bunkers
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Marines in Soembawa, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 2 : 2/4 hits, 1.67 expected hits
                    1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Marine in Soembawa, round 3 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 3 : 1/4 hits, 1.67 expected hits
                    1 Artillery owned by the Hisaichi lost in Soembawa
                    Hisaichi roll dice for 1 Bomber and 1 Marine in Soembawa, round 4 : 2/2 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Soembawa, round 4 : 2/4 hits, 1.67 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Bomber owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Soembawa
                Dutch win with 2 Bunkers remaining. Battle score for attacker is -24
                Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Marines
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Chita
                Hisaichi attack with 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    AA fire in Chita : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks in Chita, round 2 : 10/21 hits, 7.33 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 5 Artillerys, 2 Elites, 1 Fighter, 8 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chita to Peking
            1 Artillery and 1 Elite moved from Peking to Shantung
    
        Place Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 2 ArmoredCars, 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Kwangtung: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Hunan: 2 ArmoredCars
            EDIT: Turning off Edit Mode
            8 Infantrys placed in Changchun
            2 Artillerys and 2 Marines placed in Banjarmasin
            2 Tanks placed in Peking
            1 Infantry placed in Peking
            1 Infantry and 2 Tanks placed in Hulunbuir
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -0.33
    Russians : -1.83
    Dutch : -0.00
    AA fire in Chita : : -0.17
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            2 Transports moved from 61 Sea Zone to 60 Sea Zone
            3 Infantrys moved from Hyderabad to 60 Sea Zone
            2 Infantrys moved from Calcutta to 60 Sea Zone
            1 Cruiser, 5 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            5 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Bombay to 59 Sea Zone
            1 Infantry and 1 S.Submarine moved from 59 Sea Zone to 65 Sea Zone
            1 Infantry moved from 65 Sea Zone to Malaya
            1 Destroyer moved from 61 Sea Zone to 65 Sea Zone
            5 Infantrys moved from S.Thailand to Malaya
            8 Infantrys moved from Burma to S.Thailand
            7 Infantrys moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            4 ArmoredCars moved from Madras to Calcutta
            1 Artillery and 1 Elite moved from Tobruk to 51 Sea Zone
            6 Infantrys moved from Tobruk to 51 Sea Zone
            1 Tank moved from Hun to S.Tunisia
            1 Infantry moved from Tripoli to S.Tunisia
            2 Tanks moved from El Agheila to S.Tunisia
            2 Infantrys moved from Hun to Tripoli
            3 Cruisers, 6 Infantrys and 3 S.Submarines moved from 51 Sea Zone to 46 Sea Zone
            1 Battleship and 1 Destroyer moved from 51 Sea Zone to 47 Sea Zone
            1 Destroyer moved from 51 Sea Zone to 46 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 51 Sea Zone to 46 Sea Zone
            1 Artillery, 1 Elite and 6 Infantrys moved from 46 Sea Zone to Rome
            2 Infantrys moved from Kufra to El Agheila
            1 Artillery and 3 Infantrys moved from Tobruk to El Agheila
            6 Mech.Infs moved from Tobruk to S.Tunisia
            2 Mot.Infs moved from Adana to Rostov
            1 Infantry moved from Zhigansk to Yakutsk
    
        Purchase Units - British
            British buy 8 ArmoredCars, 5 Bunkers, 1 Cruiser, 9 Infantrys, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Yakutsk
                British attack with 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Yakutsk, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in Yakutsk
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in 46 Sea Zone
                British attack with 3 Cruisers, 1 Destroyer, 3 S.Submarines and 1 Transport
                Italians defend with 1 Submarine
                    British roll dice for 3 S.Submarines in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians and 1 Destroyer owned by the British lost in 46 Sea Zone
                British win with 3 Cruisers, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is -1
                Casualties for British: 1 Destroyer
                Casualties for Italians: 1 Submarine
            Battle in 47 Sea Zone
                British attack with 1 Battleship and 1 Destroyer
                Italians defend with 2 S.Submarines
                    Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 2 S.Submarines in 47 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Italians lost in 47 Sea Zone
                    Italians roll dice for 1 S.Submarine in 47 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Battleship and 1 Destroyer in 47 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Italians lost in 47 Sea Zone
                British win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                Casualties for Italians: 2 S.Submarines
            Battle in Rome
                British attack with 1 Artillery, 1 Elite and 6 Infantrys
                Italians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    British roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Rome, round 2 : 3/8 hits, 1.83 expected hits
                    Italians roll dice for 4 Infantrys in Rome, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Rome
                    British roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Rome, round 3 : 3/7 hits, 1.67 expected hits
                    Italians roll dice for 1 Infantry in Rome, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Rome
                British captures 33PUs while taking Italians capital
                British win, taking Rome from Italians with 1 Artillery, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Italians: 4 Infantrys
            Battle in Malaya
                British attack with 11 Infantrys
                Hisaichi defend with 1 AAGun and 1 Infantry
                    British roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 11 Infantrys in Malaya, round 2 : 2/11 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 Submarine moved from 61 Sea Zone to 65 Sea Zone
            6 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Palestine to Syria
            4 Infantrys moved from London to Manchester
            5 Infantrys moved from Manchester to Scotland
            4 Infantrys moved from Northern Ireland to Dublin
    
        Place Units - British
            1 Bunker placed in S.Thailand
            1 Bunker placed in Burma
            1 Bunker placed in Assam
            1 Bunker placed in Dublin
            1 Bunker placed in Scotland
            3 ArmoredCars placed in Hun
            2 Mech.Infs placed in Kufra
            1 Cruiser and 1 S.Submarine placed in 60 Sea Zone
            British undo move 8.
            1 Cruiser placed in 60 Sea Zone
            1 S.Submarine placed in 59 Sea Zone
            1 ArmoredCar placed in Bombay
            4 Infantrys placed in Madras
            4 ArmoredCars and 1 Infantry placed in Delhi
            2 Infantrys placed in Palestine
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 127 PUs; end with 161 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    Hisaichi : 0.17
    Italians : -2.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Infantrys moved from Wellington to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Cruiser moved from 67 Sea Zone to 70 Sea Zone
            1 Elite moved from New South Wales to 70 Sea Zone
            2 Infantrys moved from Canberra to New South Wales
            1 Cruiser and 1 Elite moved from 70 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Java
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            3 Elites moved from Port Moresby to West Papua
            3 Elites moved from Townsville to 113 Sea Zone
            3 Cruisers, 2 Destroyers, 3 Elites and 1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            3 Elites moved from 67 Sea Zone to Java
            2 Elites moved from Broome to 67 Sea Zone
            2 Elites moved from 67 Sea Zone to Flores
            2 Transports moved from 67 Sea Zone to 113 Sea Zone
            2 Elites and 2 Infantrys moved from West Papua to 113 Sea Zone
            2 Elites, 2 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Flores
            1 Infantry moved from 67 Sea Zone to Flores
            1 Elite and 1 Infantry moved from 67 Sea Zone to Soembawa
            1 Carrier moved from 61 Sea Zone to 65 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 9 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Elites and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 6 Cruisers in Java, round 2 : 2/6 hits, 3.00 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 4 Elites and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            1 Destroyer and 1 S.Submarine placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -1.00
    Thai : 0.67
    

    Savegame


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