• '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Peru to Bolivia
            1 Tank moved from Hollandia to West Papua
                  Anzac take West Papua from Yamamoto
            1 Tank moved from West Papua to Hollandia
            1 Artillery and 1 Infantry moved from Lombok to Java
            1 Artillery and 2 Infantrys moved from Sumatra to Java
    
        Purchase Units - Dutch
            Dutch buy nothing; Remaining resources: 24 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Bolivia
                    Dutch roll dice for 1 Tank in Bolivia, round 3 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 1 Tank in Bolivia, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia
                Neutral win with no units remaining. Battle score for attacker is -1
                Casualties for Dutch: 1 Infantry and 1 Tank
                Casualties for Neutral: 3 Infantrys
            Battle in Java
                Dutch attack with 2 Artillerys and 3 Infantrys
                Hisaichi defend with 2 Tanks
                    Dutch roll dice for 2 Artillerys and 3 Infantrys in Java, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Java, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Java
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 3 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 4 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Java
                Dutch win, taking Java from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Infantry
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
            Dutch collect 21 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -1.00
    Dutch : -0.83
    

    Savegame


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Transport moved from 22 Sea Zone to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Stockholm
            1 Fighter moved from Tampere to Stockholm
            2 Infantrys moved from Kotka to Oulu
            3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Tampere to Oulu
            1 Artillery and 1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Stockholm
                Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 1 Bunker
                    Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Finns lost in Stockholm
                    Finns roll dice for 1 Artillery and 1 Fighter in Stockholm, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Finns lost in Stockholm
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Artillery and 1 Infantry
                1 Fighter owned by the Finns retreated
    
        Non Combat Move - Finns
            1 Fighter moved from Stockholm to Oulu
    
        Place Units - Finns
            2 Elites and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    Finns : -0.67
    

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
            1 Artillery moved from W.Romania to E.Romania
            3 Infantrys moved from E.Romania to Vinnytsia
            1 Tank moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to Burma
                  Thai take Burma from British
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery moved from S.Thailand to 105 Sea Zone
            2 ArmoredCars and 1 Infantry moved from Bangkok to 105 Sea Zone
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Lombok
                  Thai take Lombok from Dutch
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
            1 Fighter moved from Bangkok to Sumatra
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 2 Fighters; Dutch defend with 1 Bunker
                    Thai roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 1 Bunker and 2 Fighters in Sumatra, round 2 : 0/3 hits, 1.50 expected hits
                    1 Bunker owned by the Dutch lost in Sumatra
                    Thai roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 1 Infantry in Sumatra, round 3 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 2 Fighters in Sumatra, round 3 : 1/2 hits, 1.00 expected hits
                    2 Fighters owned by the British and 1 Infantry owned by the Thai lost in Sumatra
                Thai win, taking Sumatra from Dutch with 2 ArmoredCars, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 20
                Casualties for Dutch: 1 Bunker
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Fighters
    
        Non Combat Move - Thai
            1 Fighter moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.67
    Dutch : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys and 1 Tank moved from Attu to 71 Sea Zone
            1 Artillery moved from Attu to 71 Sea Zone
            1 Elite moved from Umnak to 71 Sea Zone
            1 Marine moved from Umnak to 71 Sea Zone
            1 Artillery, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Infantrys, 1 Marine, 1 Submarine, 1 Tank and 3 Transports moved from 71 Sea Zone to 72 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys, 1 Marine and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Destroyer moved from 96 Sea Zone to 86 Sea Zone
            1 Infantry moved from Kwajalein to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            1 Transport moved from 96 Sea Zone to 95 Sea Zone
            1 Infantry moved from Wake to 95 Sea Zone
            1 Infantry and 1 Transport moved from 95 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            2 Carriers, 2 Destroyers and 2 Submarines moved from 96 Sea Zone to 95 Sea Zone
            1 Fighter moved from Yukon to Koryakia
            1 Bomber moved from Alaska to 93 Sea Zone
            2 Bombers moved from Wake to 106 Sea Zone
            1 Bomber moved from San Francisco to Wake
            1 Fighter moved from Wake to Minamitori
            2 Destroyers and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone
            2 Infantrys moved from Colombia to Amazon
            5 Tanks moved from Central America to Amazon
            1 Artillery moved from E.Mexico to 25 Sea Zone
            1 Infantry moved from Central America to 25 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            1 Artillery moved from Central America to Colombia
            1 Artillery and 1 Infantry moved from 32 Sea Zone to Bahia
            1 Elite and 1 Marine moved from San Francisco to 83 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 83 Sea Zone to 74 Sea Zone
            1 Elite and 1 Marine moved from 74 Sea Zone to Umnak
            1 Transport moved from 74 Sea Zone to 83 Sea Zone
            3 Fighters moved from San Francisco to Umnak
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 ArmoredCars, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Elites, 1 Infantry, 1 Marine, 1 Submarine and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Minamitori, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 93 Sea Zone
                Americans attack with 1 Bomber
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber in 93 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber in 93 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber in 93 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 93 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 106 Sea Zone
                Americans attack with 2 Bombers
                Hisaichi defend with 1 T.Boat; Yamamoto defend with 1 Transport
                    Americans roll dice for 2 Bombers in 106 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 T.Boat and 1 Transport in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 106 Sea Zone
                    Americans roll dice for 2 Bombers in 106 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Americans and 1 T.Boat owned by the Hisaichi lost in 106 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Transport
                Casualties for Americans: 1 Bomber
                Casualties for Hisaichi: 1 T.Boat
            Battle in Bahia
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 1 Artillery and 1 Infantry in Bahia, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 1 Artillery and 1 Infantry in Bahia, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 1 Artillery in Bahia, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans lost in Bahia
                Neutral win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Neutral: 2 Infantrys
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Minamitori to 95 Sea Zone
            1 Bomber moved from 106 Sea Zone to Mindoro
            1 Bomber moved from 93 Sea Zone to Mindoro
    
        Place Units - Americans
            1 Destroyer, 1 Submarine and 1 Transport placed in 98 Sea Zone
            1 Battleship and 1 Carrier placed in 71 Sea Zone
            1 Adv.Fighter placed in 71 Sea Zone
            2 Transports placed in 83 Sea Zone
            2 ArmoredCars, 2 Elites, 1 Infantry and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.50
    Yamamoto : -0.50
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 ArmoredCar moved from Warsaw to Minsk
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 Tank moved from Warsaw to Minsk
            1 ArmoredCar and 1 Tank moved from Warsaw to Kiev
            1 ArmoredCar moved from Vinnytsia to Kiev
            1 Infantry moved from Vinnytsia to Kiev
            1 ArmoredCar moved from Vinnytsia to Minsk
            1 Artillery moved from Vinnytsia to Kiev
            1 ArmoredCar moved from Vinnytsia to Minsk
            3 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from Danzig to East Prussia
            2 Artillerys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Lapland
            2 Artillerys, 2 Infantrys and 3 Tanks moved from Oulu to Lapland
            3 Infantrys moved from Pomerania to Danzig
            12 Infantrys moved from Berlin to Brandenburg
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 42 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 42 Sea Zone
            1 Infantry moved from Provence to Languedoc
            1 Infantry moved from Burgundy to Languedoc
            1 Infantry moved from Paris to Orleanais
            1 ArmoredCar moved from Paris to Orleanais
            1 Stuka moved from Burgundy to Orleanais
            1 Artillery moved from Paris to Picardy
            1 Stuka moved from Burgundy to Languedoc
            1 ArmoredCar moved from Paris to Normandy
                  Germans take Normandy from French
            1 Tank moved from Paris to Languedoc
            1 Artillery moved from Paris to Picardy
            2 ArmoredCars moved from Paris to Picardy
            1 ArmoredCar moved from Paris to Languedoc
            1 ArmoredCar moved from Paris to Orleanais
            4 Mech.Infs moved from Paris to Lorraine
            4 Mech.Infs moved from Lorraine to Belgium
            4 Infantrys moved from Rhine to Belgium
            2 Fighters moved from Burgundy to Belgium
            12 Tanks moved from Paris to Lorraine
            1 Bomber moved from Hamburg to Belgium
            1 Fighter moved from 22 Sea Zone to Belgium
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 6 ArmoredCars, 2 Artillerys, 2 Carriers, 2 Elites, 1 Factory, 2 HeavyTanks, 14 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 2 ArmoredCars and 2 Artillerys
                French defend with 1 Bunker
                    Germans roll dice for 2 ArmoredCars and 2 Artillerys in Picardy, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans lost in Picardy
                    Germans roll dice for 1 ArmoredCar and 2 Artillerys in Picardy, round 3 : 2/3 hits, 1.00 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 ArmoredCar and 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 ArmoredCar
                Casualties for French: 1 Bunker
            Battle in Kiev
                Germans attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 3/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Germans roll dice for 1 Artillery and 1 Tank in Kiev, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kiev
                    Germans roll dice for 1 Tank in Kiev, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Germans lost in Kiev
                Russians win with no units remaining. Battle score for attacker is -11
                Casualties for Germans: 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Orleanais
                Germans attack with 2 ArmoredCars, 1 Infantry and 1 Stuka
                French defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 1 Infantry and 1 Stuka in Orleanais, round 2 : 1/4 hits, 1.50 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Orleanais
                Germans win, taking Orleanais from French with 2 ArmoredCars, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Languedoc
                Germans attack with 1 ArmoredCar, 2 Infantrys, 1 Stuka and 1 Tank
                French defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 2 Infantrys, 1 Stuka and 1 Tank in Languedoc, round 2 : 3/5 hits, 1.83 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 1 ArmoredCar, 2 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Belgium
                Germans attack with 1 Bomber, 3 Fighters, 4 Infantrys and 4 Mech.Infs
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Bomber, 3 Fighters, 4 Infantrys and 4 Mech.Infs in Belgium, round 2 : 3/12 hits, 4.33 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 Bomber, 3 Fighters, 4 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 4 ArmoredCars and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 4 ArmoredCars and 1 Tank in Minsk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 4 ArmoredCars and 1 Tank in Minsk, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 ArmoredCar
    
        Non Combat Move - Germans
            2 Fighters moved from Belgium to 22 Sea Zone
            1 Fighter moved from Belgium to 22 Sea Zone
            1 Bomber moved from Belgium to Paris
            1 Stuka moved from Orleanais to Paris
            1 Stuka moved from Languedoc to Paris
            1 Submarine moved from 24 Sea Zone to 22 Sea Zone
    
        Place Units - Germans
            1 Adv.Fighter and 2 Carriers placed in 22 Sea Zone
            1 Factory placed in Vinnytsia
            2 HeavyTanks and 2 Tanks placed in Warsaw
            2 Artillerys and 1 Infantry placed in Hamburg
            3 ArmoredCars placed in Krakow
            3 ArmoredCars, 1 Elite and 1 Mech.Inf placed in Bohemia
            1 Elite and 2 Infantrys placed in Bavaria
            11 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Neutral : -1.00
    French : -0.67
    Russians : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Artillerys moved from Iraq to N.Saudi Arabia
            2 ArmoredCars and 1 Tank moved from W.Iran to N.Saudi Arabia
            1 Infantry moved from Okhotsk to Ayan
                  Russians take Ayan from Hisaichi
            1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita
            4 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Yakutsk to N.Buryat Mongolia
            1 Infantry moved from Bratsk to Irkutsk
            5 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
            2 Fighters moved from Yakutsk to N.Buryat Mongolia
            2 ArmoredCars moved from Tashkent to Afghanistan
            2 Tanks moved from E.Iran to Afghanistan
            2 Tanks moved from E.Iran to W.Sinkiang
            1 ArmoredCar moved from Donetsk to Brest
                  Russians take Brest from Germans
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Murmansk
            1 Infantry moved from S.Karelia to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Infantry moved from Leningrad to Vyborg
            1 Infantry moved from Kursk to Minsk
            1 Tank moved from Leningrad to Minsk
            1 Bomber moved from Leningrad to Minsk
            1 Infantry moved from Latvia to Minsk
            1 Infantry and 1 Tank moved from Latvia to East Prussia
            10 Infantrys moved from Yaroslavl to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Tula to Kursk
            2 Infantrys moved from Rostov to Donetsk
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Arkhangelsk to S.Karelia
            1 Mech.Inf moved from Sverdlovsk to Penza
            1 Bomber moved from Sverdlovsk to Moscow
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 4 HeavyTanks, 31 Infantrys, 2 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in W.Sinkiang
                Russians attack with 2 Tanks
                Neutral defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 2 Tanks in W.Sinkiang, round 2 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Tanks in W.Sinkiang, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Russians lost in W.Sinkiang
                    Russians roll dice for 1 Tank in W.Sinkiang, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in W.Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Tank in W.Sinkiang, round 5 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in W.Sinkiang, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in W.Sinkiang
                Russians loses 0 PUs for violating W.Sinkiangs neutrality.
                Russians win, taking W.Sinkiang from Neutral with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Tank
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Chita
                Russians attack with 1 Artillery, 5 Infantrys and 2 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Chita, round 2 : 1/8 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chita, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Chita, round 3 : 0/7 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    Russians roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Chita, round 4 : 2/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in N.Saudi Arabia
                Russians attack with 2 ArmoredCars, 3 Artillerys and 1 Tank
                Neutral defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys and 1 Tank in N.Saudi Arabia, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in N.Saudi Arabia
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys and 1 Tank in N.Saudi Arabia, round 3 : 2/6 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Russians, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia
                Russians loses 0 PUs for violating N.Saudi Arabias neutrality.
                Russians win, taking N.Saudi Arabia from Neutral with 3 Artillerys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for Russians: 2 ArmoredCars
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in East Prussia
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Bomber, 2 Infantrys and 1 Tank
                Germans defend with 3 ArmoredCars and 1 Tank
                    Russians roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 3 ArmoredCars and 1 Tank in Minsk, round 2 : 1/4 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Minsk, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 3 ArmoredCars and 1 Tank
            Battle in Afghanistan
                Russians attack with 2 ArmoredCars and 2 Tanks
                Neutral defend with 4 Infantrys
                    Russians roll dice for 2 ArmoredCars and 2 Tanks in Afghanistan, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 4 Infantrys in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Russians and 2 Infantrys owned by the Neutral lost in Afghanistan
                    Russians roll dice for 2 Tanks in Afghanistan, round 3 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 2 Infantrys in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Russians lost in Afghanistan
                    Russians roll dice for 1 Tank in Afghanistan, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 2 Infantrys in Afghanistan, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Russians lost in Afghanistan
                Neutral win with 2 Infantrys remaining. Battle score for attacker is -14
                Casualties for Russians: 2 ArmoredCars and 2 Tanks
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Bomber moved from Moscow to Sverdlovsk
            EDIT: 1 Bomber moved from Sverdlovsk to Iraq
            EDIT: 1 Mech.Inf moved from Penza to Sverdlovsk
            EDIT: 1 Mech.Inf moved from Sverdlovsk to Uzbekistan
            1 Bomber moved from Minsk to Kursk
            1 Fighter moved from Vyborg to Leningrad
            1 AAGun moved from Rostov to Kursk
            1 AAGun moved from Kursk to Yaroslavl
            1 AAGun moved from Yaroslavl to S.Karelia
            1 AAGun moved from Perm to Kirov
            1 AAGun moved from Olyokminsk to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in Donetsk
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            2 Infantrys and 1 Tank placed in Georgia
            2 HeavyTanks placed in Rostov
            2 HeavyTanks placed in Tula
            6 Infantrys placed in Sibirsky
            2 Mot.Infs placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Neutral : 0.33
    Hisaichi : 0.67
    Finns : 0.67
    Russians : -3.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 Infantry moved from 42 Sea Zone to N.Algeria
                  Italians take N.Algeria from French
            2 Infantrys moved from 42 Sea Zone to Baleares
            1 Infantry moved from 42 Sea Zone to N.Algeria
            2 Fighters moved from Tobruk to 48 Sea Zone
            10 Infantrys moved from Rome to Campania
            1 Infantry moved from Tunis to S.Tunisia
            2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks moved from Tunis to N.Tunisia
            2 Infantrys moved from Kufra to New Valley
            1 ArmoredCar moved from Hun to New Valley
            1 ArmoredCar and 1 Infantry moved from Hun to Kufra
            1 Artillery and 2 Infantrys moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 3 Destroyers and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in N.Tunisia
                Italians attack with 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks in N.Tunisia, round 2 : 2/7 hits, 3.00 expected hits
                    French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Tunisia
                Italians win, taking N.Tunisia from French with 2 Artillerys, 1 Elite, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Campania
                Italians attack with 10 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 10 Infantrys in Campania, round 2 : 1/10 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Campania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Campania
                Italians win, taking Campania from British with 9 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Baleares
                Italians attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    Italians roll dice for 2 Infantrys in Baleares, round 2 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Baleares
                Italians loses 0 PUs for violating Balearess neutrality.
                Italians win, taking Baleares from Neutral with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in New Valley
                Italians attack with 1 ArmoredCar and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 48 Sea Zone
                Italians attack with 2 Fighters
                British defend with 1 Battleship and 1 Cruiser
                    Italians roll dice for 2 Fighters in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Battleship and 1 Cruiser in 48 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    2 Fighters owned by the Italians lost in 48 Sea Zone
                British win with 1 Battleship and 1 Cruiser remaining. Battle score for attacker is -16
                Casualties for Italians: 2 Fighters
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 Destroyers and 3 Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : -0.17
    British : 1.50
    French : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
                French loses 0 PUs for violating Bolivias neutrality.
            1 Artillery moved from Jamaica to 26 Sea Zone
            1 Infantry moved from Cuba to 26 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos
            1 Infantry moved from Amazon to Bolivia
                  French take Bolivia from Neutral
            1 Transport moved from 26 Sea Zone to 25 Sea Zone
            2 Infantrys moved from South Central USA to 25 Sea Zone
            2 Infantrys and 1 Transport moved from 25 Sea Zone to 100 Sea Zone
            2 Infantrys moved from 100 Sea Zone to Galapagos
            1 Destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from Darfur to New Valley
            1 Infantry moved from Nubia to New Valley
            1 Adv.Fighter moved from Lower Egypt to New Valley
            1 Artillery and 4 Tanks moved from S.Algeria to E.Morocco
            1 Infantry moved from S.Algeria to E.Morocco
    
        Purchase Units - French
            French buy 1 Factory, 2 Infantrys and 4 Tanks; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Galapagos
                French attack with 1 Artillery and 3 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 3 Infantrys in Galapagos, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 3 Infantrys in Galapagos, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Galapagos
                French loses 0 PUs for violating Galapagoss neutrality.
                French win, taking Galapagos from Neutral with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in New Valley
                French attack with 1 Adv.Fighter and 2 Infantrys
                Italians defend with 1 ArmoredCar and 2 Infantrys
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in New Valley, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 ArmoredCar and 2 Infantrys in New Valley, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the Italians lost in New Valley
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in New Valley, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in New Valley, round 4 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                French win, taking New Valley from Italians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Italians: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - French
            1 Adv.Fighter moved from New Valley to Darfur
    
        Place Units - French
            2 Infantrys placed in Syria
            4 Tanks placed in E.Morocco
            1 Factory placed in W.Morocco
    
        Turn Complete - French
            French collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Italians : -1.50
    French : 0.50
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Tank moved from Kwangsi to Yunnan
            1 Tank moved from Hupeh to Szechwan
            1 Fighter moved from Kwangtung to Shensi
            1 Artillery moved from Anhwei to Shansi
            1 Cruiser and 1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry and 1 Tank moved from West Borneo to 106 Sea Zone
            1 Infantry and 1 Tank moved from 106 Sea Zone to Mindoro
            1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry moved from Samar to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to Woleai
            2 Adv.Fighters moved from 108 Sea Zone to 102 Sea Zone
            2 Fighters moved from Banjarmasin to Mindoro
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            3 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Battleship, 2 Destroyers, 2 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 102 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Shensi
                Yamamoto attack with 1 Fighter
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Fighter in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Woleai
                Yamamoto attack with 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Woleai, round 2 : 0/2 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Woleai, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Woleai, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Woleai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Woleai
                    Yamamoto roll dice for 1 Infantry in Woleai, round 4 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Woleai, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Yunnan
                Yamamoto attack with 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Destroyer
                British defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 76 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Szechwan
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Infantry
            Battle in Mindoro
                Yamamoto attack with 2 Fighters, 2 Infantrys and 1 Tank
                Americans defend with 2 Bombers
                    Yamamoto roll dice for 1 Cruiser in Mindoro, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Fighters, 2 Infantrys and 1 Tank in Mindoro, round 2 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 2 Bombers in Mindoro, round 2 : 1/2 hits, 0.33 expected hits
                    2 Bombers owned by the Americans and 1 Infantry owned by the Yamamoto lost in Mindoro
                Yamamoto win, taking Mindoro from Americans with 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 26
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Bombers
            Battle in 86 Sea Zone
                Yamamoto attack with 3 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 3 Fighters remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Shansi
                Yamamoto attack with 1 Artillery
                Chinese defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Shansi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Yamamoto lost in Shansi
                Chinese win with no units remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Artillery
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Shensi to Hupeh
            1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
            1 Fighter moved from 86 Sea Zone to 85 Sea Zone
            3 Destroyers moved from 107 Sea Zone to 108 Sea Zone
            2 Fighters moved from Mindoro to Panay
            2 Adv.Fighters moved from 102 Sea Zone to 108 Sea Zone
            2 Fighters moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 Battleship placed in 85 Sea Zone
            2 Infantrys placed in Davao
            1 Destroyer and 1 Submarine placed in 107 Sea Zone
            1 Destroyer, 2 S.Submarines and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Yamamoto : 4.67
    Americans : 2.17
    Chinese : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from Suiyuan to Chahar
            1 ArmoredCar moved from Ningsia to Hupeh
            1 Bomber moved from Hsining to Hupeh
            1 ArmoredCar moved from Lanchow to Yunnan
            1 Bomber moved from Ningsia to Yunnan
            1 Infantry moved from Lanchow to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 ArmoredCar and 1 Bomber
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 ArmoredCar and 1 Bomber in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Chahar
                Chinese attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Artillery and 3 Infantrys in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Hupeh
                Chinese attack with 1 ArmoredCar and 1 Bomber
                Yamamoto defend with 1 Fighter
                    Chinese roll dice for 1 ArmoredCar and 1 Bomber in Hupeh, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Bomber in Hupeh, round 3 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Fighter in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Chinese and 1 Fighter owned by the Yamamoto lost in Hupeh
                Yamamoto win with no units remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 ArmoredCar and 1 Bomber
                Casualties for Yamamoto: 1 Fighter
    
        Non Combat Move - Chinese
            4 Infantrys moved from Ningsia to Shensi
            3 Infantrys moved from Lanchow to Shensi
            2 Artillerys and 1 Elite moved from E.Qinghai to Lanchow
            2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
            1 Bomber moved from Yunnan to Lanchow
    
        Place Units - Chinese
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Yamamoto : 0.50
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            5 Transports moved from 110 Sea Zone to 106 Sea Zone
            4 Marines moved from Banjarmasin to 110 Sea Zone
            4 Marines moved from 110 Sea Zone to Java
            4 Transports moved from 106 Sea Zone to 92 Sea Zone
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Bomber moved from Banjarmasin to Java
            1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
            1 ArmoredCar moved from Hunan to Yunnan
            1 Tank moved from Kweichow to Yunnan
            1 Artillery, 1 Infantry and 1 Tank moved from Peking to Chahar
            1 Infantry and 1 Tank moved from Shantung to Chahar
            2 ArmoredCars and 1 Tank moved from Hunan to Yunnan
            1 Artillery and 2 Infantrys moved from Kwangtung to Hunan
            6 ArmoredCars moved from Hong Kong to Hunan
            2 Infantrys moved from Khabarovsk to Ayan
            2 Fighters moved from Heilungchiang to Ayan
            1 Tank moved from Khabarovsk to Hulunbuir
            3 Infantrys moved from Heilungchiang to Hulunbuir
            1 Mech.Inf moved from Changchun to Hulunbuir
            1 Infantry moved from Khabarovsk to Heilungchiang
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 16 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 3 ArmoredCars and 2 Tanks
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 3 ArmoredCars and 2 Tanks in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Chinese defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Chahar, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Artillery and 3 Infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Chahar, round 3 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 3 Infantrys
            Battle in Java
                Hisaichi attack with 1 Bomber, 1 Infantry and 4 Marines
                Dutch defend with 2 Artillerys and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Infantry and 4 Marines in Java, round 2 : 3/6 hits, 2.83 expected hits
                    Dutch roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
                    2 Artillerys owned by the Dutch and 2 Infantrys owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 1 Bomber, 1 Infantry and 4 Marines remaining. Battle score for attacker is 12
                Casualties for Dutch: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Ayan to Hulunbuir
            1 Bomber moved from Java to Banjarmasin
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            1 Infantry and 2 Tanks placed in Hulunbuir
            2 ArmoredCars and 1 Infantry placed in Peking
            6 Infantrys placed in Hong Kong
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 4 ArmoredCars, 2 Artillerys, 7 Infantrys and 1 Tank
            EDIT: Adding units owned by Hisaichi to Kirin: 2 Artillerys and 7 Infantrys
            EDIT: Adding units owned by Hisaichi to Liaoning: 4 ArmoredCars and 1 Tank
            EDIT: Turning off Edit Mode
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.00
    Chinese : -1.17
    Russians : 0.67
    Dutch : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 unit repaired.
            3 Artillerys, 7 Infantrys and 1 Tank moved from Darfur to Kufra
            3 Tanks moved from Lower Egypt to Kufra
            4 Tanks moved from Cairo to Mersa Matruh
            3 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Artillery and 1 Infantry moved from Nubia to New Valley
            3 Tanks moved from Italian East Africa to New Valley
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from Kenya to Equatoria
            2 Infantrys and 1 Tank moved from Crete to 56 Sea Zone
            1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
            2 Infantrys and 1 Tank moved from 48 Sea Zone to Sicily
                  British take Sicily from Italians
            1 Destroyer moved from 56 Sea Zone to 48 Sea Zone
            1 T.Boat moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Rhodes
                  British take Rhodes from Italians
            2 T.Boats moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from W.Morocco to E.Morocco
            1 Infantry moved from Bihar to Assam
            2 Tanks moved from Delhi to Assam
            2 Artillerys and 2 Elites moved from Madras to 60 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Elites, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Elites moved from 65 Sea Zone to Sumatra
            1 Elite and 2 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Infantry moved from Baluchistan to E.Iran
            1 Infantry moved from British Columbia to Yukon
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            2 Infantrys moved from Koryakia to Kolyma
            4 Infantrys and 1 Tank moved from Dublin to Munster
            1 Fighter moved from Northern Ireland to Munster
            3 Fighters moved from Manchester to Munster
            1 Infantry moved from Amazon to Rio De Janeiro
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 11 Infantrys, 1 T.Boat and 7 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Mersa Matruh
                British attack with 4 Infantrys and 4 Tanks
                Italians defend with 1 Artillery and 1 Infantry
                    British roll dice for 4 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 3/8 hits, 2.67 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Sumatra
                British attack with 2 Artillerys and 2 Elites
                Thai defend with 2 ArmoredCars and 1 Artillery
                    British roll dice for 2 Artillerys and 2 Elites in Sumatra, round 2 : 0/4 hits, 1.67 expected hits
                    Thai roll dice for 2 ArmoredCars and 1 Artillery in Sumatra, round 2 : 1/3 hits, 0.67 expected hits
                    1 Elite owned by the British lost in Sumatra
                    British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 2 ArmoredCars and 1 Artillery in Sumatra, round 3 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Thai lost in Sumatra
                    British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Artillery in Sumatra, round 4 : 0/2 hits, 0.50 expected hits
                    British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 5 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 ArmoredCar and 1 Artillery in Sumatra, round 5 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Thai lost in Sumatra
                    British roll dice for 2 Artillerys and 1 Elite in Sumatra, round 6 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery and 1 Elite remaining. Battle score for attacker is 5
                Casualties for British: 1 Artillery and 1 Elite
                Casualties for Thai: 2 ArmoredCars and 1 Artillery
            Battle in Kufra
                British attack with 3 Artillerys, 7 Infantrys and 4 Tanks
                Italians defend with 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks
                    British roll dice for 3 Artillerys, 7 Infantrys and 4 Tanks in Kufra, round 2 : 5/14 hits, 4.67 expected hits
                    Italians roll dice for 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks in Kufra, round 2 : 2/13 hits, 4.17 expected hits
                    3 ArmoredCars owned by the Italians, 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Kufra
                    British roll dice for 3 Artillerys, 5 Infantrys and 4 Tanks in Kufra, round 3 : 4/12 hits, 4.33 expected hits
                    Italians roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Kufra, round 3 : 3/8 hits, 3.00 expected hits
                    1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Kufra
                    British roll dice for 3 Artillerys, 2 Infantrys and 4 Tanks in Kufra, round 4 : 5/9 hits, 3.67 expected hits
                    Italians roll dice for 2 Artillerys and 2 Tanks in Kufra, round 4 : 1/4 hits, 1.67 expected hits
                    2 Tanks owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Kufra
                British win, taking Kufra from Italians with 3 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 32
                Casualties for British: 6 Infantrys
                Casualties for Italians: 3 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks
            Battle in Rio De Janeiro
                British attack with 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Rio De Janeiro
                Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
            Battle in Munster
                British attack with 4 Fighters, 4 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 4 Fighters, 4 Infantrys and 1 Tank in Munster, round 2 : 1/9 hits, 2.50 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
                    British roll dice for 4 Fighters, 3 Infantrys and 1 Tank in Munster, round 3 : 3/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 4 Fighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            4 Fighters moved from Munster to Manchester
    
        Place Units - British
            1 T.Boat placed in 18 Sea Zone
            1 Fighter placed in Manchester
            2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo
            1 Bunker placed in Assam
            1 Factory placed in Palestine
            3 Tanks placed in Italian East Africa
            3 Infantrys and 2 Tanks placed in Madras
            3 Infantrys and 2 Tanks placed in Delhi
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 105 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.00
    British : -2.67
    Italians : -2.50
    Thai : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            3 Tanks moved from Port Moresby to 114 Sea Zone
            3 Infantrys moved from Queensland to 114 Sea Zone
            1 Infantry moved from Queensland to 114 Sea Zone
            2 Cruisers, 2 Destroyers, 4 Infantrys, 2 Submarines, 3 Tanks and 3 Transports moved from 114 Sea Zone to 113 Sea Zone
            1 Elite moved from Townsville to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Soembawa to Lombok
            1 Cruiser and 1 Elite moved from 113 Sea Zone to 67 Sea Zone
            1 Elite moved from 67 Sea Zone to Lombok
            1 Cruiser, 2 Destroyers, 4 Infantrys, 2 Submarines, 3 Tanks and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            4 Infantrys and 3 Tanks moved from 67 Sea Zone to Java
            2 Infantrys moved from Canberra to New South Wales
            1 Artillery and 1 Infantry moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 2 Cruisers, 1 Elite and 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 4 Infantrys and 3 Tanks
                Hisaichi defend with 1 Infantry and 4 Marines
                    Anzac roll dice for 2 Cruisers in Java, round 2 : 2/2 hits, 1.00 expected hits
                    Anzac roll dice for 4 Infantrys and 3 Tanks in Java, round 2 : 3/7 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 4 Marines in Java, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi and 4 Marines owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 4 Marines
            Battle in Lombok
                Anzac attack with 1 Artillery, 1 Elite and 1 Infantry
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Artillery and 1 Elite in Lombok, round 3 : 0/2 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac lost in Lombok
                    Anzac roll dice for 1 Artillery in Lombok, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in Lombok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Lombok
                Thai win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Cruisers placed in 67 Sea Zone
            1 Elite placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Anzac : -0.33
    Thai : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Carrier moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to West Papua
            1 Infantry moved from Hollandia to West Papua
    
        Purchase Units - Dutch
            Dutch buy 5 Bunkers; Remaining resources: 15 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Bunker placed in Aroe
            1 Bunker placed in Flores
            1 Bunker placed in Timor
            Dutch undo move 4.
            1 Bunker placed in Soembawa
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            2 Infantrys moved from Oulu to N.Karelia
            1 Fighter moved from Oulu to N.Karelia
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Vyborg
            2 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Oulu to N.Karelia
            1 Artillery and 1 Infantry moved from Tampere to Oulu
            1 Elite and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Elite and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Elite and 2 Infantrys in Vyborg, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 3 Infantrys in N.Karelia, round 2 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 3 Infantrys in N.Karelia, round 3 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            2 Elites and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Infantry moved from Vinnytsia to Kiev
                  Romanians take Kiev from Russians
            1 ArmoredCar and 1 Tank moved from Vinnytsia to Minsk
            1 Infantry moved from Vinnytsia to Brest
            1 ArmoredCar moved from Vinnytsia to Brest
            1 Fighter moved from E.Romania to Brest
            1 Artillery moved from E.Romania to Vinnytsia
            1 Infantry moved from Vinnytsia to E.Romania
            2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Tank
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians lost in Minsk
                    Romanians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits
                    Romanians roll dice for 1 Tank in Minsk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Minsk
                Russians win with 1 Tank remaining. Battle score for attacker is -9
                Casualties for Romanians: 1 ArmoredCar and 1 Tank
            Battle in Brest
                Romanians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry
                Russians defend with 1 ArmoredCar
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Brest, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 ArmoredCar in Brest, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Brest
                Romanians win, taking Brest from Russians with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Romanians
            1 Fighter moved from Brest to Vinnytsia
            1 Infantry moved from E.Romania to Bulgaria
            1 Tank moved from Vinnytsia to Bulgaria
            1 Tank moved from Vinnytsia to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Artillerys moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 Marine moved from Bangkok to 105 Sea Zone
            2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from British Borneo to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Thai
            Thai buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine
                British defend with 1 Artillery and 1 Elite; Dutch defend with 1 Bunker
                    Thai roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine in Sumatra, round 2 : 3/6 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Elite in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the British and 1 Artillery owned by the British lost in Sumatra
                    Thai roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine in Sumatra, round 3 : 2/6 hits, 2.17 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 13
                Casualties for British: 1 Artillery and 1 Elite
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Thai
            1 Fighter moved from Sumatra to Bangkok
            2 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.67
    Dutch : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Koryakia to Kolyma
            1 Tank moved from Koryakia to Zhigansk
            1 Battleship and 1 Carrier moved from 71 Sea Zone to 72 Sea Zone
            1 Fighter moved from Koryakia to Chita
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Elite and 1 Marine moved from Umnak to 71 Sea Zone
            1 Elite, 1 Marine and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Elite and 1 Marine moved from 72 Sea Zone to Koryakia
            2 ArmoredCars, 3 Elites and 1 Marine moved from San Francisco to 83 Sea Zone
            2 Infantrys moved from Pearl Harbor to 98 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 98 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Infantry moved from Jaluit to Kwajalein
            1 Bomber moved from Wake to 76 Sea Zone
            3 Fighters moved from Umnak to 76 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 Fighter moved from 95 Sea Zone to Saipan
            1 Transport moved from 95 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from Minamitori to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
            1 Elite, 1 Marine and 1 Transport moved from 83 Sea Zone to 98 Sea Zone
            2 ArmoredCars, 2 Elites and 2 Transports moved from 83 Sea Zone to 74 Sea Zone
            2 ArmoredCars and 2 Elites moved from 74 Sea Zone to Umnak
            1 Transport moved from 74 Sea Zone to 83 Sea Zone
            1 Infantry moved from San Francisco to Southwest USA
            1 Transport moved from 72 Sea Zone to 74 Sea Zone
            2 Infantrys and 5 Tanks moved from Amazon to Bahia
            1 Transport moved from 32 Sea Zone to 13 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 13 Sea Zone
            1 Infantry moved from Northeast USA to South Atlantic USA
            2 Infantrys moved from Washington to 13 Sea Zone
            2 Infantrys moved from 13 Sea Zone to South Atlantic USA
            1 Adv.Fighter moved from 71 Sea Zone to 76 Sea Zone
            2 Carriers, 1 Destroyer and 2 Submarines moved from 95 Sea Zone to 96 Sea Zone
            1 Elite and 1 Marine moved from 98 Sea Zone to Johnston
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Battleship, 2 Destroyers, 2 Infantrys, 2 L.Fighters, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Saipan
                Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 1 AAGun and 1 Bunker
                    AA fire in Saipan : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Saipan, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 Artillery and 1 Fighter in Saipan, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery and 1 Fighter in Saipan, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 4 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Fighter and 1 Infantry
                Casualties for Yamamoto: 1 Bunker
            Battle in Bahia
                Americans attack with 2 Infantrys and 5 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Infantrys and 5 Tanks in Bahia, round 2 : 1/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 1 Infantry and 5 Tanks in Bahia, round 3 : 3/6 hits, 2.67 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in 76 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 3 Fighters
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Adv.Fighter, 1 Bomber, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Fighter
                Casualties for Yamamoto: 1 Destroyer
            Battle in Ayan
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Americans win, taking Ayan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Americans
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from 76 Sea Zone to Kamchatka
    
        Place Units - Americans
            1 Battleship, 1 Destroyer and 1 Submarine placed in 98 Sea Zone
            1 Destroyer and 2 Submarines placed in 74 Sea Zone
            1 Transport placed in 83 Sea Zone
            2 L.Fighters placed in San Francisco
            2 ArmoredCars and 2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    AA fire in Saipan : : -0.17
    Neutral : -0.33
    Hisaichi : -0.33
    Yamamoto : 1.17
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Danzig to 23 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from Danzig to East Prussia
            1 Infantry moved from Lithuania to East Prussia
            2 ArmoredCars moved from Krakow to East Prussia
            2 Artillerys, 4 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 5 Infantrys moved from 24 Sea Zone to Vyborg
            3 Tanks moved from Lapland to Vyborg
            1 HeavyTank moved from Warsaw to East Prussia
            1 HeavyTank and 2 Tanks moved from Warsaw to Vinnytsia
            1 ArmoredCar and 5 Infantrys moved from Krakow to Vinnytsia
            3 ArmoredCars and 1 Mech.Inf moved from Bohemia to Vinnytsia
            1 Elite moved from Bohemia to Krakow
            1 ArmoredCar moved from Normandy to Brittany
                  Germans take Brittany from French
            1 ArmoredCar moved from Brittany to Aquitaine
                  Germans take Aquitaine from French
            1 Infantry moved from Orleanais to Brittany
            2 ArmoredCars moved from Orleanais to Catalonia
            1 ArmoredCar, 2 Infantrys and 1 Tank moved from Languedoc to Catalonia
            1 Bomber moved from Paris to Catalonia
            2 Stukas moved from Paris to Catalonia
            2 Artillerys moved from Picardy to Normandy
            4 Infantrys moved from Belgium to Picardy
            3 Mech.Infs moved from Belgium to Bohemia
            12 Tanks moved from Lorraine to Bohemia
            1 Mech.Inf moved from Belgium to Bohemia
            1 Elite and 2 Infantrys moved from Bavaria to Lorraine
            1 Adv.Fighter, 3 Carriers, 2 Destroyers, 3 Fighters and 1 Submarine moved from 22 Sea Zone to 20 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 1 Battleship, 6 Destroyers and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in East Prussia
                Germans attack with 2 ArmoredCars, 1 HeavyTank and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Germans roll dice for 2 ArmoredCars, 1 HeavyTank and 2 Infantrys in East Prussia, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in East Prussia, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 ArmoredCars, 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Catalonia
                Germans attack with 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank
                Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
                    Germans roll dice for 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank in Catalonia, round 2 : 3/9 hits, 3.83 expected hits
                    Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 0/3 hits, 1.33 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
                    Germans roll dice for 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank in Catalonia, round 3 : 3/9 hits, 3.83 expected hits
                    Neutral roll dice for 1 Fighter in Catalonia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in Catalonia
                Germans loses 0 PUs for violating Catalonias neutrality.
                Germans win, taking Catalonia from Neutral with 3 ArmoredCars, 1 Bomber, 2 Infantrys, 2 Stukas and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber and 2 Stukas moved from Catalonia to Languedoc
            12 Infantrys moved from Brandenburg to Pomerania
            1 AAGun and 11 Infantrys moved from Berlin to Brandenburg
    
        Place Units - Germans
            2 Adv.Fighters and 1 Battleship placed in 20 Sea Zone
            6 Destroyers placed in 22 Sea Zone
            4 Infantrys placed in Warsaw
            5 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Neutral : -1.83
    Russians : 0.17
    

    Savegame

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