• TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Yamamoto
            1 Artillery and 1 Infantry moved from Szechwan to Hupeh
            2 Infantrys moved from Lanchow to Shensi
            2 Infantrys moved from Ningsia to Suiyuan
            3 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Shensi
            1 ArmoredCar moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Ningsia to Shensi
            2 Tanks moved from Ningsia to Shensi
            1 Tank moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Ningsia to Suiyuan
            1 Mech.Inf moved from Hsining to Shensi
            2 ArmoredCars, 1 Elite and 2 Tanks moved from Hsining to E.Qinghai
            1 Tank moved from E.Qinghai to Ningsia
            1 Tank moved from E.Qinghai to Lanchow
            1 ArmoredCar moved from E.Qinghai to Ningsia
            1 ArmoredCar moved from E.Qinghai to Lanchow
            2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/8 hits, 2.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Tanks
            Battle in Suiyuan
                Chinese attack with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 2/8 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 ArmoredCars, 3 Infantrys and 1 Marine placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    Chinese : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Flores to Soembawa
                  Hisaichi take Soembawa from Dutch
            2 Infantrys moved from N.French Indochina to Kweichow
            1 Fighter moved from Shantung to Kweichow
            2 Tanks moved from Shantung to Hupeh
            1 Bomber and 1 Fighter moved from Shantung to Szechwan
            1 Tank moved from Shantung to Suiyuan
            3 Tanks moved from Shansi to Suiyuan
            3 Tanks moved from Peking to Suiyuan
            2 Fighters moved from Shantung to Suiyuan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Szechwan
                Hisaichi attack with 1 Bomber and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Fighters and 7 Tanks
                Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits
                    1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits
                    Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits
                    3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Suiyuan
                Chinese win with 1 Tank remaining. Battle score for attacker is -31
                Casualties for Hisaichi: 2 Fighters and 7 Tanks
                Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf
            Battle in Kweichow
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Tank moved from Liaoning to Chahar
            1 Bomber moved from Szechwan to Yunnan
            1 Fighter moved from Szechwan to Yunnan
            1 Fighter moved from Kweichow to Yunnan
            6 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to Hulunbuir
            1 Transport moved from 92 Sea Zone to 110 Sea Zone
            7 Infantrys moved from Changchun to Kirin
            1 AAGun moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
    
        Place Units - Hisaichi
            1 Factory placed in Liaoning
            8 Infantrys placed in Changchun
            3 Tanks placed in Peking
            3 Tanks placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter
            EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    Chinese : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Flores to Soembawa
                  Hisaichi take Soembawa from Dutch
            2 Infantrys moved from N.French Indochina to Kweichow
            1 Fighter moved from Shantung to Kweichow
            2 Tanks moved from Shantung to Hupeh
            1 Bomber and 1 Fighter moved from Shantung to Szechwan
            1 Tank moved from Shantung to Suiyuan
            3 Tanks moved from Shansi to Suiyuan
            3 Tanks moved from Peking to Suiyuan
            2 Fighters moved from Shantung to Suiyuan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Szechwan
                Hisaichi attack with 1 Bomber and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Fighters and 7 Tanks
                Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank
                    Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits
                    1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits
                    Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits
                    3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Suiyuan
                Chinese win with 1 Tank remaining. Battle score for attacker is -31
                Casualties for Hisaichi: 2 Fighters and 7 Tanks
                Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf
            Battle in Kweichow
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Tank moved from Liaoning to Chahar
            1 Bomber moved from Szechwan to Yunnan
            1 Fighter moved from Szechwan to Yunnan
            1 Fighter moved from Kweichow to Yunnan
            6 Infantrys moved from Kirin to Heilungchiang
            1 Adv.Fighter moved from Changchun to Hulunbuir
            1 Transport moved from 92 Sea Zone to 110 Sea Zone
            7 Infantrys moved from Changchun to Kirin
            1 AAGun moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
    
        Place Units - Hisaichi
            1 Factory placed in Liaoning
            8 Infantrys placed in Changchun
            3 Tanks placed in Peking
            3 Tanks placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter
            EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 52 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports
            EDIT: Removing units owned by Hisaichi from 102 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Attu to 72 Sea Zone
            2 Infantrys and 1 Transport moved from 72 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Chubu
                  British take Chubu from Yamamoto
            1 Destroyer moved from 72 Sea Zone to 85 Sea Zone
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Hyderabad to Bihar
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Sumatra
            2 Mech.Infs moved from Belgian Congo to Kufra
            1 Tank moved from Belgian Congo to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            2 Artillerys and 1 Tank moved from Palestine to 57 Sea Zone
            2 Cruisers moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            1 Tank and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from Iraq to 58 Sea Zone
            2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Fighter moved from Iraq to Lower Egypt
            2 Artillerys, 3 Infantrys and 1 Tank moved from 57 Sea Zone to Lower Egypt
            2 Infantrys and 1 Tank moved from Azores to 16 Sea Zone
            2 Infantrys, 1 Tank and 2 Transports moved from 16 Sea Zone to 34 Sea Zone
            2 Infantrys and 1 Tank moved from 34 Sea Zone to Cape Verde
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers and 21 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 2 Mech.Infs
                Italians defend with 1 Bunker and 1 Factory
                    British roll dice for 2 Mech.Infs in Kufra, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker in Kufra, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Bunker in Kufra, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Bunker in Kufra, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Bunker
            Battle in Lower Egypt
                British attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Italians defend with 1 Artillery and 1 Tank
                    British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Italians lost in Lower Egypt
                    British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Italians: 1 Artillery and 1 Tank
            Battle in Cape Verde
                British attack with 2 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 2 Infantrys and 1 Tank in Cape Verde, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                British loses 0 PUs for violating Cape Verdes neutrality.
                British win, taking Cape Verde from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Lower Egypt to Cairo
            3 Infantrys moved from Belgian Congo to French Equatorial Africa
            3 Tanks moved from Munster to Northern Ireland
            2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 18 Sea Zone to 21 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Manchester to 21 Sea Zone
            1 Infantry moved from Colombia to Central America
            1 Infantry moved from Madras to Hyderabad
            4 ArmoredCars and 1 Tank moved from Assam to Bihar
    
        Place Units - British
            1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone
            2 Artillerys and 3 Infantrys placed in Delhi
            6 Infantrys placed in Cairo
            3 Infantrys placed in W.Iran
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    British : -0.17
    Italians : -2.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery moved from Wellington to 122 Sea Zone
            1 Elite moved from Canberra to 122 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            3 Infantrys moved from Wellington to 122 Sea Zone
            4 Infantrys and 2 Transports moved from 122 Sea Zone to 70 Sea Zone
            2 Artillerys moved from Broome to 67 Sea Zone
            2 Artillerys and 3 Transports moved from 67 Sea Zone to 70 Sea Zone
            4 Infantrys moved from South Australia to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Flores
                  Dutch take Flores from Hisaichi
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 67 Sea Zone to Java
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Lombok
            1 Fighter moved from Banjarmasin to Java
            1 Fighter moved from Banjarmasin to Lombok
            1 Infantry moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Battleship, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry and 2 Tanks
                    Anzac roll dice for 1 Battleship in Lombok, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Lombok, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Lombok, round 2 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 2 Artillerys and 1 Fighter in Lombok, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Lombok, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 2 Tanks
            Battle in Java
                Anzac attack with 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys
                Yamamoto defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 2 : 1/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry, 1 Marine and 1 Tank in Java, round 2 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 4 Infantrys in Java, round 3 : 2/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Java, round 4 : 2/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Anzac
            1 Fighter moved from Java to Banjarmasin
            1 Fighter moved from Lombok to Banjarmasin
            1 Artillery, 5 Infantrys and 1 Tank moved from Port Moresby to West Papua
    
        Place Units - Anzac
            1 Battleship placed in 67 Sea Zone
            2 Artillerys placed in Broome
            1 Elite and 2 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Yamamoto : -0.17
    Anzac : -0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from Merauke to West Papua
            1 Fighter and 2 Infantrys moved from Banjarmasin to West Borneo
            1 Infantry moved from Banjarmasin to West Borneo
            1 Tank moved from Suriname to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in West Borneo
                Dutch attack with 1 Fighter and 3 Infantrys
                Thai defend with 2 Infantrys
                    Dutch roll dice for 1 Fighter and 3 Infantrys in West Borneo, round 2 : 2/4 hits, 0.83 expected hits
                    Thai roll dice for 2 Infantrys in West Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai and 2 Infantrys owned by the Dutch lost in West Borneo
                Dutch win, taking West Borneo from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Dutch: 2 Infantrys
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Dutch
            1 Fighter moved from West Borneo to Banjarmasin
    
        Place Units - Dutch
            4 Tanks placed in Banjarmasin
            1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai : 1.33
    Dutch : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Finns
            1 Fighter and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Tampere
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Tampere, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Tampere, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Tampere, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Tampere, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Tampere, round 4 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Tampere, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Tampere, round 5 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Tampere, round 5 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Tampere, round 6 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Tampere, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Tampere
                Finns win, taking Tampere from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Tampere to Helsinki
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.33
    Russians : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 ArmoredCar, 3 Infantrys and 2 Tanks moved from Odessa to Donetsk
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
            2 Tanks moved from Bucharest to Odessa
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 3 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 ArmoredCar, 1 Fighter, 3 Infantrys and 2 Tanks
                Russians defend with 4 Infantrys
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 3 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 ArmoredCar, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
            1 AAGun moved from E.Romania to Odessa
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Tank moved from S.Thailand to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok
            1 Fighter moved from Bangkok to Lombok
            4 Infantrys moved from Bangkok to S.Thailand
            3 Artillerys and 4 Infantrys moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Lombok
                Thai attack with 1 Fighter, 1 Infantry and 1 Tank
                Anzac defend with 2 Artillerys
                    Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 2 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Artillerys in Lombok, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Lombok
                    Thai roll dice for 1 Fighter and 1 Tank in Lombok, round 4 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Artillery in Lombok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Fighter owned by the Thai lost in Lombok
                Thai win, taking Lombok from Dutch with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Fighter and 1 Infantry
                Casualties for Anzac: 2 Artillerys
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.17
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            1 B.Transport, 1 Infantry and 1 Tank moved from 32 Sea Zone to 34 Sea Zone
            2 Artillerys moved from South Central USA to 25 Sea Zone
            2 Marines moved from South Atlantic USA to 25 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 25 Sea Zone to 32 Sea Zone
            2 Artillerys and 2 Marines moved from 32 Sea Zone to Bahia
            2 Tanks moved from Venezuela to 26 Sea Zone
            1 Elite moved from South Atlantic USA to 26 Sea Zone
            1 Marine moved from Cuba to 26 Sea Zone
            1 Marine moved from Jamaica to 26 Sea Zone
            1 Marine moved from Hispaniola to 26 Sea Zone
            1 Elite, 3 Marines, 2 Tanks and 3 Transports moved from 26 Sea Zone to 35 Sea Zone
            1 Elite, 3 Marines and 2 Tanks moved from 35 Sea Zone to Salvador
            2 Infantrys moved from Venezuela to Amazon
            1 Artillery, 3 Infantrys and 1 Tank moved from Santiago to S.Chile
            1 Artillery and 1 Infantry moved from Koryakia to 72 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Hokkaido
                  Americans take Hokkaido from Yamamoto
            1 Artillery moved from Pearl Harbor to 98 Sea Zone
            2 Infantrys moved from Pearl Harbor to 98 Sea Zone
            1 Artillery, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Infantrys, 1 Submarine and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
            1 Artillery and 4 Infantrys moved from 104 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            2 Fighters moved from Midway to 104 Sea Zone
            1 Infantry moved from Oahu to Pearl Harbor
    
        Purchase Units - Americans
            Americans buy 4 ArmoredCars, 2 Factorys, 2 Infantrys, 1 Marine, 1 S.Bomber and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 2 Artillerys and 2 Marines
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys and 2 Marines in Bahia, round 2 : 1/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 1 Artillery and 2 Marines in Bahia, round 3 : 2/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 1 Artillery and 2 Marines remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Artillery
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in Salvador
                Americans attack with 1 Elite, 3 Marines and 2 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Elite, 3 Marines and 2 Tanks in Salvador, round 2 : 2/6 hits, 2.83 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    1 Marine owned by the Americans, 1 Elite owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Marines and 2 Tanks in Salvador, round 3 : 2/4 hits, 2.00 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits
                    1 Marine owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite and 2 Marines
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in S.Chile
                Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Chile, round 2 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Chile, round 3 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in S.Chile
                    Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Chile, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Fighter and 1 Infantry in S.Chile, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in S.Chile
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Chile, round 5 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Fighter in S.Chile, round 5 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Factory placed in Peru
            1 Factory placed in Colombia
            1 S.Bomber placed in San Francisco
            3 ArmoredCars placed in Santiago
            1 ArmoredCar and 1 Marine placed in N.Chile
            3 S.Submarines placed in 98 Sea Zone
            Americans undo move 6.
            1 S.Submarine placed in 88 Sea Zone
            2 S.Submarines placed in 98 Sea Zone
            1 Infantry placed in Pearl Harbor
            1 Infantry placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    Americans : -2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            2 Artillerys and 2 Elites moved from Stockholm to Middle Norrland
            1 Infantry moved from Oslo to Middle Norrland
            2 Fighters moved from 23 Sea Zone to Middle Norrland
            2 Stukas moved from Brest to Latvia
            2 Infantrys moved from Lithuania to Latvia
            1 Infantry moved from Lithuania to Latvia
            1 Artillery, 1 Elite and 1 Infantry moved from Brest to Minsk
            1 ArmoredCar moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            2 Infantrys moved from Odessa to Donetsk
            5 ArmoredCars, 3 Artillerys, 2 Elites, 6 Infantrys and 1 Tank moved from Vinnytsia to Kiev
            3 Artillerys and 8 Infantrys moved from Brest to Kiev
            1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
            2 Artillerys and 2 Elites moved from Krakow to Brest
            2 Artillerys, 1 Elite and 1 Infantry moved from Hungary to Krakow
            1 Artillery and 4 Infantrys moved from Bohemia to Krakow
            3 Mech.Infs moved from Bavaria to Brest
            6 Tanks moved from Lorraine to Bohemia
            1 Infantry moved from Pomerania to Danzig
            2 Artillerys and 3 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Cruiser, 3 Infantrys and 3 Transports moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Netherlands to 22 Sea Zone
            2 Artillerys and 5 Infantrys moved from 22 Sea Zone to Oslo
            1 Battleship, 1 Carrier and 2 Destroyers moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Rhine to Netherlands
            1 Adv.Fighter and 2 Fighters moved from Normandy to Netherlands
            2 ArmoredCars and 9 Tanks moved from Brittany to Burgundy
            1 Infantry moved from New Valley to Kufra
            1 Destroyer and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
            2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 8 Artillerys, 2 Destroyers, 2 Elites, 4 Infantrys and 7 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Middle Norrland
                Germans attack with 2 Artillerys, 2 Elites, 2 Fighters and 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 2 Elites, 2 Fighters and 1 Infantry in Middle Norrland, round 2 : 2/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Middle Norrland
                    Germans roll dice for 2 Artillerys, 2 Elites, 2 Fighters and 1 Infantry in Middle Norrland, round 3 : 0/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Middle Norrland
                    Germans roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Middle Norrland, round 4 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Germans loses 0 PUs for violating Middle Norrlands neutrality.
                Germans win, taking Middle Norrland from Neutral with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Kiev
                Germans attack with 5 ArmoredCars, 6 Artillerys, 2 Elites, 14 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 1 Tank
                    Germans roll dice for 5 ArmoredCars, 6 Artillerys, 2 Elites, 14 Infantrys and 1 Tank in Kiev, round 2 : 9/28 hits, 8.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 5 ArmoredCars, 6 Artillerys, 2 Elites, 14 Infantrys and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Artillery and 1 Tank
            Battle in Kufra
                Germans attack with 1 Infantry
                British defend with 1 Factory and 2 Mech.Infs
                    Germans roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 4 : 1/1 hits, 0.17 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 4 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the British lost in Kufra
                    Germans roll dice for 1 Infantry in Kufra, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 7 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 8 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 9 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 9 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Kufra, round 10 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 10 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kufra
                British win with 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for British: 1 Mech.Inf
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Germans attack with 3 Infantrys and 2 Stukas
                Russians defend with 2 Mech.Infs
                    Germans roll dice for 3 Infantrys and 2 Stukas in Latvia, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Mech.Infs in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Russians lost in Latvia
                    Germans roll dice for 3 Infantrys and 2 Stukas in Latvia, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Mech.Inf in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Mech.Infs
    
        Non Combat Move - Germans
            2 Stukas moved from Latvia to Danzig
            2 Fighters moved from Middle Norrland to 22 Sea Zone
            1 AAGun moved from Warsaw to Brest
            1 AAGun moved from Brest to Kiev
            1 AAGun moved from Pomerania to Danzig
    
        Place Units - Germans
            2 Artillerys and 2 Elites placed in Warsaw
            3 Artillerys placed in Krakow
            2 Artillerys and 2 Infantrys placed in Hungary
            1 Artillery and 2 Infantrys placed in Danzig
            2 Destroyers and 4 Submarines placed in 22 Sea Zone
            3 Submarines placed in 22 Sea Zone
            1 Adv.Fighter placed in Normandy
    
        Turn Complete - Germans
            Germans collect 121 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Neutral : -0.67
    British : -3.00
    Russians : -2.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Yaroslavl to Smolensk
            1 Infantry moved from Leningrad to Novgorod
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery moved from Georgia to 54 Sea Zone
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            7 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Kursk to Donetsk
            1 Artillery moved from Kursk to Donetsk
            1 Elite and 3 Infantrys moved from Oulu to Tampere
            3 Infantrys moved from Leningrad to Latvia
            1 Adv.Fighter and 3 Fighters moved from Leningrad to Latvia
            4 Artillerys and 6 Infantrys moved from Yaroslavl to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Destroyer moved from 53 Sea Zone to 54 Sea Zone
            1 Submarine moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Astrakhan to Georgia
            10 Infantrys moved from Moscow to Yaroslavl
            4 ArmoredCars moved from Arkhangelsk to Leningrad
            4 ArmoredCars moved from N.Karelia to Oulu
            1 Artillery and 3 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Ayan to Chita
            1 Infantry moved from Okhotsk to Ayan
            8 Infantrys moved from N.Buryat Mongolia to Yakutsk
            1 Artillery moved from N.Buryat Mongolia to Yakutsk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            2 ArmoredCars moved from N.Buryat Mongolia to Yakutsk
            1 Tank moved from N.Buryat Mongolia to Yakutsk
            1 Mech.Inf moved from N.Buryat Mongolia to Yakutsk
            6 Infantrys moved from Evenkia to Olyokminsk
            1 HeavyTank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from N.Buryat Mongolia to Yakutsk
            3 Infantrys moved from Novosibirsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 4 HeavyTanks, 29 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tampere
                Russians attack with 1 Elite and 3 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Elite and 3 Infantrys in Tampere, round 2 : 1/4 hits, 0.83 expected hits
                    Finns roll dice for 2 Infantrys in Tampere, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Tampere
                    Russians roll dice for 1 Elite and 3 Infantrys in Tampere, round 3 : 0/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Tampere, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Elite and 3 Infantrys in Tampere, round 4 : 1/4 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Tampere, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Tampere
                Russians win, taking Tampere from Finns with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
            Battle in Latvia
                Russians attack with 1 Adv.Fighter, 3 Fighters and 3 Infantrys
                Germans defend with 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 3 Fighters and 3 Infantrys in Latvia, round 2 : 3/7 hits, 2.00 expected hits
                    Germans roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Adv.Fighter, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 3 Infantrys
            Battle in Donetsk
                Russians attack with 2 Artillerys and 9 Infantrys
                Romanians defend with 1 ArmoredCar, 1 Infantry and 2 Tanks; Germans defend with 2 Infantrys
                    Russians roll dice for 2 Artillerys and 9 Infantrys in Donetsk, round 2 : 1/11 hits, 2.50 expected hits
                    Romanians roll dice for 1 ArmoredCar, 3 Infantrys and 2 Tanks in Donetsk, round 2 : 3/6 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Romanians and 3 Infantrys owned by the Russians lost in Donetsk
                    Russians roll dice for 2 Artillerys and 6 Infantrys in Donetsk, round 3 : 2/8 hits, 2.00 expected hits
                    Romanians roll dice for 3 Infantrys and 2 Tanks in Donetsk, round 3 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 2 Artillerys and 5 Infantrys in Donetsk, round 4 : 2/7 hits, 1.83 expected hits
                    Romanians roll dice for 1 Infantry and 2 Tanks in Donetsk, round 4 : 2/3 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Tank owned by the Romanians and 1 Infantry owned by the Germans lost in Donetsk
                    Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 5 : 1/5 hits, 1.50 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 7 Infantrys
                Casualties for Romanians: 1 ArmoredCar, 1 Infantry and 2 Tanks
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Russians
            1 Adv.Fighter and 3 Fighters moved from Latvia to Kursk
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            4 Infantrys placed in Leningrad
            2 Infantrys and 2 Mech.Infs placed in Arkhangelsk
            1 Bunker and 2 Infantrys placed in N.Buryat Mongolia
            6 Infantrys placed in Sibirsky
            Russians undo move 5.
            Russians undo move 4.
            1 Bunker, 1 HeavyTank and 1 Infantry placed in N.Buryat Mongolia
            6 Infantrys placed in Sibirsky
            Russians undo move 5.
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Romanians : 1.00
    Finns : -1.33
    Russians : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Infantry moved from N.Tunisia to N.Algeria
                  Italians take N.Algeria from French
            1 Infantry moved from S.Tunisia to S.Algeria
                  Italians take S.Algeria from French
            3 Artillerys and 3 Infantrys moved from Campania to 48 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 48 Sea Zone to 56 Sea Zone
            3 Artillerys and 3 Infantrys moved from 56 Sea Zone to Lower Egypt
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            2 Tanks moved from Greece to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys and 2 Tanks moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from Mersa Matruh to Kufra
            5 Fighters moved from Mersa Matruh to Kufra
            2 Infantrys moved from Campania to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tobruk
            4 Tanks moved from Bulgaria to Greece
            3 Infantrys moved from Serbia to Greece
            1 Artillery and 1 Infantry moved from Tuscany to 44 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from 46 Sea Zone to Corsica
            2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
            1 Infantry moved from S.Tunisia to N.Tunisia
            3 Infantrys moved from Rome to Campania
            1 Artillery moved from Tuscany to Rome
    
        Purchase Units - Italians
            Italians buy 2 Elites, 1 HeavyTank, 15 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 3 Artillerys, 5 Infantrys and 2 Tanks
                British defend with 2 Artillerys, 3 Infantrys and 1 Tank
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Lower Egypt, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Lower Egypt, round 3 : 3/8 hits, 3.00 expected hits
                    British roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Lower Egypt, round 3 : 0/4 hits, 1.50 expected hits
                    2 Artillerys owned by the British and 1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 3 Artillerys, 3 Infantrys and 2 Tanks in Lower Egypt, round 4 : 4/8 hits, 3.00 expected hits
                    British roll dice for 1 Tank in Lower Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 3 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Artillerys, 3 Infantrys and 1 Tank
            Battle in Corsica
                Italians attack with 1 Artillery and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 Infantry in Corsica, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Corsica, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Kufra
                Italians attack with 5 Fighters and 1 Infantry
                British defend with 1 Factory and 1 Mech.Inf
                    Italians roll dice for 5 Fighters and 1 Infantry in Kufra, round 2 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 Mech.Inf in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Kufra
                Italians win, taking Kufra from British with 5 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Italians
            5 Fighters moved from Kufra to Tobruk
            1 AAGun moved from Tobruk to El Agheila
    
        Place Units - Italians
            2 Elites, 1 HeavyTank and 1 Infantry placed in Greece
            3 Infantrys placed in Serbia
            4 Infantrys placed in Tunis
            3 Transports placed in 46 Sea Zone
            7 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 51 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by Italians to 48 Sea Zone: 1 T.Boat
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -2.50
    French : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            2 Infantrys moved from E.Morocco to S.Algeria
            2 Infantrys moved from E.Morocco to N.Algeria
            1 Adv.Fighter moved from E.Morocco to N.Algeria
            1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks moved from E.Morocco to S.Algeria
            1 Transport moved from 31 Sea Zone to 17 Sea Zone
            1 Infantry moved from Syria to Palestine
            2 Infantrys moved from Darfur to Kufra
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Infantry moved from 34 Sea Zone to Canarians
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Kufra
                French attack with 2 Infantrys
                Italians defend with 1 Factory and 1 Infantry
                    French roll dice for 2 Infantrys in Kufra, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                French win, taking Kufra from Italians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in N.Algeria
                French attack with 1 Adv.Fighter and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in N.Algeria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in N.Algeria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in N.Algeria, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in N.Algeria, round 5 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in N.Algeria, round 6 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Algeria
                French win, taking N.Algeria from Italians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Canarians
                French attack with 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.17 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                French loses 0 PUs for violating Canarianss neutrality.
                French win, taking Canarians from Neutral with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in S.Algeria
                French attack with 1 Artillery, 1 Elite, 7 Infantrys and 2 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 2 Tanks in S.Algeria, round 2 : 1/11 hits, 3.00 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Artillery, 1 Elite, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter moved from N.Algeria to E.Morocco
    
        Place Units - French
            1 Bunker and 2 Tanks placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : -2.33
    French : -2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 Tanks moved from Yunnan to Lanchow
                  Yamamoto take Szechwan from Chinese
            2 Fighters moved from Yunnan to Lanchow
            1 Elite moved from Yunnan to Szechwan
            2 Elites moved from Yunnan to Assam
            1 Artillery and 1 Infantry moved from Burma to Yunnan
            2 Battleships, 2 Carriers, 2 Destroyers and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 67 Sea Zone
            2 Transports moved from 107 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Jilolo to 107 Sea Zone
            2 Tanks moved from Malaya to Burma
            3 Marines moved from Malaya to 110 Sea Zone
            1 B.Transport and 3 Marines moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Celebes to 111 Sea Zone
            1 B.Transport, 1 Infantry and 3 Marines moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry and 3 Marines moved from 67 Sea Zone to Broome
            1 B.Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Celebes to 111 Sea Zone
            1 B.Transport and 2 Infantrys moved from 111 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Western Australia
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 107 Sea Zone to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 67 Sea Zone to Broome
            2 Elites and 2 Marines moved from Davao to Mindanao
            3 B.Transports moved from 110 Sea Zone to 111 Sea Zone
            3 B.Transports moved from 111 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Marine moved from Hong Kong to 92 Sea Zone
            1 Elite and 1 Marine moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Elite moved from Kwangsi to 92 Sea Zone
            2 Fighters moved from Tokyo to 67 Sea Zone
            8 Infantrys moved from Tokyo to Chubu
            1 Elite, 1 Marine and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Elite and 1 Marine moved from 84 Sea Zone to Hokkaido
            1 Artillery, 1 Elite and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Elite moved from 84 Sea Zone to Hokkaido
            1 Bomber moved from Yap to 67 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 T.Boats moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Marine moved from 110 Sea Zone to Malaya
            1 Elite moved from Kwangsi to N.French Indochina
            2 Infantrys moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 ArmoredCars, 1 Carrier, 2 Destroyers, 4 Elites, 1 Fighter, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 67 Sea Zone
                Yamamoto attack with 6 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 2 Submarines and 3 Transports
                Anzac defend with 2 Battleships, 1 Carrier, 4 Destroyers, 2 Submarines and 6 Transports
                    Yamamoto roll dice for 2 Submarines in 67 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 2 Battleships owned by the Anzac
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 6 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Transports in 67 Sea Zone, round 2 : 7/11 hits, 4.50 expected hits
                    Anzac roll dice for 2 Battleships, 1 Carrier, 4 Destroyers and 6 Transports in 67 Sea Zone, round 2 : 5/13 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    6 Transports owned by the Anzac, 1 Submarine owned by the Anzac, 3 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 2 Submarines in 67 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 1 Cruiser, 3 Destroyers and 2 Fighters in 67 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits
                    Anzac roll dice for 2 Battleships, 1 Carrier and 4 Destroyers in 67 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
                    2 Submarines owned by the Yamamoto, 1 Submarine owned by the Anzac, 4 Destroyers owned by the Anzac, 1 Carrier owned by the Anzac, 2 Destroyers owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 3 B.Transports, 2 Battleships, 1 Bomber, 2 Carriers, 1 Cruiser, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 3/9 hits, 3.83 expected hits
                    Anzac roll dice for 2 Battleships in 67 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    2 Battleships owned by the Anzac and 1 Carrier owned by the Yamamoto lost in 67 Sea Zone
                Yamamoto win with 3 B.Transports, 2 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 50
                Casualties for Yamamoto: 3 B.Transports, 1 Carrier, 2 Destroyers, 2 Submarines and 3 Transports
                Casualties for Anzac: 2 Battleships, 1 Carrier, 4 Destroyers, 2 Submarines and 6 Transports
            Battle in Lanchow
                Yamamoto attack with 2 Fighters and 2 Tanks
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Yamamoto roll dice for 2 Fighters and 2 Tanks in Lanchow, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Lanchow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Lanchow
                Yamamoto win, taking Lanchow from Chinese with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Hokkaido
                Yamamoto attack with 1 Artillery, 2 Elites and 1 Marine
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Elites and 1 Marine in Hokkaido, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Hokkaido, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Hokkaido
                    Yamamoto roll dice for 1 Artillery, 2 Elites and 1 Marine in Hokkaido, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Artillery in Hokkaido, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Hokkaido
                Yamamoto win, taking Hokkaido from Americans with 1 Artillery, 2 Elites and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Assam
                Yamamoto attack with 2 Elites
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Elites in Assam, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Elites in Assam, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Assam, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Assam
                Yamamoto win, taking Assam from British with 2 Elites remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Chubu
                Yamamoto attack with 8 Infantrys
                British defend with 2 Infantrys
                    Yamamoto roll dice for 8 Infantrys in Chubu, round 2 : 0/8 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Chubu, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Chubu
                    Yamamoto roll dice for 6 Infantrys in Chubu, round 3 : 2/6 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Chubu, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the British lost in Chubu
                Yamamoto win, taking Chubu from British with 5 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Broome
                Yamamoto attack with 1 Artillery, 2 Infantrys, 3 Marines and 1 Tank
                Anzac defend with 1 AAGun, 2 Artillerys, 1 Bunker and 1 Factory
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys, 3 Marines and 1 Tank in Broome, round 2 : 3/7 hits, 2.83 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 2 Artillerys and 1 Bunker in Broome, round 2 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Broome
                    Yamamoto roll dice for 1 Artillery, 1 Infantry, 3 Marines and 1 Tank in Broome, round 3 : 3/6 hits, 2.67 expected hits
                    Anzac roll dice for 1 Bunker in Broome, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome
                Yamamoto win, taking Broome from Anzac with 1 Artillery, 3 Marines and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 2 Artillerys and 1 Bunker
            Battle in Western Australia
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 67 Sea Zone to Celebes
            2 Fighters moved from Lanchow to Yunnan
    
        Place Units - Yamamoto
            1 Carrier, 1 Destroyer and 2 Transports placed in 107 Sea Zone
            Yamamoto undo move 1.
            1 Carrier, 2 Destroyers and 2 Transports placed in 85 Sea Zone
            1 Fighter placed in 85 Sea Zone
            2 ArmoredCars and 1 Tank placed in Kwangsi
            6 ArmoredCars placed in Hong Kong
            4 Elites placed in Davao
            Yamamoto undo move 5.
            2 Elites placed in Davao
            2 Elites placed in Manila
    
        Turn Complete - Yamamoto
            Yamamoto collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Yamamoto : 5.67
    Americans : -1.00
    Anzac : 3.67
    Chinese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Elite moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from Hsining to Lanchow
            1 Infantry moved from Shensi to Szechwan
            1 Infantry moved from Shensi to Hupeh
            1 ArmoredCar moved from Shensi to Szechwan
            1 ArmoredCar moved from Ningsia to Hupeh
            1 Tank moved from Ningsia to Chahar
            1 Tank moved from Suiyuan to Chahar
            2 Tanks moved from Shensi to Shansi
            1 Mech.Inf moved from Shensi to Hupeh
            2 Artillerys and 2 Infantrys moved from Gobi Altai to Ningsia
            3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Hupeh, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Hupeh, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 Tanks
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 1 Elite
                Yamamoto defend with 2 Tanks
                    Chinese roll dice for 2 ArmoredCars and 1 Elite in Lanchow, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Lanchow, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Yamamoto lost in Lanchow
                    Chinese roll dice for 2 ArmoredCars and 1 Elite in Lanchow, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Lanchow, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Elite owned by the Chinese lost in Lanchow
                Chinese win, taking Lanchow from Yamamoto with 2 ArmoredCars remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Tanks
                Casualties for Chinese: 1 Elite
            Battle in Chahar
                Chinese attack with 2 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Tank
                Casualties for Hisaichi: 1 Tank
            Battle in Szechwan
                Chinese attack with 1 ArmoredCar and 1 Infantry
                Yamamoto defend with 1 Elite
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Elite in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Elite
            Battle in Shansi
                Chinese attack with 2 Tanks
                Hisaichi defend with 1 Fighter
                    Chinese roll dice for 2 Tanks in Shansi, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Fighter in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Tanks in Shansi, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Fighter in Shansi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Fighter
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.50
    Yamamoto : -0.83
    Chinese : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Adv.Fighter moved from Hulunbuir to Chahar
            1 Tank moved from Peking to Chahar
            2 Tanks moved from Peking to Shansi
            1 Tank moved from Shantung to Shansi
            2 Tanks moved from Shantung to Hupeh
            2 Infantrys moved from Kweichow to Hupeh
            1 Fighter moved from Yunnan to Hupeh
            1 Bomber moved from Yunnan to 75 Sea Zone
            1 Battleship and 2 Submarines moved from 93 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 105 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Carrier moved from 93 Sea Zone to 84 Sea Zone
            2 Transports moved from 93 Sea Zone to 84 Sea Zone
            7 Infantrys moved from Kirin to Heilungchiang
            3 Infantrys moved from Heilungchiang to Hulunbuir
            3 Infantrys moved from Heilungchiang to Khabarovsk
            1 Artillery moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            4 Infantrys moved from Changchun to Kirin
            4 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 10 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 75 Sea Zone
                Hisaichi attack with 1 Bomber
                Americans defend with 1 Transport
                    Hisaichi roll dice for 1 Bomber in 75 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 75 Sea Zone
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Hupeh
                Hisaichi attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Chinese defend with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Hupeh, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Fighter and 2 Tanks in Hupeh, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter and 1 Tank
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Tank in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Shansi
                Hisaichi attack with 3 Tanks
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 3 Tanks in Shansi, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
                Casualties for Chinese: 2 Tanks
            Battle in 85 Sea Zone
                Hisaichi attack with 1 Battleship and 2 Submarines; Yamamoto loiter and taunt
                British defend with 1 Destroyer and 1 Transport
                    Hisaichi roll dice for 2 Submarines in 85 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship in 85 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 85 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 85 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 85 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 85 Sea Zone
                Hisaichi win with 1 Battleship and 2 Submarines remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer and 1 Transport
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Chahar to Peking
            1 Fighter moved from Hupeh to Yunnan
            1 Bomber moved from 75 Sea Zone to Shantung
    
        Place Units - Hisaichi
            1 Elite and 3 Infantrys placed in Liaoning
            7 Infantrys placed in Changchun
            3 Tanks placed in Shantung
            3 Tanks placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    British : -0.83
    Americans : -0.17
    Chinese : 0.33
    

    Savegame

  • '20 '18 '17 '15

    Quite the game! I’m still down in money after 4 round. Gotta close that gap soon!


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            6 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Darfur to Nubia
                  British take Nubia from Germans
            1 Tank moved from Darfur to New Valley
                  British take New Valley from Germans
            1 Tank moved from New Valley to Lower Egypt
            1 Fighter moved from Cairo to Lower Egypt
            2 Cruisers moved from 57 Sea Zone to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            2 Cruisers and 2 Infantrys moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Lower Egypt
            2 Fighters moved from E.Morocco to S.Algeria
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Lower Egypt
            1 Tank moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            4 ArmoredCars, 6 Infantrys and 1 Tank moved from Bihar to Assam
            1 Infantry moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Madras to Hyderabad
            3 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Destroyer and 2 Submarines moved from 65 Sea Zone to 67 Sea Zone
            1 Fighter moved from Banjarmasin to 67 Sea Zone
            2 Transports moved from 65 Sea Zone to 67 Sea Zone
            3 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry and 1 Tank moved from Koryakia to Kolyma
            1 Tank moved from Kolyma to Zhigansk
            3 Infantrys moved from British Columbia to Yukon
            3 Tanks moved from Northern Ireland to Manchester
            2 Infantrys moved from Wales to Dover
            4 Infantrys moved from Madras to Hyderabad
            1 Infantry moved from Central America to E.Mexico
            2 Infantrys and 1 Tank moved from Cape Verde to 34 Sea Zone
            2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
            2 Infantrys moved from 41 Sea Zone to E.Morocco
            1 Tank moved from 41 Sea Zone to E.Morocco
    
        Purchase Units - British
            British buy 3 Adv.Fighters, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 6 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 1 Fighter, 10 Infantrys and 2 Tanks
                Italians defend with 3 Artillerys, 3 Infantrys and 2 Tanks
                    British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 1 Fighter, 10 Infantrys and 2 Tanks in Lower Egypt, round 2 : 5/13 hits, 3.00 expected hits
                    Italians roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Lower Egypt, round 2 : 2/7 hits, 2.67 expected hits
                    3 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 1 Fighter, 8 Infantrys and 2 Tanks in Lower Egypt, round 3 : 4/11 hits, 2.67 expected hits
                    Italians roll dice for 2 Tanks in Lower Egypt, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Fighter, 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 22
                Casualties for Italians: 3 Artillerys, 3 Infantrys and 2 Tanks
                Casualties for British: 3 Infantrys
            Battle in Assam
                British attack with 4 ArmoredCars, 6 Infantrys and 1 Tank
                Yamamoto defend with 2 Elites
                    British roll dice for 4 ArmoredCars, 6 Infantrys and 1 Tank in Assam, round 2 : 6/11 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Elites in Assam, round 2 : 0/2 hits, 0.67 expected hits
                    2 Elites owned by the Yamamoto lost in Assam
                British win, taking Assam from Yamamoto with 4 ArmoredCars, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 2 Elites
            Battle in 67 Sea Zone
                British attack with 1 Destroyer, 1 Fighter, 2 Submarines and 2 Transports
                Yamamoto defend with 3 B.Transports, 2 Battleships, 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Fighters
                    British roll dice for 2 Submarines in 67 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    British : 7.17
    Italians : -0.67
    Yamamoto : -0.67
    

    Savegame


  • @Whackamatt i got 2 hits in sz67. ool please

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