Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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Whack WAW vs dawg
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 3 Artillerys moved from W.Iran to 58 Sea Zone 5 Infantrys moved from W.Iran to 58 Sea Zone 3 Artillerys, 2 Cruisers, 5 Infantrys, 1 Submarine and 3 Transports moved from 58 Sea Zone to 57 Sea Zone 1 Tank moved from W.Iran to Palestine 2 Tanks moved from Cairo to Lower Egypt 1 Fighter moved from Azerbaijan to Palestine 1 Artillery moved from 57 Sea Zone to Lower Egypt 2 Artillerys and 4 Infantrys moved from 57 Sea Zone to Palestine 1 Infantry moved from 57 Sea Zone to Lower Egypt 3 Infantrys moved from Rhodesia to Belgian Congo 2 Mech.Infs moved from Cape Town to Belgian Congo 1 Infantry moved from Amazon to Colombia 2 Infantrys and 1 Tank moved from Iceland to 3 Sea Zone 2 Infantrys, 1 Tank and 2 Transports moved from 3 Sea Zone to 16 Sea Zone 1 Fighter moved from Azores to E.Morocco 1 Infantry and 3 Tanks moved from Dublin to Munster 1 Adv.Fighter and 1 Fighter moved from Manchester to Munster 2 Infantrys and 1 Tank moved from 16 Sea Zone to Azores 2 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand 2 Artillerys and 2 Infantrys moved from Malaya to S.Thailand 2 Tanks moved from Malaya to S.Thailand 1 Infantry moved from Assam to Burma 1 Infantry moved from Bihar to Assam 4 ArmoredCars and 1 Tank moved from Delhi to Assam 1 Infantry moved from Madras to Hyderabad 2 Infantrys moved from Bombay to Rajputana 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry moved from Yukon to Alaska 3 Infantrys moved from Vancouver to British Columbia 1 Infantry and 1 Tank moved from French Equatorial Africa to Belgian Congo 1 Fighter moved from Banjarmasin to 106 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 2 Adv.Fighters, 1 Battleship, 1 Carrier and 22 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 106 Sea Zone British attack with 1 Fighter Thai defend with 1 Transport British roll dice for 1 Fighter in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in 106 Sea Zone British win with 1 Fighter remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in Palestine British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank Italians defend with 1 Artillery, 2 Infantrys and 2 Tanks British roll dice for 2 Cruisers in Palestine, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Palestine British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in Palestine, round 2 : 3/8 hits, 2.50 expected hits Italians roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Palestine, round 2 : 4/4 hits, 1.67 expected hits 1 Tank owned by the Italians, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 4 Infantrys owned by the British lost in Palestine British roll dice for 2 Artillerys, 1 Fighter and 1 Tank in Palestine, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 Tank in Palestine, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Palestine British win, taking Palestine from Italians with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 10 Casualties for Italians: 1 Artillery, 2 Infantrys and 2 Tanks Casualties for British: 4 Infantrys Battle in Munster British attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 3 Tanks Neutral defend with 2 Infantrys British roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 3 Tanks in Munster, round 2 : 3/6 hits, 2.50 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Adv.Fighter, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Lower Egypt British attack with 1 Artillery, 1 Infantry and 2 Tanks Italians defend with 1 Infantry and 1 Tank British roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Lower Egypt, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 Infantry and 1 Tank in Lower Egypt, round 2 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Italians, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry and 1 Tank Battle in S.Thailand British attack with 4 Artillerys, 4 Infantrys and 2 Tanks Yamamoto defend with 1 Artillery, 6 Infantrys and 1 Tank British roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in S.Thailand, round 2 : 6/10 hits, 3.67 expected hits Thai roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Thailand, round 2 : 1/8 hits, 2.83 expected hits 6 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in S.Thailand British roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in S.Thailand, round 3 : 3/9 hits, 3.33 expected hits Thai roll dice for 1 Artillery and 1 Tank in S.Thailand, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand British win, taking S.Thailand from Thai with 4 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 17 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 6 Infantrys and 1 Tank Battle in Belgian Congo British attack with 4 Infantrys, 2 Mech.Infs and 1 Tank Neutral defend with 2 Infantrys British roll dice for 4 Infantrys, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 3 Infantrys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - British 1 Adv.Fighter moved from Munster to Manchester 1 Infantry moved from Manchester to Dover 1 Infantry moved from Manchester to Dover 1 Fighter moved from Munster to Manchester 1 Infantry moved from W.Iran to Iraq 1 Infantry moved from Baluchistan to Rajputana 1 Fighter moved from 106 Sea Zone to Banjarmasin 1 Fighter moved from Palestine to Iraq Place Units - British 1 Battleship and 1 Carrier placed in 18 Sea Zone 2 Adv.Fighters placed in 18 Sea Zone 4 Infantrys placed in Manchester 6 Infantrys placed in Cairo 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in W.Iran Turn Complete - British British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : 4.33 Italians : 2.00 Thai : -1.83
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 2 Transports moved from 65 Sea Zone to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 3 Infantrys moved from 67 Sea Zone to Java 2 Fighters moved from Banjarmasin to Java 4 Infantrys moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 1 Infantry and 4 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Fighters and 3 Infantrys Hisaichi defend with 1 Infantry and 1 Tank Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Java Anzac roll dice for 2 Fighters and 3 Infantrys in Java, round 2 : 1/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Java to Banjarmasin Place Units - Anzac 2 Transports placed in 122 Sea Zone 2 Artillerys placed in Broome 1 Transport placed in 67 Sea Zone 1 Transport placed in 122 Sea Zone Anzac undo move 4. 1 Transport placed in 122 Sea Zone 1 Elite and 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 Anzac : 0.17
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TripleA Manual Gamesave Post: Dutch round 3
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 2 Submarines moved from 67 Sea Zone to 110 Sea Zone 2 Destroyers moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Hisaichi 1 Tank moved from West Borneo to Banjarmasin 1 Tank moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Hisaichi 1 Tank moved from East And South Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Dutch : 1.33
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@dawgoneit i got 2 sub hits in sz110. ool please
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max defense please. transports first
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then pt before tts
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 2 Submarines moved from 67 Sea Zone to 110 Sea Zone 2 Destroyers moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Hisaichi 1 Tank moved from West Borneo to Banjarmasin 1 Tank moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Hisaichi 1 Tank moved from East And South Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 2 Destroyers, 1 Fighter and 2 Submarines Hisaichi defend with 2 Submarines and 3 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine; Thai defend with 1 T.Boat Dutch roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 3 Transports in 110 Sea Zone, round 2 : 0/5 hits, 1.00 expected hits 2 Transports owned by the Hisaichi lost in 110 Sea Zone Dutch roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer, 1 T.Boat and 1 Transport in 110 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits 2 Submarines owned by the Dutch and 1 T.Boat owned by the Thai lost in 110 Sea Zone Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Fighter in 110 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi roll dice for 3 Submarines in 110 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Dutch lost in 110 Sea Zone 1 Submarine owned by the Yamamoto and 2 Submarines owned by the Hisaichi Submerged retreated to 110 Sea Zone Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -6 Casualties for Hisaichi: 3 Transports Casualties for Dutch: 2 Destroyers and 2 Submarines Casualties for Thai: 1 T.Boat Non Combat Move - Dutch 1 Fighter moved from 110 Sea Zone to Banjarmasin Place Units - Dutch 4 Tanks placed in Banjarmasin 1 Infantry placed in Suriname Turn Complete - Dutch Dutch collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Hisaichi : -2.67 Dutch : -1.00
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 6 Infantrys and 1 Tank moved from Tampere to Helsinki Purchase Units - Finns Finns buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 1 Infantry moved from Vinnytsia to Donetsk 1 Fighter moved from E.Romania to Donetsk 3 Infantrys and 1 Tank moved from E.Romania to Odessa 2 ArmoredCars and 1 Tank moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Romanians roll dice for 1 Fighter in Donetsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter in Donetsk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Kiev Romanians attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 2 ArmoredCars, 3 Infantrys and 2 Tanks Russians defend with 1 Infantry and 1 Tank Romanians roll dice for 2 ArmoredCars, 3 Infantrys and 2 Tanks in Odessa, round 2 : 5/7 hits, 2.17 expected hits Russians roll dice for 1 Infantry and 1 Tank in Odessa, round 2 : 1/2 hits, 0.83 expected hits 1 ArmoredCar owned by the Romanians, 1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 ArmoredCar, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 1 Infantry and 1 Tank Non Combat Move - Romanians 1 Fighter moved from Donetsk to E.Romania Place Units - Romanians 1 Elite, 1 Infantry and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 1.83 Russians : -0.83
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Samar to 93 Sea Zone 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone 1 Infantry moved from British Borneo to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank moved from Bangkok to S.Thailand 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to West Borneo Thai take West Borneo from Dutch Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank British defend with 4 Artillerys, 2 Infantrys and 2 Tanks Thai roll dice for 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Tank in S.Thailand, round 2 : 8/13 hits, 3.67 expected hits British roll dice for 4 Artillerys, 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 4/8 hits, 3.00 expected hits 4 Infantrys owned by the Thai, 2 Tanks owned by the British, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 3 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 22 Casualties for Thai: 4 Infantrys Casualties for British: 4 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.00 Thai : 4.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Destroyer moved from 104 Sea Zone to 95 Sea Zone 1 Destroyer moved from 104 Sea Zone to 88 Sea Zone 3 Destroyers moved from 98 Sea Zone to 88 Sea Zone 1 Submarine moved from 83 Sea Zone to 98 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 2 Infantrys and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 1 Bomber moved from San Francisco to Midway 2 Bombers moved from Midway to 76 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 88 Sea Zone to 76 Sea Zone 1 Destroyer and 1 Submarine moved from 72 Sea Zone to 76 Sea Zone 3 Destroyers moved from 26 Sea Zone to 35 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from N.Chile to Santiago 4 Transports moved from 125 Sea Zone to 39 Sea Zone 1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone 1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone 1 Infantry and 1 Marine moved from South Atlantic USA to 25 Sea Zone 3 Infantrys, 3 Marines and 3 Transports moved from 25 Sea Zone to 26 Sea Zone 1 Marine moved from 26 Sea Zone to Cuba 1 Marine moved from 26 Sea Zone to Hispaniola 1 Marine moved from 26 Sea Zone to Jamaica 1 Infantry moved from 26 Sea Zone to Cuba 1 Infantry moved from 26 Sea Zone to Hispaniola 1 Infantry moved from 26 Sea Zone to Jamaica 4 Elites moved from South Central USA to 25 Sea Zone 1 B.Transport and 4 Elites moved from 25 Sea Zone to 32 Sea Zone 4 Elites moved from 32 Sea Zone to Bahia 1 Transport moved from 119 Sea Zone to 25 Sea Zone 1 Infantry moved from E.Mexico to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 2 Infantrys moved from 25 Sea Zone to Venezuela 2 Infantrys moved from Colombia to Venezuela 2 Tanks moved from Central America to Venezuela 2 Transports moved from 39 Sea Zone to 35 Sea Zone 2 Transports moved from 39 Sea Zone to 35 Sea Zone Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Elite, 2 Factorys, 2 Marines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 4 Elites Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 4 Elites in Bahia, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 4 Elites in Bahia, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Americans lost in Bahia Americans roll dice for 3 Elites in Bahia, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 4 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 2 Elites in Bahia, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 5 : 1/2 hits, 0.83 expected hits 1 Elite owned by the Americans lost in Bahia Americans roll dice for 1 Elite in Bahia, round 6 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 6 : 2/2 hits, 0.83 expected hits 1 Elite owned by the Americans lost in Bahia Neutral win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -8 Casualties for Neutral: 2 Infantrys Casualties for Americans: 4 Elites Battle in Jamaica Americans attack with 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Jamaica, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Hispaniola Americans attack with 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Marine in Hispaniola, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hispaniola Americans roll dice for 1 Marine in Hispaniola, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Hispaniola, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Hispaniola Americans loses 0 PUs for violating Hispaniolas neutrality. Americans win, taking Hispaniola from Neutral with 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in 76 Sea Zone Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Destroyer, 3 Fighters and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Transport; Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits Hisaichi roll dice for 2 Destroyers and 1 Transport in 76 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Adv.Fighter, 2 Bombers, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Casualties for Hisaichi: 1 Destroyer and 1 Transport Battle in Santiago Americans attack with 1 Artillery, 4 Infantrys and 1 Tank Neutral defend with 1 AAGun, 1 Factory and 1 Tank Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Santiago, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 Tank in Santiago, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Tank Battle in Venezuela Americans attack with 4 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 Infantrys and 2 Tanks in Venezuela, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans roll dice for 3 Infantrys and 2 Tanks in Venezuela, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Cuba Americans attack with 1 Infantry and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Marine in Cuba, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba Americans loses 0 PUs for violating Cubas neutrality. Americans win, taking Cuba from Neutral with 1 Marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 76 Sea Zone to 88 Sea Zone 2 Bombers moved from 76 Sea Zone to Midway 1 Infantry moved from Kauai to Oahu 1 Artillery moved from Oahu to Pearl Harbor Place Units - Americans 1 B.Transport, 1 Battleship and 1 Carrier placed in 98 Sea Zone 1 Factory placed in Midway 1 Factory placed in N.Chile 1 Elite and 2 Marines placed in South Atlantic USA 1 Transport placed in 25 Sea Zone 2 Artillerys placed in South Central USA Turn Complete - Americans Americans collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Neutral : 1.33 Hisaichi : 0.17 Americans : -0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 2 Artillerys moved from Netherlands to 22 Sea Zone 2 Elites moved from Netherlands to 22 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 22 Sea Zone to 23 Sea Zone 2 Artillerys and 2 Elites moved from 23 Sea Zone to Stockholm 1 Infantry moved from Netherlands to 22 Sea Zone 1 Cruiser and 1 Infantry moved from 22 Sea Zone to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Oslo Germans take Oslo from Russians 1 Battleship and 1 Destroyer moved from 12 Sea Zone to 23 Sea Zone 2 Fighters moved from 22 Sea Zone to Stockholm 1 Carrier and 1 Destroyer moved from 22 Sea Zone to 23 Sea Zone 1 Bomber moved from Tuscany to Lower Egypt 1 Tank moved from Darfur to Nubia Germans take Nubia from British 1 Tank moved from Nubia to Lower Egypt 2 Artillerys and 1 Infantry moved from Bulgaria to E.Romania 2 Infantrys moved from E.Romania to Odessa 1 Artillery and 2 Infantrys moved from Brest to Minsk 3 Tanks moved from East Prussia to Latvia 3 Infantrys moved from Brest to Lithuania 1 Infantry moved from Vinnytsia to Donetsk Germans take Donetsk from Russians 2 Artillerys and 2 Elites moved from Hungary to Krakow 2 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia 2 Artillerys, 1 Elite and 1 Infantry moved from Warsaw to Brest 2 Artillerys and 6 Infantrys moved from Danzig to Brest 1 Infantry moved from Hamburg to Pomerania 4 ArmoredCars moved from Bohemia to Vinnytsia 1 Tank moved from Bohemia to Brest 2 ArmoredCars and 5 Tanks moved from Normandy to Brittany 2 Artillerys moved from Paris to Normandy Purchase Units - Germans Germans buy 1 Adv.Fighter, 6 Artillerys, 2 Elites, 2 Factorys, 5 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Minsk Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 3 Tanks Russians defend with 1 Infantry and 1 Tank Germans roll dice for 3 Tanks in Latvia, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry and 1 Tank in Latvia, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 3 Tanks in Latvia, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 Tank in Latvia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 3 Tanks remaining. Battle score for attacker is 7 Casualties for Russians: 1 Infantry and 1 Tank Battle in Lithuania Germans attack with 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 3 Infantrys in Lithuania, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Infantrys in Lithuania, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Infantrys in Lithuania, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Infantrys in Lithuania, round 5 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Lithuania, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Lower Egypt Germans attack with 1 Bomber and 1 Tank British defend with 1 Artillery and 2 Tanks Germans roll dice for 1 Bomber and 1 Tank in Lower Egypt, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Artillery and 2 Tanks in Lower Egypt, round 2 : 3/3 hits, 1.33 expected hits 1 Tank owned by the Germans and 1 Bomber owned by the Germans lost in Lower Egypt British win with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -19 Casualties for Germans: 1 Bomber and 1 Tank Battle in Stockholm Germans attack with 2 Artillerys, 2 Elites and 2 Fighters Russians defend with 2 Elites, 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship and 1 Cruiser in Stockholm, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Russians lost in Stockholm Germans roll dice for 2 Artillerys, 2 Elites and 2 Fighters in Stockholm, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 2 Elites and 1 Tank in Stockholm, round 2 : 0/3 hits, 1.17 expected hits 2 Elites owned by the Russians and 1 Tank owned by the Russians lost in Stockholm Germans win, taking Stockholm from Russians with 2 Artillerys, 2 Elites and 2 Fighters remaining. Battle score for attacker is 15 Casualties for Russians: 2 Elites, 2 Infantrys and 1 Tank Non Combat Move - Germans 2 Fighters moved from Stockholm to 23 Sea Zone 1 AAGun moved from Paris to Normandy 1 AAGun moved from Normandy to Brittany 1 AAGun moved from Hamburg to Netherlands 1 AAGun moved from Lorraine to Belgium 2 Stukas moved from Netherlands to Brest 1 Infantry moved from Darfur to New Valley 1 Destroyer and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 AAGun moved from Krakow to Brest Place Units - Germans 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 2 Artillerys, 1 Elite and 1 Infantry placed in Hungary 1 Factory placed in Krakow 1 Factory placed in Danzig 1 Artillery and 4 Infantrys placed in Bohemia 1 Transport placed in 23 Sea Zone 2 Artillerys and 3 Infantrys placed in Hamburg 3 Mech.Infs placed in Bavaria 2 Infantrys placed in Rhine 3 Fighters placed in Netherlands 1 Adv.Fighter and 2 Fighters placed in Normandy Turning on Edit Mode EDIT: Removing units owned by Germans from Paris: 6 Tanks EDIT: Adding units owned by Germans to Lorraine: 6 Tanks EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : 1.67 Russians : -4.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 1 Artillery and 2 Infantrys moved from Kursk to Kiev 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Kursk to Minsk 1 Artillery moved from Kursk to Minsk 1 Infantry moved from Oulu to Tampere Russians take Tampere from Finns 1 Infantry moved from Kotka to Oulu 2 Mech.Infs moved from Leningrad to Estonia 2 Mech.Infs moved from Estonia to Latvia 3 Fighters moved from Leningrad to Latvia 2 Adv.Fighters moved from Leningrad to Minsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 2 Artillerys and 2 Infantrys moved from Erzurum to Georgia 3 Infantrys moved from Rostov to Kursk 1 Tank moved from Tula to Kursk 1 Artillery moved from Tula to Kursk 9 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from S.Karelia to Leningrad 2 Mech.Infs moved from Leningrad to Oulu 4 ArmoredCars moved from Arkhangelsk to N.Karelia 4 Artillerys and 6 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Gorky to Yaroslavl 1 Tank moved from Kursk to Kiev 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 3 Infantrys moved from Sverdlovsk to Novosibirsk 2 ArmoredCars and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Kolyma to Okhotsk Purchase Units - Russians Russians buy 4 ArmoredCars, 1 Factory, 1 HeavyTank, 24 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Kiev Russians attack with 1 Artillery, 2 Infantrys and 1 Tank Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiev, round 2 : 0/4 hits, 1.33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Kiev Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 3 : 0/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 4 : 0/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 5 : 1/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Kiev, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Kiev Russians roll dice for 1 Artillery and 1 Tank in Kiev, round 6 : 2/2 hits, 0.83 expected hits Romanians roll dice for 1 Artillery in Kiev, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Artillery and 1 Infantry Battle in Donetsk Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Donetsk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 Infantrys in Donetsk, round 3 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 Infantrys in Donetsk, round 4 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk Russians roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 4 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Adv.Fighters and 1 Artillery in Minsk, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Adv.Fighter owned by the Russians lost in Minsk Russians win, taking Minsk from Germans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is -6 Casualties for Russians: 1 Adv.Fighter and 2 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Battle in Latvia Russians attack with 3 Fighters and 2 Mech.Infs Germans defend with 3 Tanks Russians roll dice for 3 Fighters and 2 Mech.Infs in Latvia, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 3 Tanks in Latvia, round 2 : 0/3 hits, 1.50 expected hits 3 Tanks owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 3 Fighters and 2 Mech.Infs remaining. Battle score for attacker is 15 Casualties for Germans: 3 Tanks Non Combat Move - Russians 3 Fighters moved from Latvia to Leningrad 1 Adv.Fighter moved from Minsk to Leningrad Place Units - Russians 1 HeavyTank and 5 Infantrys placed in Sibirsky 1 Factory placed in N.Buryat Mongolia 3 Infantrys placed in Kursk 4 Mech.Infs placed in Leningrad 4 ArmoredCars placed in Arkhangelsk Russians undo move 3. 2 Infantrys and 1 Tank placed in Kursk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 2 Infantrys placed in Georgia Turn Complete - Russians Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Romanians : -1.00 Germans : -1.50 Russians : -4.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 1 Artillery and 1 Tank moved from Malta to 48 Sea Zone 1 Infantry moved from Sicily to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 48 Sea Zone to 56 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 56 Sea Zone to Lower Egypt 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 3 Transports moved from 56 Sea Zone to 48 Sea Zone 9 Infantrys moved from Rome to Campania 2 Artillerys and 1 Infantry moved from Lombardy to Tuscany 2 Infantrys moved from Tunis to N.Tunisia 2 Infantrys moved from Tunis to S.Tunisia 1 Tank moved from Istanbul to Bulgaria 1 Fighter moved from Greece to Bulgaria 1 Tank moved from Serbia to Bulgaria 2 Tanks moved from Serbia to Bulgaria 1 Fighter moved from Darfur to Lower Egypt 3 Fighters moved from Tobruk to Lower Egypt Purchase Units - Italians Italians buy 2 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank British defend with 1 Artillery and 2 Tanks Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the British lost in Lower Egypt Italians roll dice for 1 Artillery, 4 Fighters, 2 Infantrys and 1 Tank in Lower Egypt, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 2 Tanks in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Artillery, 4 Fighters and 1 Tank remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery and 2 Tanks Casualties for Italians: 2 Infantrys Battle in Bulgaria Italians attack with 1 Fighter and 4 Tanks Russians defend with 1 Infantry Italians roll dice for 1 Fighter and 4 Tanks in Bulgaria, round 2 : 5/5 hits, 2.33 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 Fighter and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Italians 1 Fighter moved from Bulgaria to Mersa Matruh 4 Fighters moved from Lower Egypt to Mersa Matruh 1 AAGun moved from Campania to 48 Sea Zone 1 AAGun moved from 48 Sea Zone to Tobruk 1 AAGun moved from Greece to 48 Sea Zone 1 AAGun moved from 48 Sea Zone to Tobruk Place Units - Italians 1 Bunker and 1 Factory placed in Kufra 1 Transport placed in 46 Sea Zone Italians undo move 2. 1 Transport placed in 44 Sea Zone 2 Infantrys and 2 Tanks placed in Greece 3 Infantrys placed in Serbia 2 Artillerys and 2 Infantrys placed in Tunis 3 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians : 3.33 British : 1.00 Russians : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from Equatoria to Darfur 1 Infantry moved from Kordofan to Darfur 1 Transport moved from 30 Sea Zone to 31 Sea Zone Purchase Units - French French buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Darfur French attack with 2 Infantrys Italians defend with 1 Infantry French roll dice for 2 Infantrys in Darfur, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Darfur French win, taking Darfur from Germans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French 1 Infantry moved from French Guiana to 32 Sea Zone 1 Infantry moved from French Sudan to French Equatorial Africa Place Units - French 1 Elite, 2 Infantrys and 1 Tank placed in E.Morocco 2 Tanks placed in Syria French undo move 1. 1 Infantry placed in Churchill 1 Elite, 1 Infantry and 2 Tanks placed in E.Morocco Turn Complete - French French collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33 French : 1.67
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Artillerys, 2 Infantrys and 2 Tanks moved from Mindanao to 107 Sea Zone 2 Infantrys moved from Mindanao to 107 Sea Zone 1 Cruiser moved from 105 Sea Zone to 110 Sea Zone 4 Marines moved from Kwangtung to 92 Sea Zone 3 Marines moved from Hong Kong to 92 Sea Zone 1 Marine moved from Kwangtung to 92 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 1 Infantry moved from Kwangsi to 92 Sea Zone 1 Marine moved from Kwangtung to 92 Sea Zone 3 B.Transports, 1 Infantry, 9 Marines and 1 Tank moved from 92 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from N.Thailand to Burma 1 Tank moved from Yunnan to Kweichow Yamamoto take Kweichow from Chinese 3 Elites moved from N.French Indochina to Yunnan 1 Tank moved from Kweichow to Yunnan 2 Fighters moved from Shansi to Yunnan 3 Infantrys moved from Guam to 94 Sea Zone 1 B.Transport and 3 Infantrys moved from 94 Sea Zone to 107 Sea Zone 3 Infantrys moved from 107 Sea Zone to Celebes 1 Destroyer moved from 92 Sea Zone to 107 Sea Zone 1 Tank moved from 110 Sea Zone to Java 8 Marines moved from 110 Sea Zone to Malaya 1 Marine moved from 110 Sea Zone to Java 1 Infantry moved from 110 Sea Zone to Java 1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 3 Infantrys and 2 Tanks moved from 110 Sea Zone to Malaya 3 Transports moved from 105 Sea Zone to 92 Sea Zone 2 T.Boats moved from 93 Sea Zone to 92 Sea Zone 1 Tank moved from Ponape to 102 Sea Zone 1 Artillery moved from Truk to 102 Sea Zone 2 Infantrys moved from Truk to 102 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 102 Sea Zone to 107 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 107 Sea Zone to Jilolo 1 Destroyer moved from 102 Sea Zone to 95 Sea Zone 1 Fighter moved from 102 Sea Zone to 103 Sea Zone 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 1 Bomber moved from Saipan to 103 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Bunker, 5 Elites, 1 Factory, 1 Fighter, 8 Infantrys and 4 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks British defend with 1 AAGun, 1 Bunker, 4 Infantrys and 1 Tank; Anzac defend with 2 Infantrys and 2 Tanks Yamamoto roll dice for 1 Cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks in Malaya, round 2 : 6/14 hits, 6.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 6 Infantrys and 3 Tanks in Malaya, round 2 : 6/10 hits, 4.00 expected hits 1 Infantry owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 6 Marines and 2 Tanks in Malaya, round 3 : 3/8 hits, 4.00 expected hits British roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Malaya, round 3 : 2/5 hits, 2.33 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 1 Tank owned by the British and 2 Marines owned by the Yamamoto lost in Malaya Yamamoto roll dice for 4 Marines and 2 Tanks in Malaya, round 4 : 4/6 hits, 3.00 expected hits British roll dice for 1 Bunker and 1 Tank in Malaya, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Anzac, 1 Bunker owned by the British and 1 Marine owned by the Yamamoto lost in Malaya Yamamoto win, taking Malaya from British with 3 Marines and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 5 Marines Casualties for Anzac: 2 Infantrys and 2 Tanks Casualties for British: 1 Bunker, 4 Infantrys and 1 Tank Battle in Burma Yamamoto attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 95 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone Yamamoto win with 1 Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 1 Destroyer Battle in Celebes Yamamoto attack with 3 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 3 Infantrys in Celebes, round 2 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Celebes, round 3 : 0/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 Infantrys in Celebes, round 4 : 1/3 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 103 Sea Zone Yamamoto attack with 1 Bomber and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Bomber and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Fighter owned by the Yamamoto lost in 103 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Fighter Casualties for Americans: 1 Destroyer Battle in Java Yamamoto attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/5 hits, 1.83 expected hits Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 2 Infantrys Battle in Jilolo Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jilolo, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 2 Battleships and 1 Carrier moved from 102 Sea Zone to 107 Sea Zone 1 Bomber moved from 103 Sea Zone to Yap 1 Fighter moved from 95 Sea Zone to Tokyo Place Units - Yamamoto 1 Bunker placed in Yunnan 1 Factory placed in Manila 2 Elites and 2 Marines placed in Davao 1 Artillery and 2 Elites placed in Kwangsi 1 Artillery, 1 Elite, 2 Infantrys and 2 Marines placed in Hong Kong 1 Fighter and 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : 1.33 Yamamoto : 1.50 Americans : 1.33 Dutch : -1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Szechwan to Kweichow Chinese take Kweichow from Yamamoto 1 Artillery and 1 Infantry moved from Szechwan to Hupeh 2 Infantrys moved from Lanchow to Shensi 2 Infantrys moved from Ningsia to Suiyuan 3 Infantrys moved from Ningsia to Suiyuan 2 Infantrys moved from Ningsia to Shensi 1 ArmoredCar moved from Ningsia to Suiyuan 1 ArmoredCar moved from Ningsia to Shensi 2 Tanks moved from Ningsia to Shensi 1 Tank moved from Ningsia to Suiyuan 1 Mech.Inf moved from Ningsia to Suiyuan 1 Mech.Inf moved from Hsining to Shensi 2 ArmoredCars, 1 Elite and 2 Tanks moved from Hsining to E.Qinghai 1 Tank moved from E.Qinghai to Ningsia 1 Tank moved from E.Qinghai to Lanchow 1 ArmoredCar moved from E.Qinghai to Ningsia 1 ArmoredCar moved from E.Qinghai to Lanchow 2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks Hisaichi defend with 2 Tanks Chinese roll dice for 1 ArmoredCar, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Shensi, round 2 : 2/8 hits, 2.50 expected hits Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Tanks Battle in Suiyuan Chinese attack with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 2/8 hits, 2.17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Hupeh Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese Place Units - Chinese 2 ArmoredCars, 3 Infantrys and 1 Marine placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17 Chinese : -0.33
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Flores to Soembawa Hisaichi take Soembawa from Dutch 2 Infantrys moved from N.French Indochina to Kweichow 1 Fighter moved from Shantung to Kweichow 2 Tanks moved from Shantung to Hupeh 1 Bomber and 1 Fighter moved from Shantung to Szechwan 1 Tank moved from Shantung to Suiyuan 3 Tanks moved from Shansi to Suiyuan 3 Tanks moved from Peking to Suiyuan 2 Fighters moved from Shantung to Suiyuan Purchase Units - Hisaichi Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 2 Tanks Chinese defend with 1 Artillery Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Szechwan Hisaichi attack with 1 Bomber and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 Fighters and 7 Tanks Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits 1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win with 1 Tank remaining. Battle score for attacker is -31 Casualties for Hisaichi: 2 Fighters and 7 Tanks Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf Battle in Kweichow Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank moved from Liaoning to Chahar 1 Bomber moved from Szechwan to Yunnan 1 Fighter moved from Szechwan to Yunnan 1 Fighter moved from Kweichow to Yunnan 6 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter moved from Changchun to Hulunbuir 1 Transport moved from 92 Sea Zone to 110 Sea Zone 7 Infantrys moved from Changchun to Kirin 1 AAGun moved from Kirin to Heilungchiang 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk Place Units - Hisaichi 1 Factory placed in Liaoning 8 Infantrys placed in Changchun 3 Tanks placed in Peking 3 Tanks placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Hisaichi : -3.67 Chinese : 0.33
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Flores to Soembawa Hisaichi take Soembawa from Dutch 2 Infantrys moved from N.French Indochina to Kweichow 1 Fighter moved from Shantung to Kweichow 2 Tanks moved from Shantung to Hupeh 1 Bomber and 1 Fighter moved from Shantung to Szechwan 1 Tank moved from Shantung to Suiyuan 3 Tanks moved from Shansi to Suiyuan 3 Tanks moved from Peking to Suiyuan 2 Fighters moved from Shantung to Suiyuan Purchase Units - Hisaichi Hisaichi buy 1 Factory, 8 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 2 Tanks Chinese defend with 1 Artillery Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Szechwan Hisaichi attack with 1 Bomber and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 1 Fighter in Szechwan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 Fighters and 7 Tanks Chinese defend with 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank Hisaichi roll dice for 2 Fighters and 7 Tanks in Suiyuan, round 2 : 2/9 hits, 4.17 expected hits Chinese roll dice for 1 ArmoredCar, 5 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 2 : 1/8 hits, 2.67 expected hits 1 Fighter owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi roll dice for 1 Fighter and 7 Tanks in Suiyuan, round 3 : 2/8 hits, 3.83 expected hits Chinese roll dice for 4 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 3 : 4/6 hits, 2.17 expected hits 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 4 Tanks in Suiyuan, round 4 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Suiyuan, round 4 : 1/4 hits, 1.50 expected hits 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan Hisaichi roll dice for 3 Tanks in Suiyuan, round 5 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 Mech.Inf and 1 Tank in Suiyuan, round 5 : 2/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 Tank in Suiyuan, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Tank in Suiyuan, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win with 1 Tank remaining. Battle score for attacker is -31 Casualties for Hisaichi: 2 Fighters and 7 Tanks Casualties for Chinese: 1 ArmoredCar, 5 Infantrys and 1 Mech.Inf Battle in Kweichow Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Tank moved from Liaoning to Chahar 1 Bomber moved from Szechwan to Yunnan 1 Fighter moved from Szechwan to Yunnan 1 Fighter moved from Kweichow to Yunnan 6 Infantrys moved from Kirin to Heilungchiang 1 Adv.Fighter moved from Changchun to Hulunbuir 1 Transport moved from 92 Sea Zone to 110 Sea Zone 7 Infantrys moved from Changchun to Kirin 1 AAGun moved from Kirin to Heilungchiang 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk Place Units - Hisaichi 1 Factory placed in Liaoning 8 Infantrys placed in Changchun 3 Tanks placed in Peking 3 Tanks placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Yunnan: 1 Fighter EDIT: Adding units owned by Hisaichi to Shansi: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports EDIT: Removing units owned by Hisaichi from 102 Sea Zone: 1 Battleship, 1 Carrier, 2 Submarines and 2 Transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -3.67 Chinese : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 2 Infantrys moved from Attu to 72 Sea Zone 2 Infantrys and 1 Transport moved from 72 Sea Zone to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Chubu British take Chubu from Yamamoto 1 Destroyer moved from 72 Sea Zone to 85 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from Hyderabad to Bihar 4 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Sumatra 2 Mech.Infs moved from Belgian Congo to Kufra 1 Tank moved from Belgian Congo to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 2 Artillerys and 1 Tank moved from Palestine to 57 Sea Zone 2 Cruisers moved from 57 Sea Zone to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Tank and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Infantry moved from Iraq to 58 Sea Zone 2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Fighter moved from Iraq to Lower Egypt 2 Artillerys, 3 Infantrys and 1 Tank moved from 57 Sea Zone to Lower Egypt 2 Infantrys and 1 Tank moved from Azores to 16 Sea Zone 2 Infantrys, 1 Tank and 2 Transports moved from 16 Sea Zone to 34 Sea Zone 2 Infantrys and 1 Tank moved from 34 Sea Zone to Cape Verde Purchase Units - British British buy 2 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers and 21 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Kufra British attack with 2 Mech.Infs Italians defend with 1 Bunker and 1 Factory British roll dice for 2 Mech.Infs in Kufra, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 1 Bunker in Kufra, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Mech.Infs in Kufra, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Bunker in Kufra, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 Mech.Infs in Kufra, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Bunker in Kufra, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Italians lost in Kufra British win, taking Kufra from Italians with 2 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Italians: 1 Bunker Battle in Lower Egypt British attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Italians defend with 1 Artillery and 1 Tank British roll dice for 2 Cruisers in Lower Egypt, round 2 : 1/2 hits, 1.00 expected hits 1 Artillery owned by the Italians lost in Lower Egypt British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 Tank in Lower Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Italians: 1 Artillery and 1 Tank Battle in Cape Verde British attack with 2 Infantrys and 1 Tank Neutral defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in Cape Verde, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde British loses 0 PUs for violating Cape Verdes neutrality. British win, taking Cape Verde from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Fighter moved from Lower Egypt to Cairo 3 Infantrys moved from Belgian Congo to French Equatorial Africa 3 Tanks moved from Munster to Northern Ireland 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 18 Sea Zone to 21 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Manchester to 21 Sea Zone 1 Infantry moved from Colombia to Central America 1 Infantry moved from Madras to Hyderabad 4 ArmoredCars and 1 Tank moved from Assam to Bihar Place Units - British 1 Battleship, 1 Carrier and 2 Destroyers placed in 21 Sea Zone 2 Artillerys and 3 Infantrys placed in Delhi 6 Infantrys placed in Cairo 3 Infantrys placed in W.Iran 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Infantrys placed in Wales Turn Complete - British British collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : -0.33 British : -0.17 Italians : -2.00