• '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker and 24 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Yamamoto
            1 Tank moved from Mindanao to Davao
            1 Infantry moved from Mindoro to Panay
            3 Infantrys moved from Tokyo to Chubu
            2 Infantrys moved from Chubu to Kyushu
            1 Infantry moved from Kyushu to Shikoku
            2 Infantrys moved from Tokyo to Tohoku
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tokyo to Tohoku
            1 Infantry moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            1 Bunker placed in Chubu
            8 Infantrys placed in Tokyo
            Yamamoto undo move 1.
            1 Bunker placed in Tokyo
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Kwangsi
            3 Infantrys placed in Manila
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            13 Infantrys moved from Heilungchiang to Ayan
            15 Infantrys moved from Khabarovsk to Ayan
            6 Artillerys and 2 Elites moved from Chita to Ayan
            3 Infantrys moved from Liaoning to Kirin
            4 Infantrys moved from Changchun to Kirin
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 22 Infantrys and 5 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 6 Artillerys, 2 Elites and 28 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 6 Artillerys, 2 Elites and 28 Infantrys in Ayan, round 2 : 10/36 hits, 8.33 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 6 Artillerys, 2 Elites and 28 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker placed in Kirin
            1 Bunker, 1 Infantry and 5 Tanks placed in Hsining
            3 Infantrys placed in Hupeh
            3 Infantrys placed in Shantung
            3 Infantrys placed in Peking
            4 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.67
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            3 Tanks moved from Wales to Manchester
            1 Elite moved from Wales to Dover
            3 Infantrys moved from Wales to Dover
            1 Infantry moved from Wales to Dover
            1 Artillery moved from Wales to Manchester
            8 Infantrys moved from Wales to Manchester
            10 Infantrys moved from Wales to Manchester
            1 Mech.Inf moved from Tripoli to N.Tunisia
            1 Mech.Inf moved from Tripoli to Ghadames
            1 Mech.Inf moved from New Valley to Ghadames
            2 Mech.Infs moved from Belgian Congo to Kufra
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Adv.Fighter moved from Montreal to Baffin
            1 Adv.Fighter moved from Montreal to Greenland
            1 Infantry moved from Baluchistan to E.Iran
                  British take E.Iran from Italians
            1 Elite moved from Baluchistan to Alma Ata
            10 Infantrys moved from Baluchistan to Alma Ata
            1 Infantry moved from W.Qinghai to E.Sinkiang
                  British take E.Sinkiang from Hisaichi
            1 Infantry moved from Lanchow to Szechwan
                  British take Szechwan from Hisaichi
            1 Infantry moved from E.Qinghai to Gobi Altai
            2 Infantrys moved from W.Qinghai to Gobi Altai
            2 Adv.Fighters moved from W.Qinghai to Alma Ata
            6 Infantrys moved from N.Thailand to Yunnan
            6 Infantrys moved from S.Thailand to N.Thailand
            6 Infantrys moved from Malaya to S.Thailand
            1 Transport moved from 59 Sea Zone to 64 Sea Zone
            1 Transport moved from 59 Sea Zone to 64 Sea Zone
            1 Transport moved from 59 Sea Zone to 64 Sea Zone
            2 Infantrys moved from Mysore to 59 Sea Zone
            2 Infantrys moved from 59 Sea Zone to Baluchistan
            10 Infantrys moved from Rajputana to Baluchistan
            5 Infantrys moved from Delhi to Rajputana
            2 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from Mysore to Rajputana
            2 Infantrys moved from Madras to Mysore
            3 Infantrys moved from Madras to Hyderabad
            1 Tank moved from N.Buryat Mongolia to Irkutsk
            1 Infantry moved from N.Buryat Mongolia to Irkutsk
    
        Purchase Units - British
            British buy 10 Artillerys, 1 Elite, 29 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Greenland
                British attack with 1 Adv.Fighter
                Germans defend with 1 Elite
                    British roll dice for 1 Adv.Fighter in Greenland, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite in Greenland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Greenland
                British win with 1 Adv.Fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Elite
            Battle in Gobi Altai
                British attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 3 Infantrys in Gobi Altai, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in Gobi Altai, round 3 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Gobi Altai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Gobi Altai
                British win, taking Gobi Altai from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Dover
                British attack with 1 Elite and 4 Infantrys
                Germans defend with 1 AAGun and 1 Infantry
                    British roll dice for 1 Elite and 4 Infantrys in Dover, round 2 : 0/5 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite and 4 Infantrys in Dover, round 3 : 2/5 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 1 Elite and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Alma Ata
                British attack with 2 Adv.Fighters, 1 Elite and 10 Infantrys
                Romanians defend with 5 Tanks
                    British roll dice for 2 Adv.Fighters, 1 Elite and 10 Infantrys in Alma Ata, round 2 : 3/13 hits, 3.00 expected hits
                    Germans roll dice for 5 Tanks in Alma Ata, round 2 : 3/5 hits, 2.50 expected hits
                    3 Tanks owned by the Romanians and 3 Infantrys owned by the British lost in Alma Ata
                    British roll dice for 2 Adv.Fighters, 1 Elite and 7 Infantrys in Alma Ata, round 3 : 4/10 hits, 2.50 expected hits
                    Germans roll dice for 2 Tanks in Alma Ata, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Romanians and 1 Infantry owned by the British lost in Alma Ata
                British win, taking Alma Ata from Germans with 2 Adv.Fighters, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 17
                Casualties for British: 4 Infantrys
                Casualties for Romanians: 5 Tanks
            Battle in Manchester
                British attack with 1 Artillery, 18 Infantrys and 3 Tanks
                Germans defend with 1 AAGun, 5 Artillerys, 5 Elites and 1 Factory
                    British roll dice for 1 Artillery, 18 Infantrys and 3 Tanks in Manchester, round 2 : 7/22 hits, 5.00 expected hits
                    Germans roll dice for 5 Artillerys and 5 Elites in Manchester, round 2 : 3/10 hits, 3.33 expected hits
                    5 Elites owned by the Germans, 2 Artillerys owned by the Germans and 3 Infantrys owned by the British lost in Manchester
                    British roll dice for 1 Artillery, 15 Infantrys and 3 Tanks in Manchester, round 3 : 5/19 hits, 4.50 expected hits
                    Germans roll dice for 3 Artillerys in Manchester, round 3 : 1/3 hits, 1.00 expected hits
                    3 Artillerys owned by the Germans and 1 Infantry owned by the British lost in Manchester
                British win, taking Manchester from Germans with 1 Artillery, 14 Infantrys and 3 Tanks remaining. Battle score for attacker is 27
                Casualties for British: 4 Infantrys
                Casualties for Germans: 5 Artillerys and 5 Elites
            Battle in Irkutsk
                British attack with 1 Infantry and 1 Tank
                Germans defend with 1 Mech.Inf
                    British roll dice for 1 Infantry and 1 Tank in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Irkutsk
                    British roll dice for 1 Tank in Irkutsk, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Mech.Inf in Irkutsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British lost in Irkutsk
                Germans win with 1 Mech.Inf remaining. Battle score for attacker is -7
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Baffin
                British attack with 1 Adv.Fighter
                Germans defend with 1 Elite
                    British roll dice for 1 Adv.Fighter in Baffin, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Elite in Baffin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans and 1 Adv.Fighter owned by the British lost in Baffin
                Germans win with no units remaining. Battle score for attacker is -7
                Casualties for British: 1 Adv.Fighter
                Casualties for Germans: 1 Elite
    
        Non Combat Move - British
            1 Adv.Fighter moved from Greenland to Montreal
            2 Infantrys moved from London to Manchester
            3 Infantrys moved from London to Wales
            3 Infantrys moved from London to Manchester
            2 Adv.Fighters moved from Alma Ata to Baluchistan
    
        Place Units - British
            6 Infantrys placed in Malaya
            4 Artillerys and 4 Infantrys placed in London
            4 Infantrys placed in Wales
            2 Mech.Infs placed in Cape Town
            3 Artillerys, 1 Elite and 1 Infantry placed in Delhi
            2 Infantrys placed in Bombay
            5 Infantrys placed in Madras
            3 Artillerys and 3 Infantrys placed in Cairo
            2 Infantrys placed in Montreal
            2 Infantrys placed in Vancouver
    
        Turn Complete - British
            British collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 3.17
    Hisaichi : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Marine moved from N.French Indochina to Kweichow
                  Anzac take Kweichow from Hisaichi
            1 Marine moved from N.Thailand to N.French Indochina
            3 Artillerys, 8 Infantrys and 1 Marine moved from S.Thailand to N.Thailand
            4 Transports moved from 105 Sea Zone to 110 Sea Zone
            7 Infantrys moved from Java to 110 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            8 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
            8 Infantrys moved from 105 Sea Zone to S.Thailand
            2 Infantrys moved from Wellington to 122 Sea Zone
            1 Infantry and 1 Marine moved from Broome to 67 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            1 Infantry and 1 Marine moved from 105 Sea Zone to S.Thailand
            3 Transports moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from West Papua to 113 Sea Zone
            3 Infantrys moved from Townsville to 113 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
            6 Infantrys and 3 Transports moved from 113 Sea Zone to 67 Sea Zone
            6 Infantrys moved from 67 Sea Zone to Java
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            2 Transports moved from 110 Sea Zone to 70 Sea Zone
            4 Infantrys moved from New South Wales to 70 Sea Zone
            4 Infantrys moved from 70 Sea Zone to Western Australia
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from New South Wales to South Australia
            5 Infantrys moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 12 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from 67 Sea Zone: 4 Infantrys and 1 Transport
            EDIT: Adding units owned by Anzac to 67 Sea Zone: 1 Transport
            EDIT: Adding units owned by Anzac to Java: 2 Infantrys
            EDIT: Turning off Edit Mode
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Broome
            3 Infantrys placed in Canberra
            2 Transports placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to 112 Sea Zone
            1 Infantry moved from Tanimbar to 112 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 112 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Transports moved from 105 Sea Zone to 110 Sea Zone
            3 Infantrys moved from West Borneo to 110 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 112 Sea Zone to 110 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Sikang to Hsining
            13 Tanks moved from Sikang to Hsining
            4 ArmoredCars, 1 Artillery, 9 Infantrys, 2 Marines, 1 Mech.Inf and 1 Tank moved from N.Thailand to Yunnan
            7 Infantrys moved from S.Thailand to N.Thailand
            1 Elite, 4 Infantrys and 1 Marine moved from Bangkok to S.Thailand
            1 Elite, 3 Infantrys and 3 Marines moved from Malaya to S.Thailand
            7 Infantrys and 4 Transports moved from 110 Sea Zone to 105 Sea Zone
            7 Infantrys moved from 105 Sea Zone to S.Thailand
            1 Infantry moved from E.Morocco to N.Algeria
            1 Infantry moved from E.Morocco to S.Algeria
            1 Mech.Inf moved from Yunnan to Shensi
                  Dutch take Shensi from Hisaichi
            4 ArmoredCars and 1 Tank moved from Yunnan to Sikang
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars, 10 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Hsining
                Dutch attack with 1 Adv.Fighter, 2 Fighters and 13 Tanks
                Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 2 Infantrys and 5 Tanks
                    AA fire in Hsining : 2/3 hits, 0.50 expected hits
                    2 Fighters owned by the Dutch lost in Hsining
                    Dutch roll dice for 1 Adv.Fighter and 13 Tanks in Hsining, round 2 : 4/14 hits, 7.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 2 Infantrys and 5 Tanks in Hsining, round 2 : 5/8 hits, 3.67 expected hits
                    1 Tank owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 5 Tanks owned by the Dutch lost in Hsining
                    Dutch roll dice for 1 Adv.Fighter and 8 Tanks in Hsining, round 3 : 2/9 hits, 4.50 expected hits
                    Hisaichi roll dice for 1 Bunker and 4 Tanks in Hsining, round 3 : 2/5 hits, 2.50 expected hits
                    2 Tanks owned by the Hisaichi and 2 Tanks owned by the Dutch lost in Hsining
                    Dutch roll dice for 1 Adv.Fighter and 6 Tanks in Hsining, round 4 : 2/7 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Bunker and 2 Tanks in Hsining, round 4 : 2/3 hits, 1.50 expected hits
                    2 Tanks owned by the Hisaichi and 2 Tanks owned by the Dutch lost in Hsining
                    Dutch roll dice for 1 Adv.Fighter and 4 Tanks in Hsining, round 5 : 4/5 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Bunker in Hsining, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi and 1 Tank owned by the Dutch lost in Hsining
                Dutch win, taking Hsining from Hisaichi, taking Kweichow from Anzac, taking E.Qinghai from British, taking E.Sinkiang from British, taking Lanchow from British, taking Shensi from Dutch, taking Szechwan from British with 1 Adv.Fighter and 3 Tanks remaining. Battle score for attacker is -31
                Casualties for Dutch: 2 Fighters and 10 Tanks
                Casualties for Hisaichi: 1 Bunker, 2 Infantrys and 5 Tanks
    
        Non Combat Move - Dutch
            1 Adv.Fighter moved from Hsining to Sikang
    
        Place Units - Dutch
            2 ArmoredCars, 3 Infantrys and 1 Mech.Inf placed in Bangkok
            3 Infantrys placed in West Borneo
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 110 Sea Zone: 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports
            EDIT: Adding units owned by Dutch to 105 Sea Zone: 2 T.Boats
            EDIT: Adding units owned by Dutch to S.Thailand: 2 Artillerys, 1 Elite and 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    Dutch : -5.50
    AA fire in Hsining : : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            1 Mech.Inf moved from Vyborg to Komi
            2 ArmoredCars and 1 Tank moved from S.Karelia to Komi
            2 Mech.Infs moved from S.Karelia to Salekhard
            1 ArmoredCar moved from Yeniseysk to Khatanga
            1 ArmoredCar moved from Yeniseysk to Evenkia
            1 Tank moved from Yeniseysk to Evenkia
            1 Tank moved from Yeniseysk to Khatanga
            2 Mech.Infs moved from Salekhard to Sibirsky
            4 Tanks moved from Yeniseysk to Sibirsky
            1 Artillery and 1 Elite moved from Kuybyshev to Chimkent
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 1 Factory; Remaining resources: 3 PUs; 
    
        Combat - Finns
            Battle in Evenkia
                Finns attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 1 Tank in Evenkia, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 ArmoredCar and 1 Tank in Evenkia, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Evenkia
                Finns win, taking Evenkia from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Khatanga
                Finns attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 ArmoredCar and 1 Tank in Khatanga, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                Finns win, taking Khatanga from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Sibirsky
                Finns attack with 2 Mech.Infs and 4 Tanks
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Bunker, 1 Factory, 1 Fighter, 5 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 7 Tanks
                    Finns roll dice for 2 Mech.Infs and 4 Tanks in Sibirsky, round 2 : 1/6 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 2 ArmoredCars, 1 Bunker, 1 Fighter, 5 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 7 Tanks in Sibirsky, round 2 : 13/34 hits, 14.17 expected hits
                2 Mech.Infs owned by the Finns and 4 Tanks owned by the Finns lost in Sibirsky
                Russians win with 2 ArmoredCars, 1 Bunker, 1 Fighter, 5 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is -32
                Casualties for Finns: 2 Mech.Infs and 4 Tanks
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars placed in S.Karelia
            1 Factory placed in Kirov
    
        Turn Complete - Finns
            Finns collect 21 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.17
    Russians : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            4 Mech.Infs and 1 Tank moved from C.Sinkiang to E.Sinkiang
            1 Tank moved from Stalingrad to Astrakhan
            2 Mech.Infs moved from Stalingrad to Azerbaijan
            2 Artillerys and 2 Infantrys moved from Saratov to Kuybyshev
            2 Mech.Infs moved from Saratov to Karaganda
            1 Mech.Inf moved from Chimkent to Semipalatinsk
            1 Mech.Inf moved from Semipalatinsk to C.Sinkiang
            2 Mech.Infs moved from Tashkent to Semipalatinsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite, 1 JetFighter and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in E.Sinkiang
                Romanians attack with 4 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Romanians roll dice for 4 Mech.Infs and 1 Tank in E.Sinkiang, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in E.Sinkiang
                Romanians win, taking E.Sinkiang from Chinese with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Artillery and 1 Elite placed in Tashkent
            1 Artillery, 1 JetFighter and 1 Mech.Inf placed in Stalingrad
    
        Turn Complete - Romanians
            Romanians collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.83
    Chinese : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            14 ArmoredCars moved from Kufra to Ghadames
            16 ArmoredCars and 1 Tank moved from French Equatorial Africa to Kufra
            1 Elite and 5 Infantrys moved from Darfur to New Valley
            18 ArmoredCars and 1 Tank moved from Angola to French Equatorial Africa
            5 Infantrys and 2 Marines moved from Belgian Congo to French Equatorial Africa
            1 B.Transport and 10 Transports moved from 40 Sea Zone to 39 Sea Zone
            11 ArmoredCars and 1 Tank moved from Rio De Janeiro to 39 Sea Zone
            5 ArmoredCars moved from Argentina to 39 Sea Zone
            2 ArmoredCars moved from S.Chile to 39 Sea Zone
            18 ArmoredCars, 1 B.Transport, 1 Tank and 10 Transports moved from 39 Sea Zone to 40 Sea Zone
            18 ArmoredCars and 1 Tank moved from 40 Sea Zone to Angola
            3 ArmoredCars moved from Santiago to Argentina
            2 ArmoredCars moved from N.Chile to Argentina
            2 ArmoredCars moved from Bolivia to Argentina
            2 ArmoredCars moved from Peru to Argentina
            2 ArmoredCars moved from Colombia to Rio De Janeiro
            2 ArmoredCars moved from Venezuela to Rio De Janeiro
            4 Marines moved from Formosa to 93 Sea Zone
            4 Marines and 4 S.Submarines moved from 93 Sea Zone to 105 Sea Zone
            4 S.Submarines moved from 105 Sea Zone to 93 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
            1 Marine moved from Alaska to 71 Sea Zone
            1 Cruiser, 2 Destroyers and 1 Marine moved from 71 Sea Zone to 78 Sea Zone
            5 Marines moved from N.Thailand to Yunnan
            4 Marines moved from S.Thailand to N.Thailand
            4 Marines moved from 105 Sea Zone to S.Thailand
            1 Marine moved from Kolyma to Koryakia
            3 Adv.Fighters and 1 B.Carrier moved from 35 Sea Zone to 34 Sea Zone
            17 Adv.Fighters moved from 34 Sea Zone to Rio de Oro
            1 Adv.Fighter moved from 34 Sea Zone to Rio de Oro
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 20 ArmoredCars, 1 B.Carrier, 1 Elite, 2 Infantrys, 3 Marines, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 18 Adv.Fighters
                Germans defend with 1 Elite
                    Americans roll dice for 18 Adv.Fighters in Rio de Oro, round 2 : 10/18 hits, 9.00 expected hits
                    Germans roll dice for 1 Elite in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Rio de Oro
                Americans win with 18 Adv.Fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Elite
    
        Non Combat Move - Americans
            18 Adv.Fighters moved from Rio de Oro to 34 Sea Zone
    
        Place Units - Americans
            1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            1 Adv.Fighter placed in 35 Sea Zone
            2 ArmoredCars placed in Rio De Janeiro
            2 ArmoredCars placed in Argentina
            2 ArmoredCars placed in S.Chile
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Bolivia
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            2 ArmoredCars placed in Venezuela
            1 ArmoredCar and 1 Tank placed in Kufra
            1 S.Submarine placed in 86 Sea Zone
            3 Marines placed in Formosa
            1 Elite placed in Minamitori
            2 Infantrys placed in Wake
    
        Turn Complete - Americans
            Americans collect 151 PUs; end with 151 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            12 ArmoredCars, 3 Artillerys, 3 Elites, 2 HeavyTanks and 14 Mech.Infs moved from Yeniseysk to Sibirsky
            5 Mech.Infs moved from Sverdlovsk to Sibirsky
            1 Mech.Inf moved from Irkutsk to Sibirsky
            1 Mech.Inf moved from Bratsk to Sibirsky
            1 Artillery and 1 Elite moved from Chimkent to Alma Ata
            6 ArmoredCars and 3 Tanks moved from Kuybyshev to Alma Ata
            1 JetFighter moved from W.Iran to Bursa
            1 HeavyTank and 5 Infantrys moved from Ankara to Bursa
            1 Elite and 3 Infantrys moved from Erzurum to Adana
            1 JetFighter and 2 Stukas moved from Andalusia to Portugal
            1 Elite and 1 Tank moved from Andalusia to Portugal
            3 Infantrys moved from Madrid to Leon
            2 Infantrys moved from Madrid to La Mancha
            3 Adv.Fighters and 7 Fighters moved from 31 Sea Zone to Portugal
            2 Adv.Fighters moved from Provence to 31 Sea Zone
            1 Submarine moved from 43 Sea Zone to 41 Sea Zone
            6 Artillerys moved from Netherlands to 21 Sea Zone
            3 Elites moved from Netherlands to 21 Sea Zone
            6 Artillerys, 3 Elites and 12 Transports moved from 21 Sea Zone to 20 Sea Zone
            3 Artillerys moved from Belgium to 20 Sea Zone
            3 Artillerys moved from Normandy to 20 Sea Zone
            6 Elites moved from Picardy to 20 Sea Zone
            3 Infantrys moved from Picardy to 20 Sea Zone
            1 Cruiser moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            1 Carrier and 1 Destroyer moved from 21 Sea Zone to 20 Sea Zone
            12 Artillerys, 9 Elites and 4 Infantrys moved from 20 Sea Zone to Wales
            1 Artillery and 5 Elites moved from Hamburg to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            8 Infantrys moved from Paris to Picardy
            1 Infantry moved from Penza to Saratov
            10 ArmoredCars moved from Moscow to Kuybyshev
            2 Infantrys moved from Rostov to Georgia
            2 Infantrys moved from Georgia to Erzurum
            4 Infantrys moved from Komi to Salekhard
            5 ArmoredCars and 5 HeavyTanks moved from Urumqi to Khobdo
    
        Purchase Units - Germans
            Germans buy 14 ArmoredCars, 16 Artillerys, 1 Battleship, 1 Carrier, 8 Elites, 2 Fighters and 4 HeavyTanks; Remaining resources: 2 PUs; 
    
        Combat - Germans
            Battle in Wales
                Germans attack with 12 Artillerys, 9 Elites and 4 Infantrys
                British defend with 1 Factory and 27 Infantrys
                    Germans roll dice for 1 Cruiser in Wales, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Wales
                    Germans roll dice for 12 Artillerys, 9 Elites and 4 Infantrys in Wales, round 2 : 11/25 hits, 9.67 expected hits
                    British roll dice for 26 Infantrys in Wales, round 2 : 9/26 hits, 8.67 expected hits
                    1 Elite owned by the Germans, 4 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 11 Infantrys owned by the British lost in Wales
                    Germans roll dice for 8 Artillerys and 8 Elites in Wales, round 3 : 5/16 hits, 6.67 expected hits
                    British roll dice for 15 Infantrys in Wales, round 3 : 3/15 hits, 5.00 expected hits
                    2 Elites owned by the Germans, 1 Artillery owned by the Germans and 5 Infantrys owned by the British lost in Wales
                    Germans roll dice for 7 Artillerys and 6 Elites in Wales, round 4 : 9/13 hits, 5.33 expected hits
                    British roll dice for 10 Infantrys in Wales, round 4 : 3/10 hits, 3.33 expected hits
                    1 Elite owned by the Germans, 2 Artillerys owned by the Germans and 9 Infantrys owned by the British lost in Wales
                    Germans roll dice for 5 Artillerys and 5 Elites in Wales, round 5 : 2/10 hits, 4.17 expected hits
                    British roll dice for 1 Infantry in Wales, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Wales
                Germans win, taking Wales from British with 5 Artillerys and 5 Elites remaining. Battle score for attacker is 6
                Casualties for British: 27 Infantrys
                Casualties for Germans: 7 Artillerys, 4 Elites and 4 Infantrys
            Battle in Sibirsky
                Germans attack with 12 ArmoredCars, 3 Artillerys, 3 Elites, 2 HeavyTanks and 21 Mech.Infs
                Russians defend with 1 AAGun, 2 ArmoredCars, 1 Bunker, 1 Factory, 1 Fighter, 5 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 7 Tanks
                    Germans roll dice for 12 ArmoredCars, 3 Artillerys, 3 Elites, 2 HeavyTanks and 21 Mech.Infs in Sibirsky, round 2 : 16/41 hits, 14.83 expected hits
                    Russians roll dice for 2 ArmoredCars, 1 Bunker, 1 Fighter, 5 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 7 Tanks in Sibirsky, round 2 : 14/34 hits, 14.17 expected hits
                    12 ArmoredCars owned by the Germans, 2 ArmoredCars owned by the Russians, 14 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Sibirsky
                    Germans roll dice for 1 Artillery, 3 Elites, 2 HeavyTanks and 21 Mech.Infs in Sibirsky, round 3 : 7/27 hits, 10.17 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter, 5 HeavyTanks, 2 Infantrys, 2 Mech.Infs and 7 Tanks in Sibirsky, round 3 : 7/18 hits, 9.17 expected hits
                    2 Infantrys owned by the Russians, 2 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 6 Mech.Infs owned by the Germans and 3 Tanks owned by the Russians lost in Sibirsky
                    Germans roll dice for 3 Elites, 2 HeavyTanks and 15 Mech.Infs in Sibirsky, round 4 : 9/20 hits, 7.83 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter, 5 HeavyTanks and 4 Tanks in Sibirsky, round 4 : 6/11 hits, 6.33 expected hits
                    1 Fighter owned by the Russians, 3 Elites owned by the Germans, 1 Bunker owned by the Russians, 3 Mech.Infs owned by the Germans, 3 HeavyTanks owned by the Russians and 4 Tanks owned by the Russians lost in Sibirsky
                    Germans roll dice for 2 HeavyTanks and 12 Mech.Infs in Sibirsky, round 5 : 5/14 hits, 5.33 expected hits
                    Russians roll dice for 2 HeavyTanks in Sibirsky, round 5 : 2/2 hits, 1.33 expected hits
                2 Mech.Infs owned by the Germans and 2 HeavyTanks owned by the Russians lost in Sibirsky
                Germans captures 21PUs while taking Russians capital
                Germans win, taking Sibirsky from Russians with 2 HeavyTanks and 10 Mech.Infs remaining. Battle score for attacker is 1
                Casualties for Germans: 12 ArmoredCars, 3 Artillerys, 3 Elites and 11 Mech.Infs
                Casualties for Russians: 2 ArmoredCars, 1 Bunker, 1 Fighter, 5 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 7 Tanks
            Battle in Portugal
                Germans attack with 3 Adv.Fighters, 1 Elite, 7 Fighters, 1 JetFighter, 2 Stukas and 1 Tank
                Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 1 Elite, 7 Fighters, 1 JetFighter, 2 Stukas and 1 Tank in Portugal, round 2 : 3/15 hits, 6.50 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 1/4 hits, 1.67 expected hits
                    1 Fighter owned by the Germans and 1 Infantry owned by the Neutral lost in Portugal
                    Germans roll dice for 3 Adv.Fighters, 1 Elite, 6 Fighters, 1 JetFighter, 2 Stukas and 1 Tank in Portugal, round 3 : 6/14 hits, 6.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Bunkers in Portugal, round 3 : 2/3 hits, 1.33 expected hits
                    2 Bunkers owned by the Neutral, 1 Elite owned by the Germans, 1 Artillery owned by the Neutral and 1 Stuka owned by the Germans lost in Portugal
                Germans loses 0 PUs for violating Portugals neutrality.
                Germans win, taking Portugal from Neutral with 3 Adv.Fighters, 6 Fighters, 1 JetFighter, 1 Stuka and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite, 1 Fighter and 1 Stuka
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry
            Battle in Alma Ata
                Germans attack with 6 ArmoredCars, 1 Artillery, 1 Elite and 3 Tanks
                British defend with 1 Elite and 6 Infantrys
                    Germans roll dice for 6 ArmoredCars, 1 Artillery, 1 Elite and 3 Tanks in Alma Ata, round 2 : 5/11 hits, 4.33 expected hits
                    Russians roll dice for 1 Elite and 6 Infantrys in Alma Ata, round 2 : 3/7 hits, 2.33 expected hits
                    3 ArmoredCars owned by the Germans and 5 Infantrys owned by the British lost in Alma Ata
                    Germans roll dice for 3 ArmoredCars, 1 Artillery, 1 Elite and 3 Tanks in Alma Ata, round 3 : 2/8 hits, 3.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Alma Ata, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Elite owned by the British and 1 Infantry owned by the British lost in Alma Ata
                Germans win, taking Alma Ata from Russians with 2 ArmoredCars, 1 Artillery, 1 Elite and 3 Tanks remaining. Battle score for attacker is -1
                Casualties for Germans: 4 ArmoredCars
                Casualties for British: 1 Elite and 6 Infantrys
            Battle in Bursa
                Germans attack with 1 HeavyTank, 5 Infantrys and 1 JetFighter
                Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
                    AA fire in Bursa : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 JetFighter in Bursa, round 2 : 2/7 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Bursa
                    Germans roll dice for 1 HeavyTank, 3 Infantrys and 1 JetFighter in Bursa, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Bursa, round 3 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Bursa
                    Germans roll dice for 1 HeavyTank, 2 Infantrys and 1 JetFighter in Bursa, round 4 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker and 1 Tank in Bursa, round 4 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Neutral lost in Bursa
                    Germans roll dice for 1 HeavyTank, 1 Infantry and 1 JetFighter in Bursa, round 5 : 1/3 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in Bursa, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Bursa
                Germans loses 0 PUs for violating Bursas neutrality.
                Germans win, taking Bursa from Neutral with 1 HeavyTank and 1 JetFighter remaining. Battle score for attacker is 7
                Casualties for Germans: 5 Infantrys
                Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
            Battle in Khobdo
                Germans attack with 5 ArmoredCars and 5 HeavyTanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 5 ArmoredCars and 5 HeavyTanks in Khobdo, round 2 : 6/10 hits, 5.00 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Khobdo
                Germans loses 0 PUs for violating Khobdos neutrality.
                Germans win, taking Khobdo from Neutral with 5 ArmoredCars and 5 HeavyTanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Germans
            1 JetFighter moved from Bursa to Adana
            1 AAGun moved from Rostov to Saratov
            1 AAGun moved from Erzurum to Adana
            1 Stuka moved from Portugal to Andalusia
            3 Adv.Fighters, 6 Fighters and 1 JetFighter moved from Portugal to 31 Sea Zone
            1 AAGun moved from Madrid to Leon
    
        Place Units - Germans
            1 Battleship and 1 Carrier placed in 31 Sea Zone
            2 Fighters placed in Provence
            3 Artillerys placed in Normandy
            3 Artillerys placed in Belgium
            3 Artillerys placed in Netherlands
            3 Artillerys and 3 Elites placed in Hamburg
            10 ArmoredCars placed in Moscow
            4 HeavyTanks placed in Urumqi
            1 Artillery and 3 Elites placed in Rhine
            3 ArmoredCars, 3 Artillerys and 2 Elites placed in Paris
            1 ArmoredCar placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 215 PUs; end with 238 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    Neutral : -0.83
    British : -2.33
    AA fire in Bursa : : -0.17
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            2 Infantrys moved from Syria to Palestine
            4 Transports moved from 56 Sea Zone to 51 Sea Zone
            7 Infantrys moved from Greece to 51 Sea Zone
            7 Infantrys and 4 Transports moved from 51 Sea Zone to 56 Sea Zone
            7 Infantrys moved from 56 Sea Zone to Palestine
            1 Destroyer moved from 48 Sea Zone to 56 Sea Zone
            1 Destroyer moved from 48 Sea Zone to 47 Sea Zone
            4 Transports moved from 47 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Rome to Campania
            2 Infantrys moved from Tunis to N.Tunisia
            2 Fighters moved from 47 Sea Zone to N.Tunisia
            2 HeavyTanks and 50 Infantrys moved from Tunis to S.Tunisia
            8 Infantrys moved from 47 Sea Zone to Tripoli
                  Italians take Tripoli from British
    
        Purchase Units - Italians
            Italians buy 3 Bunkers, 1 HeavyTank and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in S.Tunisia
                Italians attack with 2 HeavyTanks and 50 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 2 HeavyTanks and 50 Infantrys in S.Tunisia, round 2 : 15/52 hits, 9.67 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 2 HeavyTanks and 49 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in N.Tunisia
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 1 Mech.Inf
                    Italians roll dice for 2 Fighters and 2 Infantrys in N.Tunisia, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Mech.Inf in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in N.Tunisia
                Italians win, taking N.Tunisia from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Italians
            1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
            2 Fighters moved from N.Tunisia to Tunis
    
        Place Units - Italians
            1 Bunker placed in Palestine
            1 Bunker and 4 Infantrys placed in Tunis
            1 Bunker and 3 Infantrys placed in W.Iran
            4 Infantrys placed in Greece
            1 HeavyTank and 1 Infantry placed in Syria
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians : 5.33
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            2 Adv.Fighters moved from E.Morocco to 41 Sea Zone
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 2 Adv.Fighters
                Germans defend with 1 Submarine
                    French roll dice for 2 Adv.Fighters in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                1 Submarine owned by the Germans Submerged
    
        Non Combat Move - French
            2 Adv.Fighters moved from 41 Sea Zone to E.Morocco
    
        Place Units - French
            2 Adv.Fighters, 1 Elite and 1 Tank placed in E.Morocco
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    French : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Yamamoto
            2 L.Fighters moved from Tokyo to 112 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 112 Sea Zone
                Yamamoto attack with 2 L.Fighters
                Dutch defend with 1 Transport
                    Yamamoto roll dice for 2 L.Fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 112 Sea Zone
                Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
    
        Non Combat Move - Yamamoto
            2 L.Fighters moved from 112 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Bunker and 3 Infantrys placed in Kwangsi
            1 Bunker and 3 Infantrys placed in Manila
            4 Infantrys placed in Davao
            8 Infantrys placed in Tokyo
            2 Infantrys placed in Hong Kong
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 5 Infantrys
            EDIT: Adding units owned by Yamamoto to Tohoku: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Hokkaido: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Chubu: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Kyushu: 1 Infantry
            EDIT: Adding units owned by Yamamoto to Shikoku: 1 Infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Dutch : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            85 Infantrys moved from Chita to N.Buryat Mongolia
            6 Artillerys and 2 Elites moved from Ayan to N.Buryat Mongolia
            8 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Adv.Fighter and 1 Fighter moved from Kirin to N.Buryat Mongolia
            12 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from Hupeh to Shensi
            2 Infantrys moved from Hupeh to Szechwan
            2 Infantrys moved from Hupeh to Kweichow
            1 Tank moved from Hupeh to Szechwan
            1 Tank moved from Hupeh to Shensi
            1 Tank moved from Hupeh to Kweichow
            10 Infantrys moved from Changchun to Kirin
            10 Infantrys moved from Kirin to Liaoning
            10 Infantrys moved from Liaoning to Peking
            10 Infantrys moved from Peking to Shantung
            10 Infantrys moved from Shantung to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Bunkers, 14 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 105 Infantrys
                Russians defend with 3 Artillerys, 1 Bunker, 2 Elites, 1 Factory and 74 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 105 Infantrys in N.Buryat Mongolia, round 2 : 24/115 hits, 22.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 3 Artillerys, 1 Bunker, 2 Elites and 74 Infantrys in N.Buryat Mongolia, round 2 : 25/80 hits, 26.83 expected hits
                    23 Infantrys owned by the Russians and 25 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 80 Infantrys in N.Buryat Mongolia, round 3 : 17/90 hits, 17.83 expected hits
                    Russians roll dice for 3 Artillerys, 1 Bunker, 2 Elites and 51 Infantrys in N.Buryat Mongolia, round 3 : 16/57 hits, 19.17 expected hits
                    17 Infantrys owned by the Russians and 16 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 64 Infantrys in N.Buryat Mongolia, round 4 : 15/74 hits, 15.17 expected hits
                    Russians roll dice for 3 Artillerys, 1 Bunker, 2 Elites and 34 Infantrys in N.Buryat Mongolia, round 4 : 17/40 hits, 13.50 expected hits
                    15 Infantrys owned by the Russians and 17 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 47 Infantrys in N.Buryat Mongolia, round 5 : 14/57 hits, 12.33 expected hits
                    Russians roll dice for 3 Artillerys, 1 Bunker, 2 Elites and 19 Infantrys in N.Buryat Mongolia, round 5 : 5/25 hits, 8.50 expected hits
                    14 Infantrys owned by the Russians and 5 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                    Hisaichi roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 42 Infantrys in N.Buryat Mongolia, round 6 : 13/52 hits, 11.50 expected hits
                    Russians roll dice for 3 Artillerys, 1 Bunker, 2 Elites and 5 Infantrys in N.Buryat Mongolia, round 6 : 2/11 hits, 3.83 expected hits
                    2 Elites owned by the Russians, 5 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 1 Bunker owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Adv.Fighter, 6 Artillerys, 2 Elites, 1 Fighter and 40 Infantrys remaining. Battle score for attacker is 42
                Casualties for Hisaichi: 65 Infantrys
                Casualties for Russians: 3 Artillerys, 1 Bunker, 2 Elites and 74 Infantrys
            Battle in Shensi
                Hisaichi attack with 2 Infantrys and 1 Tank
                Dutch defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Dutch lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Mech.Inf
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 2 Infantrys and 1 Tank
                Anzac defend with 1 Marine
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Marine in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Marine
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita
            1 AAGun moved from Chita to Ayan
            1 Fighter moved from Changchun to Ayan
    
        Place Units - Hisaichi
            3 Artillerys and 1 Bunker placed in Hupeh
            1 Artillery and 2 Infantrys placed in Shantung
            1 Bunker placed in Kirin
            8 Infantrys placed in Changchun
            3 Infantrys placed in Peking
            1 Infantry and 2 Tanks placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.83
    Chinese : 0.67
    Russians : -6.83
    

    Savegame


  • TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            1 Artillery moved from Manchester to Wales
            3 Tanks moved from Manchester to Wales
            1 Elite and 4 Infantrys moved from Dover to Wales
            19 Infantrys moved from Manchester to Wales
            4 ArmoredCars, 14 Artillerys, 2 Elites, 25 Infantrys, 6 Mech.Infs and 8 Tanks moved from Cairo to Lower Egypt
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Mech.Infs moved from Kufra to Lower Egypt
            2 Mech.Infs moved from Ghadames to New Valley
            1 Infantry moved from Gobi Altai to W.Qinghai
            6 Infantrys moved from Yunnan to Szechwan
            6 Infantrys moved from N.Thailand to Yunnan
            6 Infantrys moved from S.Thailand to N.Thailand
            3 Transports moved from 64 Sea Zone to 65 Sea Zone
            6 Infantrys moved from Malaya to 65 Sea Zone
            6 Infantrys and 3 Transports moved from 65 Sea Zone to 60 Sea Zone
            6 Infantrys moved from 60 Sea Zone to Hyderabad
            1 Infantry moved from E.Iran to Uzbekistan
                  British take Uzbekistan from Italians
            1 Infantry moved from Baluchistan to E.Iran
            10 Infantrys moved from Rajputana to Baluchistan
            2 Infantrys moved from Mysore to 59 Sea Zone
            2 Infantrys moved from 59 Sea Zone to Baluchistan
            3 Artillerys, 1 Elite and 1 Infantry moved from Delhi to Punjab
            2 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from Hyderabad to Rajputana
            2 Infantrys moved from Madras to Mysore
            3 Infantrys moved from Madras to Hyderabad
            4 Artillerys and 4 Infantrys moved from London to Wales
            2 Infantrys moved from Vancouver to British Columbia
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 23 Infantrys, 2 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Wales
                British attack with 5 Artillerys, 1 Elite, 27 Infantrys and 3 Tanks
                Germans defend with 5 Artillerys, 5 Elites and 1 Factory
                    British roll dice for 5 Artillerys, 1 Elite, 27 Infantrys and 3 Tanks in Wales, round 2 : 13/36 hits, 8.83 expected hits
                    Germans roll dice for 5 Artillerys and 5 Elites in Wales, round 2 : 2/10 hits, 3.33 expected hits
                    5 Elites owned by the Germans, 5 Artillerys owned by the Germans and 2 Infantrys owned by the British lost in Wales
                British win, taking Wales from Germans with 5 Artillerys, 1 Elite, 25 Infantrys and 3 Tanks remaining. Battle score for attacker is 31
                Casualties for British: 2 Infantrys
                Casualties for Germans: 5 Artillerys and 5 Elites
            Battle in Szechwan
                British attack with 6 Infantrys
                Hisaichi defend with 1 Infantry and 1 Tank
                    British roll dice for 6 Infantrys in Szechwan, round 2 : 2/6 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Szechwan
                British win, taking Szechwan from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tank
    
        Non Combat Move - British
    
        Place Units - British
            6 Infantrys placed in Malaya
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in Cape Town
            4 ArmoredCars and 2 Tanks placed in Cairo
            2 Artillerys, 2 Elites and 4 Tanks placed in London
            4 Infantrys placed in Manchester
            1 Infantry placed in Montreal
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 5.17
    Hisaichi : 0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Anzac
            3 Infantrys moved from Canberra to 122 Sea Zone
            1 Infantry moved from New South Wales to 122 Sea Zone
            5 Transports moved from 105 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Broome to 67 Sea Zone
            7 Infantrys and 4 Transports moved from 67 Sea Zone to 105 Sea Zone
            9 Infantrys moved from Java to 110 Sea Zone
            9 Infantrys and 5 Transports moved from 110 Sea Zone to 105 Sea Zone
            4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from South Australia to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            10 Infantrys moved from 67 Sea Zone to Java
            3 Infantrys moved from Townsville to Northern Territory
            3 Infantrys moved from Port Moresby to West Papua
            9 Infantrys and 1 Marine moved from S.Thailand to N.Thailand
            1 Marine moved from N.French Indochina to Yunnan
            1 Infantry moved from N.Thailand to N.French Indochina
            3 Artillerys, 7 Infantrys and 1 Marine moved from N.Thailand to Yunnan
            16 Infantrys moved from 105 Sea Zone to S.Thailand
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 11 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Elite and 2 Infantrys placed in Broome
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            2 Transports placed in 122 Sea Zone
            3 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Dutch
            1 Artillery, 9 Infantrys and 2 Marines moved from Yunnan to Sikang
            3 Tanks moved from Hsining to W.Qinghai
            4 ArmoredCars and 1 Tank moved from Sikang to W.Qinghai
            1 Adv.Fighter moved from Sikang to W.Qinghai
            7 Infantrys moved from N.Thailand to Yunnan
            2 Artillerys, 3 Elites, 15 Infantrys and 4 Marines moved from S.Thailand to N.Thailand
            2 ArmoredCars, 3 Infantrys and 1 Mech.Inf moved from Bangkok to S.Thailand
            2 ArmoredCars and 1 Mech.Inf moved from S.Thailand to N.Thailand
            1 Mech.Inf moved from N.Thailand to Yunnan
            5 Transports moved from 105 Sea Zone to 110 Sea Zone
            3 Infantrys moved from West Borneo to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            7 Infantrys and 5 Transports moved from 110 Sea Zone to 105 Sea Zone
            7 Infantrys moved from 105 Sea Zone to S.Thailand
    
        Purchase Units - Dutch
            Dutch buy 13 Infantrys; Remaining resources: 7 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            6 Infantrys placed in Bangkok
            3 Infantrys placed in West Borneo
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Finns
            1 ArmoredCar and 1 Tank moved from Khatanga to Irkutsk
                  Finns take Olyokminsk from Russians
            1 ArmoredCar and 1 Tank moved from Evenkia to Irkutsk
            2 Mech.Infs moved from Salekhard to Krasnoyarsk
            2 Mech.Infs moved from Krasnoyarsk to Irkutsk
            2 ArmoredCars and 1 Tank moved from Komi to Yeniseysk
            1 Mech.Inf moved from Komi to Krasnoyarsk
            2 ArmoredCars moved from S.Karelia to Komi
    
        Purchase Units - Finns
            Finns buy 1 Factory and 1 Mech.Inf; Remaining resources: 3 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Factory placed in Evenkia
            1 Mech.Inf placed in Kirov
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Romanians
            2 Mech.Infs moved from Azerbaijan to Palestine
            1 Mech.Inf moved from Stalingrad to Erzurum
            1 Artillery moved from Stalingrad to Saratov
            1 Tank moved from Astrakhan to Adana
            1 JetFighter moved from Stalingrad to Syria
            2 Artillerys and 2 Infantrys moved from Kuybyshev to Chimkent
            2 Mech.Infs moved from Karaganda to Gobi Altai
            4 Mech.Infs and 1 Tank moved from E.Sinkiang to W.Qinghai
            2 Mech.Infs moved from Semipalatinsk to W.Qinghai
            1 Artillery and 1 Elite moved from Tashkent to Uzbekistan
            1 Mech.Inf moved from C.Sinkiang to W.Qinghai
    
        Purchase Units - Romanians
            Romanians buy 4 ArmoredCars, 2 Artillerys and 1 Tank; Remaining resources: 5 PUs; 
    
        Combat - Romanians
            Battle in Uzbekistan
                Romanians attack with 1 Artillery and 1 Elite
                British defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 1 Elite in Uzbekistan, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Uzbekistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians and 1 Infantry owned by the British lost in Uzbekistan
                Romanians win, taking Uzbekistan from British with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Romanians: 1 Elite
                Casualties for British: 1 Infantry
            Battle in W.Qinghai
                Romanians attack with 7 Mech.Infs and 1 Tank
                British defend with 1 Infantry; Dutch defend with 1 Adv.Fighter, 4 ArmoredCars and 4 Tanks
                    Romanians roll dice for 7 Mech.Infs and 1 Tank in W.Qinghai, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Infantry and 4 Tanks in W.Qinghai, round 2 : 5/10 hits, 3.67 expected hits
                    3 ArmoredCars owned by the Dutch and 5 Mech.Infs owned by the Romanians lost in W.Qinghai
                    Romanians roll dice for 2 Mech.Infs and 1 Tank in W.Qinghai, round 3 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry and 4 Tanks in W.Qinghai, round 3 : 5/7 hits, 3.17 expected hits
                    1 ArmoredCar owned by the Dutch, 1 Tank owned by the Romanians, 2 Mech.Infs owned by the Romanians, 1 Infantry owned by the British and 1 Tank owned by the Dutch lost in W.Qinghai
                Chinese win with 1 Adv.Fighter and 3 Tanks remaining. Battle score for attacker is -24
                Casualties for Romanians: 7 Mech.Infs and 1 Tank
                Casualties for Dutch: 4 ArmoredCars and 1 Tank
                Casualties for British: 1 Infantry
            Battle in Gobi Altai
                Romanians attack with 2 Mech.Infs
                British defend with 1 Infantry
                    Romanians roll dice for 2 Mech.Infs in Gobi Altai, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Gobi Altai
                Romanians win, taking Gobi Altai from British with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys placed in Tashkent
            4 ArmoredCars and 1 Tank placed in Stalingrad
    
        Turn Complete - Romanians
            Romanians collect 32 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Romanians : 4.50
    British : 0.33
    Chinese : 3.17
    

    Savegame

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