• TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Infantry moved from S.Algeria to N.Tunisia
                  French take N.Tunisia from Italians
            1 Infantry moved from S.Algeria to S.Tunisia
                  French take S.Tunisia from Italians
            1 Adv.Fighter and 7 Tanks moved from S.Algeria to Tripoli
            1 Adv.Fighter moved from E.Morocco to Tripoli
            3 Tanks moved from E.Morocco to S.Algeria
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tripoli
                French attack with 2 Adv.Fighters and 7 Tanks
                Italians defend with 1 AAGun, 2 Artillerys, 1 Bunker, 2 Elites and 14 Infantrys
                    AA fire in Tripoli : 0/2 hits, 0.33 expected hits
                    French roll dice for 2 Adv.Fighters and 7 Tanks in Tripoli, round 2 : 4/9 hits, 4.50 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 2 Artillerys, 1 Bunker, 2 Elites and 14 Infantrys in Tripoli, round 2 : 7/19 hits, 6.50 expected hits
                    7 Tanks owned by the French and 3 Infantrys owned by the Italians lost in Tripoli
                    French roll dice for 2 Adv.Fighters in Tripoli, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 Artillerys, 1 Bunker, 2 Elites and 11 Infantrys in Tripoli, round 3 : 6/16 hits, 5.50 expected hits
                    1 Infantry owned by the Italians and 2 Adv.Fighters owned by the French lost in Tripoli
                Italians win with 2 Artillerys, 1 Bunker, 2 Elites and 10 Infantrys remaining. Battle score for attacker is -47
                Casualties for French: 2 Adv.Fighters and 7 Tanks
                Casualties for Italians: 4 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            1 Infantry and 3 Tanks placed in E.Morocco
            1 Adv.Fighter were produced but were not placed
    
        Turn Complete - French
            French collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    French : -0.50
    AA fire in Tripoli : : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            2 Adv.Fighters moved from Tokyo to 75 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Bunkers, 18 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 75 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 3 S.Submarines
                    Yamamoto roll dice for 2 Adv.Fighters in 75 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                2 S.Submarines owned by the Americans lost in 75 Sea Zone
                1 S.Submarine owned by the Americans Submerged
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 2 S.Submarines
    
        Non Combat Move - Yamamoto
            7 Infantrys moved from Kyushu to Shikoku
            7 Infantrys moved from Chubu to Kyushu
            7 Infantrys moved from Tokyo to Chubu
            2 Adv.Fighters moved from 75 Sea Zone to Hokkaido
    
        Place Units - Yamamoto
            1 Bunker, 2 Infantrys and 1 L.Fighter placed in Manila
            1 Bunker placed in Shikoku
            1 Bunker placed in Chubu
            8 Infantrys placed in Tokyo
            3 Infantrys placed in Kwangsi
            3 Infantrys placed in Hong Kong
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Infantry moved from W.Qinghai to Gobi Altai
            1 Infantry moved from E.Sinkiang to W.Qinghai
            5 Infantrys moved from E.Sinkiang to Urumqi
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 S.Bomber moved from Davao to 75 Sea Zone
            4 Infantrys moved from Liaoning to Heilungchiang
            4 Infantrys moved from Heilungchiang to Chita
            1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Peking to Hulunbuir
            3 Mech.Infs moved from Ningsia to Hupeh
            6 Infantrys moved from Hsining to W.Qinghai
            3 Tanks moved from E.Qinghai to Ningsia
            1 Tank moved from E.Qinghai to Ningsia
            2 Infantrys moved from Shantung to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 23 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Qinghai
                Hisaichi attack with 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 6 Infantrys in W.Qinghai, round 2 : 4/6 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 75 Sea Zone
                Hisaichi attack with 1 S.Bomber
                Americans defend with 1 S.Submarine
                    Hisaichi roll dice for 1 S.Bomber in 75 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                1 S.Submarine owned by the Americans lost in 75 Sea Zone
                Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Hisaichi
            1 S.Bomber moved from 75 Sea Zone to Peking
            2 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            6 Infantrys moved from Kirin to Korea
    
        Place Units - Hisaichi
            1 Bunker and 3 Tanks placed in Hupeh
            3 Infantrys placed in Shantung
            3 Infantrys placed in Peking
            4 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            5 Infantrys placed in Hsining
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.17
    Chinese : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 Tank moved from Scotland to Dublin
                  British take Northern Ireland from Germans
                  British take Dublin from Germans
            1 Artillery and 1 Infantry moved from Kenya to Italian East Africa
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Cruisers, 1 Submarine and 3 Transports moved from 57 Sea Zone to 59 Sea Zone
            1 Infantry moved from Yunnan to Kweichow
                  British take Kweichow from Hisaichi
            1 Infantry moved from Yunnan to Szechwan
                  British take Szechwan from Hisaichi
            1 Infantry moved from N.French Indochina to Hunan
                  British take Hunan from Yamamoto
            6 Infantrys moved from Assam to Yunnan
            1 Infantry moved from Burma to S.Thailand
            2 Adv.Fighters and 1 Fighter moved from Assam to Yunnan
            1 Artillery moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from S.Thailand to Yunnan
            1 Infantry moved from S.Thailand to N.Thailand
            2 Elites and 8 Infantrys moved from Bihar to Assam
            7 Infantrys moved from Hyderabad to Rajputana
            2 Infantrys moved from Rajputana to Baluchistan
            2 ArmoredCars and 1 Tank moved from Delhi to Assam
            2 Infantrys moved from Delhi to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            2 Adv.Fighters moved from Montreal to South Atlantic USA
            1 Infantry moved from Northwest USA to British Columbia
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 18 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            5 Infantrys placed in Madras
            2 Adv.Fighters, 2 ArmoredCars and 1 Infantry placed in Delhi
            2 Infantrys placed in Bombay
            2 Artillerys, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Cairo
            2 Mech.Infs placed in Cape Town
            2 Infantrys placed in Montreal
            4 Infantrys placed in Wales
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Infantry and 1 Tank moved from Tasmania to 70 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 70 Sea Zone to 65 Sea Zone
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Tank moved from Broome to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Tank moved from Soembawa to 67 Sea Zone
            1 Marine moved from Lombok to 67 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Battleship, 1 Cruiser, 2 Destroyers, 1 Elite, 1 Infantry, 1 Marine, 2 Tanks and 2 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Elite, 1 Infantry, 1 Marine and 2 Tanks moved from 110 Sea Zone to Malaya
            1 Infantry and 1 Tank moved from 65 Sea Zone to Malaya
            1 Infantry moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Malaya
                Anzac attack with 1 Elite, 2 Infantrys, 1 Marine and 3 Tanks
                Thai defend with 1 AAGun, 1 Bunker and 11 Infantrys
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Anzac roll dice for 1 Elite, 2 Infantrys, 1 Marine and 3 Tanks in Malaya, round 2 : 4/7 hits, 2.67 expected hits
                    Thai roll dice for 1 Bunker and 11 Infantrys in Malaya, round 2 : 5/12 hits, 4.17 expected hits
                    2 Infantrys owned by the Anzac, 4 Infantrys owned by the Thai, 1 Tank owned by the Anzac, 1 Elite owned by the Anzac and 1 Marine owned by the Anzac lost in Malaya
                    Anzac roll dice for 2 Tanks in Malaya, round 3 : 1/2 hits, 1.00 expected hits
                    Thai roll dice for 1 Bunker and 7 Infantrys in Malaya, round 3 : 2/8 hits, 2.83 expected hits
                    1 Infantry owned by the Thai and 2 Tanks owned by the Anzac lost in Malaya
                Thai win with 1 Bunker and 6 Infantrys remaining. Battle score for attacker is -16
                Casualties for Anzac: 1 Elite, 2 Infantrys, 1 Marine and 3 Tanks
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Anzac
            2 Artillerys and 5 Infantrys moved from Hollandia to Merauke
    
        Place Units - Anzac
            1 Battleship and 2 Transports placed in 67 Sea Zone
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 1.17
    Thai : -0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            1 Artillery moved from West Borneo to 110 Sea Zone
            3 Tanks moved from West Borneo to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            7 Infantrys and 8 Tanks moved from Banjarmasin to West Borneo
            1 Artillery, 4 Infantrys and 3 Tanks moved from 110 Sea Zone to Malaya
            2 Adv.Fighters moved from 110 Sea Zone to Malaya
            4 Fighters moved from West Borneo to Malaya
    
        Purchase Units - Dutch
            Dutch buy 5 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Malaya
                Dutch attack with 2 Adv.Fighters, 1 Artillery, 4 Fighters, 4 Infantrys and 3 Tanks
                Thai defend with 1 AAGun, 1 Bunker and 6 Infantrys
                    AA fire in Malaya : 2/6 hits, 1.00 expected hits
                    2 Fighters owned by the Dutch lost in Malaya
                    Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters, 4 Infantrys and 3 Tanks in Malaya, round 2 : 4/12 hits, 4.33 expected hits
                    Thai roll dice for 1 Bunker and 6 Infantrys in Malaya, round 2 : 3/7 hits, 2.50 expected hits
                    4 Infantrys owned by the Thai and 3 Infantrys owned by the Dutch lost in Malaya
                    Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters, 1 Infantry and 3 Tanks in Malaya, round 3 : 3/9 hits, 3.83 expected hits
                    Thai roll dice for 1 Bunker and 2 Infantrys in Malaya, round 3 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Thai and 1 Bunker owned by the Thai lost in Malaya
                Dutch win, taking Malaya from Thai with 2 Adv.Fighters, 1 Artillery, 2 Fighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -4
                Casualties for Dutch: 2 Fighters and 3 Infantrys
                Casualties for Thai: 1 Bunker and 6 Infantrys
    
        Non Combat Move - Dutch
            2 Fighters moved from Malaya to West Borneo
            2 Adv.Fighters moved from Malaya to 110 Sea Zone
    
        Place Units - Dutch
            4 Transports placed in 110 Sea Zone
            1 Transport placed in 110 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    AA fire in Malaya : : 1.00
    Thai : -0.67
    Dutch : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Tampere to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Tanks placed in S.Karelia
            2 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            2 Mech.Infs and 1 Mot.Inf moved from Donetsk to Tula
            4 Tanks moved from Rostov to Tula
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Tula
                Romanians attack with 2 Mech.Infs, 1 Mot.Inf and 4 Tanks
                Russians defend with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank
                    Romanians roll dice for 2 Mech.Infs, 1 Mot.Inf and 4 Tanks in Tula, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank in Tula, round 2 : 0/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Tula
                    Romanians roll dice for 2 Mech.Infs, 1 Mot.Inf and 4 Tanks in Tula, round 3 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 1 HeavyTank and 1 Tank in Tula, round 3 : 1/2 hits, 1.17 expected hits
                1 Mot.Inf owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13
                Casualties for Russians: 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank
                Casualties for Romanians: 1 Mot.Inf
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.67
    Russians : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            4 Infantrys moved from French Sudan to French Equatorial Africa
            8 ArmoredCars moved from French Equatorial Africa to New Valley
            4 ArmoredCars and 1 Tank moved from Equatoria to New Valley
            7 Infantrys moved from Belgian Congo to French Equatorial Africa
            7 Infantrys moved from Angola to Belgian Congo
            2 ArmoredCars and 6 Infantrys moved from Rio De Janeiro to 39 Sea Zone
            2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 39 Sea Zone to 40 Sea Zone
            4 Infantrys and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            2 Transports moved from 39 Sea Zone to 35 Sea Zone
            2 ArmoredCars moved from Argentina to 39 Sea Zone
            2 ArmoredCars moved from S.Chile to 39 Sea Zone
            4 ArmoredCars and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            4 Transports moved from 40 Sea Zone to 39 Sea Zone
            3 Infantrys moved from Santiago to S.Chile
            3 ArmoredCars moved from Santiago to Argentina
            2 ArmoredCars and 1 Infantry moved from N.Chile to Argentina
            1 ArmoredCar and 1 Infantry moved from Bolivia to Rio De Janeiro
            3 Transports moved from 35 Sea Zone to 39 Sea Zone
            6 ArmoredCars and 6 Infantrys moved from 40 Sea Zone to Angola
            7 ArmoredCars moved from El Agheila to New Valley
            2 ArmoredCars moved from Ghadames to Kufra
            1 ArmoredCar moved from Hun to Kufra
            3 S.Submarines moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Kunashir to 76 Sea Zone
            1 Infantry moved from Iturup to 76 Sea Zone
            1 Infantry moved from Paramushir to 76 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 76 Sea Zone to 85 Sea Zone
            3 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Marine moved from Midway to 88 Sea Zone
            2 Marines moved from Wake to 88 Sea Zone
            3 Marines and 3 S.Submarines moved from 88 Sea Zone to 85 Sea Zone
            3 Marines moved from 85 Sea Zone to Iwo Jima
            3 S.Submarines moved from 85 Sea Zone to 88 Sea Zone
            1 Bomber moved from Surgut to Gorky
            1 S.Bomber moved from Sverdlovsk to Arkhangelsk
            1 S.Bomber moved from Sverdlovsk to Penza
            1 Marine and 1 Tank moved from Alaska to 71 Sea Zone
            1 B.Transport, 1 Destroyer, 1 Marine and 1 Tank moved from 71 Sea Zone to 72 Sea Zone
            1 Marine and 1 Tank moved from 72 Sea Zone to Kamchatka
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 8 ArmoredCars, 1 B.Carrier, 2 Destroyers, 1 Elite, 5 Infantrys, 5 Marines and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Arkhangelsk
                Americans attack with 1 S.Bomber
                Germans defend with 1 AAGun, 1 Factory and 1 HeavyTank
                    AA fire in Arkhangelsk : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Bomber in Arkhangelsk, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 HeavyTank in Arkhangelsk, round 2 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 S.Bomber owned by the Americans lost in Arkhangelsk
                Germans win with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 S.Bomber
                Casualties for Germans: 1 HeavyTank
            Battle in Iwo Jima
                Americans attack with 3 Infantrys and 3 Marines
                Yamamoto defend with 1 Artillery and 1 Elite
                    Americans roll dice for 3 Battleships in Iwo Jima, round 2 : 2/3 hits, 2.00 expected hits
                    1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 3 Infantrys and 3 Marines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery and 1 Elite
            Battle in Penza
                Americans attack with 1 S.Bomber
                Germans defend with 1 HeavyTank
                    Americans roll dice for 1 S.Bomber in Penza, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 HeavyTank in Penza, round 2 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 S.Bomber owned by the Americans lost in Penza
                Germans win with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 S.Bomber
                Casualties for Germans: 1 HeavyTank
            Battle in Gorky
                Americans attack with 1 Bomber
                Germans defend with 1 HeavyTank
                    Americans roll dice for 1 Bomber in Gorky, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank in Gorky, round 2 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Americans and 1 HeavyTank owned by the Germans lost in Gorky
                Germans win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Bomber
                Casualties for Germans: 1 HeavyTank
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            2 Destroyers placed in 26 Sea Zone
            2 Marines placed in Wake
            1 Marine placed in Midway
            2 Marines placed in Minamitori
            2 Tanks placed in Rio De Janeiro
            2 Tanks placed in Argentina
            1 Elite and 1 Tank placed in S.Chile
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Bolivia
            1 ArmoredCar and 1 Infantry placed in Peru
            2 Infantrys placed in Colombia
            2 Infantrys placed in Venezuela
    
        Turn Complete - Americans
            Americans collect 151 PUs; end with 151 PUs
    

    Combat Hit Differential Summary :

    AA fire in Arkhangelsk : : -0.17
    Germans : 1.00
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            4 Infantrys moved from French Sudan to French Equatorial Africa
            8 ArmoredCars moved from French Equatorial Africa to New Valley
            4 ArmoredCars and 1 Tank moved from Equatoria to New Valley
            7 Infantrys moved from Belgian Congo to French Equatorial Africa
            7 Infantrys moved from Angola to Belgian Congo
            2 ArmoredCars and 6 Infantrys moved from Rio De Janeiro to 39 Sea Zone
            2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 39 Sea Zone to 40 Sea Zone
            4 Infantrys and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            2 Transports moved from 39 Sea Zone to 35 Sea Zone
            2 ArmoredCars moved from Argentina to 39 Sea Zone
            2 ArmoredCars moved from S.Chile to 39 Sea Zone
            4 ArmoredCars and 2 Transports moved from 39 Sea Zone to 40 Sea Zone
            4 Transports moved from 40 Sea Zone to 39 Sea Zone
            3 Infantrys moved from Santiago to S.Chile
            3 ArmoredCars moved from Santiago to Argentina
            2 ArmoredCars and 1 Infantry moved from N.Chile to Argentina
            1 ArmoredCar and 1 Infantry moved from Bolivia to Rio De Janeiro
            3 Transports moved from 35 Sea Zone to 39 Sea Zone
            6 ArmoredCars and 6 Infantrys moved from 40 Sea Zone to Angola
            7 ArmoredCars moved from El Agheila to New Valley
            2 ArmoredCars moved from Ghadames to Kufra
            1 ArmoredCar moved from Hun to Kufra
            3 S.Submarines moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Kunashir to 76 Sea Zone
            1 Infantry moved from Iturup to 76 Sea Zone
            1 Infantry moved from Paramushir to 76 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 76 Sea Zone to 85 Sea Zone
            3 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Marine moved from Midway to 88 Sea Zone
            2 Marines moved from Wake to 88 Sea Zone
            3 Marines and 3 S.Submarines moved from 88 Sea Zone to 85 Sea Zone
            3 Marines moved from 85 Sea Zone to Iwo Jima
            3 S.Submarines moved from 85 Sea Zone to 88 Sea Zone
            1 Bomber moved from Surgut to Gorky
            1 S.Bomber moved from Sverdlovsk to Arkhangelsk
            1 S.Bomber moved from Sverdlovsk to Penza
            1 Marine and 1 Tank moved from Alaska to 71 Sea Zone
            1 B.Transport, 1 Destroyer, 1 Marine and 1 Tank moved from 71 Sea Zone to 72 Sea Zone
            1 Marine and 1 Tank moved from 72 Sea Zone to Kamchatka
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 8 ArmoredCars, 1 B.Carrier, 2 Destroyers, 1 Elite, 5 Infantrys, 5 Marines and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Arkhangelsk
                Americans attack with 1 S.Bomber
                Germans defend with 1 AAGun, 1 Factory and 1 HeavyTank
                    AA fire in Arkhangelsk : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Bomber in Arkhangelsk, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 HeavyTank in Arkhangelsk, round 2 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 S.Bomber owned by the Americans lost in Arkhangelsk
                Germans win with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 S.Bomber
                Casualties for Germans: 1 HeavyTank
            Battle in Iwo Jima
                Americans attack with 3 Infantrys and 3 Marines
                Yamamoto defend with 1 Artillery and 1 Elite
                    Americans roll dice for 3 Battleships in Iwo Jima, round 2 : 2/3 hits, 2.00 expected hits
                    1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 3 Infantrys and 3 Marines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery and 1 Elite
            Battle in Penza
                Americans attack with 1 S.Bomber
                Germans defend with 1 HeavyTank
                    Americans roll dice for 1 S.Bomber in Penza, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 HeavyTank in Penza, round 2 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 S.Bomber owned by the Americans lost in Penza
                Germans win with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 S.Bomber
                Casualties for Germans: 1 HeavyTank
            Battle in Gorky
                Americans attack with 1 Bomber
                Germans defend with 1 HeavyTank
                    Americans roll dice for 1 Bomber in Gorky, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank in Gorky, round 2 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Americans and 1 HeavyTank owned by the Germans lost in Gorky
                Germans win with no units remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Bomber
                Casualties for Germans: 1 HeavyTank
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            2 Destroyers placed in 26 Sea Zone
            2 Marines placed in Wake
            1 Marine placed in Midway
            2 Marines placed in Minamitori
            2 Tanks placed in Rio De Janeiro
            2 Tanks placed in Argentina
            1 Elite and 1 Tank placed in S.Chile
            3 ArmoredCars placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Bolivia
            1 ArmoredCar and 1 Infantry placed in Peru
            2 Infantrys placed in Colombia
            2 Infantrys placed in Venezuela
    
        Turn Complete - Americans
            Americans collect 151 PUs; end with 151 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Argentina: 2 Tanks
            EDIT: Adding units owned by Americans to Kufra: 2 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Arkhangelsk : : -0.17
    Germans : 1.00
    Americans : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            3 Artillerys and 3 Elites moved from Leningrad to S.Karelia
            1 Artillery and 2 Infantrys moved from S.Karelia to Yaroslavl
            1 Elite and 2 Infantrys moved from Vologda to Gorky
            3 HeavyTanks moved from Georgia to Stalingrad
            1 Artillery and 2 Infantrys moved from Saratov to Stalingrad
            1 ArmoredCar and 2 HeavyTanks moved from Kursk to Stalingrad
            2 HeavyTanks moved from W.Iran to Palestine
            9 ArmoredCars moved from Vinnytsia to Rostov
            7 ArmoredCars moved from Kiev to Rostov
            1 JetFighter moved from 24 Sea Zone to Moscow
            1 ArmoredCar moved from Danzig to Minsk
            3 ArmoredCars moved from Krakow to Kiev
            5 ArmoredCars moved from Bohemia to Vinnytsia
            4 ArmoredCars moved from Warsaw to Kiev
            1 Elite and 1 Infantry moved from Navarre to Leon
            1 Fighter and 1 Stuka moved from Aquitaine to Leon
            1 Stuka moved from Aquitaine to Leon
            1 Infantry moved from Aquitaine to 19 Sea Zone
            1 Infantry and 1 S.Submarine moved from 19 Sea Zone to 31 Sea Zone
            2 Elites moved from Azores to 17 Sea Zone
            3 Battleships and 1 Cruiser moved from 19 Sea Zone to 30 Sea Zone
            1 Infantry moved from 31 Sea Zone to Andalusia
            1 Elite and 1 S.Submarine moved from 17 Sea Zone to 30 Sea Zone
            1 Elite moved from 30 Sea Zone to Canarians
            1 JetFighter moved from 17 Sea Zone to Andalusia
            1 Adv.Fighter moved from 17 Sea Zone to Canarians
            2 Battleships moved from 17 Sea Zone to 31 Sea Zone
            1 Destroyer moved from 17 Sea Zone to 30 Sea Zone
            1 Adv.Fighter, 2 Carriers, 5 Destroyers, 1 Elite, 1 Fighter and 2 S.Submarines moved from 17 Sea Zone to 31 Sea Zone
            1 Adv.Fighter, 1 Elite and 1 Fighter moved from 31 Sea Zone to Andalusia
            1 Elite and 5 Infantrys moved from Paris to Normandy
            1 Artillery and 3 Infantrys moved from Languedoc to Aquitaine
            4 Infantrys moved from Provence to Languedoc
    
        Purchase Units - Germans
            Germans buy 1 Destroyer, 9 Elites, 8 HeavyTanks, 1 JetFighter, 7 Mech.Infs, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Moscow
                    AA fire in Moscow : 0/1 hits, 0.17 expected hits
                Bombing raid in Moscow rolls: 5 and costs: 5 PUs.
                Bombing raid costs 5 PUs
            Battle in Canarians
                Germans attack with 1 Adv.Fighter and 1 Elite
                French defend with 1 Infantry
                    Germans roll dice for 3 Battleships and 1 Cruiser in Canarians, round 2 : 3/4 hits, 2.50 expected hits
                    1 Infantry owned by the French lost in Canarians
                Germans win, taking Canarians from French with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Leon
                Germans attack with 1 Elite, 1 Fighter, 1 Infantry and 2 Stukas
                Americans defend with 1 Marine
                    Germans roll dice for 1 Elite, 1 Fighter, 1 Infantry and 2 Stukas in Leon, round 2 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 Marine in Leon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Leon
                Germans win, taking Leon from Americans with 1 Elite, 1 Fighter, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in Stalingrad
                Germans attack with 1 ArmoredCar, 1 Artillery, 5 HeavyTanks and 2 Infantrys
                Russians defend with 1 AAGun, 1 Factory and 13 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 5 HeavyTanks and 2 Infantrys in Stalingrad, round 2 : 5/9 hits, 4.50 expected hits
                    Russians roll dice for 13 Infantrys in Stalingrad, round 2 : 4/13 hits, 4.33 expected hits
                    1 ArmoredCar owned by the Germans, 5 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Stalingrad
                    Germans roll dice for 5 HeavyTanks in Stalingrad, round 3 : 4/5 hits, 3.33 expected hits
                    Russians roll dice for 8 Infantrys in Stalingrad, round 3 : 5/8 hits, 2.67 expected hits
                    4 Infantrys owned by the Russians and 5 HeavyTanks owned by the Germans lost in Stalingrad
                Russians win with 4 Infantrys remaining. Battle score for attacker is -29
                Casualties for Germans: 1 ArmoredCar, 1 Artillery, 5 HeavyTanks and 2 Infantrys
                Casualties for Russians: 9 Infantrys
            Battle in Andalusia
                Germans attack with 1 Adv.Fighter, 1 Elite, 1 Fighter, 1 Infantry and 1 JetFighter
                British defend with 1 Infantry
                    Germans roll dice for 2 Battleships in Andalusia, round 2 : 0/2 hits, 1.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 1 Infantry and 1 JetFighter in Andalusia, round 2 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 Infantry in Andalusia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Andalusia
                Germans win, taking Andalusia from Americans with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Adv.Fighter moved from Andalusia to 31 Sea Zone
            1 Adv.Fighter moved from Canarians to 31 Sea Zone
            1 Fighter and 1 JetFighter moved from Andalusia to 31 Sea Zone
            1 Fighter moved from Leon to Navarre
            2 Stukas moved from Leon to Navarre
            1 AAGun moved from Aquitaine to Navarre
            1 Carrier, 1 Cruiser, 1 S.Submarine and 4 Transports moved from 24 Sea Zone to 22 Sea Zone
            3 Infantrys moved from Normandy to Picardy
            1 AAGun moved from Kiev to Kursk
            1 JetFighter moved from Moscow to Tula
    
        Place Units - Germans
            1 Destroyer, 1 JetFighter and 2 Transports placed in 22 Sea Zone
            Germans undo move 1.
            1 Destroyer and 2 Transports placed in 22 Sea Zone
            1 JetFighter placed in 22 Sea Zone
            5 Elites placed in Hamburg
            3 Elites placed in Normandy
            1 Elite placed in Provence
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Krakow
            3 HeavyTanks placed in Kursk
            2 HeavyTanks placed in Rostov
            3 HeavyTanks placed in Georgia
            1 Tank placed in Provence
    
        Turn Complete - Germans
            Germans collect 160 PUs; end with 160 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : 0.33
    AA fire in Moscow : : -0.17
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Infantry moved from Stalingrad to Saratov
                  Russians take Saratov from Germans
            1 Infantry moved from Moscow to Penza
                  Russians take Penza from Germans
            5 Infantrys moved from Perm to Kirov
            5 Infantrys moved from Sverdlovsk to Perm
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            3 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 1 Elite and 23 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Elite and 9 Infantrys placed in Moscow
            2 Infantrys placed in N.Buryat Mongolia
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            1 Infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            1 unit repaired.
            3 Infantrys moved from Iraq to W.Iran
            1 Tank moved from Iraq to Palestine
            2 Infantrys moved from Syria to Palestine
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            4 Infantrys moved from 56 Sea Zone to Palestine
            2 Transports moved from 48 Sea Zone to 49 Sea Zone
            3 Infantrys moved from Serbia to 49 Sea Zone
            1 Infantry moved from Campania to 49 Sea Zone
            4 Infantrys and 2 Transports moved from 49 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tripoli
            1 Infantry moved from Tripoli to Hun
                  Italians take Hun from Americans
            1 Infantry moved from Tripoli to El Agheila
                  Germans take El Agheila from Americans
            1 Infantry moved from Tripoli to Ghadames
                  Italians take Ghadames from Americans
            2 Infantrys moved from Campania to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Tripoli
            2 Transports moved from 47 Sea Zone to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Tuscany to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
            4 Infantrys moved from 47 Sea Zone to N.Tunisia
            10 Infantrys moved from Tunis to S.Tunisia
            8 Infantrys moved from Tunis to N.Tunisia
            6 Infantrys moved from Rome to Campania
            1 Infantry moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 2 HeavyTanks, 13 Infantrys and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in N.Tunisia
                Italians attack with 12 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 12 Infantrys in N.Tunisia, round 2 : 2/12 hits, 2.00 expected hits
                    French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Tunisia
                Italians win, taking N.Tunisia from French with 12 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in S.Tunisia
                Italians attack with 10 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 10 Infantrys in S.Tunisia, round 2 : 1/10 hits, 1.67 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 9 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Palestine
            1 Bunker placed in W.Iran
            2 HeavyTanks and 2 Infantrys placed in Tunis
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Syria
            Italians undo move 4.
            2 Transports placed in 126 Sea Zone
            1 Infantry placed in W.Iran
            4 Infantrys placed in Greece
            3 Infantrys placed in Serbia
            1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            3 Tanks moved from S.Algeria to E.Morocco
            1 Infantry moved from E.Morocco to N.Algeria
            2 Infantrys moved from Montreal to 2 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
            2 Infantrys moved from 16 Sea Zone to Azores
                  French take Azores from Germans
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 2 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter, 1 Infantry and 2 Tanks placed in E.Morocco
            1 Infantry placed in Churchill
            1 Transport placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 L.Fighter moved from Manila to 65 Sea Zone
            1 Bomber moved from Davao to 65 Sea Zone
            1 Elite and 1 Infantry moved from Kwangsi to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers and 23 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 65 Sea Zone
                Yamamoto attack with 1 Bomber and 1 L.Fighter
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 1 Bomber and 1 L.Fighter in 65 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Anzac roll dice for 1 Transport in 65 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 L.Fighter owned by the Yamamoto lost in 65 Sea Zone
                    Yamamoto roll dice for 1 Bomber in 65 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 65 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 65 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 65 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 65 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 L.Fighter
                Casualties for Anzac: 1 Transport
            Battle in Hunan
                Yamamoto attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Hunan, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Hunan
                Yamamoto win, taking Hunan from British with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 65 Sea Zone to Bangkok
            2 Infantrys moved from Chubu to Kyushu
            1 Infantry moved from Kyushu to Shikoku
            1 Infantry moved from Tohoku to Hokkaido
            1 Infantry moved from Tokyo to Tohoku
            3 Infantrys moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            8 Infantrys placed in Tokyo
            1 Bunker and 3 Infantrys placed in Manila
            1 Bunker and 4 Infantrys placed in Davao
            5 Infantrys placed in Hong Kong
            3 Infantrys placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Yamamoto : -2.00
    Anzac : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Turn Complete - Chinese
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            3 Infantrys moved from W.Qinghai to Gobi Altai
            3 Infantrys moved from W.Qinghai to E.Sinkiang
            3 Tanks moved from E.Qinghai to E.Sinkiang
            2 Infantrys moved from Hupeh to Szechwan
            2 Infantrys moved from Anhwei to Hupeh
            3 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Kirin to Korea
            1 Infantry moved from Kirin to Liaoning
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Khabarovsk
            6 Infantrys moved from Changchun to Kirin
            1 S.Bomber moved from Peking to Kweichow
            1 Infantry moved from Hupeh to Kweichow
            1 Mech.Inf moved from Hupeh to Szechwan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 22 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Szechwan
                Hisaichi attack with 2 Infantrys and 1 Mech.Inf
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Mech.Inf in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Szechwan
                Hisaichi win, taking Szechwan from British with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 1 Infantry and 1 S.Bomber
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 1 S.Bomber in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                Hisaichi win, taking Kweichow from British with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in E.Sinkiang
                Hisaichi attack with 3 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 3 Tanks in E.Sinkiang, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in E.Sinkiang
                Hisaichi win, taking E.Sinkiang from Chinese with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Gobi Altai
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Gobi Altai, round 2 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                Hisaichi win, taking Gobi Altai from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 S.Bomber moved from Kweichow to Hupeh
    
        Place Units - Hisaichi
            1 Bunker and 8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Peking
            3 Infantrys placed in Shantung
            2 Infantrys and 1 S.Bomber placed in Hupeh
            2 Infantrys placed in Hsining
    
        Turn Complete - Hisaichi
            Hisaichi collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    British : 0.33
    Chinese : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            1 Tank moved from Dublin to Munster
                  British take Munster from Germans
            3 Infantrys moved from London to Dover
            3 Infantrys moved from London to Manchester
            2 Tanks moved from Scotland to Manchester
            7 Infantrys moved from Scotland to Manchester
            3 Infantrys moved from Manchester to Dover
            2 Infantrys moved from London to Dover
            1 Mech.Inf moved from New Valley to Hun
            1 Mech.Inf moved from New Valley to El Agheila
            1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 ArmoredCars, 2 Elites, 8 Infantrys and 1 Tank moved from Assam to Sikang
            2 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 1 Fighter, 14 Infantrys and 5 Tanks moved from Yunnan to Sikang
            2 Adv.Fighters moved from Delhi to Sikang
            2 ArmoredCars moved from Delhi to Assam
            1 Infantry moved from Delhi to Rajputana
            3 Infantrys moved from Bombay to 59 Sea Zone
            5 Infantrys moved from Rajputana to 59 Sea Zone
            4 Infantrys moved from Rajputana to Baluchistan
            5 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Cruisers, 8 Infantrys, 1 Submarine and 3 Transports moved from 59 Sea Zone to 57 Sea Zone
            8 Infantrys moved from 57 Sea Zone to Nubia
    
        Purchase Units - British
            British buy 1 Bunker, 1 Elite, 1 Factory, 32 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sikang
                British attack with 4 Adv.Fighters, 3 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 22 Infantrys and 6 Tanks
                Neutral defend with 4 Infantrys
                    British roll dice for 4 Adv.Fighters, 3 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 22 Infantrys and 6 Tanks in Sikang, round 2 : 18/39 hits, 11.17 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Neutral and 2 Infantrys owned by the British lost in Sikang
                British loses 0 PUs for violating Sikangs neutrality.
                British win, taking Sikang from Neutral with 4 Adv.Fighters, 3 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 20 Infantrys and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 4 Infantrys
            Battle in El Agheila
                British attack with 1 Mech.Inf
                Germans defend with 1 AAGun; Italians defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                British win, taking El Agheila from Germans with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Hun
                British attack with 1 Mech.Inf
                Italians defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Hun, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Hun, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Hun, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Hun, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Mech.Inf in Hun, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 7 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Hun
                Italians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - British
            1 Infantry moved from N.Thailand to S.Thailand
            1 Infantry moved from S.Thailand to Malaya
            1 Infantry moved from British Columbia to Canadian Prairies
            2 Adv.Fighters moved from South Atlantic USA to Salvador
            4 Adv.Fighters and 1 Fighter moved from Sikang to Assam
    
        Place Units - British
            1 Factory placed in Malaya
            1 Bunker and 6 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            1 Elite and 4 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            7 Infantrys placed in London
    
        Turn Complete - British
            British collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 0.67
    British : 5.50
    Italians : -1.00
    

    Savegame

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Axis & Allies Boardgaming Custom Painted Miniatures

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