• TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Tank moved from Jilolo to 112 Sea Zone
            2 Infantrys moved from Jilolo to 112 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 112 Sea Zone to 67 Sea Zone
            1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 Mech.Inf moved from Broome to 67 Sea Zone
            1 Mech.Inf and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Tank moved from Java to 110 Sea Zone
            1 Marine moved from Lombok to 110 Sea Zone
            1 Infantry moved from Sumatra to 110 Sea Zone
            1 Cruiser moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from 110 Sea Zone to Malaya
            1 Artillery, 2 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Infantry moved from Northern Territory to Western Australia
            2 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 5 Infantrys, 3 Marines and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Marine placed in Broome
            1 Infantry and 2 Marines placed in Townsville
            4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            2 Fighters moved from West Borneo to Malaya
            9 Tanks moved from West Borneo to 110 Sea Zone
            9 Infantrys moved from West Borneo to 110 Sea Zone
            9 Infantrys and 9 Tanks moved from 110 Sea Zone to Malaya
            1 Elite, 2 Infantrys and 1 Tank moved from S.Algeria to E.Morocco
    
        Purchase Units - Dutch
            Dutch buy 7 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Marines and 1 Tank placed in West Borneo
            4 Infantrys placed in Banjarmasin
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            2 Tanks moved from S.Karelia to Arkhangelsk
            1 Artillery and 1 Elite moved from Vyborg to S.Karelia
            2 ArmoredCars moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Tanks; Remaining resources: 6 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Tanks placed in S.Karelia
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 ArmoredCars and 2 Tanks moved from Vinnytsia to Rostov
            2 Mech.Infs and 4 Tanks moved from Tula to Stalingrad
    
        Purchase Units - Romanians
            Romanians buy 3 Mech.Infs; Remaining resources: 3 PUs; 
    
        Combat - Romanians
            Battle in Stalingrad
                Romanians attack with 2 Mech.Infs and 4 Tanks
                Russians defend with 1 AAGun, 1 Factory and 4 Infantrys
                    Romanians roll dice for 2 Mech.Infs and 4 Tanks in Stalingrad, round 2 : 6/6 hits, 2.67 expected hits
                    Russians roll dice for 4 Infantrys in Stalingrad, round 2 : 1/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Stalingrad
                Romanians win, taking Stalingrad from Russians with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Mech.Inf
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Romanians
            1 AAGun moved from Vinnytsia to Donetsk
    
        Place Units - Romanians
            3 Mech.Infs placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Romanians : 3.33
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            37 ArmoredCars and 2 Tanks moved from New Valley to Hun
            3 ArmoredCars and 2 Tanks moved from Kufra to Hun
            11 Infantrys moved from French Equatorial Africa to Darfur
            7 Infantrys moved from Belgian Congo to French Equatorial Africa
            6 Infantrys moved from Angola to Belgian Congo
            6 ArmoredCars moved from Angola to French Equatorial Africa
            1 Destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 ArmoredCar, 1 Infantry and 2 Tanks moved from Rio De Janeiro to 39 Sea Zone
            5 ArmoredCars and 1 Infantry moved from Argentina to 39 Sea Zone
            3 Infantrys and 1 Tank moved from S.Chile to 39 Sea Zone
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
            1 Elite moved from S.Chile to 39 Sea Zone
            6 ArmoredCars, 1 Elite, 5 Infantrys, 3 Tanks and 8 Transports moved from 39 Sea Zone to 40 Sea Zone
            6 ArmoredCars, 1 Elite, 5 Infantrys and 3 Tanks moved from 40 Sea Zone to Angola
            1 B.Transport and 3 Transports moved from 40 Sea Zone to 39 Sea Zone
            3 ArmoredCars moved from Santiago to Argentina
            2 ArmoredCars moved from N.Chile to Argentina
            2 ArmoredCars moved from Bolivia to Argentina
            2 Infantrys moved from Colombia to Amazon
            2 Infantrys moved from Venezuela to Amazon
            1 ArmoredCar moved from Peru to Argentina
            1 Infantry moved from Peru to Amazon
            1 B.Transport and 1 Transport moved from 39 Sea Zone to 35 Sea Zone
            1 Marine moved from Iwo Jima to 85 Sea Zone
            1 Marine moved from Iwo Jima to 85 Sea Zone
            2 Marines and 2 S.Submarines moved from 85 Sea Zone to 101 Sea Zone
            2 Marines moved from 101 Sea Zone to Saipan
            1 Marine moved from Midway to 88 Sea Zone
            2 Marines moved from Wake to 88 Sea Zone
            1 Marine and 1 S.Submarine moved from 88 Sea Zone to 101 Sea Zone
            1 Marine moved from 101 Sea Zone to Peleliu
                  Americans take Peleliu from Yamamoto
            1 Marine and 1 S.Submarine moved from 88 Sea Zone to 101 Sea Zone
            1 Marine moved from 101 Sea Zone to Saipan
            1 Marine and 1 S.Submarine moved from 88 Sea Zone to 101 Sea Zone
            1 Marine moved from 101 Sea Zone to Saipan
            1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Marine moved from Minamitori to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Marine moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Marine moved from Minamitori to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Marine moved from Iwo Jima to 85 Sea Zone
            1 Marine and 1 S.Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Marine moved from 93 Sea Zone to Panay
                  Americans take Panay from Hisaichi
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Marine moved from 93 Sea Zone to Samar
                  Americans take Samar from Thai
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Hainan
                  Americans take Hainan from Yamamoto
            1 Adv.Fighter and 1 Carrier moved from 85 Sea Zone to 101 Sea Zone
            1 Adv.Fighter, 3 Battleships, 1 Carrier and 3 S.Submarines moved from 85 Sea Zone to 93 Sea Zone
            1 Tank moved from Kamchatka to 72 Sea Zone
            1 B.Transport and 1 Tank moved from 72 Sea Zone to 75 Sea Zone
            1 Tank moved from 75 Sea Zone to N.Sakhalin
                  Russians take N.Sakhalin from Hisaichi
            2 Destroyers moved from 26 Sea Zone to 35 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 18 ArmoredCars, 1 B.Carrier, 2 Destroyers, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Saipan
                Americans attack with 4 Marines
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Americans roll dice for 4 Marines in Saipan, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 4 Marines remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Bunker
            Battle in Hun
                Americans attack with 40 ArmoredCars and 4 Tanks
                Italians defend with 1 Infantry
                    Americans roll dice for 40 ArmoredCars and 4 Tanks in Hun, round 2 : 15/44 hits, 15.33 expected hits
                    Italians roll dice for 1 Infantry in Hun, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Hun
                Americans win, taking Hun from Italians with 40 ArmoredCars and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Adv.Fighter and 1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            2 Destroyers and 1 Submarine placed in 26 Sea Zone
            2 Tanks placed in Kufra
            2 ArmoredCars placed in Rio De Janeiro
            2 ArmoredCars placed in Argentina
            2 ArmoredCars placed in S.Chile
            2 ArmoredCars and 1 Tank placed in Santiago
            2 ArmoredCars placed in N.Chile
            2 ArmoredCars placed in Bolivia
            2 ArmoredCars placed in Peru
            2 ArmoredCars placed in Colombia
            2 ArmoredCars placed in Venezuela
    
        Turn Complete - Americans
            Americans collect 160 PUs; end with 160 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Yamamoto : -0.50
    Americans : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            16 ArmoredCars and 2 HeavyTanks moved from Rostov to Moscow
            3 HeavyTanks moved from Kursk to Moscow
            1 Artillery and 2 Infantrys moved from Yaroslavl to Moscow
            1 Elite and 2 Infantrys moved from Gorky to Moscow
            1 JetFighter moved from Tula to Moscow
            3 HeavyTanks moved from Georgia to Saratov
            7 ArmoredCars moved from Kiev to Tula
            5 ArmoredCars moved from Vinnytsia to Rostov
            3 Mech.Infs moved from Krakow to Rostov
            3 Artillerys and 3 Elites moved from S.Karelia to Arkhangelsk
            4 Infantrys moved from Languedoc to Aragon
            1 Artillery and 3 Infantrys moved from Aquitaine to Aragon
            1 Fighter and 2 Stukas moved from Navarre to Aragon
            1 Elite moved from Andalusia to Gibraltar
            1 Elite and 1 Infantry moved from Leon to Andalusia
            2 Adv.Fighters, 1 Fighter and 1 JetFighter moved from 31 Sea Zone to Gibraltar
            1 Elite moved from Canarians to 30 Sea Zone
            2 Battleships moved from 31 Sea Zone to 30 Sea Zone
            1 Elite moved from 30 Sea Zone to Azores
            1 Elite and 1 Tank moved from Provence to Languedoc
            1 Tank moved from Languedoc to Aquitaine
            1 ArmoredCar moved from Minsk to Tula
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 ArmoredCars, 14 Artillerys, 1 Bunker, 12 Elites, 2 Factorys, 1 HeavyTank, 2 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 2 Adv.Fighters, 1 Elite, 1 Fighter and 1 JetFighter
                British defend with 1 Bunker
                    Germans roll dice for 2 Adv.Fighters, 1 Elite, 1 Fighter and 1 JetFighter in Gibraltar, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 Bunker in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 Adv.Fighters, 1 Elite, 1 Fighter and 1 JetFighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Bunker
            Battle in Aragon
                Germans attack with 1 Artillery, 1 Fighter, 7 Infantrys and 2 Stukas
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 1 Artillery, 1 Fighter, 7 Infantrys and 2 Stukas in Aragon, round 2 : 3/11 hits, 3.33 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Aragon
                    Germans roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 2 Stukas in Aragon, round 3 : 2/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 Bunkers and 2 Infantrys in Aragon, round 3 : 4/4 hits, 1.67 expected hits
                    4 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
                    Germans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Stukas in Aragon, round 4 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 2 Bunkers in Aragon, round 4 : 1/2 hits, 1.00 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Aragon
                    Germans roll dice for 1 Artillery, 1 Fighter and 2 Stukas in Aragon, round 5 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in Aragon, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Aragon
                Germans loses 0 PUs for violating Aragons neutrality.
                Germans win, taking Aragon from Neutral with 1 Artillery, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Germans: 7 Infantrys
                Casualties for Neutral: 2 Bunkers and 3 Infantrys
            Battle in Saratov
                Germans attack with 3 HeavyTanks
                Russians defend with 1 Infantry
                    Germans roll dice for 3 HeavyTanks in Saratov, round 2 : 3/3 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Saratov, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 HeavyTank owned by the Germans lost in Saratov
                Germans win, taking Saratov from Russians with 2 HeavyTanks remaining. Battle score for attacker is -5
                Casualties for Germans: 1 HeavyTank
                Casualties for Russians: 1 Infantry
            Battle in Azores
                Germans attack with 1 Elite
                French defend with 2 Infantrys
                    Germans roll dice for 5 Battleships and 1 Cruiser in Azores, round 2 : 3/6 hits, 3.83 expected hits
                    2 Infantrys owned by the French lost in Azores
                Germans win, taking Azores from French with 1 Elite remaining. Battle score for attacker is 4
                Casualties for French: 2 Infantrys
            Battle in Moscow
                Germans attack with 16 ArmoredCars, 1 Artillery, 1 Elite, 5 HeavyTanks, 4 Infantrys and 1 JetFighter
                Russians defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 2 HeavyTanks, 12 Infantrys and 2 Tanks
                    AA fire in Moscow : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 16 ArmoredCars, 1 Artillery, 1 Elite, 5 HeavyTanks, 4 Infantrys and 1 JetFighter in Moscow, round 2 : 14/28 hits, 10.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 12 Infantrys and 2 Tanks in Moscow, round 2 : 5/20 hits, 7.83 expected hits
                    1 Elite owned by the Russians, 1 ArmoredCar owned by the Germans, 12 Infantrys owned by the Russians and 4 Infantrys owned by the Germans lost in Moscow
                    Germans roll dice for 15 ArmoredCars, 1 Artillery, 1 Elite, 5 HeavyTanks and 1 JetFighter in Moscow, round 3 : 13/23 hits, 9.83 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker, 2 HeavyTanks and 2 Tanks in Moscow, round 3 : 3/7 hits, 3.50 expected hits
                    3 ArmoredCars owned by the Germans, 2 Artillerys owned by the Russians, 1 Bunker owned by the Russians, 2 Tanks owned by the Russians and 2 HeavyTanks owned by the Russians lost in Moscow
                Germans captures 54PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 12 ArmoredCars, 1 Artillery, 1 Elite, 5 HeavyTanks and 1 JetFighter remaining. Battle score for attacker is 41
                Casualties for Germans: 4 ArmoredCars and 4 Infantrys
                Casualties for Russians: 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 12 Infantrys and 2 Tanks
    
        Non Combat Move - Germans
            1 JetFighter moved from Moscow to Erzurum
            1 AAGun moved from Leningrad to S.Karelia
            1 AAGun moved from Berlin to Saxony
            1 Fighter and 2 Stukas moved from Aragon to Navarre
            1 AAGun moved from Navarre to Leon
            1 Fighter moved from Gibraltar to 31 Sea Zone
            2 Adv.Fighters and 1 JetFighter moved from Gibraltar to 31 Sea Zone
    
        Place Units - Germans
            1 Bunker and 1 Factory placed in Andalusia
            1 Factory placed in Belgium
            2 Infantrys placed in Rostov
            1 HeavyTank and 2 Tanks placed in Georgia
            1 Adv.Fighter and 2 ArmoredCars placed in Provence
            3 Artillerys placed in Normandy
            2 Artillerys and 1 Elite placed in Netherlands
            6 Artillerys placed in Hamburg
            3 Artillerys and 1 Elite placed in Rhine
            8 Elites placed in Paris
            1 Elite placed in Provence
            1 Elite placed in Kursk
    
        Turn Complete - Germans
            Germans collect 169 PUs; end with 224 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.17
    Neutral : 1.83
    British : -0.50
    AA fire in Moscow : : -0.17
    Russians : -2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            1 Infantry moved from Kirov to Gorky
                  Russians take Gorky from Germans
            1 Infantry moved from Kirov to Komi
            1 Infantry moved from Kirov to Kuybyshev
            1 Infantry moved from Kirov to Perm
            5 Infantrys moved from Perm to Sverdlovsk
            1 Infantry moved from Uzbekistan to Tashkent
            3 Infantrys moved from Evenkia to Sibirsky
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
    
        Combat - Russians
            Russians creates battle in territory 126 Sea Zone
            Battle in 126 Sea Zone
                Russians attack with 1 Transport
                Italians defend with 2 Transports
                    Italians roll dice for 2 Transports in 126 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 Transports in 126 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 Transports in 126 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 Transports in 126 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Russians lost in 126 Sea Zone
                Italians win with 2 Transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Transport
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    

    Savegame


  • @Whackamatt i dont understand. they let your 2 italian transports take out my russian transport.:confused:

  • '20 '18 '17 '15

    well yeah. In this version transports participate in battle. They have 0 attack value but defend at 1. So because I purchased and deployed into the sea zone, after combat, there was no fight on my turn. Then on yours, you’re in a contested sea zone, leading to a fight. However, you didn’t bring anyone with an attack value to the fight! Fight is still triggered (as you couldn’t retreat anywhere), and without plane support, were guaranteed to lose.

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            2 Transports moved from 48 Sea Zone to 49 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            3 Infantrys moved from Serbia to 49 Sea Zone
            1 Infantry moved from Campania to 49 Sea Zone
            4 Infantrys and 2 Transports moved from 49 Sea Zone to 48 Sea Zone
            6 Infantrys moved from 48 Sea Zone to Tripoli
            2 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 Infantry moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            4 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
            4 Infantrys moved from 47 Sea Zone to Tripoli
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone
            3 Infantrys moved from 56 Sea Zone to Palestine
            2 Infantrys moved from Syria to Palestine
            3 Infantrys and 1 Tank moved from W.Iran to 126 Sea Zone
            3 Infantrys and 1 Tank moved from 126 Sea Zone to Uzbekistan
            8 Infantrys moved from S.Tunisia to Tripoli
            12 Infantrys moved from N.Tunisia to Tunis
            1 Infantry moved from S.Tunisia to Tunis
    
        Purchase Units - Italians
            Italians buy 4 Bunkers and 23 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Uzbekistan
                Italians attack with 3 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Italians roll dice for 3 Infantrys and 1 Tank in Uzbekistan, round 2 : 3/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Uzbekistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Uzbekistan
                Italians win, taking Uzbekistan from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in W.Iran
            1 Bunker placed in Palestine
            1 Bunker placed in Tripoli
            1 Bunker and 4 Infantrys placed in Tunis
            2 Infantrys placed in Syria
            4 Infantrys placed in Greece
            2 Infantrys placed in Serbia
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            1 Infantry moved from N.Algeria to N.Tunisia
                  French take N.Tunisia from Italians
            1 Infantry moved from E.Morocco to N.Algeria
            1 Transport moved from 16 Sea Zone to 2 Sea Zone
            2 Infantrys moved from Canadian Prairies to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 3 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 3 Tanks placed in E.Morocco
    
        Turn Complete - French
            French collect 28 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt skip china

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            1 Elite moved from Hunan to N.French Indochina
            1 Infantry moved from Kwangsi to N.French Indochina
            1 Elite and 1 Infantry moved from Davao to Mindanao
            2 Adv.Fighters moved from Hokkaido to 75 Sea Zone
            2 Infantrys moved from Chubu to Kyushu
            1 Infantry moved from Kyushu to Shikoku
            2 Infantrys moved from Tohoku to Hokkaido
            2 Infantrys moved from Tokyo to Tohoku
            2 Infantrys moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Fighter and 23 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in 75 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 75 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 75 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in N.French Indochina
                Yamamoto attack with 1 Elite and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 1 Infantry in N.French Indochina, round 2 : 0/2 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Infantry in N.French Indochina, round 3 : 0/2 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                    Yamamoto roll dice for 1 Elite in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite in N.French Indochina, round 7 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 7 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the British lost in N.French Indochina
                French win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Elite and 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Mindanao
                Yamamoto attack with 1 Elite and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 1 Infantry in Mindanao, round 2 : 1/2 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Elite remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from 75 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            8 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            1 Fighter and 2 Infantrys placed in Manila
            3 Infantrys placed in Kwangsi
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 49 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    French : 0.00
    Yamamoto : -0.83
    Americans : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Infantry moved from Szechwan to Lanchow
            1 Infantry moved from Hupeh to Szechwan
            1 Mech.Inf moved from Szechwan to Hsining
            4 Tanks moved from Ningsia to Hsining
            3 Tanks moved from E.Sinkiang to Hsining
            1 Infantry moved from Gobi Altai to E.Qinghai
            1 Infantry moved from Gobi Altai to W.Qinghai
            1 Infantry moved from Gobi Altai to Ningsia
            5 Infantrys moved from Heilungchiang to Chita
            5 Infantrys moved from Kirin to Heilungchiang
            5 Infantrys moved from Changchun to Kirin
            2 S.Bombers moved from Hupeh to 92 Sea Zone
            1 Mech.Inf moved from Hupeh to S.French Indochina
                  Hisaichi take N.French Indochina from French
                  Hisaichi take S.French Indochina from French
            1 Mech.Inf moved from Hupeh to N.Thailand
                  Thai take N.Thailand from British
            7 Infantrys moved from Korea to Liaoning
            7 Infantrys moved from Liaoning to Peking
            7 Infantrys moved from Peking to Shantung
            7 Infantrys moved from Shantung to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Fighter and 25 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 92 Sea Zone
                Hisaichi attack with 2 S.Bombers
                Americans defend with 1 S.Submarine
                    Hisaichi roll dice for 2 S.Bombers in 92 Sea Zone, round 2 : 2/2 hits, 1.67 expected hits
                1 S.Submarine owned by the Americans lost in 92 Sea Zone
                Hisaichi win with 2 S.Bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Hisaichi
            2 S.Bombers moved from 92 Sea Zone to Hupeh
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Hupeh
            1 Bunker and 6 Infantrys placed in Hsining
            3 Infantrys placed in Shantung
            3 Infantrys placed in Peking
            4 Infantrys placed in Liaoning
            1 Fighter and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - British
            1 Mech.Inf moved from El Agheila to Ghadames
            1 Mech.Inf moved from Cairo to Tobruk
                  British take Tobruk from Italians
            2 Mech.Infs moved from New Valley to Ghadames
            1 Artillery moved from Nubia to 57 Sea Zone
            7 Infantrys moved from Nubia to 57 Sea Zone
            1 Artillery, 2 Cruisers, 7 Infantrys, 1 Submarine and 3 Transports moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery and 7 Infantrys moved from 58 Sea Zone to E.Iran
            6 Infantrys moved from Baluchistan to E.Iran
            1 Infantry moved from Rajputana to Baluchistan
            2 Infantrys moved from Bombay to Rajputana
            1 Elite and 4 Infantrys moved from Delhi to Rajputana
            5 Infantrys moved from Hyderabad to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            3 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks moved from Sikang to W.Qinghai
            2 ArmoredCars moved from Assam to W.Qinghai
            1 Infantry moved from S.Thailand to N.Thailand
            1 Infantry moved from Malaya to S.Thailand
            5 Infantrys moved from Bihar to Assam
            4 Adv.Fighters and 1 Fighter moved from Assam to N.Thailand
            2 Infantrys moved from Montreal to 2 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 2 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to British Guiana
    
        Purchase Units - British
            British buy 1 Bunker, 35 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ghadames
                British attack with 3 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 3 Mech.Infs in Ghadames, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Ghadames, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Mech.Infs in Ghadames, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Ghadames, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Ghadames
                British win, taking Ghadames from Italians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in E.Iran
                British attack with 1 Artillery and 13 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 2 Cruisers in E.Iran, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 13 Infantrys in E.Iran, round 2 : 3/14 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in E.Iran
                    British roll dice for 1 Artillery and 12 Infantrys in E.Iran, round 3 : 3/13 hits, 2.50 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 1 Artillery and 12 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in W.Qinghai
                British attack with 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks
                Hisaichi defend with 1 Infantry
                    British roll dice for 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks in W.Qinghai, round 2 : 9/34 hits, 9.17 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Qinghai
                British win, taking W.Qinghai from Hisaichi with 5 ArmoredCars, 1 Artillery, 2 Elites, 20 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Thailand
                British attack with 4 Adv.Fighters, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Mech.Inf
                    British roll dice for 4 Adv.Fighters, 1 Fighter and 1 Infantry in N.Thailand, round 2 : 3/6 hits, 2.50 expected hits
                    Thai roll dice for 1 Mech.Inf in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - British
            4 Adv.Fighters and 1 Fighter moved from N.Thailand to Assam
            1 AAGun moved from El Agheila to Hun
            7 Infantrys moved from Manchester to Scotland
            1 Tank moved from Munster to Northern Ireland
            7 Infantrys moved from London to Manchester
            6 Infantrys moved from Manchester to Scotland
            1 Tank moved from Manchester to Scotland
            5 Infantrys moved from Wales to Manchester
            4 Infantrys moved from Manchester to Scotland
            1 Infantry moved from Canadian Prairies to Ontario
            1 Infantry moved from Nubia to Lower Egypt
            1 Infantry moved from Lower Egypt to Cairo
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Adv.Fighters moved from Salvador to French Equatorial Africa
            1 Infantry moved from Nubia to New Valley
    
        Place Units - British
            6 Infantrys placed in Malaya
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            1 Bunker, 1 Infantry and 5 Tanks placed in Cairo
            1 Mech.Inf placed in Cape Town
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            8 Infantrys placed in London
    
        Turn Complete - British
            British collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    British : 0.17
    Italians : -0.67
    Hisaichi : -0.33
    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Anzac
            2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank moved from Malaya to Bangkok
            1 Artillery, 2 Infantrys and 1 Tank moved from Java to 110 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
            3 Mech.Infs moved from Broome to 67 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            2 Infantrys, 1 Marine, 3 Mech.Infs and 3 Transports moved from 67 Sea Zone to 105 Sea Zone
            1 Artillery, 4 Infantrys, 1 Marine, 3 Mech.Infs and 1 Tank moved from 105 Sea Zone to Bangkok
            1 Infantry moved from South Australia to Western Australia
            1 Infantry and 2 Marines moved from Townsville to Northern Territory
            4 Infantrys moved from Canberra to New South Wales
    
        Purchase Units - Anzac
            Anzac buy 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bangkok
                Anzac attack with 1 Artillery, 6 Infantrys, 2 Marines, 4 Mech.Infs and 2 Tanks
                Yamamoto defend with 1 Bomber; Thai defend with 1 AAGun, 2 Bunkers, 1 Factory, 24 Infantrys and 1 Tank
                    Anzac roll dice for 1 Artillery, 6 Infantrys, 2 Marines, 4 Mech.Infs and 2 Tanks in Bangkok, round 2 : 5/15 hits, 5.50 expected hits
                Units damaged: 2 Bunkers owned by the Thai
                    Thai roll dice for 1 Bomber, 2 Bunkers, 24 Infantrys and 1 Tank in Bangkok, round 2 : 7/28 hits, 9.67 expected hits
                    1 Artillery owned by the Anzac, 6 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 Bomber owned by the Yamamoto lost in Bangkok
                    Anzac roll dice for 2 Marines, 4 Mech.Infs and 2 Tanks in Bangkok, round 3 : 6/8 hits, 3.67 expected hits
                    Thai roll dice for 2 Bunkers, 22 Infantrys and 1 Tank in Bangkok, round 3 : 8/25 hits, 8.83 expected hits
                    6 Infantrys owned by the Thai, 2 Tanks owned by the Anzac, 2 Marines owned by the Anzac and 4 Mech.Infs owned by the Anzac lost in Bangkok
                Thai win with 2 Bunkers, 16 Infantrys and 1 Tank remaining. Battle score for attacker is -28
                Casualties for Anzac: 1 Artillery, 6 Infantrys, 2 Marines, 4 Mech.Infs and 2 Tanks
                Casualties for Thai: 8 Infantrys
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Transports placed in 113 Sea Zone
            2 Transports placed in 67 Sea Zone
            1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : 1.83
    Thai : -3.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Dutch
            1 Infantry moved from S.Algeria to S.Tunisia
                  French take S.Tunisia from Italians
            1 Tank moved from West Borneo to 110 Sea Zone
            4 Infantrys and 2 Marines moved from West Borneo to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            8 Infantrys, 2 Marines, 1 Tank and 9 Transports moved from 110 Sea Zone to 105 Sea Zone
            2 Adv.Fighters moved from 110 Sea Zone to Bangkok
            1 Artillery, 2 Fighters, 10 Infantrys and 12 Tanks moved from Malaya to Bangkok
            8 Infantrys, 2 Marines and 1 Tank moved from 105 Sea Zone to Bangkok
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 6 Infantrys and 3 Marines; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bangkok
                Dutch attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters, 18 Infantrys, 2 Marines and 13 Tanks
                Thai defend with 1 AAGun, 2 Bunkers, 1 Factory, 16 Infantrys and 1 Tank
                    AA fire in Bangkok : 1/4 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Dutch lost in Bangkok
                    Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 18 Infantrys, 2 Marines and 13 Tanks in Bangkok, round 2 : 9/37 hits, 12.17 expected hits
                    Thai roll dice for 2 Bunkers, 16 Infantrys and 1 Tank in Bangkok, round 2 : 4/19 hits, 6.83 expected hits
                    9 Infantrys owned by the Thai and 4 Infantrys owned by the Dutch lost in Bangkok
                    Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 2 Fighters, 14 Infantrys, 2 Marines and 13 Tanks in Bangkok, round 3 : 15/33 hits, 11.50 expected hits
                    Thai roll dice for 2 Bunkers, 7 Infantrys and 1 Tank in Bangkok, round 3 : 5/10 hits, 3.83 expected hits
                    7 Infantrys owned by the Thai, 1 Tank owned by the Thai, 2 Bunkers owned by the Thai and 5 Infantrys owned by the Dutch lost in Bangkok
                Dutch captures 8PUs while taking Thai capital
                Dutch win, taking Bangkok from Thai with 1 Adv.Fighter, 1 Artillery, 2 Fighters, 9 Infantrys, 2 Marines and 13 Tanks remaining. Battle score for attacker is 21
                Casualties for Dutch: 1 Adv.Fighter and 9 Infantrys
                Casualties for Thai: 2 Bunkers, 16 Infantrys and 1 Tank
    
        Non Combat Move - Dutch
            1 Carrier and 1 Destroyer moved from 110 Sea Zone to 105 Sea Zone
            1 Adv.Fighter moved from Bangkok to 105 Sea Zone
            1 Fighter moved from Bangkok to 105 Sea Zone
            1 Fighter moved from Bangkok to Malaya
    
        Place Units - Dutch
            1 Elite and 3 Marines placed in Banjarmasin
            3 Infantrys placed in West Borneo
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bangkok : : 0.33
    Thai : -1.67
    Dutch : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Finns
            2 ArmoredCars moved from Oulu to S.Karelia
            1 Artillery and 1 Elite moved from S.Karelia to Yaroslavl
            2 Tanks moved from Arkhangelsk to Kirov
            2 Tanks moved from S.Karelia to Gorky
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kirov
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Kirov, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Tanks in Kirov, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Finns win, taking Kirov from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Gorky
                Finns attack with 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Tanks in Gorky, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Gorky
                Finns win, taking Gorky from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 ArmoredCars and 1 Tank placed in Helsinki
            2 Tanks placed in S.Karelia
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Romanians
            1 ArmoredCar moved from Rostov to Penza
            1 ArmoredCar moved from Rostov to Kuybyshev
            1 Tank moved from Rostov to Penza
            1 Tank moved from Rostov to Kuybyshev
            4 Tanks moved from Stalingrad to Kuybyshev
            1 Mech.Inf moved from Stalingrad to Kuybyshev
            3 Mech.Infs moved from Vinnytsia to Penza
    
        Purchase Units - Romanians
            Romanians buy 4 Mech.Infs; Remaining resources: 3 PUs; 
    
        Combat - Romanians
            Battle in Kuybyshev
                Romanians attack with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 1 Mech.Inf and 5 Tanks in Kuybyshev, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 1 Infantry in Kuybyshev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kuybyshev
                Romanians win, taking Kuybyshev from Russians with 1 ArmoredCar, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Penza
                Romanians attack with 1 ArmoredCar, 3 Mech.Infs and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 3 Mech.Infs and 1 Tank in Penza, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 1 ArmoredCar, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Stalingrad to Saratov
    
        Place Units - Romanians
            4 Mech.Infs placed in Stalingrad
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : -0.67
    

    Savegame

Suggested Topics

  • 12
  • 1
  • 29
  • 110
  • 141
  • 181
  • 348
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.0k

Users

39.3k

Topics

1.7m

Posts