Whack LOTR vs dawg


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 5 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 2 catapults, 1 hobbits and 1 spearInfantry moved from Eregion to N. Dunland
            1 archers and 1 hobbits moved from Tharbad to Eregion
            4 lightCavalrys moved from N. Dunland to Fangorn
            1 archers and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
            1 hobbits moved from Druwaith Laur to Angren Bank
            2 spearInfantrys moved from Lond Daer to Enedwaith Coast
            1 archers, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion
            5 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            2 lightCavalrys moved from Bree to Eregion
            1 hobbits moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
            1 hobbits moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Fangorn
                Freefolk attack with 4 lightCavalrys
                Goblins defend with 1 trolls and 2 wargss
                    Freefolk roll dice for 4 lightCavalrys in Fangorn, round 2 : 2/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 trolls and 2 wargss in Fangorn, round 2 : 1/3 hits, 0.83 expected hits
                    2 wargss owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Fangorn
                    Freefolk roll dice for 3 lightCavalrys in Fangorn, round 3 : 2/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 trolls in Fangorn, round 3 : 1/1 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk and 1 trolls owned by the Goblins lost in Fangorn
                Freefolk win, taking Fangorn from Goblins with 2 lightCavalrys remaining. Battle score for attacker is 8
                Casualties for Freefolk: 2 lightCavalrys
                Casualties for Goblins: 1 trolls and 2 wargss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers and 1 spearInfantry placed in Tharbad
            1 archers and 1 hobbits placed in Lond Daer
            2 hobbitss and 1 lightCavalry placed in Bree
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Freefolk : 1.67
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 5 orcss and 4 trollss; Remaining resources: 2 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from N. Mirkwood to Lake Town
            4 trollss moved from W. Mirkwood to Lake Town
            2 trollss moved from Carrock to Lake Town
            4 trollss moved from Dol Goldur to W. Mirkwood
            6 orcss moved from Minas Tirith to Anorien
            1 trolls moved from Lamedon to Pinnath Gelin
                  Mordor take Pinnath Gelin from Gondor
            1 trolls moved from Belfalas to Lossarnach
    
        Combat - Mordor
            Battle in Lake Town
                Mordor attack with 8 trollss
                Dale defend with 1 archers, 1 castle, 4 fortificationss and 1 lightCavalry
                    Mordor roll dice for 8 trollss in Lake Town, round 2 : 4/8 hits, 4.00 expected hits
                    Dale roll dice for 1 archers, 4 fortificationss and 1 lightCavalry in Lake Town, round 2 : 1/6 hits, 1.17 expected hits
                    1 trolls owned by the Mordor and 4 fortificationss owned by the Dale lost in Lake Town
                    Mordor roll dice for 7 trollss in Lake Town, round 3 : 3/7 hits, 3.50 expected hits
                    Dale roll dice for 1 archers and 1 lightCavalry in Lake Town, round 3 : 1/2 hits, 0.50 expected hits
                    1 lightCavalry owned by the Dale, 1 archers owned by the Dale and 1 trolls owned by the Mordor lost in Lake Town
                Mordor captures 5PUs while taking Dale capital
                Mordor win, taking Lake Town from Dale with 6 trollss remaining. Battle score for attacker is 3
                Casualties for Mordor: 2 trollss
                Casualties for Dale: 1 archers, 4 fortificationss and 1 lightCavalry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 trollss placed in Dol Goldur
            5 orcss placed in Minas Tirith
    
        Turn Complete - Mordor
            Mordor collect 48 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.50
    Dale : 0.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 3 lightCavalrys, 1 spearInfantry and 4 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from Wold to Celebran
                  Rohan take Celebran from Goblins
            1 spearInfantry moved from Isengard to Westfold
            6 spearInfantrys moved from Helms Deep to Eastfold
    
        Combat - Rohan
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 trebuches placed in Eastfold
            3 lightCavalrys placed in Helms Deep
            1 spearInfantry placed in Isengard
    
        Turn Complete - Rohan
            Rohan collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Goblins round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Goblins
            Goblins buy 12 shooterss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            3 batss moved from S. Caves to Celebran
            1 wargs moved from S. Caves to Celebran
            1 shooters and 1 stabbers moved from Moria to Celebran
            1 shooters moved from Moria to Drimrill Dale
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 3 batss, 1 shooters, 1 stabbers and 1 wargs
                Rohan defend with 1 spearInfantry
                    Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 1 wargs in Celebran, round 2 : 2/5 hits, 1.67 expected hits
                    Rohan roll dice for 1 spearInfantry in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Celebran
                Goblins win, taking Celebran from Rohan with 3 batss, 1 shooters, 1 stabbers and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Goblins
            3 batss moved from Celebran to Moria
    
        Place Units - Goblins
            8 shooterss placed in Moria
            2 shooterss placed in S. Caves
            2 shooterss placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Rohan : -0.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Elves
            Elves buy 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Withered Heath to Lonely Mtn.
            2 hobbitss moved from High Mirkwood to Lonely Mtn.
            2 hunterss moved from Rivendell to Eregion
            2 hunterss moved from N. Caves to Drimrill Dale
            1 hunters moved from N. Caves to Anduin West Bank
                  Elves take Anduin West Bank from Goblins
            1 hunters moved from Anduin West Bank to Carrock
                  Elves take Carrock from Mordor
            1 hunters moved from N. Caves to Gladden
                  Elves take Gladden from Mordor
            1 hunters moved from High Mirkwood to N. Mirkwood
                  Elves take N. Mirkwood from Mordor
            1 hunters moved from N. Mirkwood to E. Mirkwood
                  Elves take E. Mirkwood from Goblins
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 2 hunterss
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 fortificationss and 1 tower placed in High Mirkwood
            1 hobbits and 1 hunters placed in N. Caves
            1 hobbits placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Elves : 0.33
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Haradrim round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 1 corsairs, 2 rafts, 2 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss moved from Anorien to E. Emnet
            1 spearInfantry moved from W. Osg. to Anorien
            2 corsairss, 2 spearInfantrys and 2 trebuches moved from Anfalas to Andrast
            1 corsairs, 4 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
            3 spearInfantrys and 3 trebuches moved from Umbar to Debatable Land
            4 spearInfantrys and 4 trebuches moved from Debatable Land to S. Ithilien
    
        Combat - Haradrim
            Battle in Andrast
                Haradrim attack with 2 corsairss, 2 spearInfantrys and 2 trebuches
                Gondor defend with 1 castle, 4 fortificationss, 4 spearInfantrys and 1 towerGuard
                    Haradrim roll dice for 2 corsairss, 2 spearInfantrys and 2 trebuches in Andrast, round 2 : 4/6 hits, 2.67 expected hits
                    Gondor roll dice for 4 fortificationss, 4 spearInfantrys and 1 towerGuard in Andrast, round 2 : 2/9 hits, 2.50 expected hits
                    2 spearInfantrys owned by the Haradrim and 4 fortificationss owned by the Gondor lost in Andrast
                    Haradrim roll dice for 2 corsairss and 2 trebuches in Andrast, round 3 : 3/4 hits, 2.33 expected hits
                    Gondor roll dice for 4 spearInfantrys and 1 towerGuard in Andrast, round 3 : 1/5 hits, 1.83 expected hits
                    1 corsairs owned by the Haradrim and 3 spearInfantrys owned by the Gondor lost in Andrast
                    Haradrim roll dice for 1 corsairs and 2 trebuches in Andrast, round 4 : 2/3 hits, 1.67 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in Andrast, round 4 : 1/2 hits, 0.83 expected hits
                    1 corsairs owned by the Haradrim, 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Gondor lost in Andrast
                Haradrim win, taking Andrast from Gondor with 2 trebuches remaining. Battle score for attacker is 10
                Casualties for Haradrim: 2 corsairss and 2 spearInfantrys
                Casualties for Gondor: 4 fortificationss, 4 spearInfantrys and 1 towerGuard
            Battle in E. Emnet
                Haradrim attack with 3 corsairss
                Gondor defend with 2 spearInfantrys and 1 towerGuard
                    Haradrim roll dice for 3 corsairss in E. Emnet, round 2 : 1/3 hits, 1.50 expected hits
                    Rohan roll dice for 2 spearInfantrys and 1 towerGuard in E. Emnet, round 2 : 2/3 hits, 1.17 expected hits
                    2 corsairss owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in E. Emnet
                    Haradrim roll dice for 1 corsairs in E. Emnet, round 3 : 1/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry and 1 towerGuard in E. Emnet, round 3 : 0/2 hits, 0.83 expected hits
                    1 spearInfantry owned by the Gondor lost in E. Emnet
                    Haradrim roll dice for 1 corsairs in E. Emnet, round 4 : 1/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 towerGuard in E. Emnet, round 4 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in E. Emnet
                Haradrim win, taking E. Emnet from Rohan with 1 corsairs remaining. Battle score for attacker is 2
                Casualties for Haradrim: 2 corsairss
                Casualties for Gondor: 2 spearInfantrys and 1 towerGuard
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in W. Osg.
            1 corsairs and 2 trebuches placed in Anfalas
            1 caravel and 2 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 2.83
    Gondor : -1.17
    Rohan : -0.50
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Gondor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Combat Move - Gondor
            1 heavyCavalry moved from Adorn to Pinnath Gelin
            5 galleons moved from S. E. Central Sea Zone to Harad Sea Coast
    
        Combat - Gondor
            Battle in Pinnath Gelin
                Gondor attack with 1 heavyCavalry
                Mordor defend with 1 trolls
                    Gondor roll dice for 1 heavyCavalry in Pinnath Gelin, round 2 : 1/1 hits, 0.50 expected hits
                    Mordor roll dice for 1 trolls in Pinnath Gelin, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in Pinnath Gelin
                Gondor win, taking Pinnath Gelin from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Mordor : -0.50
    Gondor : 0.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Rhun round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rhun
            Rhun buy 4 warChariots; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from N. Rhun to N. Dale
            4 chariotArcherss moved from Iron Hills to N. Dale
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 warChariots placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 1 castle, 1 raiders and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
                Khand loses 0 PUs for violating S. Brown Landss neutrality.
                Khand loses 0 PUs for violating N. Brown Landss neutrality.
            2 raiderCavalrys moved from S. Rhovanion to Celduin
            1 warWolves moved from N. Ithilien to S. Brown Lands
                  Khand take S. Brown Lands from Neutral
            1 raiderCavalry moved from N. Ithilien to S. Rhovanion
            1 raiderCavalry moved from S. Rhovanion to N. Brown Lands
                  Khand take N. Brown Lands from Neutral
            2 xbowInfantrys moved from E. Osg. to N. Ithilien
            3 raiderss moved from N. Ithilien to Anorien
            1 raiderCavalry and 1 xbowInfantry moved from N. Ithilien to Anorien
            3 xbowInfantrys moved from N. Ithilien to Anorien
    
        Combat - Khand
            Battle in Celduin
                Khand attack with 2 raiderCavalrys
                Neutral defend with 1 spearInfantry
                    Khand roll dice for 2 raiderCavalrys in Celduin, round 2 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 2 raiderCavalrys in Celduin, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Khand loses 0 PUs for violating Celduins neutrality.
                Khand win, taking Celduin from Neutral with 2 raiderCavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Khand
            1 raiderCavalry moved from Khand to N. Ithilien
    
        Place Units - Khand
            1 raiders and 1 xbowInfantry placed in E. Osg.
            1 castle placed in S. Rhovanion
    
        Turn Complete - Khand
            Khand collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Khand : -1.00
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Saruman round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 4 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers and 1 spearInfantry moved from Druwaith Laur to Andrast
            2 spearInfantrys moved from Enedwaith Coast to Druwaith Laur
            1 hobbits moved from Angren Bank to Druwaith Laur
            1 archers and 1 hobbits moved from Lond Daer to Enedwaith Coast
            1 lightCavalry moved from Fangorn to E. Emnet
            1 lightCavalry moved from Fangorn to E. Emnet
            5 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            3 lightCavalrys moved from N. Dunland to Andrast
            2 hobbitss moved from S. Downs to Cardolan
            2 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Shire to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 lightCavalry moved from Bree to Lond Daer
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 1 archers, 3 lightCavalrys and 1 spearInfantry
                Haradrim defend with 1 castle and 2 trebuches
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Andrast, round 2 : 2/5 hits, 1.50 expected hits
                    Haradrim roll dice for 2 trebuches in Andrast, round 2 : 0/2 hits, 0.33 expected hits
                    2 trebuches owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 1 archers, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Haradrim: 2 trebuches
            Battle in E. Emnet
                Freefolk attack with 2 lightCavalrys
                Haradrim defend with 1 corsairs
                    Freefolk roll dice for 2 lightCavalrys in E. Emnet, round 2 : 1/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 corsairs in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim lost in E. Emnet
                Freefolk win, taking E. Emnet from Haradrim with 2 lightCavalrys remaining. Battle score for attacker is 4
                Casualties for Haradrim: 1 corsairs
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 lightCavalry and 1 spearInfantry placed in Tharbad
            3 hobbitss placed in Bree
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 0.83
    Haradrim : -0.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Mordor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Mordor
            Mordor buy 10 orcss and 4 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            1 trolls moved from Lossarnach to Anorien
            5 orcss moved from Minas Tirith to Anorien
            2 orcss and 1 siegeTower moved from Anorien to E. Emnet
            4 trollss moved from W. Mirkwood to High Mirkwood
                  Mordor take N. Mirkwood from Elves
            2 trollss moved from Lake Town to High Mirkwood
            1 trolls moved from Lake Town to High Mirkwood
            4 trollss moved from Dol Goldur to Gladden
    
        Combat - Mordor
            Battle in High Mirkwood
                Mordor attack with 7 trollss
                Elves defend with 1 castle, 4 fortificationss, 2 hobbitss and 2 towers
                    Mordor roll dice for 7 trollss in High Mirkwood, round 2 : 3/7 hits, 3.50 expected hits
                    Elves roll dice for 4 fortificationss, 2 hobbitss and 2 towers in High Mirkwood, round 2 : 1/8 hits, 2.33 expected hits
                    3 fortificationss owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood
                    Mordor roll dice for 6 trollss in High Mirkwood, round 3 : 1/6 hits, 3.00 expected hits
                    Elves roll dice for 1 fortifications, 2 hobbitss and 2 towers in High Mirkwood, round 3 : 2/5 hits, 1.83 expected hits
                    1 fortifications owned by the Elves and 2 trollss owned by the Mordor lost in High Mirkwood
                    Mordor roll dice for 4 trollss in High Mirkwood, round 4 : 4/4 hits, 2.00 expected hits
                    Elves roll dice for 2 hobbitss and 2 towers in High Mirkwood, round 4 : 1/4 hits, 1.67 expected hits
                    2 towers owned by the Elves, 2 hobbitss owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood
                Mordor win, taking High Mirkwood from Elves with 3 trollss remaining. Battle score for attacker is -2
                Casualties for Mordor: 4 trollss
                Casualties for Elves: 4 fortificationss, 2 hobbitss and 2 towers
            Battle in Gladden
                Mordor attack with 4 trollss
                Elves defend with 1 hunters
                    Mordor roll dice for 4 trollss in Gladden, round 2 : 1/4 hits, 2.00 expected hits
                    Elves roll dice for 1 hunters in Gladden, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Gladden
                Mordor win, taking Gladden from Elves with 4 trollss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in E. Emnet
                Mordor attack with 2 orcss and 1 siegeTower
                Freefolk defend with 2 lightCavalrys
                    Mordor roll dice for 2 orcss and 1 siegeTower in E. Emnet, round 2 : 0/3 hits, 0.83 expected hits
                    Rohan roll dice for 2 lightCavalrys in E. Emnet, round 2 : 1/2 hits, 0.33 expected hits
                    1 orcs owned by the Mordor lost in E. Emnet
                    Mordor roll dice for 1 orcs and 1 siegeTower in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits
                    Rohan roll dice for 2 lightCavalrys in E. Emnet, round 3 : 2/2 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in E. Emnet
                Rohan win with 1 lightCavalry remaining. Battle score for attacker is -6
                Casualties for Mordor: 2 orcss and 1 siegeTower
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            5 orcss placed in Lake Town
            4 trollss placed in Dol Goldur
            5 orcss placed in Minas Tirith
    
        Turn Complete - Mordor
            Mordor collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Mordor : -2.00
    Elves : -2.33
    Rohan : 2.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Rohan round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry, 2 lightCavalrys, 3 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            3 lightCavalrys moved from Helms Deep to Anorien
            1 spearInfantry moved from Westfold to Wold
            1 spearInfantry moved from Isengard to Fangorn
            1 spearInfantry moved from Eastfold to Westfold
            1 heavyCavalry, 29 spearInfantrys and 8 trebuches moved from Eastfold to Anorien
    
        Combat - Rohan
            Battle in Anorien
                Rohan attack with 1 heavyCavalry, 3 lightCavalrys, 29 spearInfantrys and 8 trebuches
                Mordor defend with 17 orcss, 3 siegeTowers and 7 trollss; Haradrim defend with 1 spearInfantry; Khand defend with 1 raiderCavalry, 3 raiderss and 4 xbowInfantrys
                    Rohan roll dice for 1 heavyCavalry, 3 lightCavalrys, 29 spearInfantrys and 8 trebuches in Anorien, round 2 : 17/41 hits, 11.67 expected hits
                    Mordor roll dice for 17 orcss, 1 raiderCavalry, 3 raiderss, 3 siegeTowers, 1 spearInfantry, 7 trollss and 4 xbowInfantrys in Anorien, round 2 : 10/36 hits, 9.17 expected hits
                    10 spearInfantrys owned by the Rohan and 17 orcss owned by the Mordor lost in Anorien
                    Rohan roll dice for 1 heavyCavalry, 3 lightCavalrys, 19 spearInfantrys and 8 trebuches in Anorien, round 3 : 11/31 hits, 10.00 expected hits
                    Mordor roll dice for 1 raiderCavalry, 3 raiderss, 3 siegeTowers, 1 spearInfantry, 7 trollss and 4 xbowInfantrys in Anorien, round 3 : 6/19 hits, 6.33 expected hits
                    1 spearInfantry owned by the Haradrim, 3 siegeTowers owned by the Mordor, 1 raiderCavalry owned by the Khand, 3 xbowInfantrys owned by the Khand, 6 spearInfantrys owned by the Rohan and 3 raiderss owned by the Khand lost in Anorien
                    Rohan roll dice for 1 heavyCavalry, 3 lightCavalrys, 13 spearInfantrys and 8 trebuches in Anorien, round 4 : 10/25 hits, 9.00 expected hits
                    Mordor roll dice for 7 trollss and 1 xbowInfantry in Anorien, round 4 : 3/8 hits, 3.83 expected hits
                    7 trollss owned by the Mordor, 1 xbowInfantry owned by the Khand and 3 spearInfantrys owned by the Rohan lost in Anorien
                Rohan win, taking Anorien from Mordor with 1 heavyCavalry, 3 lightCavalrys, 10 spearInfantrys and 8 trebuches remaining. Battle score for attacker is 84
                Casualties for Rohan: 19 spearInfantrys
                Casualties for Mordor: 17 orcss, 3 siegeTowers and 7 trollss
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Khand: 1 raiderCavalry, 3 raiderss and 4 xbowInfantrys
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 2 trebuches placed in Eastfold
            1 spearInfantry placed in Helms Deep
            2 lightCavalrys placed in Isengard
            1 heavyCavalry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Rohan : 7.33
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Goblins round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Goblins
            Goblins buy 2 shooterss and 8 stabberss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            2 shooterss moved from Lorien to Drimrill Dale
            3 batss moved from Moria to Drimrill Dale
            1 shooters, 1 stabbers and 1 wargs moved from Celebran to Fangorn
    
        Combat - Goblins
            Battle in Fangorn
                Goblins attack with 1 shooters, 1 stabbers and 1 wargs
                Rohan defend with 1 spearInfantry
                    Goblins roll dice for 1 shooters, 1 stabbers and 1 wargs in Fangorn, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Fangorn
                Goblins win, taking Fangorn from Elves with 1 shooters, 1 stabbers and 1 wargs remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 spearInfantry
            Battle in Drimrill Dale
                Goblins attack with 3 batss and 2 shooterss
                Elves defend with 1 hunters
                    Goblins roll dice for 3 batss and 2 shooterss in Drimrill Dale, round 2 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 3 batss and 2 shooterss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
            3 batss moved from Drimrill Dale to Moria
    
        Place Units - Goblins
            2 shooterss placed in S. Caves
            8 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Elves : -0.83
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Elves
            Elves buy 1 griffin, 4 hobbitss and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from N. Caves to Anduin West Bank
            1 hobbits moved from Rivendell to Eregion
            1 hunters moved from E. Mirkwood to Celduin
            2 wizards moved from N. Caves to Eregion
            2 hobbitss and 2 hunterss moved from Eregion to N. Caves
    
        Combat - Elves
            Battle in Celduin
                Elves attack with 1 hunters
                Khand defend with 2 raiderCavalrys
                    Elves roll dice for 1 hunters in Celduin, round 2 : 1/1 hits, 0.33 expected hits
                    Khand roll dice for 2 raiderCavalrys in Celduin, round 2 : 2/2 hits, 0.33 expected hits
                    1 hunters owned by the Elves and 1 raiderCavalry owned by the Khand lost in Celduin
                Khand win with 1 raiderCavalry remaining. Battle score for attacker is 1
                Casualties for Elves: 1 hunters
                Casualties for Khand: 1 raiderCavalry
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 hobbits and 1 hunters placed in N. Caves
            1 griffin, 3 hobbitss and 1 hunters placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Elves : 0.67
    Khand : 1.67
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Haradrim round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 2 fortificationss, 5 rafts, 1 spearInfantry and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 corsairs and 2 trebuches moved from Anfalas to Pinnath Gelin
            4 spearInfantrys and 4 trebuches moved from S. Ithilien to E. Osg.
            3 spearInfantrys and 3 trebuches moved from Debatable Land to S. Ithilien
            1 corsairs, 4 spearInfantrys and 1 trebuche moved from Umbar to Debatable Land
            1 spearInfantry moved from W. Osg. to Lossarnach
    
        Combat - Haradrim
            Battle in Pinnath Gelin
                Haradrim attack with 1 corsairs and 2 trebuches
                Gondor defend with 1 heavyCavalry
                    Haradrim roll dice for 1 corsairs and 2 trebuches in Pinnath Gelin, round 2 : 2/3 hits, 1.67 expected hits
                    Gondor roll dice for 1 heavyCavalry in Pinnath Gelin, round 2 : 1/1 hits, 0.33 expected hits
                    1 trebuche owned by the Haradrim and 1 heavyCavalry owned by the Gondor lost in Pinnath Gelin
                Haradrim win, taking Pinnath Gelin from Gondor with 1 corsairs and 1 trebuche remaining. Battle score for attacker is 1
                Casualties for Haradrim: 1 trebuche
                Casualties for Gondor: 1 heavyCavalry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 fortifications and 2 towers placed in Anfalas
            1 fortifications and 1 spearInfantry placed in W. Osg.
            1 caravel and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.33
    Gondor : 0.67
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Gondor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Combat Move - Gondor
            2 caravels and 6 galleons moved from Harad Sea Coast to Bay of Harad
    
        Combat - Gondor
            Battle in Bay of Harad
                Gondor attack with 2 caravels and 6 galleons
                Haradrim defend with 3 caravels, 1 galleon and 7 rafts
                    Gondor roll dice for 2 caravels and 6 galleons in Bay of Harad, round 2 : 1/8 hits, 2.33 expected hits
                    Haradrim roll dice for 3 caravels, 1 galleon and 7 rafts in Bay of Harad, round 2 : 1/11 hits, 2.00 expected hits
                    1 raft owned by the Haradrim and 1 caravel owned by the Gondor lost in Bay of Harad
                    Gondor roll dice for 1 caravel and 6 galleons in Bay of Harad, round 3 : 2/7 hits, 2.17 expected hits
                    Haradrim roll dice for 3 caravels, 1 galleon and 6 rafts in Bay of Harad, round 3 : 2/10 hits, 1.83 expected hits
                    1 galleon owned by the Gondor, 2 rafts owned by the Haradrim and 1 caravel owned by the Gondor lost in Bay of Harad
                    Gondor roll dice for 5 galleons in Bay of Harad, round 4 : 1/5 hits, 1.67 expected hits
                    Haradrim roll dice for 3 caravels, 1 galleon and 4 rafts in Bay of Harad, round 4 : 2/8 hits, 1.50 expected hits
                    2 galleons owned by the Gondor and 1 raft owned by the Haradrim lost in Bay of Harad
                    Gondor roll dice for 3 galleons in Bay of Harad, round 5 : 0/3 hits, 1.00 expected hits
                    Haradrim roll dice for 3 caravels, 1 galleon and 3 rafts in Bay of Harad, round 5 : 1/7 hits, 1.33 expected hits
                    1 galleon owned by the Gondor lost in Bay of Harad
                    Gondor roll dice for 2 galleons in Bay of Harad, round 6 : 0/2 hits, 0.67 expected hits
                    Haradrim roll dice for 3 caravels, 1 galleon and 3 rafts in Bay of Harad, round 6 : 0/7 hits, 1.33 expected hits
                    Gondor roll dice for 2 galleons in Bay of Harad, round 7 : 1/2 hits, 0.67 expected hits
                    Haradrim roll dice for 3 caravels, 1 galleon and 3 rafts in Bay of Harad, round 7 : 2/7 hits, 1.33 expected hits
                    2 galleons owned by the Gondor and 1 raft owned by the Haradrim lost in Bay of Harad
                Haradrim win with 3 caravels, 1 galleon and 2 rafts remaining. Battle score for attacker is -48
                Casualties for Gondor: 2 caravels and 6 galleons
                Casualties for Haradrim: 5 rafts
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Haradrim : -1.33
    Gondor : -3.50
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Rhun round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rhun
            Rhun buy 4 warChariots; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            4 chariotArcherss, 5 spearInfantrys and 1 warWagon moved from N. Dale to Lonely Mtn.
            4 warChariots moved from Iron Hills to Withered Heath
                  Rhun take Withered Heath from Elves
            4 warChariots moved from Withered Heath to Lonely Mtn.
    
        Combat - Rhun
            Battle in Lonely Mtn.
                Rhun attack with 4 chariotArcherss, 5 spearInfantrys, 4 warChariots and 1 warWagon
                Elves defend with 3 hobbitss; Dwarves defend with 5 axeInfantrys, 1 berzerkers, 1 cannon, 1 castle and 10 fortificationss
                    Rhun roll dice for 4 chariotArcherss, 5 spearInfantrys, 4 warChariots and 1 warWagon in Lonely Mtn., round 2 : 7/14 hits, 6.17 expected hits
                    Dwarves roll dice for 5 axeInfantrys, 1 berzerkers, 1 cannon, 10 fortificationss and 3 hobbitss in Lonely Mtn., round 2 : 6/20 hits, 5.33 expected hits
                    5 spearInfantrys owned by the Rhun, 7 fortificationss owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Lonely Mtn.
                    Rhun roll dice for 3 chariotArcherss, 4 warChariots and 1 warWagon in Lonely Mtn., round 3 : 3/8 hits, 4.33 expected hits
                    Dwarves roll dice for 5 axeInfantrys, 1 berzerkers, 1 cannon, 3 fortificationss and 3 hobbitss in Lonely Mtn., round 3 : 6/13 hits, 4.17 expected hits
                    3 fortificationss owned by the Dwarves, 3 chariotArcherss owned by the Rhun and 3 warChariots owned by the Rhun lost in Lonely Mtn.
                    Rhun roll dice for 1 warChariot and 1 warWagon in Lonely Mtn., round 4 : 1/2 hits, 1.33 expected hits
                    Dwarves roll dice for 5 axeInfantrys, 1 berzerkers, 1 cannon and 3 hobbitss in Lonely Mtn., round 4 : 4/10 hits, 3.67 expected hits
                    1 hobbits owned by the Elves, 1 warWagon owned by the Rhun and 1 warChariot owned by the Rhun lost in Lonely Mtn.
                Dwarves win with 5 axeInfantrys, 1 berzerkers, 1 cannon and 2 hobbitss remaining. Battle score for attacker is -45
                Casualties for Rhun: 4 chariotArcherss, 5 spearInfantrys, 4 warChariots and 1 warWagon
                Casualties for Dwarves: 10 fortificationss
                Casualties for Elves: 1 hobbits
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 warChariots placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 2.83
    Rhun : -0.83
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Khand round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 3 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from N. Brown Lands to E. Emnet
            1 warWolves moved from S. Brown Lands to E. Emnet
            1 raiderCavalry moved from N. Ithilien to Wold
            1 xbowInfantry moved from N. Ithilien to E. Osg.
            1 raiders and 1 xbowInfantry moved from E. Osg. to W. Osg.
    
        Combat - Khand
            Battle in Wold
                Khand attack with 1 raiderCavalry
                Rohan defend with 1 spearInfantry
                    Khand roll dice for 1 raiderCavalry in Wold, round 2 : 0/1 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Wold, round 2 : 1/1 hits, 0.33 expected hits
                    1 raiderCavalry owned by the Khand lost in Wold
                Rohan win with 1 spearInfantry remaining. Battle score for attacker is -5
                Casualties for Khand: 1 raiderCavalry
            Battle in E. Emnet
                Khand attack with 1 raiderCavalry and 1 warWolves
                Freefolk defend with 1 lightCavalry
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in E. Emnet, round 2 : 0/2 hits, 0.67 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Emnet, round 2 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in E. Emnet, round 3 : 1/2 hits, 0.67 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in E. Emnet
                Khand win, taking E. Emnet from Rohan with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 4
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 xbowInfantry placed in S. Rhovanion
            2 xbowInfantrys placed in E. Osg.
            1 raiderCavalry placed in Khand
    
        Turn Complete - Khand
            Khand collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Khand : -0.83
    Rohan : 0.33
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Dwarves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from Lonely Mtn. to Withered Heath
                  Dwarves take Withered Heath from Rhun
            1 axeInfantry moved from Lonely Mtn. to N. Dale
                  Dwarves take N. Dale from Rhun
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Saruman round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Freefolk round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 7 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers, 3 lightCavalrys and 1 spearInfantry moved from Andrast to Pinnath Gelin
            1 hobbits and 2 spearInfantrys moved from Druwaith Laur to Angren Bank
            1 archers and 1 hobbits moved from Enedwaith Coast to Enedwaith
            3 lightCavalrys moved from Lond Daer to Angren Bank
            2 lightCavalrys moved from Eregion to Angren Bank
            1 lightCavalry moved from Tharbad to Angren Bank
            2 hobbitss moved from Cardolan to Eregion
            3 hobbitss moved from S. Downs to Cardolan
            5 archerss, 4 catapults and 5 spearInfantrys moved from N. Dunland to Eregion
            1 hobbits moved from N. Dunland to Eregion
            1 spearInfantry moved from Tharbad to Eregion
            3 hobbitss moved from Bree to S. Downs
            2 hobbitss moved from Shire to S. Downs
            1 hobbits moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Pinnath Gelin
                Freefolk attack with 1 archers, 3 lightCavalrys and 1 spearInfantry
                Haradrim defend with 1 corsairs and 1 trebuche
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Pinnath Gelin, round 2 : 4/5 hits, 1.50 expected hits
                    Haradrim roll dice for 1 corsairs and 1 trebuche in Pinnath Gelin, round 2 : 0/2 hits, 0.33 expected hits
                    1 corsairs owned by the Haradrim and 1 trebuche owned by the Haradrim lost in Pinnath Gelin
                Freefolk win, taking Pinnath Gelin from Haradrim with 1 archers, 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 8
                Casualties for Haradrim: 1 corsairs and 1 trebuche
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Andrast
            2 hobbitss placed in Lond Daer
            1 archers and 1 hobbits placed in Tharbad
            3 hobbitss placed in Bree
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Freefolk : 2.50
    Haradrim : -0.33
    

    Savegame


  • 2020 2018 2017 '15

    TripleA Turn Summary: Mordor round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 8 siegeTowers and 1 trolls; Remaining resources: 2 PUs; 
    
        Combat Move - Mordor
            3 trollss moved from High Mirkwood to Lonely Mtn.
            5 orcss and 3 trollss moved from Lake Town to Lonely Mtn.
            4 trollss moved from Gladden to Carrock
            4 trollss moved from Dol Goldur to Gladden
    
        Combat - Mordor
            Battle in Lonely Mtn.
                Mordor attack with 5 orcss and 6 trollss
                Elves defend with 2 hobbitss; Dwarves defend with 6 axeInfantrys, 1 berzerkers, 1 cannon and 1 castle
                    Mordor roll dice for 5 orcss and 6 trollss in Lonely Mtn., round 2 : 7/11 hits, 3.83 expected hits
                    Dwarves roll dice for 6 axeInfantrys, 1 berzerkers, 1 cannon and 2 hobbitss in Lonely Mtn., round 2 : 5/10 hits, 4.00 expected hits
                    1 cannon owned by the Dwarves, 2 hobbitss owned by the Elves, 1 berzerkers owned by the Dwarves, 3 axeInfantrys owned by the Dwarves and 5 orcss owned by the Mordor lost in Lonely Mtn.
                    Mordor roll dice for 6 trollss in Lonely Mtn., round 3 : 4/6 hits, 3.00 expected hits
                    Dwarves roll dice for 3 axeInfantrys in Lonely Mtn., round 3 : 3/3 hits, 1.50 expected hits
                    3 trollss owned by the Mordor and 3 axeInfantrys owned by the Dwarves lost in Lonely Mtn.
                Mordor captures 14PUs while taking Dwarves capital
                Mordor win, taking Lonely Mtn. from Dwarves with 3 trollss remaining. Battle score for attacker is 5
                Casualties for Mordor: 5 orcss and 3 trollss
                Casualties for Dwarves: 6 axeInfantrys, 1 berzerkers and 1 cannon
                Casualties for Elves: 2 hobbitss
            Battle in Carrock
                Mordor attack with 4 trollss
                Elves defend with 1 hunters
                    Mordor roll dice for 4 trollss in Carrock, round 2 : 1/4 hits, 2.00 expected hits
                    Elves roll dice for 1 hunters in Carrock, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Carrock
                Mordor win, taking Carrock from Elves with 4 trollss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss and 2 siegeTowers placed in Dol Goldur
            1 orcs placed in Udun
            2 siegeTowers and 1 trolls placed in High Mirkwood
            4 siegeTowers placed in Lake Town
    
        Turn Complete - Mordor
            Mordor collect 60 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Mordor : 3.17
    Elves : -0.50
    Dwarves : 2.50
    

    Savegame


  • 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Rohan round 9

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 9
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry, 2 lightCavalrys, 3 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys and 3 trebuches moved from Anorien to Minas Tirith
            1 spearInfantry moved from Westfold to Fangorn
            1 spearInfantry moved from Wold to Celebran
                  Rohan take Celebran from Goblins
            2 lightCavalrys moved from Isengard to Fangorn
            1 heavyCavalry moved from Helms Deep to Fangorn
            1 spearInfantry moved from Helms Deep to Westfold
            2 spearInfantrys and 2 trebuches moved from Eastfold to E. Emnet
            5 trebuches moved from Anorien to Minas Tirith
            1 heavyCavalry moved from Anorien to Minas Tirith
            1 lightCavalry moved from Anorien to E. Emnet
            2 lightCavalrys moved from Anorien to Lossarnach
            1 spearInfantry moved from Anorien to Lossarnach
    
        Combat - Rohan
            Battle in Fangorn
                Rohan attack with 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry
                Goblins defend with 1 shooters, 1 stabbers and 1 wargs
                    Rohan roll dice for 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry in Fangorn, round 2 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters, 1 stabbers and 1 wargs in Fangorn, round 2 : 0/3 hits, 0.67 expected hits
                    1 stabbers owned by the Goblins lost in Fangorn
                    Rohan roll dice for 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry in Fangorn, round 3 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters and 1 wargs in Fangorn, round 3 : 0/2 hits, 0.50 expected hits
                    1 wargs owned by the Goblins lost in Fangorn
                    Rohan roll dice for 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry in Fangorn, round 4 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters in Fangorn, round 4 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Fangorn
                Rohan win, taking Fangorn from Goblins with 1 heavyCavalry and 2 lightCavalrys remaining. Battle score for attacker is 6
                Casualties for Goblins: 1 shooters, 1 stabbers and 1 wargs
                Casualties for Rohan: 1 spearInfantry
            Battle in Minas Tirith
                Rohan attack with 1 heavyCavalry, 2 spearInfantrys and 8 trebuches
                Mordor defend with 1 castle and 5 orcss
                    Rohan roll dice for 1 heavyCavalry, 2 spearInfantrys and 8 trebuches in Minas Tirith, round 2 : 4/11 hits, 5.17 expected hits
                    Mordor roll dice for 5 orcss in Minas Tirith, round 2 : 0/5 hits, 0.83 expected hits
                    4 orcss owned by the Mordor lost in Minas Tirith
                    Rohan roll dice for 1 heavyCavalry, 2 spearInfantrys and 8 trebuches in Minas Tirith, round 3 : 5/11 hits, 5.17 expected hits
                    Mordor roll dice for 1 orcs in Minas Tirith, round 3 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Minas Tirith
                Rohan win, taking Minas Tirith from Mordor, taking Anorien from Rohan, taking Andrast from Freefolk, taking Pinnath Gelin from Freefolk with 1 heavyCavalry, 2 spearInfantrys and 8 trebuches remaining. Battle score for attacker is 15
                Casualties for Mordor: 5 orcss
            Battle in E. Emnet
                Rohan attack with 1 lightCavalry, 2 spearInfantrys and 2 trebuches
                Khand defend with 1 raiderCavalry and 1 warWolves
                    Rohan roll dice for 1 lightCavalry, 2 spearInfantrys and 2 trebuches in E. Emnet, round 2 : 2/5 hits, 2.00 expected hits
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in E. Emnet, round 2 : 0/2 hits, 0.33 expected hits
                    1 warWolves owned by the Khand and 1 raiderCavalry owned by the Khand lost in E. Emnet
                Rohan win, taking E. Emnet from Khand with 1 lightCavalry, 2 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 8
                Casualties for Khand: 1 raiderCavalry and 1 warWolves
            Battle in Lossarnach
                Rohan attack with 2 lightCavalrys and 1 spearInfantry
                Haradrim defend with 1 spearInfantry
                    Rohan roll dice for 2 lightCavalrys and 1 spearInfantry in Lossarnach, round 2 : 2/3 hits, 0.83 expected hits
                    Mordor roll dice for 1 spearInfantry in Lossarnach, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in Lossarnach
                Rohan win, taking Lossarnach from Mordor with 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 spearInfantrys and 2 trebuches placed in Eastfold
            1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Mordor : -1.33
    Khand : -0.33
    Rohan : -1.17
    

    Savegame


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