• '20 '18 '17 '15

    TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys and 2 xbowInfantrys moved from S. Ithilien to E. Osg.
            3 raiderss moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from Khand to N. Ithilien
    
        Combat - Khand
            Battle in E. Osg.
                Khand attack with 2 raiderCavalrys and 2 xbowInfantrys
                Gondor defend with 1 castle and 1 towerGuard
                    Khand roll dice for 2 raiderCavalrys and 2 xbowInfantrys in E. Osg., round 2 : 2/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 towerGuard in E. Osg., round 2 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 raiderCavalry owned by the Khand lost in E. Osg.
                Khand win, taking E. Osg. from Gondor with 1 raiderCavalry and 2 xbowInfantrys remaining. Battle score for attacker is -1
                Casualties for Khand: 1 raiderCavalry
                Casualties for Gondor: 1 towerGuard
            Battle in N. Ithilien
                Khand attack with 2 raiderCavalrys
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 2 raiderCavalrys in N. Ithilien, round 2 : 2/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in N. Ithilien
                Khand win, taking N. Ithilien from Gondor with 2 raiderCavalrys remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.17
    Khand : 1.33
    

    Savegame


  • TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 cannons and 2 phalanxs moved from Iron Hills to N. Rhun
            1 berzerkers moved from Lonely Mtn. to N. Dale
            1 cannon and 1 phalanx moved from Lonely Mtn. to N. Dale
    
        Combat - Dwarves
            Battle in N. Rhun
                Dwarves attack with 2 cannons and 2 phalanxs
                Rhun defend with 3 chariotArcherss, 1 spearInfantry and 4 warChariots
                    Dwarves roll dice for 2 cannons and 2 phalanxs in N. Rhun, round 2 : 1/4 hits, 2.00 expected hits
                    Rhun roll dice for 3 chariotArcherss, 1 spearInfantry and 4 warChariots in N. Rhun, round 2 : 2/8 hits, 2.00 expected hits
                    1 spearInfantry owned by the Rhun and 2 phalanxs owned by the Dwarves lost in N. Rhun
                2 cannons retreated to Iron Hills
                Rhun win with 3 chariotArcherss and 4 warChariots remaining. Battle score for attacker is -9
                Casualties for Dwarves: 2 phalanxs
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -1.00
    Rhun : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 5 hobbitss, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 lightCavalrys moved from Lond Daer to Tharbad
            1 archers, 1 hobbits and 1 spearInfantry moved from Lond Daer to N. Enedwaith
            2 archerss, 1 catapult, 2 hobbitss and 3 spearInfantrys moved from Cardolan to Tharbad
            2 archerss and 2 spearInfantrys moved from Eregion to N. Dunland
            1 catapult and 1 spearInfantry moved from S. Downs to Cardolan
            1 archers, 1 catapult and 1 spearInfantry moved from Bree to S. Downs
            1 archers and 1 hobbits moved from Shire to S. Downs
            2 lightCavalrys moved from Hobbiton to Cardolan
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 2 archerss, 1 catapult, 2 hobbitss, 3 lightCavalrys and 3 spearInfantrys
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 2 archerss, 1 catapult, 2 hobbitss, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 2 : 2/11 hits, 2.67 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 2/6 hits, 1.50 expected hits
                    2 hobbitss owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 2 archerss, 1 catapult, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 3 : 1/9 hits, 2.67 expected hits
                    Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 3 : 1/4 hits, 1.17 expected hits
                    1 archers owned by the Freefolk and 1 fortifications owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 1 catapult, 3 lightCavalrys and 3 spearInfantrys in Tharbad, round 4 : 2/8 hits, 2.33 expected hits
                    Neutral roll dice for 3 spearInfantrys in Tharbad, round 4 : 3/3 hits, 1.00 expected hits
                    2 spearInfantrys owned by the Neutral and 3 spearInfantrys owned by the Freefolk lost in Tharbad
                    Freefolk roll dice for 1 archers, 1 catapult and 3 lightCavalrys in Tharbad, round 5 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Tharbad, round 5 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Freefolk lost in Tharbad
                    Freefolk roll dice for 1 catapult and 3 lightCavalrys in Tharbad, round 6 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Tharbad, round 6 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 1 catapult and 3 lightCavalrys remaining. Battle score for attacker is -4
                Casualties for Freefolk: 2 archerss, 2 hobbitss and 3 spearInfantrys
                Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
            Battle in N. Dunland
                Freefolk attack with 2 archerss and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 2 archerss and 2 spearInfantrys in N. Dunland, round 2 : 1/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Freefolk loses 0 PUs for violating N. Dunlands neutrality.
                Freefolk win, taking N. Dunland from Neutral with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 hobbits and 1 lightCavalry placed in Lond Daer
            1 archers, 1 hobbits and 1 spearInfantry placed in Bree
            2 hobbitss placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.33
    Freefolk : -3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Mordor
            Mordor buy 4 trollss; Remaining resources: 4 PUs; 
    
        Combat Move - Mordor
            3 nazguls moved from S. Ithilien to Minas Tirith
            13 orcss, 10 siegeTowers and 6 trollss moved from Anorien to Minas Tirith
            2 orcss and 1 siegeTower moved from Anorien to Minas Tirith
    
        Combat - Mordor
            Battle in Minas Tirith
                Mordor attack with 3 nazguls, 15 orcss, 11 siegeTowers and 6 trollss
                Gondor defend with 1 castle, 7 fortificationss, 2 heavyCavalrys, 12 spearInfantrys, 4 towers and 6 towerGuards
                    Mordor roll dice for 3 nazguls, 15 orcss, 11 siegeTowers and 6 trollss in Minas Tirith, round 2 : 11/35 hits, 13.00 expected hits
                    Gondor roll dice for 7 fortificationss, 2 heavyCavalrys, 12 spearInfantrys, 4 towers and 6 towerGuards in Minas Tirith, round 2 : 12/31 hits, 11.50 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    4 spearInfantrys owned by the Gondor, 7 fortificationss owned by the Gondor and 9 orcss owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 3 nazguls, 6 orcss, 11 siegeTowers and 6 trollss in Minas Tirith, round 3 : 12/26 hits, 11.17 expected hits
                    Gondor roll dice for 2 heavyCavalrys, 8 spearInfantrys, 4 towers and 6 towerGuards in Minas Tirith, round 3 : 7/20 hits, 9.00 expected hits
                    2 towerGuards owned by the Gondor, 8 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor, 2 heavyCavalrys owned by the Gondor and 6 orcss owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 3 nazguls, 10 siegeTowers and 6 trollss in Minas Tirith, round 4 : 8/19 hits, 8.83 expected hits
                    Gondor roll dice for 4 towers and 4 towerGuards in Minas Tirith, round 4 : 6/8 hits, 4.67 expected hits
                    4 towerGuards owned by the Gondor, 4 towers owned by the Gondor and 6 siegeTowers owned by the Mordor lost in Minas Tirith
                Mordor captures 34PUs while taking Gondor capital
                Mordor win, taking Minas Tirith from Gondor with 3 nazguls, 4 siegeTowers and 6 trollss remaining. Battle score for attacker is 31
                Casualties for Mordor: 15 orcss and 7 siegeTowers
                Casualties for Gondor: 7 fortificationss, 2 heavyCavalrys, 12 spearInfantrys, 4 towers and 6 towerGuards
    
        Non Combat Move - Mordor
            3 nazguls moved from Minas Tirith to Anorien
    
        Place Units - Mordor
            4 trollss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 31 PUs; end with 69 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Mordor : -2.00
    Gondor : -0.17
    

    Savegame


  • TripleA Turn Summary: Rohan round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rohan
            Rohan buy 13 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry and 1 lightCavalry moved from Helms Deep to Anorien
            1 spearInfantry moved from Eastfold to Anorien
            4 lightCavalrys moved from Isengard to Anorien
            4 spearInfantrys moved from Helms Deep to Eastfold
    
        Combat - Rohan
            Battle in Anorien
                Rohan attack with 1 heavyCavalry, 5 lightCavalrys and 1 spearInfantry
                Mordor defend with 3 nazguls
                    Rohan roll dice for 1 heavyCavalry, 5 lightCavalrys and 1 spearInfantry in Anorien, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 2 nazguls owned by the Mordor
                    Mordor roll dice for 3 nazguls in Anorien, round 2 : 2/3 hits, 1.50 expected hits
                    1 spearInfantry owned by the Rohan and 1 lightCavalry owned by the Rohan lost in Anorien
                    Rohan roll dice for 1 heavyCavalry and 4 lightCavalrys in Anorien, round 3 : 2/5 hits, 1.83 expected hits
                Units damaged: 1 nazgul owned by the Mordor
                    Mordor roll dice for 3 nazguls in Anorien, round 3 : 1/3 hits, 1.50 expected hits
                    1 nazgul owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
                    Rohan roll dice for 1 heavyCavalry and 3 lightCavalrys in Anorien, round 4 : 1/4 hits, 1.50 expected hits
                    Mordor roll dice for 2 nazguls in Anorien, round 4 : 0/2 hits, 1.00 expected hits
                    1 nazgul owned by the Mordor lost in Anorien
                    Rohan roll dice for 1 heavyCavalry and 3 lightCavalrys in Anorien, round 5 : 1/4 hits, 1.50 expected hits
                    Mordor roll dice for 1 nazgul in Anorien, round 5 : 0/1 hits, 0.50 expected hits
                    1 nazgul owned by the Mordor lost in Anorien
                Rohan win, taking Anorien from Mordor with 1 heavyCavalry and 3 lightCavalrys remaining. Battle score for attacker is 70
                Casualties for Rohan: 2 lightCavalrys and 1 spearInfantry
                Casualties for Mordor: 3 nazguls
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            6 spearInfantrys placed in Helms Deep
            3 spearInfantrys placed in Isengard
    
        Turn Complete - Rohan
            Rohan collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.50
    Rohan : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Goblins
            Goblins buy 1 bats and 11 shooterss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            3 shooterss moved from Celebran to S. Caves
            3 stabberss moved from Celebran to S. Caves
            1 trolls moved from Fangorn to S. Caves
            1 wargs moved from Gladden to E. Mirkwood
                  Goblins take W. Mirkwood from Elves
                  Goblins take E. Mirkwood from Elves
            1 wargs moved from E. Mirkwood to N. Mirkwood
                  Goblins take N. Mirkwood from Elves
            1 trolls moved from Moria to S. Caves
            1 shooters moved from Anduin East Bank to Drimrill Dale
            1 stabbers moved from Celebran to Drimrill Dale
            1 shooters moved from Moria to Celebran
            1 shooters moved from Moria to Drimrill Dale
    
        Combat - Goblins
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 shooterss placed in N. Caves
            2 shooterss placed in S. Caves
            1 bats and 7 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Elves
            Elves buy 9 hobbitss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Carrock to Gladden
                  Elves take Gladden from Goblins
            1 hunters moved from High Mirkwood to N. Mirkwood
            1 eagles moved from High Mirkwood to N. Mirkwood
            1 griffin moved from High Mirkwood to N. Mirkwood
    
        Combat - Elves
            Battle in N. Mirkwood
                Elves attack with 1 eagles, 1 griffin and 1 hunters
                Goblins defend with 1 wargs
                    Elves roll dice for 1 eagles, 1 griffin and 1 hunters in N. Mirkwood, round 2 : 0/3 hits, 1.17 expected hits
                    Goblins roll dice for 1 wargs in N. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 eagles, 1 griffin and 1 hunters in N. Mirkwood, round 3 : 2/3 hits, 1.17 expected hits
                    Goblins roll dice for 1 wargs in N. Mirkwood, round 3 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in N. Mirkwood
                Elves win, taking N. Mirkwood from Goblins with 1 eagles, 1 griffin and 1 hunters remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Elves
            1 eagles and 1 griffin moved from N. Mirkwood to High Mirkwood
            1 eagles and 1 griffin moved from High Mirkwood to Iron Hills
    
        Place Units - Elves
            3 hobbitss placed in High Mirkwood
            6 hobbitss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 3 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss, 3 spearInfantrys and 2 trebuches moved from Umbar Peninsula to Umbar Peninsula Coast
            4 spearInfantrys and 2 trebuches moved from City of Corsairs to Umbar
            2 trebuches moved from Umbar Peninsula to Umbar
            3 corsairss moved from S. Ithilien to E. Osg.
            3 spearInfantrys moved from S. Ithilien to E. Osg.
            3 corsairss, 5 galleons, 3 spearInfantrys and 2 trebuches moved from Umbar Peninsula Coast to N. W. Central Sea Zone
            1 caravel moved from S. Gondor Coast to N. E. Central Sea Zone
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 spearInfantrys and 3 trebuches placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Combat Move - Gondor
            1 towerGuard moved from Lossarnach to W. Osg.
            1 caravel moved from Anduin Mouth to Gilrain
            1 undead moved from Belfalas to Gilrain
            1 caravel and 1 undead moved from Gilrain to Anduin Mouth
            1 undead moved from Anduin Mouth to Lossarnach
            7 galleons moved from Gilrain to N. E. Central Sea Zone
            1 galleon moved from Anduin Mouth to Gilrain
            2 undeads moved from Belfalas to Gilrain
            1 galleon and 2 undeads moved from Gilrain to Anduin Mouth
            1 caravel moved from Anduin Mouth to Gilrain
            1 undead moved from Belfalas to Gilrain
            1 caravel and 1 undead moved from Gilrain to Anduin Mouth
            3 undeads moved from Anduin Mouth to W. Osg.
            1 undead moved from Belfalas to Anfalas
            1 heavyCavalry moved from Adorn to Druwaith Laur
            2 spearInfantrys moved from Adorn to Angren Bank
            2 spearInfantrys and 1 towerGuard moved from Enedwaith to Druwaith Laur
    
        Combat - Gondor
            Battle in N. E. Central Sea Zone
                Gondor attack with 7 galleons
                Haradrim defend with 1 caravel
                    Gondor roll dice for 7 galleons in N. E. Central Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Haradrim roll dice for 1 caravel in N. E. Central Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 caravel owned by the Haradrim lost in N. E. Central Sea Zone
                Gondor win with 7 galleons remaining. Battle score for attacker is 5
                Casualties for Haradrim: 1 caravel
    
        Non Combat Move - Gondor
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Haradrim : -0.17
    Gondor : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rhun
            Rhun buy 6 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rhun
            3 chariotArcherss and 4 warChariots moved from N. Rhun to Iron Hills
            1 spearInfantry and 1 warChariot moved from Rhun to S. Dale
            3 warChariots moved from Rhun to Iron Hills
            1 spearInfantry moved from S. Mirkwood to Gladden
    
        Combat - Rhun
            Battle in Gladden
                Rhun attack with 1 spearInfantry
                Elves defend with 1 hobbits
                    Rhun roll dice for 1 spearInfantry in Gladden, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits in Gladden, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Rhun lost in Gladden
                Elves win with 1 hobbits remaining. Battle score for attacker is -3
                Casualties for Rhun: 1 spearInfantry
            Battle in Iron Hills
                Rhun attack with 3 chariotArcherss and 7 warChariots
                Elves defend with 1 eagles and 1 griffin; Dwarves defend with 4 axeInfantrys, 2 cannons and 1 castle
                    Rhun roll dice for 3 chariotArcherss and 7 warChariots in Iron Hills, round 2 : 7/10 hits, 5.67 expected hits
                    Dwarves roll dice for 4 axeInfantrys, 2 cannons, 1 eagles and 1 griffin in Iron Hills, round 2 : 4/8 hits, 3.50 expected hits
                    2 cannons owned by the Dwarves, 1 eagles owned by the Elves, 4 warChariots owned by the Rhun and 4 axeInfantrys owned by the Dwarves lost in Iron Hills
                    Rhun roll dice for 3 chariotArcherss and 3 warChariots in Iron Hills, round 3 : 4/6 hits, 3.00 expected hits
                    Dwarves roll dice for 1 griffin in Iron Hills, round 3 : 0/1 hits, 0.50 expected hits
                    1 griffin owned by the Elves lost in Iron Hills
                Rhun win, taking Iron Hills from Dwarves with 3 chariotArcherss and 3 warChariots remaining. Battle score for attacker is 15
                Casualties for Rhun: 4 warChariots
                Casualties for Dwarves: 4 axeInfantrys and 2 cannons
                Casualties for Elves: 1 eagles and 1 griffin
            Battle in S. Dale
                Rhun attack with 1 spearInfantry and 1 warChariot
                Dale defend with 1 spearInfantry
                    Rhun roll dice for 1 spearInfantry and 1 warChariot in S. Dale, round 2 : 1/2 hits, 0.83 expected hits
                    Dale roll dice for 1 spearInfantry in S. Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Dale and 1 warChariot owned by the Rhun lost in S. Dale
                Rhun win, taking S. Dale from Dale with 1 spearInfantry remaining. Battle score for attacker is -3
                Casualties for Rhun: 1 warChariot
                Casualties for Dale: 1 spearInfantry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            6 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Elves : 0.83
    Dwarves : 0.00
    Dale : 0.67
    Rhun : 2.33
    

    Savegame


  • TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to N. Rhun
                  Dale take N. Rhun from Rhun
            2 archerss and 2 spearInfantrys moved from N. Dale to Iron Hills
            1 lightCavalry moved from Lake Town to Iron Hills
    
        Combat - Dale
            Battle in Iron Hills
                Dale attack with 2 archerss, 1 lightCavalry and 2 spearInfantrys
                Rhun defend with 1 castle, 3 chariotArcherss and 3 warChariots
                    Dale roll dice for 2 archerss, 1 lightCavalry and 2 spearInfantrys in Iron Hills, round 2 : 0/5 hits, 1.33 expected hits
                    Rhun roll dice for 3 chariotArcherss and 3 warChariots in Iron Hills, round 2 : 1/6 hits, 1.50 expected hits
                    1 archers owned by the Dale lost in Iron Hills
                    Dale roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in Iron Hills, round 3 : 1/4 hits, 1.00 expected hits
                    Rhun roll dice for 3 chariotArcherss and 3 warChariots in Iron Hills, round 3 : 0/6 hits, 1.50 expected hits
                    1 warChariot owned by the Rhun lost in Iron Hills
                    Dale roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in Iron Hills, round 4 : 0/4 hits, 1.00 expected hits
                    Rhun roll dice for 3 chariotArcherss and 2 warChariots in Iron Hills, round 4 : 2/5 hits, 1.33 expected hits
                    2 spearInfantrys owned by the Dale lost in Iron Hills
                1 archers and 1 lightCavalry retreated to N. Dale
                Rhun win with 3 chariotArcherss and 2 warChariots remaining. Battle score for attacker is -3
                Casualties for Dale: 1 archers and 2 spearInfantrys
                Casualties for Rhun: 1 warChariot
    
        Non Combat Move - Dale
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
    
        Place Units - Dale
            3 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : -2.33
    Rhun : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry and 2 xbowInfantrys moved from E. Osg. to W. Osg.
            2 raiderCavalrys moved from N. Ithilien to W. Osg.
            2 raiderCavalrys moved from Khand to E. Osg.
            3 raiderss moved from S. Ithilien to E. Osg.
    
        Combat - Khand
            Battle in W. Osg.
                Khand attack with 3 raiderCavalrys and 2 xbowInfantrys
                Gondor defend with 1 castle, 1 spearInfantry, 2 towers, 1 towerGuard and 3 undeads
                    Khand roll dice for 3 raiderCavalrys and 2 xbowInfantrys in W. Osg., round 2 : 2/5 hits, 2.17 expected hits
                    Gondor roll dice for 1 spearInfantry, 2 towers, 1 towerGuard and 3 undeads in W. Osg., round 2 : 1/7 hits, 2.67 expected hits
                    2 undeads owned by the Gondor and 1 xbowInfantry owned by the Khand lost in W. Osg.
                    Khand roll dice for 3 raiderCavalrys and 1 xbowInfantry in W. Osg., round 3 : 0/4 hits, 1.83 expected hits
                    Gondor roll dice for 1 spearInfantry, 2 towers, 1 towerGuard and 1 undead in W. Osg., round 3 : 2/5 hits, 2.33 expected hits
                    1 raiderCavalry owned by the Khand and 1 xbowInfantry owned by the Khand lost in W. Osg.
                    Khand roll dice for 2 raiderCavalrys in W. Osg., round 4 : 1/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 spearInfantry, 2 towers, 1 towerGuard and 1 undead in W. Osg., round 4 : 1/5 hits, 2.33 expected hits
                    1 undead owned by the Gondor and 1 raiderCavalry owned by the Khand lost in W. Osg.
                    Khand roll dice for 1 raiderCavalry in W. Osg., round 5 : 0/1 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry, 2 towers and 1 towerGuard in W. Osg., round 5 : 3/4 hits, 2.17 expected hits
                    1 raiderCavalry owned by the Khand lost in W. Osg.
                Gondor win with 1 spearInfantry, 2 towers and 1 towerGuard remaining. Battle score for attacker is -17
                Casualties for Khand: 3 raiderCavalrys and 2 xbowInfantrys
                Casualties for Gondor: 3 undeads
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 xbowInfantrys placed in E. Osg.
            1 raiderCavalry and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Gondor : -2.50
    Khand : -2.50
    

    Savegame


  • TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 2 berzerkerss and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers moved from N. Dale to S. Dale
            1 phalanx moved from N. Dale to Withered Heath
    
        Combat - Dwarves
            Battle in S. Dale
                Dwarves attack with 1 berzerkers
                Rhun defend with 1 spearInfantry
                    Dwarves roll dice for 1 berzerkers in S. Dale, round 2 : 1/1 hits, 0.50 expected hits
                    Rhun roll dice for 1 spearInfantry in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in S. Dale
                Dwarves win, taking S. Dale from Rhun with 1 berzerkers remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 berzerkerss and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.50
    Rhun : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
    
        Turn Complete - Saruman
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 1 catapult, 3 hobbitss, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers, 1 hobbits and 1 spearInfantry moved from N. Enedwaith to N. Dunland
            3 lightCavalrys moved from Tharbad to N. Dunland
            1 lightCavalry moved from Lond Daer to N. Dunland
            1 hobbits moved from Lond Daer to Enedwaith Coast
            2 lightCavalrys moved from Cardolan to N. Dunland
            1 catapult moved from Tharbad to Eregion
            1 catapult and 1 spearInfantry moved from Cardolan to Eregion
            2 archerss, 1 catapult, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 archers, 1 hobbits and 1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 hobbits moved from Fornost to Breelands
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 catapult and 1 lightCavalry placed in Tharbad
            1 archers and 1 spearInfantry placed in Lond Daer
            2 hobbitss and 1 spearInfantry placed in Bree
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 8 orcss and 6 trollss; Remaining resources: 9 PUs; 
    
        Combat Move - Mordor
            4 trollss moved from Dol Goldur to Gladden
            4 siegeTowers and 6 trollss moved from Minas Tirith to Lossarnach
    
        Combat - Mordor
            Battle in Gladden
                Mordor attack with 4 trollss
                Elves defend with 1 hobbits
                    Mordor roll dice for 4 trollss in Gladden, round 2 : 1/4 hits, 2.00 expected hits
                    Elves roll dice for 1 hobbits in Gladden, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Gladden
                Mordor win, taking Gladden from Elves with 4 trollss remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Lossarnach
                Mordor attack with 4 siegeTowers and 6 trollss
                Gondor defend with 1 undead
                    Mordor roll dice for 4 siegeTowers and 6 trollss in Lossarnach, round 2 : 5/10 hits, 5.00 expected hits
                    Gondor roll dice for 1 undead in Lossarnach, round 2 : 0/1 hits, 0.17 expected hits
                    1 undead owned by the Gondor lost in Lossarnach
                Mordor win, taking Lossarnach from Gondor with 4 siegeTowers and 6 trollss remaining. Battle score for attacker is 2
                Casualties for Gondor: 1 undead
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            8 orcss and 2 trollss placed in Minas Tirith
            4 trollss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 33 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.00
    Elves : -0.17
    Gondor : -0.17
    

    Savegame


  • TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 10 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 lightCavalry moved from Anorien to N. Ithilien
                  Rohan take N. Ithilien from Khand
            1 lightCavalry moved from N. Ithilien to S. Ithilien
                  Rohan take S. Ithilien from Khand
            1 lightCavalry moved from S. Ithilien to Harad Road
                  Rohan take Harad Road from Haradrim
            1 lightCavalry moved from Anorien to S. Rhun
                  Rohan take Dagorlad from Mordor
                  Rohan take S. Rhun from Rhun
            1 lightCavalry moved from Anorien to S. Rhovanion
                  Rohan take S. Rhovanion from Rhun
            1 heavyCavalry moved from Anorien to Eastfold
            1 spearInfantry moved from Eastfold to Anorien
            6 spearInfantrys moved from Helms Deep to Eastfold
            3 spearInfantrys moved from Isengard to Westfold
    
        Combat - Rohan
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 6 stabberss and 3 wargss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 shooters and 2 stabberss moved from Celebran to S. Caves
            2 shooterss and 1 stabbers moved from Drimrill Dale to N. Caves
            1 wargs moved from Anduin West Bank to N. Mirkwood
                  Goblins take Carrock from Elves
    
        Combat - Goblins
            Battle in N. Mirkwood
                Goblins attack with 1 wargs
                Elves defend with 1 hunters
                    Goblins roll dice for 1 wargs in N. Mirkwood, round 2 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in N. Mirkwood, round 2 : 1/1 hits, 0.50 expected hits
                    1 wargs owned by the Goblins and 1 hunters owned by the Elves lost in N. Mirkwood
                Elves win with no units remaining. Battle score for attacker is -1
                Casualties for Goblins: 1 wargs
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 stabberss placed in N. Caves
            2 stabberss placed in S. Caves
            2 stabberss and 3 wargss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Elves : 0.50
    

    Savegame


  • TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 8 hobbitss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from High Mirkwood to Carrock
                  Elves take Carrock from Goblins
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hobbits moved from High Mirkwood to Withered Heath
            6 hobbitss moved from Rivendell to Eregion
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Place Units - Elves
            3 hobbitss placed in High Mirkwood
            5 hobbitss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

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