• TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            2 ballistas, 3 cavalrys and 16 legionaires moved from Patavium to Aemona
            3 cavalrys moved from Ariminum to Aemona
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 biremes and 2 legionaires; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Aemona
                RomanRepublic attack with 2 ballistas, 6 cavalrys and 16 legionaires
                Neutral defend with 3 archers, 1 axeman and 2 swordmen
                    RomanRepublic roll dice for 2 ballistas, 6 cavalrys and 16 legionaires in Aemona, round 2 : 8/24 hits, 9.00 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 2 swordmen in Aemona, round 2 : 4/6 hits, 2.33 expected hits
                    4 cavalrys owned by the RomanRepublic, 1 axeman owned by the Neutral, 3 archers owned by the Neutral and 2 swordmen owned by the Neutral lost in Aemona
                RomanRepublic loses 0 PUs for violating Aemonas neutrality.
                RomanRepublic win, taking Aemona from Neutral with 2 ballistas, 2 cavalrys and 16 legionaires remaining. Battle score for attacker is 7
                Casualties for RomanRepublic: 4 cavalrys
                Casualties for Neutral: 3 archers, 1 axeman and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            7 biremes placed in SZ 28
            2 legionaires placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 59 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    RomanRepublic : -1.00
    

    Savegame

  • '20 '18 '17 '15

    Don’t forget Greece!


  • TripleA Turn Summary: GreekCityStates round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - GreekCityStates
            1 cavalry moved from Syracuse to Messana
            1 slingers moved from Syracuse to Messana
            1 trireme moved from SZ 65 to SZ 62
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 hoplites and 2 slingerss; Remaining resources: 1 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            4 hoplites and 2 slingerss placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit i don’t think this one is going to last very long.:sob:

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Macedonia
            4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen moved from Corinth to Sparta
            2 peltastss and 6 swordmen moved from Athens to SZ 68
            2 biremes, 2 peltastss, 6 swordmen and 3 triremes moved from SZ 68 to SZ 69
            2 peltastss and 6 swordmen moved from SZ 69 to Sardis
            1 peltasts moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 8 swordmen and 1 trireme; Remaining resources: 2 PUs; 
    
        Combat - Macedonia
            Battle in Sparta
                Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen
                GreekCityStates defend with 1 city, 6 hoplites and 6 slingerss
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 3 swordmen in Sparta, round 2 : 6/18 hits, 5.83 expected hits
                    GreekCityStates roll dice for 6 hoplites and 6 slingerss in Sparta, round 2 : 6/12 hits, 4.00 expected hits
                    1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta
                    Macedonia roll dice for 10 hoplites and 2 swordmen in Sparta, round 3 : 3/12 hits, 4.00 expected hits
                    GreekCityStates roll dice for 6 hoplites in Sparta, round 3 : 2/6 hits, 3.00 expected hits
                    2 swordmen owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta
                    Macedonia roll dice for 10 hoplites in Sparta, round 4 : 4/10 hits, 3.33 expected hits
                    GreekCityStates roll dice for 3 hoplites in Sparta, round 4 : 3/3 hits, 1.50 expected hits
                    3 hoplites owned by the Macedonia and 3 hoplites owned by the GreekCityStates lost in Sparta
                Macedonia captures 19PUs while taking GreekCityStates capital
                Macedonia win, taking Sparta from GreekCityStates with 7 hoplites remaining. Battle score for attacker is -3
                Casualties for Macedonia: 4 cavalrys, 3 hoplites, 1 peltasts and 3 swordmen
                Casualties for GreekCityStates: 6 hoplites and 6 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 trireme placed in SZ 69
            6 swordmen placed in Thessalonica
            2 swordmen placed in Athens
    
        Turn Complete - Macedonia
            Macedonia collect 51 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : 2.50
    

    Savegame


  • TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Egypt
            3 biremes and 2 triremes moved from SZ 61 to SZ 60
            9 axemen moved from Alexandria to Memphis
            11 archers, 8 axemen, 4 chariots and 11 spearmen moved from Siwa to Berenice
            3 axemen and 6 spearmen moved from Paraetonium to Paliurus
    
        Purchase Units - Egypt
            Egypt buy 6 archers and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paliurus
                Egypt attack with 3 axemen and 6 spearmen
                Numidia defend with 1 archer and 2 spearmen
                    Egypt roll dice for 3 axemen and 6 spearmen in Paliurus, round 2 : 2/9 hits, 2.00 expected hits
                    Numidia roll dice for 1 archer and 2 spearmen in Paliurus, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Egypt and 2 spearmen owned by the Numidia lost in Paliurus
                    Egypt roll dice for 3 axemen and 5 spearmen in Paliurus, round 3 : 1/8 hits, 1.83 expected hits
                    Numidia roll dice for 1 archer in Paliurus, round 3 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Numidia and 1 spearman owned by the Egypt lost in Paliurus
                Egypt win, taking Paliurus from Numidia with 3 axemen and 4 spearmen remaining. Battle score for attacker is 4
                Casualties for Egypt: 2 spearmen
                Casualties for Numidia: 1 archer and 2 spearmen
            Battle in Berenice
                Egypt attack with 11 archers, 8 axemen, 4 chariots and 11 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 11 archers, 8 axemen, 4 chariots and 11 spearmen in Berenice, round 2 : 6/34 hits, 7.67 expected hits
                    Numidia roll dice for 1 spearman in Berenice, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Berenice
                Egypt win, taking Berenice from Numidia with 11 archers, 8 axemen, 4 chariots and 11 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            6 archers and 1 spearman placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.50
    Numidia : -0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Seleucid
            13 cataphracts moved from Antioch to Hatra
            4 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss moved from Emesa to Hatra
            4 hoplites and 4 peltastss moved from Sardis to Pessinus
            3 hoplites and 1 peltasts moved from Jerusalem to Pharan
    
        Purchase Units - Seleucid
            Seleucid buy 5 cataphracts and 9 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Pessinus
                Seleucid attack with 4 hoplites and 4 peltastss
                Neutral defend with 2 spearmen
                    Seleucid roll dice for 4 hoplites and 4 peltastss in Pessinus, round 2 : 2/8 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearmen in Pessinus, round 2 : 1/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid and 2 spearmen owned by the Neutral lost in Pessinus
                Seleucid loses 0 PUs for violating Pessinuss neutrality.
                Seleucid win, taking Pessinus from Neutral with 4 hoplites and 3 peltastss remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 peltasts
                Casualties for Neutral: 2 spearmen
            Battle in Hatra
                Seleucid attack with 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss
                Parthia defend with 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
                    Seleucid roll dice for 17 cataphracts, 8 cavalrys, 20 hoplites, 4 legionaires and 11 peltastss in Hatra, round 2 : 23/60 hits, 21.67 expected hits
                    Parthia roll dice for 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen in Hatra, round 2 : 22/54 hits, 21.83 expected hits
                    8 cavalrys owned by the Seleucid, 18 spearmen owned by the Parthia, 3 hoplites owned by the Seleucid, 11 peltastss owned by the Seleucid and 5 cavalrys owned by the Parthia lost in Hatra
                    Seleucid roll dice for 17 cataphracts, 17 hoplites and 4 legionaires in Hatra, round 3 : 15/38 hits, 16.17 expected hits
                    Parthia roll dice for 10 archers, 3 cataphracts, 15 horsearchers and 3 spearmen in Hatra, round 3 : 14/31 hits, 15.00 expected hits
                    2 horsearchers owned by the Parthia, 10 archers owned by the Parthia, 3 spearmen owned by the Parthia and 14 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 17 cataphracts, 3 hoplites and 4 legionaires in Hatra, round 4 : 12/24 hits, 11.50 expected hits
                    Parthia roll dice for 3 cataphracts and 13 horsearchers in Hatra, round 4 : 4/16 hits, 8.00 expected hits
                    1 legionaire owned by the Seleucid, 12 horsearchers owned by the Parthia and 3 hoplites owned by the Seleucid lost in Hatra
                    Seleucid roll dice for 17 cataphracts and 3 legionaires in Hatra, round 5 : 6/20 hits, 10.00 expected hits
                    Parthia roll dice for 3 cataphracts and 1 horsearcher in Hatra, round 5 : 2/4 hits, 2.00 expected hits
                    2 legionaires owned by the Seleucid, 1 horsearcher owned by the Parthia and 3 cataphracts owned by the Parthia lost in Hatra
                Seleucid win, taking Hatra from Parthia with 17 cataphracts and 1 legionaire remaining. Battle score for attacker is 68
                Casualties for Seleucid: 8 cavalrys, 20 hoplites, 3 legionaires and 11 peltastss
                Casualties for Parthia: 10 archers, 3 cataphracts, 5 cavalrys, 15 horsearchers and 21 spearmen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 cataphracts and 9 cavalrys placed in Antioch
            3 cataphracts placed in Sidon
    
        Turn Complete - Seleucid
            Seleucid collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Parthia : -4.83
    Seleucid : -3.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Parthia
            1 cataphract, 2 cavalrys and 4 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 11 archers and 3 spearmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 archers placed in Seleucia
            1 archer and 3 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            3 archers, 6 spearmen and 3 swordmen moved from Siga to Tingis
            1 spearman moved from Oea to Leptis Magna
            2 spearmen moved from Sabrata to Oea
            2 archers moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 6 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Tingis
                Numidia attack with 3 archers, 6 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 3 archers, 6 spearmen and 3 swordmen in Tingis, round 2 : 4/12 hits, 2.50 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 3/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 3 spearmen owned by the Numidia lost in Tingis
                Numidia loses 0 PUs for violating Tingiss neutrality.
                Numidia win, taking Tingis from Neutral with 3 archers, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 6
                Casualties for Numidia: 3 spearmen
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 archers placed in Thenae
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.83
    Numidia : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 cavalry and 1 spearman moved from Oea to Leptis Magna
            1 hoplite moved from Carthago to SZ 32
            1 bireme and 1 hoplite moved from SZ 32 to SZ 33
            1 hoplite moved from SZ 33 to Lilybaeum
            3 biremes and 1 trireme moved from SZ 33 to SZ 34
            2 warelephants moved from Lilybaeum to SZ 34
            2 hoplites moved from Lilybaeum to SZ 34
            1 hoplite moved from Lilybaeum to SZ 34
            1 swordman moved from Lilybaeum to SZ 34
            1 cavalry moved from Lilybaeum to SZ 34
            2 spearmen moved from Lilybaeum to SZ 34
            4 biremes, 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman, 9 triremes and 2 warelephants moved from SZ 34 to SZ 28
            1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants moved from SZ 28 to Roma
            2 cavalrys, 3 spearmen and 4 swordmen moved from Brigantium to Lucus Augusti
            1 cavalry moved from Carthago Nova to Toletum
            2 cavalrys, 1 hoplite and 2 swordmen moved from Tarraco to Toletum
            1 bireme moved from SZ 29 to SZ 18
            1 bireme moved from SZ 17 to SZ 18
    
        Purchase Units - Carthage
            Carthage buy 9 hoplites, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in SZ 28
                Carthage attack with 4 biremes and 9 triremes
                RomanRepublic defend with 9 biremes and 2 triremes
                    Carthage roll dice for 4 biremes and 9 triremes in SZ 28, round 2 : 7/13 hits, 5.17 expected hits
                    RomanRepublic roll dice for 9 biremes and 2 triremes in SZ 28, round 2 : 3/11 hits, 3.67 expected hits
                    3 biremes owned by the Carthage and 7 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 3 : 3/10 hits, 4.67 expected hits
                    RomanRepublic roll dice for 2 biremes and 2 triremes in SZ 28, round 3 : 0/4 hits, 1.33 expected hits
                    1 trireme owned by the RomanRepublic and 2 biremes owned by the RomanRepublic lost in SZ 28
                    Carthage roll dice for 1 bireme and 9 triremes in SZ 28, round 4 : 5/10 hits, 4.67 expected hits
                    RomanRepublic roll dice for 1 trireme in SZ 28, round 4 : 0/1 hits, 0.33 expected hits
                    1 trireme owned by the RomanRepublic lost in SZ 28
                Carthage win with 1 bireme and 9 triremes remaining. Battle score for attacker is 66
                Casualties for Carthage: 3 biremes
                Casualties for RomanRepublic: 9 biremes and 2 triremes
            Battle in Lucus Augusti
                Carthage attack with 2 cavalrys, 3 spearmen and 4 swordmen
                Neutral defend with 1 swordman
                    Carthage roll dice for 2 cavalrys, 3 spearmen and 4 swordmen in Lucus Augusti, round 2 : 2/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 swordman
            Battle in Roma
                Carthage attack with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants
                RomanRepublic defend with 1 city, 2 legionaires and 4 velitess
                    Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 2 : 5/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 2 legionaires and 4 velitess in Roma, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    4 velitess owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Roma
                    Carthage roll dice for 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants in Roma, round 3 : 2/9 hits, 3.33 expected hits
                    RomanRepublic roll dice for 1 legionaire in Roma, round 3 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Roma
                Carthage captures 60PUs while taking RomanRepublic capital
                Carthage win, taking Roma from RomanRepublic with 1 cavalry, 3 hoplites, 2 spearmen, 1 swordman and 2 warelephants remaining. Battle score for attacker is 20
                Casualties for RomanRepublic: 2 legionaires and 4 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            5 hoplites placed in Lilybaeum
            2 triremes placed in SZ 32
            4 hoplites and 1 spearman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 82 PUs; end with 142 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : 0.33
    Neutral : -0.33
    RomanRepublic : -2.67
    

    Savegame


  • @Whackamatt well! seems you took out my main city, i think this 1` is over:skull_and_crossbones:

  • '20 '18 '17 '15

    I’ll load up another one! Since I’m the first player, I’ll set it up and PM you

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