• '20 '18 '17 '15

    Here it is!

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Carthage
            1 warelephant moved from Carthago to SZ 32
            1 hoplite and 1 spearman moved from Carthago to SZ 32
            1 spearman moved from Carthago to SZ 32
            2 spearmen moved from Carthago to SZ 36
            2 spearmen moved from Thapsus to SZ 36
            1 bireme, 4 spearmen and 1 trireme moved from SZ 36 to SZ 33
            2 biremes, 1 hoplite, 2 spearmen, 1 trireme and 1 warelephant moved from SZ 32 to SZ 33
            1 hoplite, 6 spearmen and 1 warelephant moved from SZ 33 to Lilybaeum
            2 biremes moved from SZ 14 to SZ 15
            3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
            2 spearmen and 2 swordmen moved from Corduba to Castulo
            2 spearmen and 1 swordman moved from Corduba to Castulo
            2 cavalrys moved from Corduba to Castulo
            2 spearmen and 1 swordman moved from Hispatis to Corduba
            2 spearmen and 1 swordman moved from Gades to Hispatis
            1 swordman moved from Acci to Hispatis
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 1 city, 1 spearman, 1 swordman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 2 cavalrys, 7 spearmen and 5 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 5 swordmen in Castulo, round 2 : 4/14 hits, 3.50 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
                    Carthage roll dice for 2 cavalrys, 6 spearmen and 5 swordmen in Castulo, round 3 : 4/13 hits, 3.33 expected hits
                    Neutral roll dice for 1 swordman in Castulo, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 2 cavalrys, 5 spearmen and 5 swordmen remaining. Battle score for attacker is 14
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 2 triremes placed in SZ 32
            1 city placed in Carthago Nova
            1 spearman and 1 swordman placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.17
    Neutral : 0.33
    

    Savegame


  • @Whackamatt i hope you dont mind. i read your pieces wrong. can i do my turn over?


  • @dawgoneit

    Sure, you haven’t posted anything. And it’s the first time we’ve tried the map.


  • TripleA Turn Summary: RomanRepublic round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - RomanRepublic
            1 bireme moved from SZ 44 to SZ 35
            1 legionaire moved from Croton to SZ 35
            1 legionaire moved from SZ 35 to Messana
            1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
            3 legionaires and 4 velitess moved from Arretium to Genua
            2 cavalrys moved from Roma to Genua
            2 legionaires and 3 velitess moved from Salapia to Ariminum
            2 legionaires and 1 velites moved from Tarentum to Salapia
            1 cavalry, 3 legionaires and 4 velitess moved from Capua to Salapia
            1 cavalry moved from Salapia to Ariminum
            1 legionaire and 3 velitess moved from Croton to Capua
            1 ballista, 4 legionaires and 5 velitess moved from Roma to Salapia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 2 biremes, 2 cavalrys, 1 fort, 1 trireme and 1 velites; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Genua
                RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
                Neutral defend with 3 cavalrys and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess in Genua, round 2 : 5/15 hits, 4.33 expected hits
                    Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 3/6 hits, 1.50 expected hits
                    3 cavalrys owned by the Neutral, 3 velitess owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess in Genua, round 3 : 2/12 hits, 3.83 expected hits
                    Neutral roll dice for 1 swordman in Genua, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Genua
                RomanRepublic loses 0 PUs for violating Genuas neutrality.
                RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 4 velitess remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 3 velitess
                Casualties for Neutral: 3 cavalrys and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort placed in Messana
            2 cavalrys and 1 velites placed in Roma
            2 biremes and 1 trireme placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.17
    RomanRepublic : -1.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
            1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
            3 biremes and 2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 1/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
                    1 peltasts owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 3 peltastss and 2 swordmen in Corinth, round 3 : 4/12 hits, 4.00 expected hits
                    2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 6/12 hits, 4.00 expected hits
                    Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 4 : 5/8 hits, 3.33 expected hits
                    2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 7 hoplites in Corinth, round 5 : 1/7 hits, 2.33 expected hits
                    Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 6 hoplites in Corinth, round 6 : 3/6 hits, 2.00 expected hits
                    Macedonia roll dice for 1 hoplite in Corinth, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 6 hoplites remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 41 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.00
    GreekCityStates : -3.33
    

    Savegame


  • TripleA Manual Gamesave Post: GreekCityStates round 1

    TripleA Manual Gamesave Post for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
            1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
            3 biremes and 2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 1/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
                    1 peltasts owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 3 peltastss and 2 swordmen in Corinth, round 3 : 4/12 hits, 4.00 expected hits
                    2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 6/12 hits, 4.00 expected hits
                    Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 4 : 5/8 hits, 3.33 expected hits
                    2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 7 hoplites in Corinth, round 5 : 1/7 hits, 2.33 expected hits
                    Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 6 hoplites in Corinth, round 6 : 3/6 hits, 2.00 expected hits
                    Macedonia roll dice for 1 hoplite in Corinth, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 6 hoplites remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 41 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 5 hoplites and 4 slingerss
            EDIT: Adding units owned by GreekCityStates to Messana: 5 slingerss
    

    Combat Hit Differential Summary :

    Macedonia : 1.00
    GreekCityStates : -3.33
    

    Savegame


  • TripleA Manual Gamesave Post: GreekCityStates round 1

    TripleA Manual Gamesave Post for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - GreekCityStates
            6 hoplites and 3 slingerss moved from Sparta to Corinth
            2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
            1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
            3 biremes and 2 triremes moved from SZ 67 to SZ 68
            1 hoplite and 1 slingers moved from Rhodos to SZ 68
            1 hoplite and 1 slingers moved from SZ 68 to Athens
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs; 
    
        Combat - GreekCityStates
            Battle in Corinth
                GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 1/20 hits, 5.33 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 4/13 hits, 4.17 expected hits
                    1 peltasts owned by the Macedonia and 4 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 3 : 4/16 hits, 4.67 expected hits
                    Macedonia roll dice for 2 cavalrys, 5 hoplites, 3 peltastss and 2 swordmen in Corinth, round 3 : 4/12 hits, 4.00 expected hits
                    2 archers owned by the GreekCityStates, 1 cavalry owned by the Macedonia, 3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 1 cavalry and 11 hoplites in Corinth, round 4 : 6/12 hits, 4.00 expected hits
                    Macedonia roll dice for 1 cavalry, 5 hoplites and 2 swordmen in Corinth, round 4 : 5/8 hits, 3.33 expected hits
                    2 swordmen owned by the Macedonia, 3 hoplites owned by the Macedonia, 4 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 7 hoplites in Corinth, round 5 : 1/7 hits, 2.33 expected hits
                    Macedonia roll dice for 2 hoplites in Corinth, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
                    GreekCityStates roll dice for 6 hoplites in Corinth, round 6 : 3/6 hits, 2.00 expected hits
                    Macedonia roll dice for 1 hoplite in Corinth, round 6 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Macedonia lost in Corinth
                GreekCityStates win, taking Corinth from Macedonia with 6 hoplites remaining. Battle score for attacker is 0
                Casualties for GreekCityStates: 2 archers, 1 cavalry, 5 hoplites and 6 slingerss
                Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 41 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Syracuse: 2 cavalrys, 5 hoplites and 4 slingerss
            EDIT: Adding units owned by GreekCityStates to Messana: 5 slingerss
            EDIT: Adding units owned by GreekCityStates to Messana: 2 cavalrys and 5 hoplites
            EDIT: Removing units owned by GreekCityStates from Messana: 1 hoplite
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Macedonia : 1.00
    GreekCityStates : -3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Macedonia
            1 cavalry moved from Larissa to Delphi
                  Macedonia take Delphi from GreekCityStates
            1 cavalry moved from Delphi to Athens
            2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
            2 cavalrys moved from Thessalonica to Athens
            1 cavalry moved from Philippopolis to Larissa
            2 biremes and 1 trireme moved from SZ 70 to SZ 69
            3 hoplites and 2 swordmen moved from Thessalonica to SZ 69
            3 hoplites and 2 swordmen moved from SZ 69 to Athens
            2 hoplites and 4 peltastss moved from Dodona to Larissa
            1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Thessalonica
            2 hoplites and 4 peltastss moved from Philippopolis to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 2 biremes, 1 peltasts and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Athens
                Macedonia attack with 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen
                GreekCityStates defend with 1 archer, 3 hoplites and 4 slingerss
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 5 peltastss and 3 swordmen in Athens, round 2 : 5/16 hits, 4.50 expected hits
                    GreekCityStates roll dice for 1 archer, 3 hoplites and 4 slingerss in Athens, round 2 : 3/8 hits, 2.67 expected hits
                    1 archer owned by the GreekCityStates, 4 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 3 cavalrys, 5 hoplites, 2 peltastss and 3 swordmen in Athens, round 3 : 2/13 hits, 4.00 expected hits
                    GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 3/3 hits, 1.50 expected hits
                    2 hoplites owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 2 peltastss owned by the Macedonia lost in Athens
                    Macedonia roll dice for 2 cavalrys, 5 hoplites and 3 swordmen in Athens, round 4 : 4/10 hits, 3.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 5 hoplites and 3 swordmen remaining. Battle score for attacker is 13
                Casualties for Macedonia: 1 cavalry and 5 peltastss
                Casualties for GreekCityStates: 1 archer, 3 hoplites and 4 slingerss
    
        Non Combat Move - Macedonia
            1 peltasts moved from Thessalonica to Larissa
            3 peltastss moved from Thessalonica to Larissa
    
        Place Units - Macedonia
            2 biremes and 1 trireme placed in SZ 69
            1 peltasts placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 33 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.83
    GreekCityStates : 1.33
    

    Savegame


  • TripleA Turn Summary: Egypt round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Egypt
            2 archers, 3 axemen, 2 chariots and 4 spearmen moved from Alexandria to Paraetonium
            3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Paraetonium
            1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Alexandria
            1 chariot moved from Alexandria to Paraetonium
            2 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
            3 biremes and 1 trireme moved from SZ 57 to SZ 63
            1 trireme moved from SZ 58 to SZ 63
    
        Purchase Units - Egypt
            Egypt buy 5 archers, 1 axeman, 1 chariot, 1 city and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Paraetonium
                Egypt attack with 5 archers, 7 axemen, 3 chariots and 6 spearmen
                Neutral defend with 3 spearmen
                    Egypt roll dice for 5 archers, 7 axemen, 3 chariots and 6 spearmen in Paraetonium, round 2 : 5/21 hits, 5.17 expected hits
                    Neutral roll dice for 3 spearmen in Paraetonium, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Egypt and 3 spearmen owned by the Neutral lost in Paraetonium
                Egypt loses 0 PUs for violating Paraetoniums neutrality.
                Egypt win, taking Paraetonium from Neutral with 5 archers, 7 axemen, 3 chariots and 5 spearmen remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 spearman
                Casualties for Neutral: 3 spearmen
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 city placed in Memphis
            5 archers, 1 axeman, 1 chariot and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Egypt : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Seleucid
            4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
            3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
            1 hoplite and 1 legionaire moved from Emesa to Hatra
            2 peltastss moved from Emesa to Hatra
            2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra
            1 cavalry moved from Edessa to Hatra
            1 cataphract and 2 cavalrys moved from Antioch to Hatra
            2 hoplites moved from Attalia to SZ 61
            2 hoplites moved from Tarsus to SZ 61
            4 hoplites moved from SZ 61 to Salamis
            1 peltasts moved from Attalia to Sardis
            2 peltastss moved from Tarsus to Antioch
            2 cavalrys moved from Damascus to Hatra
            2 hoplites, 1 legionaire and 2 peltastss moved from Damascus to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 7 cavalrys and 3 hoplites; Remaining resources: 5 PUs; 
    
        Combat - Seleucid
            Battle in Salamis
                Seleucid attack with 4 hoplites
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 4 hoplites in Salamis, round 2 : 3/4 hits, 1.33 expected hits
                    Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Egypt lost in Salamis
                Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 6
                Casualties for Egypt: 2 spearmen
            Battle in Sidon
                Seleucid attack with 6 hoplites, 3 legionaires and 8 peltastss
                Egypt defend with 1 axeman
                    Seleucid roll dice for 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 6/17 hits, 4.33 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 6 hoplites, 3 legionaires and 8 peltastss remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 cataphract, 7 cavalrys and 3 hoplites placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 70 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.83
    Seleucid : 3.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Parthia
            1 spearman moved from Ctesiphon to Seleucia
                  Parthia take Seleucia from Seleucid
            2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
            3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
            1 cataphract, 1 cavalry and 1 horsearcher moved from Ctesiphon to Babylon
            1 horsearcher moved from Ecbatana to Babylon
            1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
            2 horsearchers moved from Cyropolis to Babylon
            1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
    
        Purchase Units - Parthia
            Parthia buy 3 cavalrys and 3 horsearchers; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen
                Neutral defend with 3 archers and 7 spearmen
                    Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 11 spearmen in Babylon, round 2 : 9/27 hits, 6.83 expected hits
                    Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 3/10 hits, 3.83 expected hits
                    3 spearmen owned by the Parthia, 2 archers owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon
                    Parthia roll dice for 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen in Babylon, round 3 : 10/24 hits, 6.33 expected hits
                    Neutral roll dice for 1 archer in Babylon, round 3 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Babylon
                Parthia loses 0 PUs for violating Babylons neutrality.
                Parthia win, taking Babylon from Neutral with 5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen remaining. Battle score for attacker is 24
                Casualties for Parthia: 3 spearmen
                Casualties for Neutral: 3 archers and 7 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            3 cavalrys and 3 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Parthia : 5.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 1

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 1
    
        Combat Move - Numidia
            2 cavalrys and 3 spearmen moved from Leptis Magna to Berenice
            3 cavalrys and 1 spearman moved from Berenice to Cyrene
            1 cavalry and 2 spearmen moved from Paliurus to Cyrene
            2 archers moved from Siwa to Berenice
            1 spearman moved from Siwa to Paliurus
            2 spearmen moved from Siwa to Berenice
            1 cavalry moved from Theveste to Thenae
            3 spearmen moved from Capsa to Thenae
            2 cavalrys moved from Zama to Thenae
            5 spearmen moved from Cirta to Igilgili
            2 cavalrys moved from Igilgili to Capsa
            2 cavalrys moved from Cirta to Capsa
            1 archer and 3 swordmen moved from Cirta to Igilgili
            1 archer and 1 spearman moved from Zama to Igilgili
            2 cavalrys moved from Hippo Regius to Capsa
            2 spearmen moved from Theveste to Capsa
            1 archer and 3 spearmen moved from Hippo Regius to Igilgili
            2 biremes moved from SZ 29 to SZ 30
    
        Purchase Units - Numidia
            Numidia buy 4 archers; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Thenae
                Numidia attack with 3 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 2 spearmen
                    Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 1/6 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                    Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Thenae, round 3 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                    Numidia roll dice for 3 cavalrys and 1 spearman in Thenae, round 4 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer in Thenae, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Thenae
                Numidia loses 0 PUs for violating Thenaes neutrality.
                Numidia win, taking Thenae from Neutral with 3 cavalrys and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer and 2 spearmen
            Battle in Cyrene
                Numidia attack with 4 cavalrys and 3 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 0/4 hits, 1.50 expected hits
                    1 spearman owned by the Neutral lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 2/3 hits, 1.17 expected hits
                    1 spearman owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 4 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 0/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral lost in Cyrene
                    Numidia roll dice for 4 cavalrys and 1 spearman in Cyrene, round 5 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 archer in Cyrene, round 5 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
                Numidia loses 0 PUs for violating Cyrenes neutrality.
                Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 archer and 3 spearmen
                Casualties for Numidia: 3 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.50
    Numidia : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            2 biremes moved from SZ 15 to SZ 16
            2 spearmen and 2 swordmen moved from Hispatis to Salmantica
            2 spearmen and 1 swordman moved from Corduba to Salmantica
            2 cavalrys moved from Castulo to Salmantica
            4 spearmen and 4 swordmen moved from Castulo to Toletum
            1 spearman and 1 swordman moved from Castulo to Salmantica
            1 spearman and 1 swordman moved from Carthago to SZ 32
            3 spearmen moved from Caralis to SZ 32
            1 cavalry moved from Carthago to SZ 32
            1 spearman moved from Thapsus to Thenae
            2 cavalrys moved from Carthago to Thenae
            1 bireme, 1 cavalry, 4 spearmen, 1 swordman and 2 triremes moved from SZ 32 to SZ 33
            1 cavalry, 4 spearmen and 1 swordman moved from SZ 33 to Lilybaeum
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 3 hoplites and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 4 spearmen and 4 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 4 spearmen and 4 swordmen in Toletum, round 2 : 2/8 hits, 2.00 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                    Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 3 : 3/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 13
                Casualties for Carthage: 1 spearman
                Casualties for Neutral: 4 cavalrys
            Battle in Salmantica
                Carthage attack with 2 cavalrys, 5 spearmen and 4 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 2 cavalrys, 5 spearmen and 4 swordmen in Salmantica, round 2 : 4/11 hits, 2.83 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits
                    3 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 2 cavalrys, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 10
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 cavalrys and 1 swordman
    
        Non Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Changing ownership of Syracuse from GreekCityStates to Carthage
            EDIT: Turning off Edit Mode
            1 spearman moved from Lilybaeum to Syracuse
    
        Place Units - Carthage
            2 biremes and 2 triremes placed in SZ 32
            1 hoplite placed in Carthago Nova
            2 hoplites placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 65 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Carthage : 2.33
    Neutral : 1.17
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 ballista, 2 cavalrys, 5 legionaires and 4 velitess moved from Genua to Verona
            1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
            1 velites moved from Roma to SZ 28
            4 biremes, 3 triremes and 1 velites moved from SZ 28 to SZ 34
            1 bireme moved from SZ 35 to SZ 34
            1 legionaire and 3 velitess moved from Capua to SZ 34
            1 legionaire and 4 velitess moved from SZ 34 to Messana
            10 velitess moved from Salapia to Roma
            1 ballista and 9 legionaires moved from Salapia to Ariminum
            1 cavalry moved from Roma to Ariminum
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 3 biremes, 2 cavalrys, 1 trireme and 2 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Verona
                RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess in Verona, round 2 : 5/18 hits, 5.33 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 0/5 hits, 1.33 expected hits
                    2 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 7 velitess remaining. Battle score for attacker is 18
                Casualties for Neutral: 2 axemen and 3 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            3 biremes and 1 trireme placed in SZ 28
            2 cavalrys and 2 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            1 cavalry and 2 slingerss moved from Messana to Syracuse
            6 hoplites moved from Sparta to Corinth
            3 biremes and 2 triremes moved from SZ 68 to SZ 65
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 15 PUs; 
    
        Combat - GreekCityStates
            Battle in Syracuse
                GreekCityStates attack with 1 cavalry and 2 slingerss
                Carthage defend with 1 spearman
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 2 : 0/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Syracuse, round 2 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 3 : 0/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Syracuse, round 3 : 0/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 1 cavalry and 2 slingerss in Syracuse, round 4 : 1/3 hits, 0.67 expected hits
                    Carthage roll dice for 1 spearman in Syracuse, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Syracuse
                GreekCityStates win, taking Syracuse from Carthage with 1 cavalry and 2 slingerss remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 30 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.00
    GreekCityStates : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 cavalry moved from Larissa to Corinth
            1 peltasts moved from Larissa to SZ 69
            1 bireme and 1 peltasts moved from SZ 69 to SZ 68
            1 peltasts moved from SZ 68 to Rhodos
                  Macedonia take Rhodos from GreekCityStates
            3 hoplites and 2 peltastss moved from Thessalonica to SZ 69
            4 peltastss moved from Thessalonica to SZ 69
            3 hoplites and 6 peltastss moved from SZ 69 to Athens
            2 hoplites and 7 peltastss moved from Larissa to Athens
            1 cavalry moved from Thessalonica to Athens
            2 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 3 peltastss and 1 trireme; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 1 cavalry
                GreekCityStates defend with 12 hoplites
                    Macedonia roll dice for 1 cavalry in Corinth, round 2 : 1/1 hits, 0.33 expected hits
                    GreekCityStates roll dice for 12 hoplites in Corinth, round 2 : 4/12 hits, 6.00 expected hits
                    1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Corinth
                GreekCityStates win with 11 hoplites remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 cavalry
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
            Turning on Edit Mode
            EDIT: Adding units owned by GreekCityStates to Corinth: 1 hoplite
            EDIT: Adding units owned by Macedonia to Athens: 1 cavalry
            EDIT: Turning off Edit Mode
    
        Place Units - Macedonia
            1 trireme placed in SZ 69
            1 city placed in Athens
            3 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 0.67
    GreekCityStates : -2.00
    

    Savegame


  • TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            3 biremes and 1 trireme moved from SZ 63 to SZ 60
            1 trireme moved from SZ 63 to SZ 60
            1 axeman moved from Jerusalem to Damascus
            1 spearman moved from Jerusalem to Damascus
            5 archers, 7 axemen, 3 chariots and 5 spearmen moved from Paraetonium to Siwa
            6 archers, 3 axemen, 1 chariot and 6 spearmen moved from Alexandria to Paraetonium
            1 chariot moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 3 axemen and 10 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Siwa
                Egypt attack with 5 archers, 7 axemen, 4 chariots and 5 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 5 archers, 7 axemen, 4 chariots and 5 spearmen in Siwa, round 2 : 5/21 hits, 5.33 expected hits
                    Numidia roll dice for 1 spearman in Siwa, round 2 : 1/1 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 1 spearman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 5 archers, 6 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 0
                Casualties for Egypt: 1 axeman
                Casualties for Numidia: 1 spearman
            Battle in Damascus
                Egypt attack with 1 axeman and 1 spearman
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            3 axemen and 4 spearmen placed in Alexandria
            2 archers and 5 spearmen placed in Memphis
            1 spearman placed in Alexandria
            Egypt undo move 2.
            1 spearman placed in Alexandria
            2 archers and 4 spearmen placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.17
    Numidia : 0.67
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            6 hoplites, 3 legionaires and 8 peltastss moved from Sidon to Jerusalem
            1 cataphract and 7 cavalrys moved from Antioch to Jerusalem
            2 hoplites and 1 legionaire moved from Hatra to Seleucia
            3 hoplites and 2 peltastss moved from Antioch to Damascus
            4 hoplites moved from Salamis to SZ 61
            4 hoplites moved from SZ 61 to Antioch
            4 cataphracts and 8 cavalrys moved from Hatra to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 1 city and 9 hoplites; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Jerusalem
                Seleucid attack with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss
                Egypt defend with 3 axemen, 3 chariots and 10 spearmen
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Jerusalem, round 2 : 6/25 hits, 7.33 expected hits
                    Egypt roll dice for 3 axemen, 3 chariots and 10 spearmen in Jerusalem, round 2 : 3/16 hits, 5.83 expected hits
                    3 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 3 peltastss owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 5 peltastss in Jerusalem, round 3 : 9/22 hits, 6.83 expected hits
                    Egypt roll dice for 3 chariots and 7 spearmen in Jerusalem, round 3 : 1/10 hits, 4.33 expected hits
                    2 chariots owned by the Egypt, 7 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                    Seleucid roll dice for 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 4 peltastss in Jerusalem, round 4 : 6/21 hits, 6.67 expected hits
                    Egypt roll dice for 1 chariot in Jerusalem, round 4 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 7 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss remaining. Battle score for attacker is 47
                Casualties for Seleucid: 5 peltastss
                Casualties for Egypt: 3 axemen, 3 chariots and 10 spearmen
            Battle in Damascus
                Seleucid attack with 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss
                Egypt defend with 1 axeman and 1 spearman
                    Seleucid roll dice for 4 cataphracts, 8 cavalrys, 3 hoplites and 2 peltastss in Damascus, round 2 : 5/17 hits, 6.00 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 1/2 hits, 0.50 expected hits
                    1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                Seleucid win, taking Damascus from Egypt with 4 cataphracts, 8 cavalrys, 3 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 axeman and 1 spearman
            Battle in Seleucia
                Seleucid attack with 2 hoplites and 1 legionaire
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 2/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Seleucia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Seleucia
                Seleucid win, taking Seleucia from Parthia with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            2 cataphracts and 9 hoplites placed in Antioch
            1 city placed in Sidon
    
        Turn Complete - Seleucid
            Seleucid collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Egypt : -5.33
    Parthia : -0.33
    Seleucid : 0.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            5 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 8 spearmen moved from Babylon to Seleucia
            5 archers and 13 spearmen moved from Ctesiphon to Seleucia
            3 cavalrys and 3 horsearchers moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 7 horsearchers; Remaining resources: 6 PUs; 
    
        Combat - Parthia
            Battle in Seleucia
                Parthia attack with 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen
                Seleucid defend with 2 hoplites and 1 legionaire
                    Parthia roll dice for 10 archers, 3 cataphracts, 6 cavalrys, 8 horsearchers and 21 spearmen in Seleucia, round 2 : 14/48 hits, 11.33 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Seleucia, round 2 : 1/3 hits, 1.33 expected hits
                    1 legionaire owned by the Seleucid, 2 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Seleucia
                Parthia win, taking Seleucia from Seleucid with 10 archers, 3 cataphracts, 5 cavalrys, 8 horsearchers and 21 spearmen remaining. Battle score for attacker is 10
                Casualties for Parthia: 1 cavalry
                Casualties for Seleucid: 2 hoplites and 1 legionaire
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            7 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 2.67
    Seleucid : -0.33
    

    Savegame

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