@captainwalker the last game was fun.
oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4 Combat Move - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Non Combat Move - Japanese 1 aaGun, 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Yunnan to Burma 3 fighters and 5 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 carrier, 2 cruisers and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 bombers moved from Kwangsi to French Indo China 2 fighters moved from 42 Sea Zone to Burma 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 battleship, 2 carriers, 1 destroyer and 5 submarines moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 factory_minor placed in Kwangtung 1 armour, 1 harbour and 2 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4 Combat Move - Americans 1 fighter moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to Norway 2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Norway 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry and 9 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Norway Americans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 6 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 3/1 hits, 3.17 expected hits Germans roll dice for 6 infantry in Norway, round 2 : 2/0 hits, 2.00 expected hits 4 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Norway, round 3 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Norway Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Germans: 6 infantry Non Combat Move - Americans 1 bomber moved from Norway to United Kingdom 2 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Queensland to West India 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Quebec Place Units - Americans 1 destroyer and 9 submarines placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Non Combat Move - Chinese 2 artilleries and 11 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 artillery and 3 infantry moved from Tobruk to Libya British take Libya from Italians Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Denmark Non Combat Move - British 3 aaGuns, 1 armour, 1 artillery, 3 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India 1 bomber moved from Eastern Persia to Northwest Persia 1 armour and 1 mech_infantry moved from West India to Eastern Persia 3 fighters and 1 tactical_bomber moved from West India to Persia 2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 2 armour moved from Egypt to Tobruk 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from United Kingdom to Morocco Place Units - British 1 artillery and 2 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4 Combat Move - Italians 2 mech_infantrys moved from Greater Southern Germany to Denmark 1 fighter moved from Germany to Denmark 1 bomber moved from Western Germany to Denmark 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Italians take Bryansk from Russians Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Denmark Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Denmark, round 2 : 1/1 hits, 1,50 expected hits British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Denmark to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour moved from Western Ukraine to Ukraine 1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Ukraine 2 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 4 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 fighters moved from India to Persia 2 infantry moved from Tobruk to Alexandria 1 cruiser moved from 30 Sea Zone to 54 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 4 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 fighters moved from India to Persia 2 infantry moved from Tobruk to Alexandria 1 cruiser moved from 30 Sea Zone to 54 Sea Zone 1 fighter and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 112 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Research Technology - Germans Combat Move - Germans 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 8 armour moved from Belarus to Novgorod Purchase Units - Germans Germans buy 1 armour, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Novgorod Germans attack with 9 armour and 4 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 9 armour and 4 mech_infantrys in Novgorod, round 2 : 5/1 hits, 5,17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun and 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 aaGun, 11 artilleries and 26 infantry moved from Belarus to Bryansk 6 artilleries and 4 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk 1 artillery moved from Germany to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 3 mech_infantrys placed in Ukraine 1 infantry placed in Western Germany 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : 0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Combat Move - Russians 3 artilleries and 9 infantry moved from Finland to Norway 1 armour and 2 mech_infantrys moved from Vyborg to Norway 1 fighter moved from Russia to Caucasus 1 fighter moved from Russia to Archangel 1 artillery and 2 infantry moved from Vologda to Archangel 1 fighter and 1 infantry moved from Volgograd to Caucasus Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 2 PUs; Combat - Russians Battle in Norway Russians attack with 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 aaGun and 2 infantry AA fire in Archangel : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 0/1 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Archangel Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 2 infantry Casualties for Russians: 1 infantry Battle in Caucasus Russians attack with 2 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to Russia 1 fighter moved from Caucasus to Persia 3 infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Shensi to Russia 1 armour and 1 mech_infantry moved from Shensi to Novosibirsk 2 infantry moved from Shensi to Kansu 2 infantry moved from Vologda to Samara 2 aaGuns, 1 artillery and 15 infantry moved from Vologda to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Finland to Karelia Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.33 AA fire in Archangel : : -0.17
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i am an idiot. I managed to close down the game before posting (you have the dice emails)
I attack jehol, anhwe and yunnan with 1 inf and minimum 2 planes (2 bombers jehol, anhwe and yunnan 1 fig/tac) you hit in yunnan.
For hunan 1 arm and a tac (no hit for you) For india you score 1 hit. I will post the edited file
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You should be able to load autosave, in the autosave subdirectory of the default save game folder
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Combat Move - Japanese Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Non Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 aaGun, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 39 Sea Zone to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 39 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 39 Sea Zone 1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shantung 2 bombers moved from French Indo China to Shantung 2 fighters moved from French Indo China to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 68 to 73 EDIT: Changing PUs for UK_Pacific from 5 to 0 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@simon33 said in oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck:
You should be able to load autosave, in the autosave subdirectory of the default save game folder
I believe the file is correct according to the original results. If you want to i can also redo from scratch with new dice emails
Also, not sure how to find the auto save. can llook for it
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i didnt know I can load the autosave in these situations. i see know what you mean. Good point, but i only find my edited file there know
Do you accept the posted map ? (please review!!!) or do you want to find different solution?
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Looks reasonable. Only one thing you forgot - to downgrade the IC in India to minor. I’ve done that now.
BTW, autosave wasn’t very good in 1.8. Somewhere in 1.9 it was upgraded.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5 Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 factory_major EDIT: Adding units owned by Japanese to India: 1 factory_minor EDIT: Turning off Edit Mode 1 fighter moved from Queensland to Caroline Islands 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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Scramble from W Germany?
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i cant look at the file now, but if you post a picture of the situation then I will answer the question! I dont understand what you are attacking
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Here’s the picture. USA is attacking 1DD 1CA, with 3ftr 1tac 1bomb and a potential scramble including 3Ger ftr, 3Ger tac, 1Ita ftr.
Can I assume the scramble would be 3ftr, 2ger 1ita?
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@simon33 yes, scramble 1 ita and 2 ger fighters
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3 hits. Lose the ships first?
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Yes, max defense