Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck
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Sorry about the triple post. Should be good to go now.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 infantry moved from Northern Italy to Southern France 1 bomber and 1 fighter moved from Western Germany to Southern France 4 armour and 5 mech_infantrys moved from Bryansk to Caucasus Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/1 hits, 1,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Caucasus Italians attack with 4 armour and 5 mech_infantrys British defend with 1 infantry Italians roll dice for 4 armour and 5 mech_infantrys in Caucasus, round 2 : 3/1 hits, 2,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 bomber and 1 fighter moved from Southern France to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 infantry moved from Northern Italy to France Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2,2,1,6,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,3,4,6,4,1 Italians collect 13 PUs (10 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 0,00 Russians : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 10 Combat Move - ANZAC 2 fighters and 2 infantry moved from New South Wales to Queensland 1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in Queensland ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 armour, 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in South Australia, round 2 : 2/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 2 fighters moved from Eastern Persia to West India 2 infantry moved from Northwest Persia to Iraq 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 30 Sea Zone to 10 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 3 infantry moved from Tunisia to Libya Non Combat Move - French 2 infantry moved from Northwest Persia to Iraq Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Bryansk to Northwest Persia 1 tactical_bomber moved from Bryansk to Northwest Persia 1 bomber moved from Western Germany to Tambov 1 infantry moved from Bryansk to Tambov 2 fighters moved from Novgorod to Samara 1 infantry moved from Volgograd to Samara Purchase Units - Germans Germans buy 1 artillery, 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Samara to Volgograd 1 mech_infantry moved from Novgorod to Vologda 1 infantry moved from Bryansk to Smolensk 10 armour and 18 mech_infantrys moved from Bryansk to Caucasus 1 aaGun moved from Rostov to Volgograd 1 aaGun, 18 artilleries and 19 infantry moved from Bryansk to Rostov 3 infantry moved from Ukraine to Rostov 1 bomber moved from Tambov to Rostov 1 bomber moved from India to Caroline Islands 6 mech_infantrys moved from Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 7 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Northwest Persia to Caucasus Place Units - Germans 8 mech_infantrys placed in Western Germany 3 infantry placed in France Germans undo move 2. 2 infantry placed in France Germans undo move 2. 1 infantry placed in France 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Volgograd: 2 infantry EDIT: Adding units owned by Germans to Caucasus: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Evenkiyskiy to Urals 1 infantry moved from Timguska to Urals 1 tactical_bomber moved from Yenisey to Urals 2 fighters and 1 infantry moved from Russia to Vologda 2 fighters and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Bryansk 1 infantry moved from Finland to Karelia 1 infantry moved from Novosibirsk to Urals 1 fighter and 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Karelia Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk retreated to Bryansk Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Urals, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Karelia to Finland 2 fighters moved from Smolensk to Russia 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 2 artilleries and 21 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Vologda 19 infantry moved from Russia to Vologda Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -2.00 Italians : 0.67 Russians : -1.00
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@oysteilo 10 days now. Can we move forward with this one?
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@simon33 i will make a move tomorrow, 100%
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 2 artilleries moved from Shantung to Kiangsu 2 infantry moved from Shantung to Kiangsu 12 infantry moved from Shantung to Kiangsu 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Japanese buy 1 destroyer, 6 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Midway Battle in 62 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Midway from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 2 artilleries and 14 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 14 infantry in Kiangsu, round 2 : 3/1 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 7 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to Japan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 infantry, 7 submarines, 8 tactical_bombers and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery and 2 infantry moved from Kwangsi to Kiangsi 1 armour moved from Yunnan to India 1 armour moved from Szechwan to Shan State 1 mech_infantry moved from Hunan to Shan State 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Shantung to Kiangsi 1 aaGun moved from Shantung to Kiangsu 2 fighters moved from Shantung to Kiangsi 2 fighters moved from Kwangtung to Kiangsi 2 artilleries, 9 infantry and 1 mech_infantry moved from Kwangtung to Kiangsi 1 fighter moved from Philippines to Kwangtung 2 infantry moved from French Indo China to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 3 transports moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to Kiangsu 1 fighter moved from Kiangsu to Kiangsi 1 artillery and 2 infantry moved from Korea to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 1 aaGun and 8 infantry moved from Korea to Manchuria Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Shantung 2 infantry placed in Kwangtung 3 fighters placed in French Indo China 3 fighters placed in India Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 2 bombers EDIT: Removing units owned by Japanese from Philippines: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Southern France 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 91 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 carrier, 6 fighters and 2 infantry; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 artillery, 2 bombers and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 2 bombers moved from Southern France to United Kingdom 2 fighters moved from Normandy Bordeaux to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 3 infantry moved from Quebec to 106 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to Quebec 1 infantry moved from Libya to Tobruk 1 armour and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 4 fighters moved from Hawaiian Islands to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 bombers and 5 fighters moved from New Zealand to Queensland 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 6 fighters placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Combat Move - Chinese 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 artillery and 24 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter and 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Combat Move - British 1 artillery, 2 fighters and 1 infantry moved from Persia to Northwest Persia Purchase Units - British British buy 2 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat - British Battle in Northwest Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 12 artilleries and 12 infantry moved from Eastern Persia to West India 2 armour and 5 mech_infantrys moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 2 fighters moved from Northwest Persia to West India 1 bomber, 4 fighters and 2 tactical_bombers moved from Persia to West India 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 battleships and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Morocco 4 fighters moved from Russia to West India Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 fighters placed in 110 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.67 British : -0.67 Americans : -0.33 Chinese : 0.17 Japanese : -0.33
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Well, you’ll claim Hawaii but won’t be able to hold India for the whole turn.
We’ve still got a game. Japan still has options after India is retaken.
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its hopeless, well done and you win this one. Maybe if I had started moving all my axis planes to india a couple of rounds ago it could have worked. Then maybe the india victory would be very costly for you and my fast moving germans could take down india again in a couple of rounds.
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Thanks for the game.
I was starting to think that. With all the fleet in the Indian ocean, the Money islands would fall really quickly. Japan needed to make a bee line to take down Sydney. Then would they be able to hold Hawaii? I couldn’t really see Germany taking back India to be honest. Perhaps if a tonne of inf got killed attacking India but that would mutilate the Japanese air force. Even if you could take India, the Philippines was pretty vulnerable.
I wonder how a J1 DOW would go against a Yunnan stack.
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I really only see the stacking of german and italian planes in india as the only option. with a retake by germany a couple of rounds later. Maybe I should have gone for hawaii earler but I was trying to force you to retreat which happened, If i went straight for hawaii I was worried about loosing phillipphines.