Game 3 Nathan vs Andrew+$46 1940 OOB LL


  • 2020 '16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Kweichow to Shantung
            2 fighters moved from Manchuria to Shantung
            1 fighter moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Shantung
                Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Shantung, round 2 : 3/1 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Shantung, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Shantung to Manchuria
            1 fighter moved from Kwangtung to Japan
            1 fighter moved from Kwangtung to Manchuria
            1 fighter moved from French Indo China to Manchuria
            6 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 armour moved from Hunan to Kwangsi
            6 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 bomber and 3 fighters moved from India to Malaya
            2 mech_infantrys moved from Burma to Malaya
            1 artillery and 1 infantry moved from Burma to India
            1 aaGun, 3 artilleries and 5 infantry moved from Burma to Shan State
            9 armour and 2 mech_infantrys moved from Eastern Persia to India
            7 artilleries and 11 infantry moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 31
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,4,2,1,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,5,1,3,4,1,3,6
            Japanese collect 18 PUs (31 lost to blockades); end with 19 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.83
    

    Savegame



  • TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 10 infantry and 9 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            10 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
            10 infantry moved from Brazil to 86 Sea Zone
            6 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            10 infantry and 5 transports moved from 86 Sea Zone to 82 Sea Zone
            10 bombers moved from French Equatorial Africa to Ethiopia
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            16 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            5 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 38 Sea Zone to 41 Sea Zone
            3 carriers, 8 destroyers and 6 fighters moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 tactical_bombers moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            10 infantry moved from 86 Sea Zone to Brazil
            10 infantry moved from 82 Sea Zone to French Equatorial Africa
            5 transports moved from 82 Sea Zone to 86 Sea Zone
            4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Central United States
            9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 10 infantry and 9 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            10 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
            10 infantry moved from Brazil to 86 Sea Zone
            6 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            10 infantry and 5 transports moved from 86 Sea Zone to 82 Sea Zone
            10 bombers moved from French Equatorial Africa to Ethiopia
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            16 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            5 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 38 Sea Zone to 41 Sea Zone
            3 carriers, 8 destroyers and 6 fighters moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 tactical_bombers moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            10 infantry moved from 86 Sea Zone to Brazil
            10 infantry moved from 82 Sea Zone to French Equatorial Africa
            5 transports moved from 82 Sea Zone to 86 Sea Zone
            4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Central United States
            9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Union of South Africa: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 armour, 3 fighters and 4 mech_infantrys moved from Egypt to Ethiopia
            3 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - British
            2 destroyers and 1 submarine placed in 71 Sea Zone
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 '16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from India to Yunnan
            1 armour moved from Burma to Yunnan
            4 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,6,3,5,2,2,4
            Italians collect 6 PUs (11 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 aaGun, 1 armour, 4 artilleries, 8 infantry and 7 transports moved from 35 Sea Zone to 54 Sea Zone
            1 aaGun, 1 armour, 4 artilleries and 8 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 76 Sea Zone to 80 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 '16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 2 destroyers, 14 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo China
            2 carriers and 3 destroyers moved from 39 Sea Zone to 36 Sea Zone
                  Germans take 37 Sea Zone from Americans
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 80 Sea Zone to 76 Sea Zone
            1 submarine moved from 80 Sea Zone to 77 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 80 Sea Zone
            Battle in 36 Sea Zone
                Germans attack with 2 carriers, 3 destroyers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Germans win, taking 36 Sea Zone from Americans with 2 carriers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 105 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/0 hits, 3.00 expected hits
                    ANZAC roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in French Indo China
                Germans win, taking French Indo China from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            2 bombers moved from India to Malaya
            1 bomber moved from Eastern Persia to Malaya
            6 bombers moved from Eastern Persia to Kwangtung
            3 armour and 3 mech_infantrys moved from Persia to West India
            3 armour moved from Eastern Persia to West India
            6 bombers moved from Southern Italy to West India
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from 105 Sea Zone to Southern Italy
            1 artillery and 8 infantry moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 destroyers and 2 submarines placed in 113 Sea Zone
            3 infantry placed in Normandy Bordeaux
            3 bombers and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,1,4,2,1,5,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Germans collect 77 PUs (6 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.17
    ANZAC : 0.33
    

    Savegame


  • 2020 '16

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Malaya to Yunnan
            1 aaGun, 2 artilleries and 4 infantry moved from Shan State to Malaya
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            6 infantry moved from Kwangsi to French Indo China
            3 infantry moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
            9 armour and 2 mech_infantrys moved from India to Yunnan
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 armour moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            2 fighters moved from Manchuria to Japan
            3 fighters moved from Manchuria to Kwangtung
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,4,2,1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1,3,6,1,5,5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,2,3
            Japanese collect 24 PUs (23 lost to blockades); end with 24 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @MillCreek I need to stop taking turns during work. I totally forgot to take Kwantung even though I planned on doing it previously with ANZAC.



  • @AndrewAAGamer You can have this game. $46 is not enough and the Axis should have won already but you made a major mistake and I have only been playing to extend the game to match the last game. However with this mistake I am not interested in continuing.



  • @AndrewAAGamer So, a quick debrief.

    Attacking Moscow with 6 bombers makes total sense in Low Luck. Would you do that too even with normal dice rolling?

    Your 3 transport build in the Baltic is interesting. It costs you $29 to do it (3 transports and a destroyer). However, it saves you $1 for every infantry versus a mech and $2 for every artillery versus a tank. Thus figuring 6 infantry and 2 artillery (I know you build 4x4 however I think that is too many artillery) that saves you $10 a Turn so it pays for itself in 3 Turns and is way ahead in the long run. Plus, it protects Norway which is cool as that is an $11 swing. However, it does slow the taking of Moscow to a Turn 9-10 take instead of a Turn 6-7 take. Have you found it works best in the long run and not so much in a shorter game? Have you seen anyone else try it? Does that fleet ever get blown up?

    What about just pushing infantry and artillery out of Germany instead for a long run strategy? That is only one Turn behind your Baltic strategy and you save the $29. Of course, you don’t protect Norway that way.

    Your Japan strategy was excellent. I loved the way you built carriers and pulled off planes to keep pace with the US navy build. It took me significantly longer to reduce Japan than I expected. Do you see anything I should have done differently with the US/ANZAC? Personally, I think I built bombers too soon and should have continued with carriers and fighters for at least one more Turn if not two.

    Any other thoughts?


Log in to reply
 

20th Anniversary Give Away

In January 2000 this site came to life and now we're celebrating our 20th Anniversary with a prize giveaway of 30+ prizes. See this link for the list of prizes and winners.
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys
T-shirts, Hats, and More

Suggested Topics

  • 138
  • 210
  • 108
  • 83
  • 92
  • 169
  • 677
  • 13
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

53
Online

14.8k
Users

35.5k
Topics

1.4m
Posts