Game 3 Nathan vs Andrew+$46 1940 OOB LL

  • '20 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Russia
            1 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Bryansk
    
        Combat - Italians
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Russia causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Russia to Bryansk
            1 fighter moved from Southern Italy to Bryansk
            1 infantry moved from Greece to Bulgaria
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Italians collect 17 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 fighters moved from Northwest Persia to Russia
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 fighters moved from Northwest Persia to Russia
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Guam to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Russia
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to Russia
            1 bomber moved from Novgorod to Russia
            4 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    Intercept? OOL?

  • '20 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            1 bomber moved from Western Germany to Russia
            1 bomber moved from Novgorod to Russia
            4 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers and 4 fighters moved from Russia to Bryansk
            15 armour and 12 mech_infantrys moved from Bryansk to Volgograd
            7 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries and 4 infantry moved from Belarus to Bryansk
            2 armour and 2 mech_infantrys moved from Archangel to Bryansk
            5 artilleries and 3 infantry moved from Novgorod to Belarus
            1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Novgorod
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 4 infantry placed in Germany
            1 bomber placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -0.50
    Russians : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 27 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Caucasus
            2 fighters moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Caucasus to Russia
            2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            3 infantry moved from Samara to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 fighter moved from Japan to 36 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            5 artilleries and 7 infantry moved from Shan State to Burma
            3 artilleries and 7 infantry moved from Yunnan to Burma
            1 fighter moved from Manchuria to 36 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 8 artilleries and 14 infantry
                British defend with 1 infantry
                    Japanese roll dice for 8 artilleries and 14 infantry in Burma, round 2 : 7/1 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun and 1 armour moved from Yunnan to Shan State
            1 artillery, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            3 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from 20 Sea Zone to Shan State
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Manchuria to Amur
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 fighter moved from Manchuria to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 artillery, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 submarines, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Hopei to Anhwe
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Sakha to Buryatia
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,5,3
            Japanese collect 53 PUs (4 lost to blockades); end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    UK_Pacific : 0.67
    Japanese : 1.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from India to Sumatra
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in Sumatra
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sumatra to Dutch New Guinea
            1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 tactical_bombers moved from 26 Sea Zone to Wake Island
    
        Place Units - Americans
            1 bomber and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            9 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 4 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 bomber moved from India to Sumatra
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in Sumatra
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Sumatra to Dutch New Guinea
            1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from 42 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to Western United States
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 tactical_bombers moved from 26 Sea Zone to Wake Island
    
        Place Units - Americans
            1 bomber and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            9 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 4 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Libya to Algeria
                  British take Algeria from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
            3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
            4 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Libya to Alexandria
            1 infantry moved from Libya to Tobruk
            1 armour moved from Tunisia to Tobruk
            1 fighter and 1 tactical_bomber moved from Tobruk to Iraq
            1 bomber moved from Tobruk to Russia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 transports moved from 94 Sea Zone to 91 Sea Zone
            4 fighters moved from 94 Sea Zone to Iraq
            1 carrier moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 battleship moved from 94 Sea Zone to 91 Sea Zone
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            1 cruiser moved from 94 Sea Zone to 92 Sea Zone
            2 destroyers moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            2 infantry placed in Union of South Africa
            2 armour and 1 mech_infantry placed in Egypt
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 1 bomber moved from Bryansk to Volgograd
            2 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to France
            1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,3
            Italians collect 12 PUs (6 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Dutch New Guinea
            2 infantry moved from New Guinea to Dutch New Guinea
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Dutch New Guinea
            2 infantry moved from New Guinea to Dutch New Guinea
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Bryansk to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            2 mech_infantrys moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/1 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Kazakhstan
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Volgograd
            1 bomber moved from Kazakhstan to Bryansk
            2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            5 artilleries and 3 infantry moved from Belarus to Bryansk
            1 aaGun, 5 artilleries and 6 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            2 armour moved from Volgograd to Bryansk
            10 armour and 7 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Western Germany to Southern Italy
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            4 artilleries and 4 infantry placed in Germany
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1,1,3
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 48 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 11 infantry moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Russia to Persia
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 63 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 artilleries and 13 infantry moved from Burma to India
            1 fighter moved from Shan State to 41 Sea Zone
            2 bombers moved from Shan State to Sumatra
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Philippines
            1 artillery and 5 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 armour moved from Korea to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 mech_infantry moved from Manchuria to Ulaanbaatar
            1 armour, 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 6/1 hits, 5.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/0 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in India
                Japanese attack with 8 artilleries and 13 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 8 artilleries and 13 infantry in India, round 2 : 6/1 hits, 6.17 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 8 artilleries and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            3 mech_infantrys moved from Kwangtung to Hunan
            1 armour and 1 mech_infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Shan State to Hunan
            4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
            2 destroyers moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 carrier, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 bombers moved from Sumatra to Shan State
            1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 36 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.67
    UK_Pacific : 0.33
    Russians : 0.67
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Dutch New Guinea to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 bomber moved from Western United States to 1 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from 1 Sea Zone to Wake Island
            2 tactical_bombers moved from Wake Island to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 bomber moved from 44 Sea Zone to Caroline Islands
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            2 tactical_bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Japanese : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shensi
            12 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 6 bombers and 2 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Americans
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Dutch New Guinea to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 bomber moved from Western United States to 1 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 1 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 bomber moved from 1 Sea Zone to Wake Island
            2 tactical_bombers moved from Wake Island to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 bomber moved from 44 Sea Zone to Caroline Islands
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 tactical_bombers moved from Western United States to Hawaiian Islands
            2 tactical_bombers moved from Western United States to Wake Island
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shensi
            12 infantry moved from Hopei to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - British
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Russia to Persia
            4 mech_infantrys moved from Eastern Persia to Persia
            5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Algeria to Libya
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            5 infantry moved from Northwest Persia to Persia
            2 fighters and 1 tactical_bomber moved from Russia to Persia
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            3 aaGuns, 3 artilleries and 13 infantry moved from West India to Eastern Persia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

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