Game 3 Nathan vs Andrew+$46 1940 OOB LL


  • '16

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Kweichow to Shantung
            2 fighters moved from Manchuria to Shantung
            1 fighter moved from Japan to Shantung
    
        Combat - Japanese
            Battle in Shantung
                Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Shantung, round 2 : 3/1 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Shantung, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Shantung to Manchuria
            1 fighter moved from Kwangtung to Japan
            1 fighter moved from Kwangtung to Manchuria
            1 fighter moved from French Indo China to Manchuria
            6 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Kwangsi
            1 armour moved from Hunan to Kwangsi
            6 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 bomber and 3 fighters moved from India to Malaya
            2 mech_infantrys moved from Burma to Malaya
            1 artillery and 1 infantry moved from Burma to India
            1 aaGun, 3 artilleries and 5 infantry moved from Burma to Shan State
            9 armour and 2 mech_infantrys moved from Eastern Persia to India
            7 artilleries and 11 infantry moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Hunan to Anhwe
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 39 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 31
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,4,2,1,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,5,1,3,4,1,3,6
            Japanese collect 18 PUs (31 lost to blockades); end with 19 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.83
    

    Savegame



  • TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 10 infantry and 9 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            10 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
            10 infantry moved from Brazil to 86 Sea Zone
            6 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            10 infantry and 5 transports moved from 86 Sea Zone to 82 Sea Zone
            10 bombers moved from French Equatorial Africa to Ethiopia
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            16 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            5 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 38 Sea Zone to 41 Sea Zone
            3 carriers, 8 destroyers and 6 fighters moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 tactical_bombers moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            10 infantry moved from 86 Sea Zone to Brazil
            10 infantry moved from 82 Sea Zone to French Equatorial Africa
            5 transports moved from 82 Sea Zone to 86 Sea Zone
            4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Central United States
            9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 10 infantry and 9 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            10 infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 86 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 52 Sea Zone
            10 infantry moved from Brazil to 86 Sea Zone
            6 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            10 infantry and 5 transports moved from 86 Sea Zone to 82 Sea Zone
            10 bombers moved from French Equatorial Africa to Ethiopia
            1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            16 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            5 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            2 submarines moved from 38 Sea Zone to 41 Sea Zone
            3 carriers, 8 destroyers and 6 fighters moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            2 tactical_bombers moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            10 infantry moved from 86 Sea Zone to Brazil
            10 infantry moved from 82 Sea Zone to French Equatorial Africa
            5 transports moved from 82 Sea Zone to 86 Sea Zone
            4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            10 infantry placed in Central United States
            9 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Union of South Africa: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 71 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 5 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            2 armour, 3 fighters and 4 mech_infantrys moved from Egypt to Ethiopia
            3 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - British
            2 destroyers and 1 submarine placed in 71 Sea Zone
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • '16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from India to Yunnan
            1 armour moved from Burma to Yunnan
            4 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,3,6,3,5,2,2,4
            Italians collect 6 PUs (11 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
    
        Non Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 aaGun, 1 armour, 4 artilleries, 8 infantry and 7 transports moved from 35 Sea Zone to 54 Sea Zone
            1 aaGun, 1 armour, 4 artilleries and 8 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 76 Sea Zone to 80 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • '16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 2 destroyers, 14 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to French Indo China
            2 carriers and 3 destroyers moved from 39 Sea Zone to 36 Sea Zone
                  Germans take 37 Sea Zone from Americans
            1 submarine moved from 80 Sea Zone to 79 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 submarine moved from 80 Sea Zone to 76 Sea Zone
            1 submarine moved from 80 Sea Zone to 77 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 80 Sea Zone
            Battle in 36 Sea Zone
                Germans attack with 2 carriers, 3 destroyers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 36 Sea Zone
                Germans win, taking 36 Sea Zone from Americans with 2 carriers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 105 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/0 hits, 3.00 expected hits
                    ANZAC roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in French Indo China
                Germans win, taking French Indo China from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            2 bombers moved from India to Malaya
            1 bomber moved from Eastern Persia to Malaya
            6 bombers moved from Eastern Persia to Kwangtung
            3 armour and 3 mech_infantrys moved from Persia to West India
            3 armour moved from Eastern Persia to West India
            6 bombers moved from Southern Italy to West India
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from 105 Sea Zone to Southern Italy
            1 artillery and 8 infantry moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 destroyers and 2 submarines placed in 113 Sea Zone
            3 infantry placed in Normandy Bordeaux
            3 bombers and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,1,4,2,1,5,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Germans collect 77 PUs (6 lost to blockades); end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.17
    ANZAC : 0.33
    

    Savegame


  • '16

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Malaya to Yunnan
            1 aaGun, 2 artilleries and 4 infantry moved from Shan State to Malaya
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            6 infantry moved from Kwangsi to French Indo China
            3 infantry moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
            9 armour and 2 mech_infantrys moved from India to Yunnan
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 armour moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            2 fighters moved from Manchuria to Japan
            3 fighters moved from Manchuria to Kwangtung
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
    
        Place Units - Japanese
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,4,2,1,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,1,3,6,1,5,5,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,2,2,3
            Japanese collect 24 PUs (23 lost to blockades); end with 24 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • @MillCreek I need to stop taking turns during work. I totally forgot to take Kwantung even though I planned on doing it previously with ANZAC.



  • @AndrewAAGamer You can have this game. $46 is not enough and the Axis should have won already but you made a major mistake and I have only been playing to extend the game to match the last game. However with this mistake I am not interested in continuing.



  • @AndrewAAGamer So, a quick debrief.

    Attacking Moscow with 6 bombers makes total sense in Low Luck. Would you do that too even with normal dice rolling?

    Your 3 transport build in the Baltic is interesting. It costs you $29 to do it (3 transports and a destroyer). However, it saves you $1 for every infantry versus a mech and $2 for every artillery versus a tank. Thus figuring 6 infantry and 2 artillery (I know you build 4x4 however I think that is too many artillery) that saves you $10 a Turn so it pays for itself in 3 Turns and is way ahead in the long run. Plus, it protects Norway which is cool as that is an $11 swing. However, it does slow the taking of Moscow to a Turn 9-10 take instead of a Turn 6-7 take. Have you found it works best in the long run and not so much in a shorter game? Have you seen anyone else try it? Does that fleet ever get blown up?

    What about just pushing infantry and artillery out of Germany instead for a long run strategy? That is only one Turn behind your Baltic strategy and you save the $29. Of course, you don’t protect Norway that way.

    Your Japan strategy was excellent. I loved the way you built carriers and pulled off planes to keep pace with the US navy build. It took me significantly longer to reduce Japan than I expected. Do you see anything I should have done differently with the US/ANZAC? Personally, I think I built bombers too soon and should have continued with carriers and fighters for at least one more Turn if not two.

    Any other thoughts?


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