Game 3 Nathan vs Andrew+$46 1940 OOB LL

  • '20 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 4 armour, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Russia to Kazakhstan
            3 mech_infantrys moved from Volgograd to Kazakhstan
            12 artilleries and 13 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from British
            10 artilleries and 10 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 11 armour moved from Volgograd to Kazakhstan
            4 mech_infantrys moved from Rostov to Kazakhstan
            1 aaGun moved from Rostov to Volgograd
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            3 armour moved from Bryansk to Caucasus
            13 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            4 armour moved from Ukraine to Caucasus
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 5 infantry moved from Belarus to Bryansk
            1 fighter moved from Western Germany to Ukraine
            5 infantry moved from Western Germany to Denmark
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
            1 armour moved from Yunnan to Burma
            1 bomber moved from Yunnan to Russia
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            2 bombers and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,2,4,2,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,3,4
            Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 4 armour, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Russia to Kazakhstan
            3 mech_infantrys moved from Volgograd to Kazakhstan
            12 artilleries and 13 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from British
            10 artilleries and 10 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 11 armour moved from Volgograd to Kazakhstan
            4 mech_infantrys moved from Rostov to Kazakhstan
            1 aaGun moved from Rostov to Volgograd
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            3 armour moved from Bryansk to Caucasus
            13 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            4 armour moved from Ukraine to Caucasus
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 5 infantry moved from Belarus to Bryansk
            1 fighter moved from Western Germany to Ukraine
            5 infantry moved from Western Germany to Denmark
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
            1 armour moved from Yunnan to Burma
            1 bomber moved from Yunnan to Russia
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            2 bombers and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,2,4,2,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,3,4
            Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Persia: 1 fighter
            EDIT: Adding units owned by French to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    

    Savegame


  • @AndrewAAGamer I had initially missed the edit, but I don’t think it would have affected my play, so I editted it in. Just use the final post.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from India to Persia
            6 armour and 2 mech_infantrys moved from Northwest Persia to Persia
            4 aaGuns and 12 artilleries moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 bomber and 12 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys moved from Burma to India
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in India
                Japanese attack with 2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 armour, 7 artilleries, 12 infantry and 2 mech_infantrys in India, round 2 : 7/1 hits, 6.83 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 armour, 7 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
            2 fighters moved from French Indo China to Malaya
            2 fighters moved from French Indo China to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to French Indo China
            3 fighters moved from French Indo China to Manchuria
            1 mech_infantry moved from Jehol to Amur
            2 infantry moved from Jehol to Manchuria
            3 mech_infantrys moved from Jehol to Kweichow
            7 armour and 5 mech_infantrys moved from Yunnan to India
            1 aaGun, 1 artillery and 6 infantry moved from Yunnan to Burma
    
        Place Units - Japanese
            1 bomber placed in Japan
            3 infantry placed in Manchuria
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 33
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,1,3,4,2,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,5,2,6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,3,1,2,3,1,6,6,3,5,2,1,2,4,6,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,2,6,2,2,2,3,5,5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,4,5,6,6,4,4,1,3,3,5,2
            Japanese collect 18 PUs (33 lost to blockades); end with 28 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : 0.33
    Japanese : 0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
    
        Non Combat Move - Americans
            1 armour moved from Eastern Persia to Persia
            2 bombers moved from Northwest Persia to Cyprus
            5 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Cyprus
            5 bombers moved from Western United States to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 83 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            10 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 fighters, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 8 infantry placed in Central United States
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
            Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: British round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Denmark
            2 fighters moved from United Kingdom to Denmark
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Denmark
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @AndrewAAGamer Scramble request Denmark. Possible 2 fighter scramble versus BB, CA, Ftr, 5 DD and 2 AC


  • @AndrewAAGamer Is that a trick question? Why would I scramble 2 fighters against 10 units? No scramble. Hope I’m not missing some hidden meaning. :fearful:

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
    
        Non Combat Move - Americans
            1 armour moved from Eastern Persia to Persia
            2 bombers moved from Northwest Persia to Cyprus
            5 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Cyprus
            5 bombers moved from Western United States to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 83 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            10 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 fighters, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 8 infantry placed in Central United States
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
            Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Denmark
            2 fighters moved from United Kingdom to Denmark
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Denmark
    
        Combat - British
            Battle in Denmark
                British attack with 1 artillery, 4 fighters and 4 infantry
                Germans defend with 5 infantry; Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 4 fighters and 4 infantry in Denmark, round 2 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 7 infantry in Denmark, round 2 : 2/1 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Denmark
                    British roll dice for 1 artillery, 4 fighters and 2 infantry in Denmark, round 3 : 3/1 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 3 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                British win, taking Denmark from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 3 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - British
            4 fighters moved from Denmark to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Trans-Jordan to Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Persia to Iraq
            5 armour and 4 mech_infantrys moved from Northwest Persia to Persia
            3 aaGuns, 9 artilleries and 21 infantry moved from Northwest Persia to Iraq
            4 fighters moved from West India to Persia
            4 aaGuns and 4 infantry moved from West India to Eastern Persia
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 artillery and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: UK_Pacific round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 carriers, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 37 Sea Zone
    
        Non Combat Move - Americans
            1 armour moved from Eastern Persia to Persia
            2 bombers moved from Northwest Persia to Cyprus
            5 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Cyprus
            5 bombers moved from Western United States to Gibraltar
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 transports moved from 83 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            10 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 fighters, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            11 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 8 infantry placed in Central United States
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
            Americans collect 59 PUs (4 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Denmark
            2 fighters moved from United Kingdom to Denmark
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 artillery and 4 infantry moved from 112 Sea Zone to Denmark
    
        Combat - British
            Battle in Denmark
                British attack with 1 artillery, 4 fighters and 4 infantry
                Germans defend with 5 infantry; Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 4 fighters and 4 infantry in Denmark, round 2 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 7 infantry in Denmark, round 2 : 2/1 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Denmark
                    British roll dice for 1 artillery, 4 fighters and 2 infantry in Denmark, round 3 : 3/1 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 3 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
                British win, taking Denmark from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 3 infantry
                Casualties for Italians: 2 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - British
            4 fighters moved from Denmark to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Trans-Jordan to Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Persia to Iraq
            5 armour and 4 mech_infantrys moved from Northwest Persia to Persia
            3 aaGuns, 9 artilleries and 21 infantry moved from Northwest Persia to Iraq
            4 fighters moved from West India to Persia
            4 aaGuns and 4 infantry moved from West India to Eastern Persia
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 artillery and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Removing units owned by British from United Kingdom: 1 artillery
            EDIT: Adding units owned by British to Gibraltar: 1 airfield
            EDIT: Changing PUs for British from 42 to 41
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.17
    

    Savegame


  • @AndrewAAGamer
    I took my Turn at Ted’s today while playing DnD and I forgot for the British I was supposed to buy an airbase for Gibraltar with the UK for my take of the Italian Capital. Sorry about that.

  • '20 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour moved from Volgograd to Caucasus
            1 artillery and 5 infantry moved from Northern Italy to Southern Italy
            1 aaGun, 2 artilleries and 14 infantry moved from Normandy Bordeaux to France
            1 artillery and 3 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            3 aaGuns placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in Formosa
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Formosa from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in Formosa
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Formosa from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Borneo
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
            EDIT: Removing units owned by ANZAC from Persia: 3 fighters
            EDIT: Adding units owned by ANZAC to Cyprus: 3 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Iraq
            1 fighter moved from Northwest Persia to 99 Sea Zone
            1 fighter moved from 99 Sea Zone to Cyprus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 bomber, 14 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Burma to West India
                  Germans take West India from UK_Pacific
            20 armour, 22 artilleries and 23 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            4 bombers moved from Southern Italy to Denmark
            2 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 4 bombers and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 bombers and 2 infantry in Denmark, round 2 : 3/0 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Denmark to Western Germany
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 fighter moved from Ukraine to Germany
            1 armour, 1 fighter, 2 mech_infantrys and 4 tactical_bombers moved from Ukraine to Caucasus
            3 armour moved from Bryansk to Caucasus
            1 bomber moved from Russia to Western Germany
            3 artilleries and 5 infantry moved from Bryansk to Rostov
            1 aaGun moved from Volgograd to Rostov
            1 aaGun moved from Kazakhstan to Caucasus
            14 armour and 7 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            4 mech_infantrys moved from Volgograd to Caucasus
            5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 armour moved from Volgograd to Caucasus
    
        Place Units - Germans
            1 airfield placed in Caucasus
            10 infantry placed in Germany
            1 bomber, 3 infantry and 6 mech_infantrys placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3,5,1,4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Trans-Jordan
            4 aaGuns and 12 artilleries moved from Iraq to Trans-Jordan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 armour and 7 mech_infantrys moved from India to Eastern Persia
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 mech_infantry moved from Amur to Soviet Far East
                  Japanese take Soviet Far East from Americans
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Eastern Persia
                Japanese attack with 9 armour and 7 mech_infantrys
                British defend with 4 aaGuns and 4 infantry
                    Japanese roll dice for 9 armour and 7 mech_infantrys in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits
                    British roll dice for 4 aaGuns and 4 infantry in Eastern Persia, round 2 : 2/1 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese, 4 aaGuns owned by the British and 2 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 9 armour and 5 mech_infantrys in Eastern Persia, round 3 : 6/1 hits, 5.33 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 4 aaGuns and 4 infantry
    
        Non Combat Move - Japanese
            7 artilleries and 11 infantry moved from India to West India
            1 aaGun, 1 artillery and 6 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Malaya to India
            2 fighters moved from 42 Sea Zone to Malaya
            1 mech_infantry moved from Kweichow to Burma
            2 fighters moved from Manchuria to Japan
    
        Place Units - Japanese
            3 artilleries placed in India
            3 infantry placed in Malaya
            1 infantry placed in French Indo China
            1 infantry placed in Kwangtung
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 35
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,3,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,5,2,3,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,4,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,4,2,3,4,5,4,6,3,4,4,5,5,4,3,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,1,3,5,1,1,6,4,5,6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,4,1,1,6,3,5,2,3,4,3
            Japanese collect 16 PUs (35 lost to blockades); end with 16 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    ANZAC : -0.33
    Japanese : 1.67
    

    Savegame


  • @MillCreek 35 IPCs lost to convoy blockade has got to be some kind of record!


  • @MillCreek For one Power I would think. Of course how sad is it doing that kind of convoy disruption and the Axis are still going to win.

    For our next game I am thinking we should kick it up to $60.

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