Game 3 Nathan vs Andrew+$46 1940 OOB LL


  • '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Holland Belgium
            4 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 artillery and 3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to France
            1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
            Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.67
    

    Savegame


  • '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Holland Belgium
            4 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 artillery and 3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to France
            1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
            Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 2 armour
            EDIT: Adding units owned by Italians to Ukraine: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.67
    

    Savegame


  • '16

    Quick edit. Forgot to non-com my tanks to Ukraine. Please use the second post.



  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Caucasus to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Sikang to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Novosibirsk to Samara
            1 infantry and 1 mech_infantry moved from Samara to Volgograd
            2 armour moved from Ukraine to Volgograd
            7 armour, 11 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Volgograd
            2 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            3 armour moved from Vologda to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Volgograd, round 2 : 15/1 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Tsinghai to Novosibirsk
            3 armour moved from Kansu to Vologda
            1 infantry moved from Russia to Samara
            1 armour moved from Shan State to Yunnan
            1 bomber moved from Hunan to Kweichow
            1 bomber moved from Hunan to Russia
            2 aaGuns moved from Rostov to Volgograd
            2 bombers, 3 fighters and 4 tactical_bombers moved from Rostov to Southern Italy
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Bryansk to Rostov
            4 artilleries and 3 infantry moved from Bryansk to Ukraine
            4 artilleries and 4 infantry moved from Belarus to Bryansk
            1 aaGun moved from Germany to Western Germany
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,1,5,5,4
            Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.33
    

    Savegame



  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Shan State to Malaya
            2 mech_infantrys moved from Shan State to Siam
            1 armour and 2 mech_infantrys moved from Shan State to Burma
            2 fighters moved from Shan State to Malaya
            2 fighters moved from Shan State to Siam
            1 armour moved from French Indo China to Burma
            1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 artillery and 3 infantry moved from Amur to Siberia
    
        Combat - Japanese
            Battle in Siam
                Japanese attack with 2 fighters and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Siam, round 2 : 2/1 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Siberia
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Burma, round 2 : 5/1 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters and 2 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 2/1 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to French Indo China
            2 fighters moved from Siam to French Indo China
            2 infantry moved from French Indo China to Yunnan
            2 artilleries and 5 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            6 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            2 submarines moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
            2 infantry moved from Jehol to Anhwe
            4 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 19 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Amur to Jehol
            2 carriers, 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2
            Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.67
    UK_Pacific : -0.67
    Japanese : 1.17
    

    Savegame



  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Soviet Far East to Siberia
            5 bombers moved from Caroline Islands to Siberia
            6 bombers moved from Caroline Islands to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 bomber moved from India to Volgograd
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                Americans attack with 6 bombers
                Japanese defend with 2 carriers, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
                    Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 carriers and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Siberia
                Americans attack with 5 bombers and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Americans win with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Siberia to Soviet Far East
            4 destroyers moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 34 Sea Zone to 21 Sea Zone
            3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone
            5 bombers moved from 36 Sea Zone to Java
            1 bomber moved from India to Caucasus
            1 bomber moved from Volgograd to Caucasus
            3 transports moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 14 Sea Zone
            6 submarines moved from 10 Sea Zone to 7 Sea Zone
            2 destroyers moved from 10 Sea Zone to 89 Sea Zone
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry and 1 mech_infantry placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 6 infantry placed in Central United States
            Americans undo move 5.
            1 infantry placed in Western United States
            1 artillery and 5 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Americans : 0.83
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Soviet Far East to Siberia
            5 bombers moved from Caroline Islands to Siberia
            6 bombers moved from Caroline Islands to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 bomber moved from India to Volgograd
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 20 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 36 Sea Zone
                Americans attack with 6 bombers
                Japanese defend with 2 carriers, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
                    Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 carriers and 1 transport
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Siberia
                Americans attack with 5 bombers and 1 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Americans win with 5 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Siberia to Soviet Far East
            4 destroyers moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 34 Sea Zone to 21 Sea Zone
            3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone
            5 bombers moved from 36 Sea Zone to Java
            1 bomber moved from India to Caucasus
            1 bomber moved from Volgograd to Caucasus
            3 transports moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 19 Sea Zone
            3 submarines moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 14 Sea Zone
            6 submarines moved from 10 Sea Zone to 7 Sea Zone
            2 destroyers moved from 10 Sea Zone to 89 Sea Zone
            3 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry and 1 mech_infantry placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 6 infantry placed in Central United States
            Americans undo move 5.
            1 infantry placed in Western United States
            1 artillery and 5 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 battleship moved from 92 Sea Zone to 110 Sea Zone
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from India to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 4 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.83 expected hits
                    Italians roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                British win, taking 125 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 4 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 2 infantry
                Italians defend with 4 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 3 infantry
                2 fighters owned by the British retreated
            Battle in Kazakhstan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/1 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            4 armour moved from Northwest Persia to Caucasus
            6 infantry moved from Northwest Persia to Caucasus
            2 aaGuns moved from Northwest Persia to Caucasus
            6 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from Tunisia to Libya
            2 destroyers moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            3 fighters moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            3 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 aaGuns and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2,2,3
            UK_Pacific collect 5 PUs (4 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 aaGuns and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -1.50
    Italians : -1.33
    AA fire in Volgograd : : -0.17
    Americans : 0.83
    Japanese : 0.00
    

    Savegame


  • '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 7 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 bomber owned by the Italians lost in 92 Sea Zone
                French win with no units remaining. Battle score for attacker is -4
                Casualties for Italians: 1 bomber
                Casualties for French: 1 destroyer
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 12 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 aaGun and 3 infantry moved from Western Germany to Holland Belgium
            4 infantry moved from Northern Italy to Western Germany
            1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,6,4,1,6
            Italians collect 14 PUs (5 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.67
    French : 0.67
    

    Savegame



  • TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame



  • @AndrewAAGamer SS and transport with single infantry landing in Philippines. Jap SS dives or fights?


  • '16



  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            3 fighters moved from Caucasus to India
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.83
    

    Savegame



  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Battle in Philippines
    
        Non Combat Move - ANZAC
            1 fighter moved from 44 Sea Zone to Celebes
            3 fighters moved from Caucasus to India
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.83
    

    Savegame


  • '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 9 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Bryansk to Rostov
            6 artilleries and 7 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 10 artilleries and 11 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 10 artilleries and 11 infantry in Rostov, round 2 : 7/1 hits, 6.83 expected hits
                    British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from British with 10 artilleries and 10 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Samara to Volgograd
            2 armour and 1 mech_infantry moved from Bryansk to Rostov
            3 armour moved from Vologda to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            3 armour moved from Russia to Rostov
            1 bomber moved from Russia to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 115 Sea Zone to 113 Sea Zone
            3 armour, 3 artilleries and 5 infantry moved from Novgorod to Belarus
            3 armour moved from Belarus to Bryansk
            3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            7 armour and 1 mech_infantry moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            1 aaGun moved from Volgograd to Rostov
            1 bomber moved from Kweichow to Yunnan
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            3 artilleries placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,1,3,2,5
            Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.67
    

    Savegame



  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to India
            4 aaGuns, 6 armour, 12 artilleries and 2 mech_infantrys moved from Caucasus to Northwest Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 10 infantry; Remaining resources: 13 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
                  Japanese take 41 Sea Zone from ANZAC
            1 fighter moved from French Indo China to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to French Indo China
            2 infantry moved from Kwangtung to Kwangsi
            3 armour moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Malaya to Yunnan
            2 mech_infantrys moved from Siam to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            2 infantry moved from French Indo China to Yunnan
            2 artilleries and 8 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Yunnan
            2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Yunnan
            2 infantry moved from Anhwe to Jehol
            3 mech_infantrys moved from Manchuria to Jehol
            1 armour and 1 mech_infantry moved from Burma to Yunnan
    
        Place Units - Japanese
            10 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,2,5,5,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,1,4,6
            Japanese collect 36 PUs (12 lost to blockades); end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Ukraine
    
        Combat - Americans
            Americans creates battle in territory 36 Sea Zone
            Americans creates battle in territory 19 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Northwest Persia
            1 bomber moved from Volgograd to Northwest Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            5 bombers moved from Java to Persia
            1 armour moved from India to Eastern Persia
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 transports moved from 71 Sea Zone to 83 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            3 carriers, 4 destroyers and 5 fighters moved from 21 Sea Zone to 20 Sea Zone
            3 destroyers moved from 33 Sea Zone to 20 Sea Zone
            4 submarines moved from 7 Sea Zone to 19 Sea Zone
            3 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 destroyer moved from 14 Sea Zone to 26 Sea Zone
            5 bombers moved from Soviet Far East to Western United States
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Western United States to Central United States
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 destroyers moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            8 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    AA fire in Ukraine : : -0.17
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 8 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Ukraine
    
        Combat - Americans
            Americans creates battle in territory 36 Sea Zone
            Americans creates battle in territory 19 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Volgograd causes 5 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Ukraine to Northwest Persia
            1 bomber moved from Volgograd to Northwest Persia
            2 fighters and 2 tactical_bombers moved from India to Persia
            5 bombers moved from Java to Persia
            1 armour moved from India to Eastern Persia
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 transports moved from 71 Sea Zone to 83 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            3 carriers, 4 destroyers and 5 fighters moved from 21 Sea Zone to 20 Sea Zone
            3 destroyers moved from 33 Sea Zone to 20 Sea Zone
            4 submarines moved from 7 Sea Zone to 19 Sea Zone
            3 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 destroyer moved from 14 Sea Zone to 26 Sea Zone
            5 bombers moved from Soviet Far East to Western United States
            1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Western United States to Central United States
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            2 destroyers moved from 89 Sea Zone to 91 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            8 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Caucasus to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Kazakhstan
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 97 Sea Zone
                British attack with 5 submarines
                Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 destroyer
                    British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                    1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
                3 submarines owned by the British Submerged
                Italians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for British: 2 submarines
                Casualties for Italians: 1 destroyer
            Battle in Holland Belgium
                British attack with 1 artillery, 6 fighters and 1 infantry
                Italians defend with 1 aaGun and 3 infantry
                    AA fire in Holland Belgium : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Holland Belgium
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits
                    1 aaGun owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 1 aaGun and 3 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            3 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Libya to Tobruk
            3 infantry moved from Persia to Northwest Persia
            3 aaGuns, 5 armour, 9 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
            2 fighters moved from Kazakhstan to Persia
            2 tactical_bombers moved from Northwest Persia to Persia
            4 aaGuns, 4 fighters and 4 infantry moved from India to West India
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.17
    Italians : 0.00
    AA fire in Volgograd : : -0.17
    AA fire in Ukraine : : -0.17
    AA fire in Holland Belgium : : 0.50
    

    Savegame


  • '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 fighter and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Denmark
            3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern France to Normandy Bordeaux
            2 armour moved from Ukraine to Volgograd
    
        Place Units - Italians
            5 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,5,1,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Italians collect 11 PUs (8 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.33
    

    Savegame



  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Celebes to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Sumatra
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from India to Persia
            2 infantry moved from Caucasus to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from India to Persia
            2 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.17
    

    Savegame



  • TripleA Manual Gamesave Post: French round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Celebes to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to Sumatra
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            3 fighters moved from India to Persia
            2 infantry moved from Caucasus to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from India to Persia
            2 infantry moved from Caucasus to Northwest Persia
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Persia: 1 fighter
            EDIT: Adding units owned by French to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : -0.17
    

    Savegame


  • '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 74 PUs; 
            Germans buy 4 armour, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Russia to Kazakhstan
            3 mech_infantrys moved from Volgograd to Kazakhstan
            12 artilleries and 13 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from British
            10 artilleries and 10 infantry moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 3 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 2 : 2/0 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun and 11 armour moved from Volgograd to Kazakhstan
            4 mech_infantrys moved from Rostov to Kazakhstan
            1 aaGun moved from Rostov to Volgograd
            3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
            3 armour moved from Bryansk to Caucasus
            13 armour moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Volgograd
            4 armour moved from Ukraine to Caucasus
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 5 infantry moved from Belarus to Bryansk
            1 fighter moved from Western Germany to Ukraine
            5 infantry moved from Western Germany to Denmark
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
            1 armour moved from Yunnan to Burma
            1 bomber moved from Yunnan to Russia
    
        Place Units - Germans
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            2 bombers and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,5,2,4,2,3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,3,4
            Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    

    Savegame


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