Game 3 Nathan vs Andrew+$46 1940 OOB LL

  • '20 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Southern Italy
            1 bomber moved from Bulgaria to Southern Italy
            1 aaGun and 7 infantry moved from Normandy Bordeaux to France
            1 aaGun, 1 artillery and 6 infantry moved from Holland Belgium to France
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,5,1
            Italians collect 10 PUs (11 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 38 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Shan State to 42 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            3 destroyers moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from India to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 38 Sea Zone to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Shan State to 42 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            3 destroyers moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from India to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 fighter moved from India to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Szechwan to Shan State
            1 bomber moved from Hunan to Shan State
            1 bomber moved from Chahar to Shan State
    
        Combat - Germans
            Battle in Shan State
                Germans attack with 1 armour and 2 bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 2 bombers in Shan State, round 2 : 1/1 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                    Germans roll dice for 1 armour and 2 bombers in Shan State, round 3 : 2/1 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Germans win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Shan State to Hunan
            1 infantry moved from Tsinghai to Sikang
            1 armour moved from Sikang to Kansu
            2 armour moved from Suiyuyan to Kansu
            1 mech_infantry moved from Suiyuyan to Novosibirsk
            1 infantry moved from Novosibirsk to Tsinghai
            3 armour moved from Kansu to Vologda
            1 artillery moved from Tambov to Rostov
            3 armour, 3 artilleries and 3 infantry moved from Bryansk to Rostov
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 armour and 1 mech_infantry moved from Russia to Rostov
            4 artilleries and 4 infantry moved from Belarus to Bryansk
            2 armour moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 artilleries and 4 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 3 infantry moved from Germany to 114 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Finland
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Western Germany to Southern Italy
            2 artilleries and 5 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
            2 armour and 1 mech_infantry placed in Novgorod
            4 armour, 1 artillery and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,2,2
            Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    UK_Pacific : -1.00
    

    Savegame


  • @MillCreek Ooops… did not see that. Oh well.


  • @AndrewAAGamer I have played the US poorly. As well as I have played on the Europe side I have played just as equally poorly on the Pacific side. My problem is Ted always plays Japan or US and I always play Germany/Italy or Russia/UK so I am making this up as I go.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            4 aaGuns, 6 armour, 12 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 submarines moved from 20 Sea Zone to 42 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            2 battleships, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters, 14 submarines and 8 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Kweichow to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Hunan to French Indo China
            3 infantry moved from Kwangsi to French Indo China
            2 bombers moved from Hunan to 42 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 36 Sea Zone
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters, 16 submarines and 8 tactical_bombers
                Americans defend with 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 11 fighters, 8 submarines and 7 tactical_bombers; ANZAC defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                    Japanese roll dice for 16 submarines in 42 Sea Zone, round 2 : 6/1 hits, 5.33 expected hits
                Units damaged: 6 carriers owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 2 : 16/1 hits, 16.17 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 9 submarines in 42 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 8 destroyers, 13 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 20/1 hits, 20.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    8 submarines owned by the Americans, 2 destroyers owned by the ANZAC, 9 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 15 submarines in 42 Sea Zone, round 3 : 5/0 hits, 5.00 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 8 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 3 : 16/1 hits, 16.17 expected hits
                    Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 13 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 20/1 hits, 19.67 expected hits
                    1 carrier owned by the ANZAC, 3 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 tactical_bombers owned by the Americans, 5 destroyers owned by the Japanese, 9 carriers owned by the Americans and 15 submarines owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 3 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 4 : 14/1 hits, 14.50 expected hits
                    Americans roll dice for 1 battleship, 13 fighters, 5 tactical_bombers and 3 transports in 42 Sea Zone, round 4 : 12/1 hits, 11.83 expected hits
                    7 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 5 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 5 : 7/1 hits, 7.67 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 3 transports in 42 Sea Zone, round 5 : 3/1 hits, 3.33 expected hits
                    2 transports owned by the ANZAC, 1 bomber owned by the Japanese, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 105
                Casualties for Japanese: 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 16 submarines and 7 tactical_bombers
                Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                Casualties for Americans: 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 11 fighters, 8 submarines and 7 tactical_bombers
            Battle in French Indo China
                Japanese attack with 1 armour and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            6 mech_infantrys moved from Hunan to Shan State
            1 armour moved from Kweichow to Shan State
            2 artilleries moved from Kweichow to Yunnan
            3 artilleries and 4 infantry moved from Hunan to Yunnan
            1 armour and 1 mech_infantry moved from Anhwe to Yunnan
            2 artilleries and 5 infantry moved from Anhwe to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            10 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            2 infantry moved from Philippines to 35 Sea Zone
            4 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Jehol
            1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
            3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 submarines moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 19 Sea Zone
            1 submarine placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.00
    Japanese : -0.50
    

    Savegame

  • '20 '16

    Well, that big naval battle seemed to go heavily in my favor. Thankfully, with low luck, it’s guaranteed not to be unreasonable either way. But when you are playing with small margins, every little bit counts.


  • @MillCreek In my experience the dice normally punish you for making a mistake. I easily could have stopped that if I had seen it. I just did not pay attention to the German troops in China.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
            1 artillery moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - Americans
            Battle in Burma
                Americans attack with 1 artillery and 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 mech_infantry
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 3 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 infantry moved from Soviet Far East to Siberia
            2 bombers moved from Northwest Persia to India
            2 fighters moved from Burma to India
            3 transports moved from 39 Sea Zone to 72 Sea Zone
            2 tactical_bombers moved from Java to India
            9 bombers moved from Java to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
            1 bomber moved from Western United States to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            4 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 destroyers and 6 submarines placed in 10 Sea Zone
            2 submarines and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
            1 artillery moved from India to Burma
            2 fighters moved from India to Burma
    
        Combat - Americans
            Battle in Burma
                Americans attack with 1 artillery and 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 mech_infantry
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 3 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 infantry moved from Soviet Far East to Siberia
            2 bombers moved from Northwest Persia to India
            2 fighters moved from Burma to India
            3 transports moved from 39 Sea Zone to 72 Sea Zone
            2 tactical_bombers moved from Java to India
            9 bombers moved from Java to Caroline Islands
            1 bomber moved from Queensland to Caroline Islands
            1 bomber moved from Western United States to Caroline Islands
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            4 destroyers moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 7 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Western United States to Central United States
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 destroyers and 6 submarines placed in 10 Sea Zone
            2 submarines and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Volgograd
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 carriers and 3 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Algeria to Libya
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            3 infantry moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            7 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 aaGuns moved from Caucasus to Northwest Persia
            4 armour moved from Caucasus to Northwest Persia
            4 fighters moved from Northwest Persia to India
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from Northwest Persia to India
            1 tactical_bomber moved from Northwest Persia to India
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 aaGuns and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 14 PUs
            Some Units in India change ownership: 2 aaGuns and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.67
    Americans : -0.33
    Japanese : 0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Holland Belgium
            4 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 artillery and 3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to France
            1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
            Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.67
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Holland Belgium
            4 infantry moved from France to Normandy Bordeaux
            4 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 4 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Southern Italy
            1 artillery and 3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to France
            1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from France to Western Germany
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
            Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 2 armour
            EDIT: Adding units owned by Italians to Ukraine: 2 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.67
    

    Savegame

  • '20 '16

    Quick edit. Forgot to non-com my tanks to Ukraine. Please use the second post.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Caucasus to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Sikang to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Novosibirsk to Samara
            1 infantry and 1 mech_infantry moved from Samara to Volgograd
            2 armour moved from Ukraine to Volgograd
            7 armour, 11 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Volgograd
            2 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            3 armour moved from Vologda to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Volgograd, round 2 : 15/1 hits, 15.50 expected hits
                    British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Tsinghai to Novosibirsk
            3 armour moved from Kansu to Vologda
            1 infantry moved from Russia to Samara
            1 armour moved from Shan State to Yunnan
            1 bomber moved from Hunan to Kweichow
            1 bomber moved from Hunan to Russia
            2 aaGuns moved from Rostov to Volgograd
            2 bombers, 3 fighters and 4 tactical_bombers moved from Rostov to Southern Italy
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Bryansk to Rostov
            4 artilleries and 3 infantry moved from Bryansk to Ukraine
            4 artilleries and 4 infantry moved from Belarus to Bryansk
            1 aaGun moved from Germany to Western Germany
            4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery and 8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,1,5,5,4
            Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Shan State to Malaya
            2 mech_infantrys moved from Shan State to Siam
            1 armour and 2 mech_infantrys moved from Shan State to Burma
            2 fighters moved from Shan State to Malaya
            2 fighters moved from Shan State to Siam
            1 armour moved from French Indo China to Burma
            1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 artillery and 3 infantry moved from Amur to Siberia
    
        Combat - Japanese
            Battle in Siam
                Japanese attack with 2 fighters and 2 mech_infantrys
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Siam, round 2 : 2/1 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Siam
                Japanese win, taking Siam from ANZAC with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Siberia
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Burma, round 2 : 5/1 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters and 2 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 2/1 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Malaya to French Indo China
            2 fighters moved from Siam to French Indo China
            2 infantry moved from French Indo China to Yunnan
            2 artilleries and 5 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            6 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            2 submarines moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
            2 infantry moved from Jehol to Anhwe
            4 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 destroyer moved from 19 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Amur to Jehol
            2 carriers, 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2
            Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.67
    UK_Pacific : -0.67
    Japanese : 1.17
    

    Savegame

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