@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Game 3 Nathan vs Andrew+$46 1940 OOB LL
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Burma Non Combat Move - ANZAC 1 carrier moved from 42 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 2 fighters moved from Northwest Persia to India 1 fighter moved from 42 Sea Zone to 38 Sea Zone 1 fighter moved from Malaya to India 1 fighter moved from Malaya to 38 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from Northwest Persia to India Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 9 armour and 5 mech_infantrys moved from Tsinghai to Shensi Germans take Shensi from Chinese 4 armour and 1 mech_infantry moved from Shensi to Kansu 2 armour and 2 mech_infantrys moved from Shensi to Suiyuyan 1 armour and 1 mech_infantry moved from Shensi to Sikang 2 armour and 1 mech_infantry moved from Shensi to Szechwan 1 bomber moved from Hunan to Szechwan 1 bomber moved from Bryansk to Suiyuyan 2 bombers moved from Rostov to Sikang 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 10 armour, 31 artilleries, 44 infantry and 8 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 5 armour moved from Bryansk to Caucasus Combat - Germans Battle in Kansu Germans attack with 4 armour and 1 mech_infantry Chinese defend with 3 infantry Germans roll dice for 4 armour and 1 mech_infantry in Kansu, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu Germans roll dice for 4 armour in Kansu, round 3 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Suiyuyan Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Chinese defend with 4 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 2/1 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Szechwan Germans attack with 2 armour, 1 bomber and 1 mech_infantry Chinese defend with 3 infantry Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan Germans roll dice for 2 armour and 1 bomber in Szechwan, round 3 : 2/1 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan Germans win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Sikang Germans attack with 1 armour, 2 bombers and 1 mech_infantry Chinese defend with 1 fighter and 1 infantry Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 18 armour, 31 artilleries, 44 infantry and 8 mech_infantrys British defend with 2 infantry Germans roll dice for 18 armour, 31 artilleries, 44 infantry and 8 mech_infantrys in Caucasus, round 2 : 33/1 hits, 33.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 18 armour, 31 artilleries, 43 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Ukraine to Rostov 2 aaGuns, 7 artilleries and 4 infantry moved from Bryansk to Rostov 2 bombers moved from Sikang to Rostov 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Vologda to Novosibirsk 1 artillery moved from Russia to Tambov 3 artilleries and 3 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 4 artilleries and 4 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Vyborg to Finland 4 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 2 armour moved from Germany to Eastern Poland 4 artilleries and 4 infantry moved from Germany to 114 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone 4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to Western Germany 1 bomber moved from Szechwan to Hunan 1 bomber moved from Suiyuyan to Chahar Place Units - Germans 1 bomber placed in Western Germany 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Germany 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,2,1 Germans collect 65 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.33 Chinese : 0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - Russians 6 armour, 16 artilleries, 81 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 6 armour, 16 artilleries, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 18 armour, 31 artilleries, 43 infantry and 8 mech_infantrys Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 26/1 hits, 26.50 expected hits Germans roll dice for 18 armour, 31 artilleries, 43 infantry and 8 mech_infantrys in Caucasus, round 2 : 36/1 hits, 36.33 expected hits 36 infantry owned by the Russians and 26 infantry owned by the Germans lost in Caucasus Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 20/1 hits, 20.50 expected hits Germans roll dice for 18 armour, 31 artilleries, 17 infantry and 8 mech_infantrys in Caucasus, round 3 : 28/1 hits, 27.67 expected hits 28 infantry owned by the Russians, 17 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 16/1 hits, 15.83 expected hits Germans roll dice for 18 armour, 31 artilleries and 5 mech_infantrys in Caucasus, round 4 : 21/0 hits, 21.00 expected hits 17 infantry owned by the Russians, 16 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Caucasus 2 mech_infantrys owned by the Russians, 6 armour owned by the Russians and 12 artilleries owned by the Russians retreated to Kazakhstan Germans win with 18 armour, 15 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -54 Casualties for Russians: 4 artilleries and 81 infantry Casualties for Germans: 16 artilleries, 43 infantry and 3 mech_infantrys Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 3 artilleries EDIT: Adding units owned by Germans to Caucasus: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.00 Russians : -0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Hunan to Shan State 1 bomber moved from Hunan to Burma 1 infantry moved from Yunnan to Burma 2 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Philippines Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Shan State Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/1 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Shan State to Hunan 1 bomber moved from Burma to Hunan 2 artilleries, 2 infantry and 4 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Chahar to Anhwe 1 artillery and 4 infantry moved from Jehol to Anhwe 1 armour moved from Central Mongolia to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 4 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 8 destroyers, 9 fighters, 2 infantry, 14 submarines, 8 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry placed in Kwangtung 2 submarines placed in 20 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,3,4,1,2,2,5,3,2,5,2,4,6,3,4,3,2,6,4,4,5,1,4,6,6,5,3,1,1,4,4,4,2,5,6,5,4,2,3,3 Japanese collect 46 PUs (1 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 UK_Pacific : 1.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 5 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Eastern Persia to Volgograd 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to French Indo China 3 bombers moved from Malaya to French Indo China Combat - Americans Battle in French Indo China Americans attack with 3 bombers and 1 mech_infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 bombers and 1 mech_infantry in French Indo China, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Volgograd Americans attack with 3 bombers Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 3 bombers in Volgograd, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Volgograd Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Americans EDIT: Turning off Edit Mode 2 bombers moved from Volgograd to Northwest Persia 3 bombers moved from French Indo China to Java 2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to Java 1 armour moved from West India to India 2 fighters moved from Eastern Persia to India 5 bombers moved from Eastern Persia to Java 1 bomber moved from Malaya to Java 3 transports moved from 79 Sea Zone to 39 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 4 destroyers, 4 fighters, 8 submarines and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 4 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 3 tactical_bombers moved from Malaya to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from British Columbia to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 3 carriers, 3 destroyers, 5 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to Central United States 2 aaGuns moved from British Columbia to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 4 destroyers and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 5 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Eastern Persia to Volgograd 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 mech_infantry moved from 36 Sea Zone to French Indo China 3 bombers moved from Malaya to French Indo China Combat - Americans Battle in French Indo China Americans attack with 3 bombers and 1 mech_infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 bombers and 1 mech_infantry in French Indo China, round 2 : 2/1 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Volgograd Americans attack with 3 bombers Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 3 bombers in Volgograd, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Volgograd Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Americans EDIT: Turning off Edit Mode 2 bombers moved from Volgograd to Northwest Persia 3 bombers moved from French Indo China to Java 2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to Java 1 armour moved from West India to India 2 fighters moved from Eastern Persia to India 5 bombers moved from Eastern Persia to Java 1 bomber moved from Malaya to Java 3 transports moved from 79 Sea Zone to 39 Sea Zone 1 battleship, 7 carriers, 3 cruisers, 4 destroyers, 4 fighters, 8 submarines and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 4 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 3 tactical_bombers moved from Malaya to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from British Columbia to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 3 carriers, 3 destroyers, 5 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to Central United States 2 aaGuns moved from British Columbia to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 4 destroyers and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 3 mech_infantrys moved from Persia to Caucasus 5 armour, 9 artilleries, 6 fighters, 27 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 5 armour, 9 artilleries, 6 fighters, 27 infantry, 10 mech_infantrys and 2 tactical_bombers Germans defend with 18 armour, 12 artilleries and 8 mech_infantrys British roll dice for 5 armour, 9 artilleries, 6 fighters, 27 infantry, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 17/1 hits, 17.50 expected hits Germans roll dice for 18 armour, 12 artilleries and 8 mech_infantrys in Caucasus, round 2 : 16/1 hits, 15.67 expected hits 9 artilleries owned by the Germans, 8 mech_infantrys owned by the Germans and 16 infantry owned by the British lost in Caucasus British roll dice for 5 armour, 9 artilleries, 6 fighters, 11 infantry, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 14/1 hits, 14.83 expected hits Germans roll dice for 18 armour and 3 artilleries in Caucasus, round 3 : 10/0 hits, 10.00 expected hits 3 artilleries owned by the Germans, 11 armour owned by the Germans and 10 infantry owned by the British lost in Caucasus British roll dice for 5 armour, 9 artilleries, 6 fighters, 1 infantry, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 13/1 hits, 13.17 expected hits Germans roll dice for 7 armour in Caucasus, round 4 : 4/1 hits, 3.50 expected hits 3 mech_infantrys owned by the British, 7 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 5 armour, 9 artilleries, 6 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 95 Casualties for British: 27 infantry and 3 mech_infantrys Casualties for Germans: 18 armour, 12 artilleries and 8 mech_infantrys Non Combat Move - British 6 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 3 aaGuns moved from Northwest Persia to Caucasus 3 infantry moved from Trans-Jordan to Iraq 7 infantry moved from Egypt to Trans-Jordan 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 5 destroyers moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 artilleries and 3 fighters placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India 1 infantry placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in Malaya change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.17 British : -1.50 Americans : -0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Rostov to Southern Italy 1 bomber moved from Bulgaria to Southern Italy 1 aaGun and 7 infantry moved from Normandy Bordeaux to France 1 aaGun, 1 artillery and 6 infantry moved from Holland Belgium to France 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,5,1 Italians collect 10 PUs (11 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 38 Sea Zone to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to 42 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 42 Sea Zone 3 destroyers moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from India to Caucasus 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 38 Sea Zone to Shan State 1 artillery and 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Shan State to 42 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 42 Sea Zone 3 destroyers moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from India to Caucasus 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 fighter moved from India to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 104 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Szechwan to Shan State 1 bomber moved from Hunan to Shan State 1 bomber moved from Chahar to Shan State Combat - Germans Battle in Shan State Germans attack with 1 armour and 2 bombers ANZAC defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 bombers in Shan State, round 2 : 1/1 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State Germans roll dice for 1 armour and 2 bombers in Shan State, round 3 : 2/1 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Shan State Germans win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Shan State to Hunan 1 infantry moved from Tsinghai to Sikang 1 armour moved from Sikang to Kansu 2 armour moved from Suiyuyan to Kansu 1 mech_infantry moved from Suiyuyan to Novosibirsk 1 infantry moved from Novosibirsk to Tsinghai 3 armour moved from Kansu to Vologda 1 artillery moved from Tambov to Rostov 3 armour, 3 artilleries and 3 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Russia to Rostov 4 artilleries and 4 infantry moved from Belarus to Bryansk 2 armour moved from Eastern Poland to Ukraine 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 artilleries and 4 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 4 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Finland 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland 1 bomber moved from Western Germany to Southern Italy 2 artilleries and 5 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Russia 2 armour and 1 mech_infantry placed in Novgorod 4 armour, 1 artillery and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,2,2 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67 UK_Pacific : -1.00
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@MillCreek Ooops… did not see that. Oh well.
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@AndrewAAGamer I have played the US poorly. As well as I have played on the Europe side I have played just as equally poorly on the Pacific side. My problem is Ted always plays Japan or US and I always play Germany/Italy or Russia/UK so I am making this up as I go.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 4 aaGuns, 6 armour, 12 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 20 Sea Zone to 42 Sea Zone Japanese take 35 Sea Zone from Americans 2 battleships, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters, 14 submarines and 8 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kweichow to Burma Japanese take Burma from UK_Pacific 1 armour moved from Hunan to French Indo China 3 infantry moved from Kwangsi to French Indo China 2 bombers moved from Hunan to 42 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters, 16 submarines and 8 tactical_bombers Americans defend with 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 11 fighters, 8 submarines and 7 tactical_bombers; ANZAC defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 3 transports Japanese roll dice for 16 submarines in 42 Sea Zone, round 2 : 6/1 hits, 5.33 expected hits Units damaged: 6 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 2 : 16/1 hits, 16.17 expected hits Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 9 submarines in 42 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 8 destroyers, 13 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 20/1 hits, 20.33 expected hits Units damaged: 1 battleship owned by the Japanese 8 submarines owned by the Americans, 2 destroyers owned by the ANZAC, 9 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 15 submarines in 42 Sea Zone, round 3 : 5/0 hits, 5.00 expected hits Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 8 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 3 : 16/1 hits, 16.17 expected hits Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 13 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 20/1 hits, 19.67 expected hits 1 carrier owned by the ANZAC, 3 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 tactical_bombers owned by the Americans, 5 destroyers owned by the Japanese, 9 carriers owned by the Americans and 15 submarines owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 3 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 4 : 14/1 hits, 14.50 expected hits Americans roll dice for 1 battleship, 13 fighters, 5 tactical_bombers and 3 transports in 42 Sea Zone, round 4 : 12/1 hits, 11.83 expected hits 7 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 5 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 5 : 7/1 hits, 7.67 expected hits Americans roll dice for 1 battleship, 4 fighters and 3 transports in 42 Sea Zone, round 5 : 3/1 hits, 3.33 expected hits 2 transports owned by the ANZAC, 1 bomber owned by the Japanese, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 105 Casualties for Japanese: 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 16 submarines and 7 tactical_bombers Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 3 transports Casualties for Americans: 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 11 fighters, 8 submarines and 7 tactical_bombers Battle in French Indo China Japanese attack with 1 armour and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Japanese 6 mech_infantrys moved from Hunan to Shan State 1 armour moved from Kweichow to Shan State 2 artilleries moved from Kweichow to Yunnan 3 artilleries and 4 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 2 artilleries and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangtung to Kwangsi 10 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State 2 infantry moved from Philippines to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Jehol 1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 20 Sea Zone to 36 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 19 Sea Zone 1 submarine placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.00 Japanese : -0.50
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Well, that big naval battle seemed to go heavily in my favor. Thankfully, with low luck, it’s guaranteed not to be unreasonable either way. But when you are playing with small margins, every little bit counts.
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@MillCreek In my experience the dice normally punish you for making a mistake. I easily could have stopped that if I had seen it. I just did not pay attention to the German troops in China.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone 1 artillery moved from India to Burma 2 fighters moved from India to Burma Combat - Americans Battle in Burma Americans attack with 1 artillery and 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery Casualties for Japanese: 1 mech_infantry Battle in 3 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 submarine Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Siberia from Japanese to Americans EDIT: Turning off Edit Mode 1 infantry moved from Soviet Far East to Siberia 2 bombers moved from Northwest Persia to India 2 fighters moved from Burma to India 3 transports moved from 39 Sea Zone to 72 Sea Zone 2 tactical_bombers moved from Java to India 9 bombers moved from Java to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone 3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 4 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns moved from Western United States to Central United States 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 infantry placed in Central United States 2 destroyers and 6 submarines placed in 10 Sea Zone 2 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone 1 artillery moved from India to Burma 2 fighters moved from India to Burma Combat - Americans Battle in Burma Americans attack with 1 artillery and 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery Casualties for Japanese: 1 mech_infantry Battle in 3 Sea Zone Americans attack with 1 destroyer and 3 submarines Japanese defend with 1 submarine Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Siberia from Japanese to Americans EDIT: Turning off Edit Mode 1 infantry moved from Soviet Far East to Siberia 2 bombers moved from Northwest Persia to India 2 fighters moved from Burma to India 3 transports moved from 39 Sea Zone to 72 Sea Zone 2 tactical_bombers moved from Java to India 9 bombers moved from Java to Caroline Islands 1 bomber moved from Queensland to Caroline Islands 1 bomber moved from Western United States to Caroline Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone 3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 4 destroyers moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 7 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns moved from Western United States to Central United States 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 infantry placed in Central United States 2 destroyers and 6 submarines placed in 10 Sea Zone 2 submarines and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Volgograd British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 carriers and 3 fighters moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 destroyers moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Algeria to Libya 2 transports moved from 92 Sea Zone to 110 Sea Zone 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 7 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 aaGuns moved from Caucasus to Northwest Persia 4 armour moved from Caucasus to Northwest Persia 4 fighters moved from Northwest Persia to India 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from Northwest Persia to India 1 tactical_bomber moved from Northwest Persia to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Place Units - UK_Pacific 2 aaGuns and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Holland Belgium 4 infantry moved from France to Normandy Bordeaux 4 infantry moved from France to Holland Belgium Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 fighter and 4 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 1 bomber and 4 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to France 1 artillery and 3 infantry moved from Bulgaria to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from France to Western Germany 1 aaGun moved from France to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1 Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.67