Game 3 Nathan vs Andrew+$46 1940 OOB LL

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters and 2 infantry moved from Persia to Northwest Persia
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Philippines to Malaya
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter and 2 infantry moved from Persia to Northwest Persia
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 4 artilleries and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Yunnan to Tsinghai
            1 bomber moved from Yunnan to Caucasus
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Volgograd to Caucasus
            4 armour and 4 mech_infantrys moved from Timguska to Tsinghai
            5 armour and 3 mech_infantrys moved from Volgograd to Tsinghai
            1 artillery and 2 infantry moved from Bryansk to Russia
            1 bomber, 4 fighters and 4 tactical_bombers moved from Novgorod to Russia
            1 bomber moved from Southern Italy to Russia
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 9 armour, 1 bomber and 7 mech_infantrys
                Chinese defend with 5 infantry
                    Germans roll dice for 9 armour, 1 bomber and 7 mech_infantrys in Tsinghai, round 2 : 7/1 hits, 6.33 expected hits
                    Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/1 hits, 1.67 expected hits
                    5 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 9 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for Chinese: 5 infantry
            Battle in Caucasus
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Russia
                Germans attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 4 infantry
                    AA fire in Russia : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Russia, round 2 : 6/1 hits, 6.17 expected hits
                    Russians roll dice for 2 aaGuns and 4 infantry in Russia, round 2 : 1/1 hits, 1.33 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                Germans captures 10PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
    
        Non Combat Move - Germans
            1 bomber, 3 fighters and 4 tactical_bombers moved from Russia to Rostov
            3 infantry moved from Bryansk to Tambov
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Caucasus to Rostov
            1 infantry moved from Bessarabia to Ukraine
            10 armour, 31 artilleries, 44 infantry and 8 mech_infantrys moved from Bryansk to Rostov
            2 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Russia to Bryansk
            2 aaGuns, 7 artilleries and 4 infantry moved from Belarus to Bryansk
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Smolensk to Vologda
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 3 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Finland to Vyborg
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 2 infantry moved from France to Northern Italy
            2 aaGuns, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Tsinghai to Hunan
    
        Place Units - Germans
            1 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            2 armour, 4 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Russia : : 0.00
    Chinese : 0.33
    Russians : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 fighter moved from Northwest Persia to Kazakhstan
            1 fighter moved from Northwest Persia to Kazakhstan
            1 tactical_bomber moved from Northwest Persia to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            6 armour, 16 artilleries, 82 infantry and 2 mech_infantrys moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 6 armour, 16 artilleries, 82 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 6 armour, 16 artilleries, 82 infantry and 2 mech_infantrys in Volgograd, round 2 : 25/0 hits, 25.00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 6 armour, 16 artilleries, 82 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
            4 aaGuns moved from Samara to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Wait one… I did that backwards…

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            6 armour, 16 artilleries, 81 infantry and 2 mech_infantrys moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
            4 aaGuns moved from Samara to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @AndrewAAGamer Sorry about that. I figured out what to do earlier today and forgot which one I was attacking in strength versus light. That is what I get for rushing tonight.


  • @AndrewAAGamer It seems pretty positive you are going to win; just too much money going into Axis hands. I am hoping to at least last as long as you did though not sure about that. I just don’t think $46 is enough for Low Luck. Also I think I screwed up with the US. Normally Ted plays the US. It seems like I should have been able to do more against Japan since I went in 100%. Maybe when we are done you can point out where I messed up. I feel like I did well on the Europe side of the board. Would you agree or did I miss something there too?

    Your German strategy is interesting. I would like to talk about it when we are done. Are you playing on the 7th of December?


  • @AndrewAAGamer I can’t play the 7th, due to work.

    I’d love to discuss the game after it’s over. I’ll have to jog my memory, to see what we each did, that was noteworthy.

  • '20 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 10 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries and 7 infantry moved from India to West India
            2 infantry moved from Szechwan to Sikang
            1 bomber moved from Yunnan to Sikang
            1 bomber moved from Yunnan to Kansu
            1 infantry moved from Tsagaan Olom to Kansu
            1 artillery moved from Suiyuyan to Kansu
            1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in West India
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in West India, round 2 : 3/1 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 4 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Sikang
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kansu to Hunan
            1 bomber moved from Sikang to Hunan
            1 artillery moved from Hopei to Suiyuyan
            1 armour moved from Olgiy to Central Mongolia
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 aaGun moved from India to West India
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Burma to Shan State
            4 artilleries and 6 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            1 aaGun and 3 infantry moved from Korea to Manchuria
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 4 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,3,3,4,6,1,1,2,2,1,2,6,5,1,1,4,3,1,1,1,6,6,4,3,4,4,6,4,6,5,1,3,3,3,4,5,5,5,3,3,4,5,5,1,6,4,3,5,2,2,1,3,2
            Japanese collect 53 PUs (2 lost to blockades); end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.67
    UK_Pacific : 0.67
    Japanese : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to French Indo China
            1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
            2 fighters moved from 41 Sea Zone to West India
            8 bombers moved from Java to West India
            1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 25 Sea Zone
    
        Combat - Americans
            Battle in India
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
                Americans win, taking India from Japanese, taking Malaya from Americans, taking Borneo from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in French Indo China
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in French Indo China, round 2 : 4/1 hits, 3.83 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                Americans win, taking French Indo China from Japanese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shan State
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in West India
                Americans attack with 1 armour, 8 bombers, 2 fighters, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 4 artilleries and 6 infantry
                    AA fire in West India : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 8 bombers, 2 fighters, 3 infantry and 2 mech_infantrys in West India, round 2 : 8/1 hits, 7.67 expected hits
                    Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in West India, round 2 : 4/1 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in West India
                    Americans roll dice for 1 armour, 8 bombers, 2 fighters and 1 mech_infantry in West India, round 3 : 7/0 hits, 7.00 expected hits
                    Japanese roll dice for 3 artilleries in West India, round 3 : 1/0 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in West India
                Americans win, taking West India from Japanese with 1 armour, 8 bombers and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 3 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun, 4 artilleries and 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from West India to Eastern Persia
            8 bombers moved from West India to Eastern Persia
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
            2 cruisers moved from 41 Sea Zone to 37 Sea Zone
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            4 bombers moved from Queensland to Malaya
            1 fighter moved from Central United States to 10 Sea Zone
            2 infantry moved from Central United States to Western United States
            2 infantry moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            3 fighters moved from Borneo to Malaya
            2 fighters moved from French Indo China to 37 Sea Zone
            1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
    
        Place Units - Americans
            2 carriers, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    AA fire in West India : : -0.50
    Japanese : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Suiyuyan
            1 fighter and 3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to French Indo China
            1 armour, 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 79 Sea Zone to West India
            2 fighters moved from 41 Sea Zone to West India
            8 bombers moved from Java to West India
            1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Queensland to 25 Sea Zone
    
        Combat - Americans
            Battle in India
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/0 hits, 3.00 expected hits
                    Japanese roll dice for 3 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in India
                Americans win, taking India from Japanese, taking Malaya from Americans, taking Borneo from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in French Indo China
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in French Indo China, round 2 : 4/1 hits, 3.83 expected hits
                    Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                Americans win, taking French Indo China from Japanese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shan State
                Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in West India
                Americans attack with 1 armour, 8 bombers, 2 fighters, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 4 artilleries and 6 infantry
                    AA fire in West India : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 8 bombers, 2 fighters, 3 infantry and 2 mech_infantrys in West India, round 2 : 8/1 hits, 7.67 expected hits
                    Japanese roll dice for 1 aaGun, 4 artilleries and 6 infantry in West India, round 2 : 4/1 hits, 3.33 expected hits
                    6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in West India
                    Americans roll dice for 1 armour, 8 bombers, 2 fighters and 1 mech_infantry in West India, round 3 : 7/0 hits, 7.00 expected hits
                    Japanese roll dice for 3 artilleries in West India, round 3 : 1/0 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in West India
                Americans win, taking West India from Japanese with 1 armour, 8 bombers and 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 3 infantry and 2 mech_infantrys
                Casualties for Japanese: 1 aaGun, 4 artilleries and 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from West India to Eastern Persia
            8 bombers moved from West India to Eastern Persia
            1 carrier moved from 41 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
            2 cruisers moved from 41 Sea Zone to 37 Sea Zone
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            4 bombers moved from Queensland to Malaya
            1 fighter moved from Central United States to 10 Sea Zone
            2 infantry moved from Central United States to Western United States
            2 infantry moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            3 fighters moved from Borneo to Malaya
            2 fighters moved from French Indo China to 37 Sea Zone
            1 fighter and 3 tactical_bombers moved from French Indo China to Malaya
    
        Place Units - Americans
            2 carriers, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Shensi to Szechwan
            4 infantry moved from Shensi to Kweichow
            4 infantry moved from Shensi to Suiyuyan
            1 fighter and 3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Szechwan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Algeria to 92 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
            1 battleship and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            4 fighters moved from 92 Sea Zone to Southern Italy
            3 fighters and 2 tactical_bombers moved from Cyprus to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Southern Italy
                British attack with 3 artilleries, 4 fighters and 3 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                    AA fire in Southern Italy : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Southern Italy
                    British roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 3 artilleries, 3 fighters and 3 infantry in Southern Italy, round 2 : 4/1 hits, 3.50 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits
                    2 aaGuns owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy
                    British roll dice for 3 artilleries, 3 fighters and 1 infantry in Southern Italy, round 3 : 3/1 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 3 : 1/1 hits, 1.33 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
                    British roll dice for 3 artilleries and 3 fighters in Southern Italy, round 4 : 2/1 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Southern Italy
                British captures 22PUs while taking Italians capital
                British win, taking Southern Italy from Italians with 3 artilleries and 3 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 fighter and 3 infantry
                Casualties for Italians: 2 aaGuns, 1 artillery and 6 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Sicily from Italians to British
            EDIT: Changing ownership of Sicily from British to Italians
            EDIT: Turning off Edit Mode
            3 fighters moved from Southern Italy to 95 Sea Zone
            2 carriers moved from 92 Sea Zone to 95 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 submarine moved from 109 Sea Zone to 91 Sea Zone
            5 destroyers moved from 92 Sea Zone to 91 Sea Zone
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            3 infantry moved from Egypt to Trans-Jordan
            4 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 61 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.17
    Italians : -1.00
    Americans : 0.17
    AA fire in Southern Italy : : 0.33
    AA fire in West India : : -0.50
    Chinese : 1.00
    Japanese : 0.17
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Italians
            13 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Bulgaria to Southern Italy
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 1 bomber and 13 infantry
                British defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 bomber and 13 infantry in Southern Italy, round 2 : 3/1 hits, 2.83 expected hits
                    British roll dice for 3 artilleries in Southern Italy, round 2 : 1/0 hits, 1.00 expected hits
                    3 artilleries owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Southern Italy from British with 1 bomber and 12 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for British: 3 artilleries
    
        Non Combat Move - Italians
            1 bomber moved from Southern Italy to Bulgaria
            1 fighter moved from Bulgaria to Rostov
            2 armour moved from Tambov to Rostov
            1 aaGun and 7 infantry moved from France to Normandy Bordeaux
            1 aaGun, 1 artillery and 6 infantry moved from France to Holland Belgium
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,2,1
            Italians collect 13 PUs (8 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Burma
    
        Non Combat Move - ANZAC
            1 carrier moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            2 fighters moved from Northwest Persia to India
            1 fighter moved from 42 Sea Zone to 38 Sea Zone
            1 fighter moved from Malaya to India
            1 fighter moved from Malaya to 38 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
            Battle in Burma
    
        Non Combat Move - ANZAC
            1 carrier moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            2 fighters moved from Northwest Persia to India
            1 fighter moved from 42 Sea Zone to 38 Sea Zone
            1 fighter moved from Malaya to India
            1 fighter moved from Malaya to 38 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            1 fighter moved from Northwest Persia to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 3 artilleries, 1 bomber, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour and 5 mech_infantrys moved from Tsinghai to Shensi
                  Germans take Shensi from Chinese
            4 armour and 1 mech_infantry moved from Shensi to Kansu
            2 armour and 2 mech_infantrys moved from Shensi to Suiyuyan
            1 armour and 1 mech_infantry moved from Shensi to Sikang
            2 armour and 1 mech_infantry moved from Shensi to Szechwan
            1 bomber moved from Hunan to Szechwan
            1 bomber moved from Bryansk to Suiyuyan
            2 bombers moved from Rostov to Sikang
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            10 armour, 31 artilleries, 44 infantry and 8 mech_infantrys moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            5 armour moved from Bryansk to Caucasus
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 4 armour and 1 mech_infantry
                Chinese defend with 3 infantry
                    Germans roll dice for 4 armour and 1 mech_infantry in Kansu, round 2 : 2/1 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
                    Germans roll dice for 4 armour in Kansu, round 3 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Suiyuyan
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                Chinese defend with 4 infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/1 hits, 1.33 expected hits
                    2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan
                    Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Suiyuyan, round 3 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                Germans win, taking Suiyuyan from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Battle in Szechwan
                Germans attack with 2 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 3 infantry
                    Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/0 hits, 1.00 expected hits
                    2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Szechwan
                    Germans roll dice for 2 armour and 1 bomber in Szechwan, round 3 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                Germans win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in Sikang
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Chinese defend with 1 fighter and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Sikang, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 18 armour, 31 artilleries, 44 infantry and 8 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 18 armour, 31 artilleries, 44 infantry and 8 mech_infantrys in Caucasus, round 2 : 33/1 hits, 33.17 expected hits
                    British roll dice for 2 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 18 armour, 31 artilleries, 43 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Ukraine to Rostov
            2 aaGuns, 7 artilleries and 4 infantry moved from Bryansk to Rostov
            2 bombers moved from Sikang to Rostov
            1 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Vologda to Novosibirsk
            1 artillery moved from Russia to Tambov
            3 artilleries and 3 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            4 artilleries and 4 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Vyborg to Finland
            4 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            2 armour moved from Germany to Eastern Poland
            4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
            4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun, 2 artilleries and 5 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Szechwan to Hunan
            1 bomber moved from Suiyuyan to Chahar
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Germany
            2 armour and 1 mech_infantry placed in Novgorod
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,4,2,1
            Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.33
    Chinese : 0.33
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            6 armour, 16 artilleries, 81 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 6 armour, 16 artilleries, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 18 armour, 31 artilleries, 43 infantry and 8 mech_infantrys
                    Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 26/1 hits, 26.50 expected hits
                    Germans roll dice for 18 armour, 31 artilleries, 43 infantry and 8 mech_infantrys in Caucasus, round 2 : 36/1 hits, 36.33 expected hits
                    36 infantry owned by the Russians and 26 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 20/1 hits, 20.50 expected hits
                    Germans roll dice for 18 armour, 31 artilleries, 17 infantry and 8 mech_infantrys in Caucasus, round 3 : 28/1 hits, 27.67 expected hits
                    28 infantry owned by the Russians, 17 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus
                    Russians roll dice for 6 armour, 16 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 16/1 hits, 15.83 expected hits
                    Germans roll dice for 18 armour, 31 artilleries and 5 mech_infantrys in Caucasus, round 4 : 21/0 hits, 21.00 expected hits
                    17 infantry owned by the Russians, 16 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Caucasus
                2 mech_infantrys owned by the Russians, 6 armour owned by the Russians and 12 artilleries owned by the Russians retreated to Kazakhstan
                Germans win with 18 armour, 15 artilleries and 5 mech_infantrys remaining. Battle score for attacker is -54
                Casualties for Russians: 4 artilleries and 81 infantry
                Casualties for Germans: 16 artilleries, 43 infantry and 3 mech_infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 3 artilleries
            EDIT: Adding units owned by Germans to Caucasus: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Russians : -0.83
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Hunan to Shan State
            1 bomber moved from Hunan to Burma
            1 infantry moved from Yunnan to Burma
            2 infantry moved from Yunnan to Shan State
            1 artillery and 2 infantry moved from Yunnan to French Indo China
            1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Philippines
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 36 Sea Zone
                Japanese win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in French Indo China
                Japanese attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/1 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/0 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/1 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            3 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Shan State to Hunan
            1 bomber moved from Burma to Hunan
            2 artilleries, 2 infantry and 4 mech_infantrys moved from Yunnan to Hunan
            1 infantry moved from Anhwe to Hunan
            1 artillery and 1 infantry moved from Chahar to Anhwe
            1 artillery and 4 infantry moved from Jehol to Anhwe
            1 armour moved from Central Mongolia to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery and 4 infantry moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 battleships, 9 carriers, 1 cruiser, 8 destroyers, 9 fighters, 2 infantry, 14 submarines, 8 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Kwangtung
            2 submarines placed in 20 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
            5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,3,4,1,2,2,5,3,2,5,2,4,6,3,4,3,2,6,4,4,5,1,4,6,6,5,3,1,1,4,4,4,2,5,6,5,4,2,3,3
            Japanese collect 46 PUs (1 lost to blockades); end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 0.67
    UK_Pacific : 1.33
    Japanese : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 destroyers, 5 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern Persia to Volgograd
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from Malaya to 37 Sea Zone
            1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from 36 Sea Zone to French Indo China
            3 bombers moved from Malaya to French Indo China
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 3 bombers and 1 mech_infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 bombers and 1 mech_infantry in French Indo China, round 2 : 2/1 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                Americans win, taking French Indo China from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Volgograd
                Americans attack with 3 bombers
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 3 bombers in Volgograd, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Volgograd
                Americans win with 2 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Soviet Far East from Japanese to Americans
            EDIT: Turning off Edit Mode
            2 bombers moved from Volgograd to Northwest Persia
            3 bombers moved from French Indo China to Java
            2 carriers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to Java
            1 armour moved from West India to India
            2 fighters moved from Eastern Persia to India
            5 bombers moved from Eastern Persia to Java
            1 bomber moved from Malaya to Java
            3 transports moved from 79 Sea Zone to 39 Sea Zone
            1 battleship, 7 carriers, 3 cruisers, 4 destroyers, 4 fighters, 8 submarines and 4 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            4 fighters moved from Malaya to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            3 tactical_bombers moved from Malaya to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from British Columbia to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
            3 carriers, 3 destroyers, 5 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from Western United States to Central United States
            2 aaGuns moved from British Columbia to Western United States
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 destroyers and 5 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.17
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

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