US War Time Economy: To show a wishy-washy attitude of the US towards the war in Europe, change the 20 IPC value of USA to a variable amount. With the US’s involvement inevitable due to continued provocation from Germany on US interests, the calculation will also increase each turn. The variable calculation is; 8 + Tn + 2d6, where Tn = turn #. At point where US enters the war, the latest calculated IPC count of US will be fixed to USA going forward. (US can hold until after turn 4 to declare war in an effort to possibly improve the IPC value).
Factories in AA 1914?
I’ve been thinking about adding factories to my 1914 game as a house rule. I was wondering what would be the most fun way to make them useful to the game.
I have so far 3 ideas :
- Factories generate extra IPCs from a region (either a fixed amount or half the region’s value, to a minimum of 1)
- Factories are staging areas like in other AA games, to allow production elsewhere than in the capitals
- Factories generate a free unit per turn (say an Infantry)
I find each idea has pros and cons :
- Extra IPCs may be a fun risk/reward strategy, but I don’t know if it would break the game for one side
2) This is a tried and true method, but it just feels boring and unimaginative. Unless you get to add just 1 for the whole game and that new staging area becomes critical.
3) This one seems to favor smaller powers more, which can be interesting but also game changing.
I would like to hear your thoughts on what you think would be the best way to go about it.
Thank you !
Faramir last edited by
#2, plus I have been thinking about making factories the only place where tanks, airplanes, and all ships except transports can be made from. The Ottoman Empire would not have any.
That’s an interesting way of looking at it. Thank you !