Odonis (Axis) vs Wizmark (Allies) BML319



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 106 Sea Zone to 124 Sea Zone
            1 artillery and 1 infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Egypt to Algeria
            1 bomber moved from Egypt to Gibraltar
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Gibraltar to Algeria
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Gibraltar to Algeria
            1 bomber moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 3 infantry in Algeria, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 46 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 124 Sea Zone
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Italians defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
            1 bomber moved from Algeria to Gibraltar
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Algeria to Gibraltar
            1 armour and 1 artillery moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 marine moved from 54 Sea Zone to Queensland
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Queensland
            1 bomber moved from 55 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 fighter placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from French West Africa to Nigeria
                  British take Nigeria from Italians
            1 armour moved from Nigeria to French Central Africa
            1 infantry moved from French West Africa to French Central Africa
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from French Madagascar to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Iraq to Syria
                  British take Syria from Italians
            1 bomber moved from Egypt to French Central Africa
            1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
            1 armour moved from Alexandria to Tobruk
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Persia to Trans-Jordan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 3/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in French Central Africa
                British attack with 1 armour, 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 bomber and 1 infantry in French Central Africa, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 bomber and 1 infantry in French Central Africa, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in French Central Africa
                British win, taking French Central Africa from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 marine
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - British
            1 bomber moved from French Central Africa to Egypt
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Egypt to Gibraltar
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
            2 infantry moved from Persia to Eastern Persia
            3 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to India
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            1 transport placed in 110 Sea Zone
            2 infantry placed in Egypt
            1 fighter and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            British collect 35 PUs (3 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Italians : 1.67
    British : -1.83
    Americans : 0.17
    Japanese : 1.00
    

    Savegame



  • @Odonis Incredible defending by the axis that round…pretty much every defending roll of 2 hit, and that german sub took out 2 attackers!


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Novgorod to Smolensk
                  Italians take Smolensk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    

    Savegame



  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Burma to India
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Burma to India
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 armour moved from Vyborg to Finland
                  Germans take Finland from Russians
            1 artillery moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 artillery and 1 infantry moved from Belarus to Bryansk
            2 fighters moved from Novgorod to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            9 mech_infantrys moved from Eastern Poland to Bessarabia
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 9 mech_infantrys
                Russians defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 9 mech_infantrys in Bessarabia, round 2 : 0/9 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Germans lost in Bessarabia
                    Germans roll dice for 7 mech_infantrys in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 7 mech_infantrys in Bessarabia, round 4 : 0/7 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 6 mech_infantrys in Bessarabia, round 5 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 5 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 6 mech_infantrys in Bessarabia, round 6 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 6 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 5 mech_infantrys in Bessarabia, round 7 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 7 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 4 mech_infantrys in Bessarabia, round 8 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 4 mech_infantrys remaining. Battle score for attacker is -6
                Casualties for Germans: 5 mech_infantrys
                Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Ukraine to Smolensk
            2 aaGuns, 10 armour, 13 artilleries, 17 infantry and 4 mech_infantrys moved from Belarus to Smolensk
            3 armour moved from Novgorod to Smolensk
            1 armour moved from Karelia to Finland
            2 bombers moved from Holland Belgium to Western Germany
            8 mech_infantrys moved from Germany to Western Germany
            1 artillery and 3 infantry moved from France to Western Germany
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            1 fighter placed in Western Germany
            3 infantry placed in France
            2 infantry and 1 mech_infantry placed in Germany
            2 artilleries placed in Germany
            1 artillery placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    Americans : 0.00
    Russians : -2.00
    

    Savegame



  • TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Urals to Vologda
            2 infantry moved from Urals to Nenetsia
            3 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Nenetsia
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
    

    Savegame



  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Urals to Vologda
            2 infantry moved from Urals to Nenetsia
            3 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Nenetsia
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Nenetsia
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                    Russians roll dice for 1 fighter and 1 infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                 retreated to Nenetsia
                Germans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Nenetsia to Russia
            1 fighter moved from Vologda to Russia
            2 fighters moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Russia
            3 infantry moved from Tambov to Volgograd
            2 aaGuns, 3 artilleries and 21 infantry moved from Tambov to Russia
    
        Place Units - Russians
            2 artilleries and 1 mech_infantry placed in Volgograd
            6 artilleries and 1 mech_infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            8 artilleries and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -2.17
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 cruiser moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from French Indo China to 41 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 mech_infantry moved from Yunnan to Shan State
            1 artillery and 1 mech_infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Burma
            1 bomber moved from French Indo China to Shan State
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber, 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 1/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 bomber moved from 41 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
            1 tactical_bomber moved from Japan to 35 Sea Zone
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Szechwan to Yunnan
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Hopei
            2 mech_infantrys moved from Anhwe to Yunnan
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            3 mech_infantrys moved from French Indo China to Yunnan
            1 bomber moved from 25 Sea Zone to Japan
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 transport placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.33
    UK_Pacific : 0.00
    Japanese : -3.33
    

    Savegame



  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 bomber moved from Gibraltar to Holland Belgium
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            2 bombers moved from Queensland to 41 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 bomber moved from Gibraltar to Holland Belgium
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            2 bombers moved from Queensland to 41 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 93 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 124 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 25 Sea Zone to Queensland
            1 bomber moved from 41 Sea Zone to India
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            2 bombers moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from 124 Sea Zone to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 108 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 armour and 2 fighters placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Americans : -0.33
    Japanese : 0.00
    

    Savegame



  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - British
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from Egypt to 98 Sea Zone
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 110 Sea Zone to 124 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Holland Belgium
            1 fighter moved from 110 Sea Zone to 124 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 bomber moved from Gibraltar to Holland Belgium
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 49 Sea Zone
            2 bombers moved from Queensland to 41 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 54 Sea Zone to 49 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 93 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 124 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 124 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 41 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in Holland Belgium
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 49 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 25 Sea Zone to Queensland
            1 bomber moved from 41 Sea Zone to India
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from 49 Sea Zone to 54 Sea Zone
            2 bombers moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from 124 Sea Zone to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 108 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            4 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 armour and 2 fighters placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 fighter placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 fighter moved from Egypt to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            2 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 fighter moved from Persia to India
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery moved from Tobruk to Alexandria
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from 98 Sea Zone to Egypt
            1 infantry moved from Syria to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            1 fighter placed in Egypt
            1 submarine placed in 81 Sea Zone
            2 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -2.83
    Italians : 0.33
    Americans : -0.33
    Japanese : 0.33
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 mech_infantrys
                Americans defend with 1 artillery
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                British defend with 2 fighters; Americans defend with 1 destroyer and 2 transports
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -12
                Casualties for Italians: 2 submarines
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            2 artilleries and 5 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Smolensk to Belarus
            1 fighter moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -0.67
    

    Savegame



  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
    

    Savegame



  • TripleA Move Summary: ANZAC round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
            1 fighter moved from Queensland to 55 Sea Zone
    

    Savegame



  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
            1 fighter moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 55 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.00
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Ukraine to Bryansk
            4 mech_infantrys moved from Bessarabia to Bryansk
            13 armour, 13 artilleries, 17 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
            1 artillery moved from Nenetsia to Vologda
            2 fighters moved from Smolensk to Vologda
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 13 armour, 13 artilleries, 17 infantry and 9 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 13 armour, 13 artilleries, 17 infantry and 9 mech_infantrys in Bryansk, round 2 : 15/52 hits, 17.33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 13 armour, 13 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Vologda
                Germans attack with 1 artillery and 2 fighters
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 fighters in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Germans roll dice for 1 artillery and 2 fighters in Vologda, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Vologda to Novgorod
            2 aaGuns moved from Smolensk to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
            2 armour moved from Novgorod to Bryansk
            1 armour moved from Finland to Novgorod
            3 infantry moved from Western Germany to France
            2 artilleries moved from Western Germany to France
            2 artilleries moved from Germany to Western Germany
            2 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Western Germany to France
            1 carrier moved from 115 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 infantry and 4 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -1.00
    

    Savegame



  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            3 infantry moved from Volgograd to Rostov
            2 armour, 21 artilleries, 4 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
    

    Savegame



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            3 infantry moved from Volgograd to Rostov
            2 armour, 21 artilleries, 4 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 armour, 21 artilleries, 4 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 15 armour, 13 artilleries, 16 infantry and 9 mech_infantrys
                    AA fire in Bryansk : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 40 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 22/71 hits, 21.00 expected hits
                    Germans roll dice for 2 aaGuns, 15 armour, 13 artilleries, 16 infantry and 9 mech_infantrys in Bryansk, round 2 : 21/53 hits, 20.17 expected hits
                    21 infantry owned by the Russians, 2 aaGuns owned by the Germans, 16 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 15/50 hits, 17.50 expected hits
                    Germans roll dice for 15 armour, 13 artilleries and 5 mech_infantrys in Bryansk, round 3 : 16/33 hits, 13.50 expected hits
                    16 infantry owned by the Russians, 10 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 11/34 hits, 12.50 expected hits
                    Germans roll dice for 15 armour and 3 artilleries in Bryansk, round 4 : 6/18 hits, 8.50 expected hits
                    3 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 3 artilleries owned by the Germans and 8 armour owned by the Germans lost in Bryansk
                    Russians roll dice for 2 armour, 21 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 11/28 hits, 10.50 expected hits
                    Germans roll dice for 7 armour in Bryansk, round 5 : 3/7 hits, 3.50 expected hits
                    1 mech_infantry owned by the Russians, 2 artilleries owned by the Russians and 7 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 armour, 19 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 82
                Casualties for Russians: 2 artilleries, 1 fighter, 40 infantry and 4 mech_infantrys
                Casualties for Germans: 2 aaGuns, 15 armour, 13 artilleries, 16 infantry and 9 mech_infantrys
            Battle in Rostov
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            4 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    AA fire in Bryansk : : 0.17
    Russians : -2.00
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 bombers and 1 tactical_bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 mech_infantry moved from Shan State to Yunnan
            1 artillery moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Tsinghai
            2 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery moved from French Indo China to Yunnan
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to French Indo China
            1 mech_infantry moved from Yunnan to Burma
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 airfield placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery moved from Shan State to Burma
            1 artillery moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 bombers and 1 tactical_bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 2 tactical_bombers moved from Burma to French Indo China
            1 mech_infantry moved from Shan State to Yunnan
            1 artillery moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Tsinghai
            2 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery moved from French Indo China to Yunnan
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to French Indo China
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to French Indo China
            1 mech_infantry moved from Yunnan to Burma
    
        Place Units - Japanese
            1 fighter placed in Japan
            2 destroyers placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 airfield placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame



  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to 98 Sea Zone
            1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to Iceland
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
    

    Savegame


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