Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 cruisers
Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 cruisers in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
2 cruisers owned by the Italians lost in 99 Sea Zone
Americans win, taking Morocco from Germans with 2 bombers remaining. Battle score for attacker is 24
Casualties for Italians: 2 cruisers
Non Combat Move - Americans
2 bombers moved from 99 Sea Zone to Egypt
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Gibraltar to 99 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 99 Sea Zone
Americans attack with 2 bombers
Italians defend with 2 cruisers
Americans roll dice for 2 bombers in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 2 cruisers in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
2 cruisers owned by the Italians lost in 99 Sea Zone
Americans win, taking Morocco from Germans with 2 bombers remaining. Battle score for attacker is 24
Casualties for Italians: 2 cruisers
Non Combat Move - Americans
2 bombers moved from 99 Sea Zone to Egypt
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Queensland
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Gibraltar to French West Africa
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in French Madagascar
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Alexandria, round 2 : 3/10 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Alexandria, round 3 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking French Madagascar from Neutral_Axis, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in French West Africa
British attack with 1 armour, 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Burma to India
3 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys moved from India to Burma
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Northwest Persia to Iraq
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0.67
British : 0.17
Americans : 0.67
Neutral_Axis : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 marine moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 artillery moved from Libya to Tunisia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from Neutral_Axis
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 infantry
Italians defend with 1 marine
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 1 marine remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Burma
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.00
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 infantry
Italians defend with 1 marine
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 1 marine remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Burma
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Norway to Karelia
1 fighter moved from Norway to Vyborg
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Archangel
1 fighter moved from Western Germany to Belarus
2 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Belarus, round 2 : 4/7 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns, 10 armour, 13 artilleries, 15 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 bomber moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
8 mech_infantrys placed in Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Russia
4 infantry moved from Timguska to Urals
2 aaGuns and 14 infantry moved from Amur to Buryatia
3 artilleries moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
26 infantry moved from Bryansk to Tambov
1 armour, 12 infantry and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
9 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 bombers moved from Shensi to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Kansu to Tsinghai
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.33
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Shensi to Yunnan
2 bombers moved from Shensi to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Kansu to Tsinghai
1 artillery moved from Shensi to Szechwan
1 infantry moved from Szechwan to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
2 destroyers, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
2 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 bomber and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.33
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Egypt to Algeria
1 bomber moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Egypt to Algeria
1 bomber moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Algeria, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 124 Sea Zone
Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Queensland
1 bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2.17
Italians : 2.67
Americans : 0.17
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Egypt to French Central Africa
1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Persia to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 106 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Egypt to Algeria
1 bomber moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 3 infantry in Algeria, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Algeria
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 124 Sea Zone
Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Algeria to Gibraltar
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Queensland
1 bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 bomber moved from Egypt to French Central Africa
1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Persia to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in French Central Africa, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in French Central Africa, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Central Africa
British win, taking French Central Africa from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 bomber moved from French Central Africa to Egypt
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Gibraltar
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Persia to Eastern Persia
3 aaGuns, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to India
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 submarine placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
2 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 35 PUs (3 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 2.17
Italians : 1.67
British : -1.83
Americans : 0.17
Japanese : 1.00
@Odonis Incredible defending by the axis that round…pretty much every defending roll of 2 hit, and that german sub took out 2 attackers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Novgorod to Smolensk
Italians take Smolensk from Russians
Combat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Burma to India
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67