W@W captain walker (axis) vs dawgoneit


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 S.Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from New South Wales to 70 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from South Australia to 70 Sea Zone
            1 Infantry and 1 S.Submarine moved from 70 Sea Zone to 67 Sea Zone
            1 S.Submarine moved from 67 Sea Zone to 70 Sea Zone
            1 Infantry moved from New South Wales to 70 Sea Zone
            1 Infantry and 1 S.Submarine moved from 70 Sea Zone to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            2 Infantrys moved from Canberra to New South Wales
            2 Infantrys moved from Soembawa to Flores
            2 Infantrys moved from Soembawa to Lombok
            2 Artillerys, 1 Elite and 9 Infantrys moved from 67 Sea Zone to Java
            1 Fighter moved from 67 Sea Zone to Lombok
            1 Fighter moved from 67 Sea Zone to Flores
    
        Purchase Units - Anzac
            Anzac buy 2 ArmoredCars, 2 Artillerys and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Lombok
                Anzac attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Fighter and 2 Infantrys in Lombok, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Flores
                Anzac attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Fighter and 2 Infantrys in Flores, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Fighter and 2 Infantrys in Flores, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Fighter and 2 Infantrys in Flores, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Flores, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Fighter and 2 Infantrys in Flores, round 5 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Flores, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 1 Fighter and 1 Infantry in Flores, round 6 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Flores, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                Anzac win, taking Flores from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Java
                Anzac attack with 2 Artillerys, 1 Elite and 9 Infantrys
                Hisaichi defend with 1 Artillery and 4 Infantrys
                    Anzac roll dice for 4 Battleships and 1 Cruiser in Java, round 2 : 3/5 hits, 3.17 expected hits
                    3 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 1 Elite and 9 Infantrys in Java, round 2 : 3/12 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 2 Artillerys, 1 Elite and 9 Infantrys remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
    
        Non Combat Move - Anzac
            1 Fighter moved from Flores to 67 Sea Zone
            1 Fighter moved from Lombok to 67 Sea Zone
            3 Infantrys moved from Hollandia to West Papua
    
        Place Units - Anzac
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Broome
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Townsville
            3 Infantrys placed in Port Moresby
            6 Infantrys placed in Canberra
            1 Infantry placed in Wellington
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Anzac : -1.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            1 Infantry and 2 Tanks moved from Liberia to 36 Sea Zone
            1 Infantry, 2 Tanks and 2 Transports moved from 36 Sea Zone to 38 Sea Zone
            1 Infantry and 2 Tanks moved from 38 Sea Zone to Spanish Guinea
            2 Marines moved from Amazon to 32 Sea Zone
            1 Marine moved from Amazon to Bahia
            2 Artillerys and 1 Marine moved from Suriname to Amazon
            2 Marines and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            2 Marines moved from 36 Sea Zone to Mauritania
    
        Purchase Units - Dutch
            Dutch buy 1 Tank and 2 Transports; Remaining resources: 5 PUs; 
    
        Combat - Dutch
            Battle in Spanish Guinea
                Dutch attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Infantry
                    Dutch roll dice for 1 Infantry and 2 Tanks in Spanish Guinea, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Spanish Guinea
                Dutch loses 0 PUs for violating Spanish Guineas neutrality.
                Dutch win, taking Spanish Guinea from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Tank placed in Suriname
            2 Transports placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : -0.17
    

    Savegame


  • TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Infantry moved from Lapland to Finnmark
                  Finns take Finnmark from British
            1 Destroyer and 1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery moved from Tampere to 24 Sea Zone
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to Upper Norrland
            1 Adv.Fighter moved from Helsinki to Upper Norrland
            2 ArmoredCars and 2 Tanks moved from Oulu to Upper Norrland
            3 Tanks moved from Oulu to Upper Norrland
            1 Fighter moved from S.Karelia to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 1 Destroyer, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in 22 Sea Zone
                Finns attack with 1 Destroyer and 1 Submarine
                British defend with 1 Submarine
                    Finns roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 22 Sea Zone
                Finns win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Upper Norrland
                Finns attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter and 5 Tanks
                Neutral defend with 2 Infantrys
                    Finns roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter and 5 Tanks in Upper Norrland, round 2 : 6/11 hits, 4.83 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Upper Norrland
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
                Finns win, taking Upper Norrland from Neutral with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 1 Fighter and 5 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Finns
            1 Artillery, 2 Elites and 1 Infantry moved from Oulu to Lapland
            1 Fighter moved from Upper Norrland to Lapland
            1 Adv.Fighter moved from Upper Norrland to Helsinki
            1 Tank moved from Helsinki to Oulu
            1 Mech.Inf moved from Helsinki to Lapland
            2 Infantrys moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
            1 Artillery, 2 Infantrys and 1 Tank moved from Vologda to S.Karelia
            1 Artillery, 1 Infantry and 1 Tank moved from Yaroslavl to S.Karelia
    
        Place Units - Finns
            1 Destroyer and 1 Transport placed in 24 Sea Zone
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    British : -0.33
    Finns : 1.83
    

    Territory Summary for Finns :

    Vologda : 1 flag
    Murmansk : 1 flag
    Yaroslavl : 1 flag
    S.Karelia : 1 flag, 1 AAGun, 2 Artillerys, 3 Infantrys and 2 Tanks
    N.Karelia : 1 flag
    Helsinki : 1 Adv.Fighter, 1 Factory and 3 Infantrys
    Oulu : 2 Infantrys and 1 Tank
    Tampere : 3 Infantrys
    Lapland : 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry and 1 Mech.Inf
    Upper Norrland : 1 flag, 2 ArmoredCars, 1 Artillery, 1 Elite and 5 Tanks
    Finnmark : 1 flag, 1 Infantry
    22 Sea Zone : 1 Destroyer and 1 Submarine
    24 Sea Zone : 1 Destroyer and 2 Transports
    

    Production/PUs Summary :

    Germans : 156 / 156
    Russians : 34 / 40
    Italians : 72 / 77
    French : 15 / 17
    Yamamoto : 75 / 75
    Chinese : 28 / 30
    Hisaichi : 72 / 76
    British : 110 / 111
    Anzac : 38 / 38
    Dutch : 17 / 22
    Finns : 23 / 23
    Romanians : 20 / 20
    Thai : 14 / 15
    Americans : 120 / 121
    

    Savegame


  • TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            1 ArmoredCar, 1 Mech.Inf, 2 Mot.Infs and 1 Tank moved from Kuybyshev to Chimkent
            1 Tank moved from Astrakhan to Chimkent
            1 Fighter moved from Saratov to Chimkent
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Chimkent
                Romanians attack with 1 ArmoredCar, 1 Fighter, 1 Mech.Inf, 2 Mot.Infs and 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter, 1 Mech.Inf, 2 Mot.Infs and 2 Tanks in Chimkent, round 2 : 0/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter, 1 Mech.Inf, 2 Mot.Infs and 2 Tanks in Chimkent, round 3 : 1/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Chimkent, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chimkent
                Romanians win, taking Chimkent from Russians with 1 ArmoredCar, 1 Fighter, 1 Mech.Inf, 2 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Chimkent to Kuybyshev
            1 Elite and 1 Infantry moved from Saratov to Kuybyshev
            1 Tank moved from Rostov to Kuybyshev
            1 Elite and 3 Infantrys moved from Rostov to Saratov
            2 ArmoredCars moved from Bucharest to Bulgaria
            1 Mech.Inf and 1 Tank moved from Bucharest to Bulgaria
            2 ArmoredCars and 1 Tank moved from Odessa to Bulgaria
            1 Elite moved from Odessa to E.Romania
            1 Mot.Inf moved from Donetsk to Kuybyshev
    
        Place Units - Romanians
            1 Adv.Fighter and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : -3.67
    Russians : -0.67
    

    Territory Summary for Romanians :

    Penza : 1 flag
    Donetsk : 1 flag
    Astrakhan : 1 flag
    Kuybyshev : 1 flag, 1 Elite, 1 Fighter, 1 Infantry, 1 Mot.Inf and 1 Tank
    Saratov : 1 Elite and 3 Infantrys
    Odessa : 1 flag
    Chimkent : 1 flag, 1 ArmoredCar, 1 Mech.Inf, 2 Mot.Infs and 2 Tanks
    Rostov : 1 flag
    Bucharest : 1 AAGun, 1 Adv.Fighter, 1 Factory and 2 Tanks
    Bulgaria : 4 ArmoredCars, 1 Mech.Inf and 2 Tanks
    E.Romania : 1 Elite
    

    Production/PUs Summary :

    Germans : 156 / 156
    Russians : 33 / 40
    Italians : 72 / 77
    French : 15 / 17
    Yamamoto : 75 / 75
    Chinese : 28 / 30
    Hisaichi : 72 / 76
    British : 110 / 111
    Anzac : 38 / 38
    Dutch : 17 / 22
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 14 / 15
    Americans : 120 / 121
    

    Savegame


  • TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            1 Infantry moved from Sumatra to 110 Sea Zone
            1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Soembawa
                  Thai take Soembawa from Dutch
            1 Artillery and 1 Elite moved from N.Thailand to Yunnan
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Artillery and 1 Elite
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Elite in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Elite in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Elite in Yunnan, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            5 Infantrys moved from S.Thailand to N.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in N.Thailand
            1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Thai : -1.50
    

    Territory Summary for Thai :

    Yunnan : 1 flag, 1 Artillery and 1 Elite
    British Borneo : 1 flag
    West Borneo : 1 flag
    Soembawa : 1 flag, 1 Infantry
    N.Thailand : 1 Artillery, 1 Bunker, 7 Infantrys and 6 Tanks
    S.Thailand : 1 Infantry
    Bangkok : 1 AAGun, 2 Artillerys, 2 Elites, 1 Factory, 1 Fighter and 4 Infantrys
    110 Sea Zone : 1 Destroyer
    111 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 156 / 156
    Russians : 33 / 40
    Italians : 72 / 77
    French : 15 / 17
    Yamamoto : 75 / 75
    Chinese : 26 / 30
    Hisaichi : 72 / 76
    British : 110 / 111
    Anzac : 38 / 38
    Dutch : 16 / 22
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 17 / 17
    Americans : 120 / 121
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            1 ArmoredCar moved from Mauritania to French Equatorial Africa
            2 Infantrys moved from Salvador to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            1 Infantry moved from Bahia to 35 Sea Zone
            4 Infantrys and 2 Transports moved from 35 Sea Zone to 38 Sea Zone
            4 Infantrys moved from 38 Sea Zone to French Equatorial Africa
            1 Transport moved from 38 Sea Zone to 34 Sea Zone
            5 Infantrys moved from S.Chile to 39 Sea Zone
            1 Infantry moved from Argentina to 39 Sea Zone
            6 Infantrys and 3 Transports moved from 39 Sea Zone to 38 Sea Zone
            6 Infantrys moved from 38 Sea Zone to French Equatorial Africa
            1 B.Transport moved from 38 Sea Zone to 39 Sea Zone
            2 Infantrys moved from Santiago to 125 Sea Zone
            1 B.Transport and 2 Infantrys moved from 125 Sea Zone to 40 Sea Zone
            2 Infantrys moved from 40 Sea Zone to Angola
            5 B.Transports moved from 36 Sea Zone to 39 Sea Zone
            1 Infantry moved from Santiago to S.Chile
            2 Infantrys moved from N.Chile to Argentina
            2 Infantrys moved from Bolivia to Argentina
            1 Battleship and 3 Destroyers moved from 34 Sea Zone to 36 Sea Zone
            2 Artillerys moved from Mauritania to 36 Sea Zone
            1 Elite and 1 Marine moved from Mauritania to 36 Sea Zone
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 36 Sea Zone to 38 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine moved from 38 Sea Zone to French Equatorial Africa
            1 Submarine moved from 87 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            4 Bombers and 4 S.Bombers moved from Wake to 86 Sea Zone
            4 Bombers and 4 S.Bombers moved from Wake to 76 Sea Zone
            1 Adv.Fighter and 7 Fighters moved from 87 Sea Zone to 102 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 Adv.Fighters, 1 B.Carrier, 1 Destroyer, 2 Fighters, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in French Equatorial Africa
                Americans attack with 1 ArmoredCar, 2 Artillerys, 1 Elite, 10 Infantrys and 1 Marine
                Italians defend with 2 Artillerys, 2 Infantrys and 1 Tank
                    Americans roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 10 Infantrys and 1 Marine in French Equatorial Africa, round 2 : 5/15 hits, 3.83 expected hits
                    Italians roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in French Equatorial Africa, round 2 : 3/5 hits, 1.83 expected hits
                    1 Tank owned by the Italians, 3 Infantrys owned by the Americans, 2 Infantrys owned by the Italians and 2 Artillerys owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 ArmoredCar, 2 Artillerys, 1 Elite, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 11
                Casualties for Americans: 3 Infantrys
                Casualties for Italians: 2 Artillerys, 2 Infantrys and 1 Tank
            Battle in 102 Sea Zone
                Americans attack with 1 Adv.Fighter and 7 Fighters
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Adv.Fighter and 7 Fighters in 102 Sea Zone, round 2 : 4/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 T.Boat in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Adv.Fighter and 7 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 76 Sea Zone
                Americans attack with 4 Bombers, 4 S.Bombers and 1 Submarine
                Yamamoto defend with 1 Submarine and 1 T.Boat
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Bombers and 4 S.Bombers in 76 Sea Zone, round 2 : 5/8 hits, 6.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 4 Bombers and 4 S.Bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Submarine and 1 T.Boat
            Battle in 86 Sea Zone
                Americans attack with 4 Bombers, 1 Destroyer and 4 S.Bombers
                Yamamoto defend with 1 Submarine and 1 T.Boat
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Bombers, 1 Destroyer and 4 S.Bombers in 86 Sea Zone, round 2 : 5/9 hits, 6.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 4 Bombers, 1 Destroyer and 4 S.Bombers remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 1 Submarine and 1 T.Boat
    
        Non Combat Move - Americans
            1 Adv.Fighter moved from 102 Sea Zone to 87 Sea Zone
            4 Bombers and 4 S.Bombers moved from 86 Sea Zone to Wake
            3 Adv.Fighters moved from Pearl Harbor to 87 Sea Zone
            1 L.Fighter moved from San Francisco to 87 Sea Zone
            3 Adv.Fighters moved from Alaska to 87 Sea Zone
            4 Bombers and 4 S.Bombers moved from 76 Sea Zone to Wake
            7 Fighters moved from 102 Sea Zone to Wake
    
        Place Units - Americans
            1 B.Carrier placed in 35 Sea Zone
            2 Adv.Fighters placed in 35 Sea Zone
            1 Adv.Fighter placed in 35 Sea Zone
            1 Infantry placed in Pearl Harbor
            1 S.Submarine placed in 98 Sea Zone
            1 Destroyer and 1 Submarine placed in 87 Sea Zone
            Americans undo move 3.
            Americans undo move 2.
            2 Fighters placed in 35 Sea Zone
            1 Adv.Fighter placed in 35 Sea Zone
            1 Adv.Fighter placed in Pearl Harbor
            3 Adv.Fighters placed in Alaska
            2 Infantrys placed in Rio De Janeiro
            2 Infantrys placed in Argentina
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Yamamoto : -0.17
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            1 Infantry moved from Danzig to 23 Sea Zone
            1 Infantry and 1 S.Submarine moved from 23 Sea Zone to 11 Sea Zone
            1 Infantry moved from 11 Sea Zone to Scotland
                  Germans take Scotland from British
            2 Adv.Fighters moved from 23 Sea Zone to Nordland
            3 Stukas moved from Hamburg to Nordland
            2 Infantrys moved from Middle Norrland to Nordland
            1 Artillery, 7 Infantrys and 2 Tanks moved from Oslo to Nordland
            2 Bombers moved from Leningrad to Nordland
            2 Artillerys, 4 Elites and 4 Infantrys moved from Arkhangelsk to Komi
                  Germans take Komi from Russians
            1 HeavyTank and 5 Tanks moved from Arkhangelsk to Salekhard
                  Germans take Salekhard from Russians
            1 HeavyTank moved from Gorky to Kirov
                  Germans take Kirov from Russians
            1 HeavyTank moved from Kirov to Perm
            3 Tanks moved from Gorky to Perm
            3 ArmoredCars moved from Kuybyshev to Perm
            1 Tank moved from Kuybyshev to Tashkent
                  Germans take Tashkent from Russians
            3 ArmoredCars moved from Kuybyshev to Ufa
            3 Stukas moved from Kuybyshev to Perm
            3 Stukas moved from Kuybyshev to Ufa
            4 HeavyTanks moved from Kuybyshev to Perm
            1 HeavyTank moved from Kuybyshev to Perm
            6 HeavyTanks moved from Kuybyshev to Ufa
            10 Tanks moved from Kuybyshev to Ufa
            7 Tanks moved from Kuybyshev to Perm
            1 Tank moved from Kuybyshev to Ufa
            6 Mot.Infs moved from Moscow to Ufa
            4 Mot.Infs moved from Georgia to Perm
            1 Artillery and 3 Infantrys moved from Erzurum to Azerbaijan
            1 Infantry moved from Astrakhan to Azerbaijan
            5 Mech.Infs moved from Kuybyshev to Ufa
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 6 Infantrys, 4 S.Submarines, 1 Stuka, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Perm
                Germans attack with 3 ArmoredCars, 6 HeavyTanks, 4 Mot.Infs, 3 Stukas and 10 Tanks
                Russians defend with 8 Infantrys
                    Germans roll dice for 3 ArmoredCars, 6 HeavyTanks, 4 Mot.Infs, 3 Stukas and 10 Tanks in Perm, round 2 : 15/26 hits, 12.17 expected hits
                    Russians roll dice for 8 Infantrys in Perm, round 2 : 5/8 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Germans, 2 Mot.Infs owned by the Germans and 8 Infantrys owned by the Russians lost in Perm
                Germans win, taking Perm from Russians with 6 HeavyTanks, 2 Mot.Infs, 3 Stukas and 10 Tanks remaining. Battle score for attacker is -6
                Casualties for Germans: 3 ArmoredCars and 2 Mot.Infs
                Casualties for Russians: 8 Infantrys
            Battle in Nordland
                Germans attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 9 Infantrys, 3 Stukas and 2 Tanks
                British defend with 1 Artillery, 12 Infantrys and 3 Tanks
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 9 Infantrys, 3 Stukas and 2 Tanks in Nordland, round 2 : 8/19 hits, 7.33 expected hits
                    British roll dice for 1 Artillery, 12 Infantrys and 3 Tanks in Nordland, round 2 : 6/16 hits, 5.83 expected hits
                    6 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Nordland
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 3 Infantrys, 3 Stukas and 2 Tanks in Nordland, round 3 : 7/13 hits, 6.17 expected hits
                    British roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Nordland, round 3 : 1/8 hits, 3.17 expected hits
                    2 Tanks owned by the British, 1 Infantry owned by the Germans, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Nordland
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 2 Infantrys, 3 Stukas and 2 Tanks in Nordland, round 4 : 6/12 hits, 5.83 expected hits
                    British roll dice for 1 Tank in Nordland, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Nordland
                Germans win, taking Nordland from British with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 2 Infantrys, 3 Stukas and 2 Tanks remaining. Battle score for attacker is 29
                Casualties for Germans: 7 Infantrys
                Casualties for British: 1 Artillery, 12 Infantrys and 3 Tanks
            Battle in Azerbaijan
                Germans attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 4 Infantrys in Azerbaijan, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Azerbaijan
                Germans win, taking Azerbaijan from Russians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Ufa
                Germans attack with 3 ArmoredCars, 6 HeavyTanks, 5 Mech.Infs, 6 Mot.Infs, 3 Stukas and 11 Tanks
                Russians defend with 9 Infantrys
                    Germans roll dice for 3 ArmoredCars, 6 HeavyTanks, 5 Mech.Infs, 6 Mot.Infs, 3 Stukas and 11 Tanks in Ufa, round 2 : 15/34 hits, 14.67 expected hits
                    Russians roll dice for 9 Infantrys in Ufa, round 2 : 3/9 hits, 3.00 expected hits
                    3 ArmoredCars owned by the Germans and 9 Infantrys owned by the Russians lost in Ufa
                Germans win, taking Ufa from Russians with 6 HeavyTanks, 5 Mech.Infs, 6 Mot.Infs, 3 Stukas and 11 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 3 ArmoredCars
                Casualties for Russians: 9 Infantrys
    
        Non Combat Move - Germans
            3 Stukas moved from Ufa to Kuybyshev
            3 Stukas moved from Perm to Kuybyshev
            1 Artillery and 2 Infantrys moved from Georgia to Erzurum
            4 ArmoredCars and 4 Tanks moved from Rostov to Kuybyshev
            2 Tanks moved from Stalingrad to Kuybyshev
            2 HeavyTanks and 1 Tank moved from Georgia to Kuybyshev
            1 Artillery and 4 Infantrys moved from Saratov to Kuybyshev
            2 Artillerys, 4 Elites and 1 Infantry moved from Saratov to Astrakhan
            1 Artillery and 1 Infantry moved from Stalingrad to Saratov
            1 Infantry moved from Stalingrad to Saratov
            1 Artillery and 6 Infantrys moved from Rostov to Saratov
            3 ArmoredCars moved from Kursk to Saratov
            1 Infantry moved from Donetsk to Rostov
            1 ArmoredCar and 1 Tank moved from Vinnytsia to Rostov
            1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk
            1 AAGun moved from Stalingrad to Saratov
            2 Artillerys and 6 Infantrys moved from S.Karelia to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            2 S.Submarines moved from 24 Sea Zone to 22 Sea Zone
            1 Battleship, 5 Destroyers and 6 Submarines moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery and 1 Elite moved from Danzig to 23 Sea Zone
            1 Infantry moved from Danzig to 23 Sea Zone
            2 Artillerys and 1 Tank moved from Hamburg to 23 Sea Zone
            8 Infantrys moved from Hamburg to 23 Sea Zone
            2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 22 Sea Zone
            2 Infantrys moved from 22 Sea Zone to Oslo
            3 Artillerys, 1 Elite, 3 Infantrys, 1 Tank and 4 Transports moved from 23 Sea Zone to 22 Sea Zone
            3 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from 22 Sea Zone to Oslo
            4 Infantrys, 1 S.Submarine and 3 T.Boats moved from 23 Sea Zone to 22 Sea Zone
            4 Infantrys moved from 22 Sea Zone to Oslo
            1 Carrier moved from 23 Sea Zone to 22 Sea Zone
            2 Adv.Fighters moved from Nordland to 22 Sea Zone
            3 Stukas moved from Nordland to Oslo
            2 Bombers moved from Nordland to Hamburg
            1 Adv.Fighter moved from Normandy to 22 Sea Zone
            1 Artillery and 1 Elite moved from Rhine to Hamburg
            2 Infantrys moved from Rhine to Hamburg
            2 HeavyTanks and 1 Tank moved from Bavaria to Hamburg
            1 Infantry moved from Saxony to Hamburg
            1 Infantry moved from Berlin to Saxony
            1 Artillery and 5 Infantrys moved from Orleanais to Brittany
    
        Place Units - Germans
            1 Adv.Fighter, 1 Battleship, 1 Carrier and 3 S.Submarines placed in 22 Sea Zone
            1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport placed in 6 Sea Zone
            1 Stuka placed in Normandy
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 4 Infantrys placed in Stalingrad
            2 ArmoredCars and 1 Tank placed in Kursk
            2 ArmoredCars placed in Moscow
    
        Turn Complete - Germans
            Germans collect 164 PUs; end with 164 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.67
    British : -2.50
    Russians : 2.00
    

    Territory Summary for Germans :

    Saxony : 1 Infantry
    Berlin : 1 AAGun and 1 Factory
    Rhine : 1 AAGun and 1 Factory
    Bohemia : 1 Factory
    Bavaria : 1 AAGun and 1 Factory
    Hamburg : 1 AAGun, 1 Artillery, 2 Bombers, 1 Elite, 1 Factory, 2 HeavyTanks, 11 Infantrys and 1 Tank
    Lithuania : 1 flag
    Arkhangelsk : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory and 6 Infantrys
    Kirov : 1 flag
    Donetsk : 1 Artillery and 1 Infantry
    Astrakhan : 2 Artillerys, 4 Elites and 1 Infantry
    Kiev : 1 flag
    Perm : 1 flag, 6 HeavyTanks, 2 Mot.Infs and 10 Tanks
    Ufa : 1 flag, 6 HeavyTanks, 5 Mech.Infs, 6 Mot.Infs and 11 Tanks
    Vinnytsia : 1 flag, 1 AAGun and 1 Factory
    Gorky : 1 flag
    Stalingrad : 1 flag, 1 Artillery, 1 Factory and 4 Infantrys
    Komi : 1 flag, 2 Artillerys, 4 Elites and 4 Infantrys
    Moscow : 1 flag, 1 AAGun, 2 ArmoredCars and 1 Factory
    Kuybyshev : 4 ArmoredCars, 1 Artillery, 2 HeavyTanks, 4 Infantrys, 6 Stukas and 7 Tanks
    Kursk : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Tank
    Saratov : 1 flag, 1 AAGun, 3 ArmoredCars, 2 Artillerys and 8 Infantrys
    Crimea : 1 flag
    Latvia : 1 flag
    Leningrad : 1 flag, 1 AAGun and 1 Factory
    Tashkent : 1 flag, 1 AAGun, 1 Factory and 1 Tank
    Estonia : 1 flag
    Smolensk : 1 flag
    Salekhard : 1 flag, 1 HeavyTank and 5 Tanks
    Tula : 1 flag
    Georgia : 1 flag, 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
    Rostov : 1 ArmoredCar, 1 Infantry and 1 Tank
    S.Karelia : 1 Infantry
    Novgorod : 1 flag
    Minsk : 1 flag
    Paris : 1 flag, 1 AAGun, 1 Factory and 1 Tank
    Burgundy : 1 flag
    Lorraine : 1 flag
    Orleanais : 1 flag
    Languedoc : 1 flag
    Brittany : 1 flag, 1 Artillery and 5 Infantrys
    Normandy : 1 flag, 1 AAGun, 1 Factory, 15 Infantrys and 2 Stukas
    Picardy : 1 flag, 1 Artillery and 5 Infantrys
    S.Tunisia : 1 flag
    Scotland : 1 flag, 1 Infantry
    Krakow : 1 flag
    Warsaw : 1 flag, 1 Factory
    Nordland : 1 flag, 1 Artillery, 2 Infantrys and 2 Tanks
    Stockholm : 1 flag
    Brest : 1 flag
    Oslo : 1 flag, 3 Artillerys, 1 Elite, 9 Infantrys, 3 Stukas and 1 Tank
    Azerbaijan : 1 flag, 1 Artillery and 4 Infantrys
    Middle Norrland : 1 flag
    Danzig : 1 flag
    Hungary : 1 flag
    Denmark : 1 flag, 1 Artillery and 2 Elites
    Erzurum : 1 flag, 1 Artillery and 2 Infantrys
    Belgium : 1 flag, 5 Infantrys
    Netherlands : 1 flag, 5 Infantrys
    22 Sea Zone : 4 Adv.Fighters, 2 Battleships, 2 Carriers, 2 Cruisers, 5 Destroyers, 6 S.Submarines, 6 Submarines, 3 T.Boats and 4 Transports
    11 Sea Zone : 1 S.Submarine
    6 Sea Zone : 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport
    

    Production/PUs Summary :

    Germans : 164 / 164
    Russians : 28 / 40
    Italians : 69 / 77
    French : 18 / 17
    Yamamoto : 75 / 75
    Chinese : 26 / 30
    Hisaichi : 72 / 76
    British : 107 / 111
    Anzac : 38 / 38
    Dutch : 16 / 22
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 17 / 17
    Americans : 120 / 120
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 1 Elite, 1 HeavyTank and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            1 Infantry moved from Evenkia to Yeniseysk
            1 Infantry moved from Evenkia to Khatanga
            3 Infantrys moved from Evenkia to Sibirsky
    
        Place Units - Russians
            1 Bunker, 1 HeavyTank and 4 Infantrys placed in Sverdlovsk
            1 Bunker, 1 Elite and 5 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            2 Adv.Fighters moved from 48 Sea Zone to 56 Sea Zone
            1 Infantry moved from Tobruk to Mersa Matruh
                  Italians take Mersa Matruh from British
            1 Artillery and 2 Infantrys moved from Kufra to Darfur
            1 Infantry moved from E.Morocco to 41 Sea Zone
            1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Cape Verde
            1 Infantry moved from W.Morocco to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to Canarians
                  Italians take Canarians from French
            1 Infantry moved from W.Morocco to 31 Sea Zone
            1 Infantry and 1 S.Submarine moved from 31 Sea Zone to 15 Sea Zone
            1 Artillery and 1 Infantry moved from E.Morocco to 41 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from W.Morocco to 31 Sea Zone
            1 Artillery and 2 Infantrys moved from 31 Sea Zone to Rio de Oro
            1 Adv.Fighter moved from W.Morocco to Rio de Oro
            1 ArmoredCar moved from Kufra to Darfur
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Elite, 1 HeavyTank, 10 Infantrys, 1 Mot.Inf, 1 S.Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 2 Adv.Fighters and 1 S.Submarine
                British defend with 1 Transport
                    Italians roll dice for 1 S.Submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 56 Sea Zone
                Italians win with 2 Adv.Fighters and 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in 15 Sea Zone
                Italians attack with 1 Infantry and 1 S.Submarine
                French defend with 1 Transport
                    Italians roll dice for 1 S.Submarine in 15 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the French lost in 15 Sea Zone
                Italians win with 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for French: 1 Transport
            Battle in 34 Sea Zone
                Italians attack with 1 S.Submarine
                Americans defend with 1 Transport
                    Italians roll dice for 1 S.Submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Transport in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 S.Submarine in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 34 Sea Zone
                Italians win with 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Palestine
            Battle in Cape Verde
            Battle in Rio de Oro
                Italians attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                French defend with 2 Infantrys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Rio de Oro, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Rio de Oro, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Infantrys in Rio de Oro, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Rio de Oro
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Rio de Oro, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Rio de Oro
                Italians win, taking Palestine from British, taking Cape Verde from Dutch, taking Rio de Oro from Americans with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 2 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                Italians attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Darfur, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 Mech.Inf in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Italians
            2 Artillerys and 5 Infantrys moved from Tobruk to Kufra
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            3 Infantrys and 1 Tank moved from Greece to 48 Sea Zone
            3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery and 3 Infantrys moved from 48 Sea Zone to Tobruk
            2 Adv.Fighters moved from 56 Sea Zone to 48 Sea Zone
            4 Infantrys moved from Provence to 43 Sea Zone
            4 Infantrys and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
            1 Submarine moved from 41 Sea Zone to 31 Sea Zone
            4 Infantrys moved from 41 Sea Zone to E.Morocco
            1 Transport moved from 41 Sea Zone to 43 Sea Zone
            1 HeavyTank and 4 Infantrys moved from E.Morocco to W.Morocco
            2 Mot.Infs moved from Tunis to E.Morocco
            1 Submarine moved from 46 Sea Zone to 42 Sea Zone
            1 Adv.Fighter moved from Rio de Oro to W.Morocco
    
        Place Units - Italians
            1 Bunker placed in W.Morocco
            1 Destroyer placed in 43 Sea Zone
            2 Infantrys placed in Provence
            1 Artillery, 1 Elite, 1 HeavyTank and 1 Infantry placed in Greece
            1 Artillery, 1 Infantry and 1 Mot.Inf placed in Tunis
            1 S.Submarine and 1 Transport placed in 44 Sea Zone
            3 Infantrys and 1 Tank placed in Rome
            3 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    Americans : -0.17
    

    Territory Summary for Italians :

    Rome : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
    Lombardy : 1 AAGun, 1 Factory and 3 Infantrys
    Tobruk : 1 AAGun, 1 Artillery, 6 Infantrys and 1 Tank
    Kufra : 1 ArmoredCar, 2 Artillerys and 6 Infantrys
    Corsica : 1 flag
    Aquitaine : 1 flag
    Provence : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
    N.Algeria : 1 flag
    E.Morocco : 1 flag, 1 AAGun, 1 Bunker, 1 Factory, 4 Infantrys and 2 Mot.Infs
    W.Morocco : 1 flag, 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 2 HeavyTanks, 15 Infantrys and 1 Tank
    S.Algeria : 1 flag
    N.Tunisia : 1 flag
    Tunis : 1 flag, 1 Artillery, 1 Factory, 1 Infantry and 1 Mot.Inf
    Equatoria : 1 flag
    Darfur : 1 flag, 1 ArmoredCar, 1 Artillery and 2 Infantrys
    Mersa Matruh : 1 flag, 1 Infantry
    Palestine : 1 flag, 1 Infantry
    Canarians : 1 flag, 1 Infantry
    Croatia : 1 flag
    Rio de Oro : 1 flag, 1 Artillery and 1 Infantry
    Cape Verde : 1 flag, 1 Infantry
    Greece : 1 flag, 1 AAGun, 1 Artillery, 1 Elite, 1 Factory, 1 HeavyTank and 1 Infantry
    Serbia : 1 flag
    15 Sea Zone : 1 Infantry and 1 S.Submarine
    31 Sea Zone : 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Submarine, 1 T.Boat and 1 Transport
    42 Sea Zone : 1 Submarine
    43 Sea Zone : 1 Destroyer and 1 Transport
    41 Sea Zone : 2 Transports
    56 Sea Zone : 1 S.Submarine
    48 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 5 Destroyers and 6 Transports
    44 Sea Zone : 1 S.Submarine and 1 Transport
    34 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 164 / 164
    Russians : 28 / 28
    Italians : 79 / 79
    French : 17 / 17
    Yamamoto : 75 / 75
    Chinese : 26 / 30
    Hisaichi : 72 / 76
    British : 102 / 111
    Anzac : 38 / 38
    Dutch : 15 / 22
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 17 / 17
    Americans : 117 / 120
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 3 Sea Zone
            2 Infantrys moved from 3 Sea Zone to Iceland
            2 Infantrys moved from Mauritania to 36 Sea Zone
            2 Infantrys moved from 36 Sea Zone to Cape Verde
            1 Infantry moved from Syria to Palestine
            1 ArmoredCar moved from Syria to Palestine
            1 Adv.Fighter moved from Syria to 56 Sea Zone
            1 Elite moved from Syria to Palestine
    
        Purchase Units - French
            French buy 1 Destroyer, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 1 ArmoredCar, 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Palestine, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 ArmoredCar, 1 Elite and 1 Infantry in Palestine, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Palestine
                French win, taking Palestine from Italians with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in 56 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 S.Submarine
                    French roll dice for 1 Adv.Fighter in 56 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Italians Submerged
            Battle in Cape Verde
                French attack with 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 2 Infantrys in Cape Verde, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Cape Verde
                    French roll dice for 1 Infantry in Cape Verde, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Infantry in Cape Verde, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Cape Verde
                Italians winFrench win with 1 Adv.Fighter remaining with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for French: 2 Infantrys
    
        Non Combat Move - French
            3 Adv.Fighters and 5 Fighters moved from E.Iran to Syria
            1 Adv.Fighter moved from 56 Sea Zone to Syria
    
        Place Units - French
            1 Destroyer and 1 Submarine placed in 1 Sea Zone
            1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    French : -1.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Submarine and 1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Fighter moved from Chubu to 86 Sea Zone
            1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Fighter moved from Tokyo to 86 Sea Zone
            2 Infantrys moved from Hunan to Kweichow
            1 Bomber moved from Hong Kong to Kweichow
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 T.Boat moved from 85 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kolyma
                  Yamamoto take Kolyma from Russians
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Elite, 13 Infantrys, 2 T.Boats and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 1 Infantry
                Anzac defend with 2 Artillerys, 1 Elite and 9 Infantrys
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 9 Infantrys in Java, round 2 : 3/12 hits, 4.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                Dutch win with 2 Artillerys, 1 Elite and 9 Infantrys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 3 Fighters, 1 Submarine and 1 T.Boat
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 3 Fighters and 1 T.Boat in 86 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
                Yamamoto win with 4 Adv.Fighters, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Americans: 1 Destroyer
            Battle in Kweichow
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Elite
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Elite in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Elite
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Kweichow to Hong Kong
            1 Artillery and 1 Elite moved from N.French Indochina to S.French Indochina
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Mindanao
            1 Tank moved from Hunan to S.French Indochina
            1 Artillery, 1 Elite and 3 Infantrys moved from Kwangtung to Hunan
            1 Tank moved from Hong Kong to Hunan
            2 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Tank moved from N.Thailand to Malaya
            2 Adv.Fighters moved from 85 Sea Zone to Malaya
            1 Infantry moved from N.Thailand to S.French Indochina
            4 Adv.Fighters and 3 Fighters moved from 86 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker, 4 Infantrys and 2 Tanks placed in Malaya
            2 T.Boats placed in 85 Sea Zone
            1 Bunker and 7 Infantrys placed in Tokyo
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Hong Kong
            Yamamoto undo move 1.
            1 Artillery, 1 Bunker, 3 Infantrys and 2 Tanks placed in Malaya
            1 Infantry placed in Chubu
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.83
    Americans : 0.67
    Chinese : 0.33
    Dutch : -1.00
    

    Territory Summary for Yamamoto :

    Vladivostok : 1 flag
    Kolyma : 1 flag, 1 Infantry
    N.French Indochina : 1 flag
    S.French Indochina : 1 flag, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
    Tokyo : 1 AAGun, 4 Bunkers, 1 Factory and 14 Infantrys
    Minamitori : 1 Infantry
    Ulithi : 1 Infantry
    Kwangsi : 1 flag
    Eniwetok : 1 Infantry
    Hokkaido : 1 Infantry
    Hainan : 1 flag
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker, 1 Infantry and 1 Tank
    Kyushu : 1 Infantry
    Chubu : 1 Bunker, 1 Factory and 4 Infantrys
    Fukien : 1 flag
    Shansi : 3 Infantrys
    Kweichow : 1 flag, 1 Infantry
    Kwangtung : 1 flag, 1 Artillery and 2 Infantrys
    Hunan : 1 flag, 4 Artillerys, 1 Bunker, 2 Elites, 25 Infantrys and 3 Tanks
    Hong Kong : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank
    Sumatra : 1 flag
    Celebes : 1 flag
    N.Thailand : 4 Infantrys
    Malaya : 1 flag, 1 AAGun, 2 Adv.Fighters, 2 Artillerys, 1 Bunker, 1 Factory, 8 Infantrys and 3 Tanks
    Truk : 1 flag
    Ponape : 1 flag
    Mindoro : 1 flag
    Woleai : 1 flag, 1 Infantry
    Manila : 1 flag
    Mindanao : 4 Infantrys
    107 Sea Zone : 1 B.Transport
    110 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 1 T.Boat and 4 Transports
    85 Sea Zone : 4 Adv.Fighters, 1 B.Carrier, 1 Battleship, 2 Carriers, 9 Destroyers, 3 Fighters, 3 S.Submarines, 2 Submarines, 2 T.Boats and 3 Transports
    75 Sea Zone : 1 T.Boat
    86 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 164 / 164
    Russians : 27 / 28
    Italians : 77 / 79
    French : 17 / 17
    Yamamoto : 77 / 77
    Chinese : 25 / 30
    Hisaichi : 72 / 76
    British : 104 / 111
    Anzac : 38 / 38
    Dutch : 15 / 22
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 17 / 17
    Americans : 117 / 120
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            3 Infantrys moved from Shensi to Suiyuan
            3 Infantrys moved from Ningsia to Suiyuan
            2 Infantrys moved from Shensi to Suiyuan
            3 Infantrys moved from Lanchow to Szechwan
            3 Infantrys moved from Lanchow to Szechwan
            6 Infantrys moved from E.Qinghai to Lanchow
            3 Infantrys moved from W.Qinghai to Gobi Altai
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            6 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
            1 Elite and 1 Infantry moved from Hupeh to Anhwei
            2 Infantrys and 1 Marine moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Shansi
            1 Elite and 1 Infantry moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 8 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 8 Infantrys in Suiyuan, round 2 : 0/8 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 7 Infantrys in Suiyuan, round 3 : 3/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 3 Infantrys and 1 Marine
                Yamamoto defend with 3 Infantrys
                    Chinese roll dice for 3 Infantrys and 1 Marine in Shansi, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shansi, round 3 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Shansi
                1 Marine retreated to Hupeh
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Chinese: 3 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Kweichow
                Chinese attack with 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            2 Infantrys moved from Hupeh to Shensi
    
        Place Units - Chinese
            1 Bunker, 1 Elite, 1 Infantry and 1 Tank placed in Hupeh
            6 Infantrys placed in Hsining
            1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Yamamoto : -0.33
    Chinese : 0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 Adv.Fighter moved from Peking to Anhwei
            3 Infantrys moved from Shantung to Anhwei
            1 Adv.Fighter moved from Changchun to Anhwei
            1 Fighter moved from Peking to Suiyuan
            1 Artillery, 2 Infantrys and 1 Tank moved from Chahar to Suiyuan
            2 Tanks moved from Shantung to Suiyuan
            1 Bomber moved from Changchun to Suiyuan
            1 Infantry moved from Zhigansk to Olyokminsk
                  Hisaichi take Olyokminsk from Russians
            1 Infantry moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            3 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Liaoning to 84 Sea Zone
            5 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone
            5 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
                  Hisaichi take Hollandia from Dutch
            2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from Mindanao to 111 Sea Zone
            4 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            2 Adv.Fighters, 1 Artillery and 5 Infantrys moved from 110 Sea Zone to Java
            1 Fighter and 5 Infantrys moved from Sumatra to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 4 Artillerys, 1 Carrier, 1 Elite, 13 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 3 Tanks
                Chinese defend with 7 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 3 Tanks in Suiyuan, round 2 : 5/8 hits, 3.33 expected hits
                    Chinese roll dice for 7 Infantrys in Suiyuan, round 2 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 3 Tanks in Suiyuan, round 3 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 Infantrys in Suiyuan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Bomber, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 7 Infantrys
            Battle in Anhwei
                Hisaichi attack with 2 Adv.Fighters and 3 Infantrys
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Anhwei, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Anhwei, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Java
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 10 Infantrys
                Anzac defend with 2 Artillerys, 1 Elite and 9 Infantrys
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 10 Infantrys in Java, round 2 : 4/14 hits, 3.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 8 Infantrys in Java, round 2 : 7/11 hits, 3.67 expected hits
                    4 Infantrys owned by the Anzac and 7 Infantrys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 3 Infantrys in Java, round 3 : 1/7 hits, 2.33 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Java, round 3 : 4/7 hits, 2.33 expected hits
                    1 Infantry owned by the Anzac, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                Dutch win with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is -12
                Casualties for Anzac: 6 Infantrys
                Casualties for Hisaichi: 1 Artillery and 10 Infantrys
                1 Fighter owned by the Hisaichi and 2 Adv.Fighters owned by the Hisaichi retreated
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Java to Malaya
            2 Adv.Fighters moved from Java to 110 Sea Zone
            2 Adv.Fighters moved from Davao to 107 Sea Zone
            4 Infantrys moved from Davao to Mindanao
            1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            2 Adv.Fighters, 1 Carrier and 1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Liaoning to 84 Sea Zone
            1 Battleship, 2 Cruisers, 7 Destroyers, 2 Infantrys and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Mindanao
            1 Bomber moved from Suiyuan to Peking
            1 Artillery moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Shantung
            1 Adv.Fighter moved from Anhwei to Peking
            1 Adv.Fighter moved from Anhwei to Shantung
            1 Fighter moved from Suiyuan to Peking
            1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Ayan
            1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
    
        Place Units - Hisaichi
            1 Carrier placed in 107 Sea Zone
            3 Infantrys placed in Davao
            1 Artillery, 1 Elite and 1 Marine placed in Banjarmasin
            1 Artillery and 2 Infantrys placed in Peking
            1 Artillery and 3 Infantrys placed in Liaoning
            1 Artillery placed in Banjarmasin
            1 Adv.Fighter, 5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : 0.33
    Dutch : 5.00
    

    Territory Summary for Hisaichi :

    Okhotsk : 1 flag
    Koryakia : 1 flag
    Olyokminsk : 1 flag, 1 Infantry
    Chita : 1 flag, 1 Infantry
    Zhigansk : 1 flag
    Ayan : 1 flag, 1 Infantry
    Yakutsk : 1 flag, 1 Infantry
    Khabarovsk : 1 flag
    Shansi : 1 flag
    Suiyuan : 1 flag, 1 Artillery and 3 Tanks
    Shanghai : 1 flag
    Kiangsi : 1 flag
    Chahar : 1 flag, 1 Artillery and 1 Infantry
    Anhwei : 1 flag, 1 Infantry
    Liaoning : 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
    Peking : 1 flag, 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Bunkers, 1 Factory, 1 Fighter and 2 Infantrys
    Shantung : 1 flag, 1 Adv.Fighter and 1 Infantry
    Changchun : 1 Adv.Fighter, 1 Factory, 5 Infantrys and 1 Tank
    Heilungchiang : 1 Bunker and 1 Infantry
    Jilolo : 1 flag
    Aroe : 1 flag
    Hollandia : 1 flag, 5 Infantrys and 1 Tank
    East And South Borneo : 1 flag
    Banjarmasin : 1 flag, 1 AAGun, 2 Artillerys, 1 Elite, 1 Factory and 1 Marine
    N.Thailand : 4 Infantrys
    Malaya : 1 Fighter and 2 Infantrys
    Samar : 1 flag
    Palawan : 1 flag
    Davao : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys
    Panay : 1 flag
    Mindanao : 1 flag, 6 Infantrys
    107 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers, 7 Destroyers, 1 T.Boat and 4 Transports
    112 Sea Zone : 1 Submarine
    110 Sea Zone : 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Submarines, 1 T.Boat and 3 Transports
    85 Sea Zone : 4 Adv.Fighters, 2 Carriers, 2 Destroyers, 1 S.Submarine, 2 Submarines, 1 T.Boat and 1 Transport
    86 Sea Zone : 1 T.Boat
    76 Sea Zone : 1 Submarine and 1 T.Boat
    

    Production/PUs Summary :

    Germans : 164 / 164
    Russians : 25 / 28
    Italians : 77 / 79
    French : 17 / 17
    Yamamoto : 76 / 77
    Chinese : 26 / 30
    Hisaichi : 76 / 76
    British : 104 / 111
    Anzac : 38 / 38
    Dutch : 13 / 22
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 17 / 17
    Americans : 117 / 120
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            2 Infantrys moved from Manchester to Scotland
            1 Bomber moved from Manchester to Scotland
            1 Submarine moved from 21 Sea Zone to 11 Sea Zone
            4 Fighters moved from 21 Sea Zone to 11 Sea Zone
            2 Submarines moved from 21 Sea Zone to 12 Sea Zone
            1 Mech.Inf moved from Belgian Congo to Equatoria
                  British take Equatoria from Italians
            2 Mech.Infs moved from Kenya to Darfur
            1 ArmoredCar and 1 Infantry moved from New Valley to Darfur
            5 Tanks moved from New Valley to Darfur
            1 Infantry moved from Cairo to Lower Egypt
            2 ArmoredCars moved from Cairo to Mersa Matruh
            1 Infantry moved from E.Iran to Uzbekistan
            2 Infantrys moved from Baluchistan to E.Iran
            2 Infantrys moved from Rajputana to Baluchistan
            1 Infantry moved from E.Iran to W.Iran
            2 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from Assam to Yunnan
            6 Infantrys moved from Assam to Yunnan
            1 Artillery moved from Burma to Yunnan
            11 Artillerys and 23 Infantrys moved from Burma to S.Thailand
            4 Artillerys and 1 Infantry moved from Bihar to Assam
            10 Infantrys moved from Hyderabad to Bihar
            10 Infantrys moved from Madras to Hyderabad
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Mech.Infs moved from Cape Town to Kenya
            1 Tank moved from Montreal to Northeast USA
            1 S.Bomber moved from Evenkia to Assam
    
        Purchase Units - British
            British buy 4 Battleships, 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Darfur
                British attack with 1 ArmoredCar, 1 Infantry, 2 Mech.Infs and 5 Tanks
                Italians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    British roll dice for 1 ArmoredCar, 1 Infantry, 2 Mech.Infs and 5 Tanks in Darfur, round 2 : 4/9 hits, 3.83 expected hits
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Darfur, round 2 : 3/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Italians, 1 ArmoredCar owned by the British, 2 Infantrys owned by the Italians, 1 Artillery owned by the Italians, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in Darfur
                British win, taking Darfur from Italians with 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                Casualties for Italians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in Yunnan
                British attack with 1 Artillery and 9 Infantrys
                Thai defend with 1 Artillery and 1 Elite
                    British roll dice for 1 Artillery and 9 Infantrys in Yunnan, round 2 : 4/10 hits, 2.00 expected hits
                    Thai roll dice for 1 Artillery and 1 Elite in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Thai and 1 Artillery owned by the Thai lost in Yunnan
                British win, taking Yunnan from Thai with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Artillery and 1 Elite
            Battle in Mersa Matruh
                British attack with 2 ArmoredCars
                Italians defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Scotland
                British attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Bomber and 2 Infantrys in Scotland, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Bomber and 2 Infantrys in Scotland, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in S.Thailand
                British attack with 11 Artillerys and 23 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 11 Artillerys and 23 Infantrys in S.Thailand, round 2 : 11/34 hits, 9.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 11 Artillerys and 23 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in 11 Sea Zone
                British attack with 4 Fighters and 1 Submarine
                Germans defend with 1 S.Submarine
                    British roll dice for 1 Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 Fighters in 11 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                1 S.Submarine owned by the Germans lost in 11 Sea Zone
                British win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Germans: 1 S.Submarine
    
        Non Combat Move - British
            4 Fighters moved from 11 Sea Zone to Manchester
            1 Bomber moved from Scotland to Manchester
            4 Fighters moved from Manchester to 21 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 11 Sea Zone: 1 S.Submarine
            EDIT: Turning off Edit Mode
            4 Battleships placed in 21 Sea Zone
            8 Infantrys placed in London
            4 Infantrys placed in Wales
            1 Elite and 2 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : 3.50
    Italians : 1.50
    Thai : -1.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Infantry moved from Java to Sumatra
                  Dutch take Sumatra from Yamamoto
            1 Transport moved from 67 Sea Zone to 70 Sea Zone
            2 Infantrys moved from New South Wales to 70 Sea Zone
            2 Infantrys and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Soembawa
            1 Infantry moved from Flores to Soembawa
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to West Papua
            1 T.Boat moved from 67 Sea Zone to 113 Sea Zone
            1 ArmoredCar moved from Townsville to 113 Sea Zone
            1 ArmoredCar moved from 113 Sea Zone to West Papua
            3 Infantrys moved from Port Moresby to West Papua
            2 Fighters moved from 67 Sea Zone to Soembawa
            2 Artillerys, 1 Elite and 2 Infantrys moved from Java to Sumatra
            2 Infantrys moved from Lombok to Java
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from 113 Sea Zone to West Papua
            1 ArmoredCar moved from Broome to 67 Sea Zone
            1 ArmoredCar and 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            1 ArmoredCar moved from 113 Sea Zone to West Papua
            1 Battleship and 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone
            6 Infantrys moved from Canberra to New South Wales
            2 S.Submarines moved from 67 Sea Zone to 114 Sea Zone
            2 Infantrys moved from New Georgia to 114 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to West Papua
            1 S.Submarine moved from 67 Sea Zone to 122 Sea Zone
            1 Infantry moved from Wellington to 122 Sea Zone
            1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 70 Sea Zone
            1 Infantry moved from 70 Sea Zone to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Elite and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soembawa
                Anzac attack with 2 Fighters and 3 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 3 Battleships in Soembawa, round 2 : 3/3 hits, 2.00 expected hits
                    1 Infantry owned by the Thai lost in Soembawa
                Anzac win, taking Soembawa from Thai with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Soembawa to 67 Sea Zone
    
        Place Units - Anzac
            1 Battleship placed in 67 Sea Zone
            3 Tanks placed in Port Moresby
            1 Elite placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Anzac : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            2 Marines moved from Mauritania to Rio de Oro
            1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Marine moved from Bahia to 35 Sea Zone
            1 Marine and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Marine moved from 36 Sea Zone to Mauritania
            2 Artillerys and 1 Marine moved from Amazon to 32 Sea Zone
            2 Artillerys, 1 Marine and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            2 Artillerys and 1 Marine moved from 36 Sea Zone to Mauritania
            1 Infantry and 2 Tanks moved from Spanish Guinea to French Equatorial Africa
            2 Tanks moved from French Equatorial Africa to Darfur
            1 Tank moved from Suriname to Bahia
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio de Oro
                Dutch attack with 2 Marines
                Italians defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 2 Marines in Rio de Oro, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Rio de Oro, round 2 : 2/2 hits, 0.67 expected hits
                    2 Marines owned by the Dutch and 1 Infantry owned by the Italians lost in Rio de Oro
                Italians win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Dutch: 2 Marines
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Soembawa
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Dutch : 0.00
    

    Savegame


  • TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Purchase Units - Finns
            Finns buy 1 Destroyer and 1 Factory; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Artillery and 2 Elites moved from Lapland to 24 Sea Zone
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Adv.Fighter moved from Helsinki to Oslo
            1 Artillery and 1 Elite moved from Upper Norrland to Nordland
            1 Infantry moved from Finnmark to Nordland
            2 ArmoredCars and 5 Tanks moved from Upper Norrland to Oslo
            1 Artillery, 1 Destroyer, 2 Elites, 1 Infantry and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery, 2 Elites and 1 Infantry moved from 22 Sea Zone to Oslo
            1 Mech.Inf moved from Lapland to Oslo
            1 Fighter moved from Lapland to Oslo
            1 Infantry moved from Lapland to Upper Norrland
    
        Place Units - Finns
            1 Factory placed in S.Karelia
            1 Destroyer placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Finns :

    Vologda : 1 flag
    Murmansk : 1 flag
    Yaroslavl : 1 flag
    S.Karelia : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 3 Infantrys and 2 Tanks
    N.Karelia : 1 flag
    Helsinki : 1 Factory and 2 Infantrys
    Oulu : 2 Infantrys and 1 Tank
    Tampere : 3 Infantrys
    Nordland : 1 Artillery, 1 Elite and 1 Infantry
    Upper Norrland : 1 flag, 1 Infantry
    Oslo : 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 1 Infantry, 1 Mech.Inf and 5 Tanks
    Finnmark : 1 flag
    22 Sea Zone : 2 Destroyers, 1 Submarine and 2 Transports
    24 Sea Zone : 1 Destroyer
    

    Production/PUs Summary :

    Germans : 162 / 164
    Russians : 25 / 28
    Italians : 73 / 79
    French : 17 / 17
    Yamamoto : 74 / 77
    Chinese : 28 / 30
    Hisaichi : 76 / 76
    British : 112 / 112
    Anzac : 38 / 38
    Dutch : 16 / 16
    Finns : 23 / 23
    Romanians : 21 / 21
    Thai : 12 / 17
    Americans : 117 / 120
    

    Savegame


  • TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            1 Adv.Fighter moved from Bucharest to Istanbul
            4 ArmoredCars, 1 Mech.Inf and 2 Tanks moved from Bulgaria to Istanbul
            1 Mot.Inf moved from Chimkent to Alma Ata
                  Romanians take Alma Ata from Russians
            1 ArmoredCar and 2 Tanks moved from Chimkent to Uzbekistan
            1 Mech.Inf and 1 Mot.Inf moved from Chimkent to Urumqi
                  Romanians take C.Sinkiang from Chinese
            1 Mot.Inf moved from Alma Ata to Urumqi
            1 Mot.Inf moved from Kuybyshev to Semipalatinsk
                  Romanians take Novosibirsk from Russians
                  Romanians take Semipalatinsk from Russians
            1 Fighter moved from Kuybyshev to Uzbekistan
    
        Purchase Units - Romanians
            Romanians buy 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Istanbul
                Romanians attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Mech.Inf and 2 Tanks
                Neutral defend with 1 Bunker and 2 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Mech.Inf and 2 Tanks in Istanbul, round 2 : 3/8 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Romanians and 2 Infantrys owned by the Neutral lost in Istanbul
                    Romanians roll dice for 1 Adv.Fighter, 3 ArmoredCars, 1 Mech.Inf and 2 Tanks in Istanbul, round 3 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Bunker in Istanbul, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 ArmoredCar owned by the Romanians lost in Istanbul
                Romanians loses 0 PUs for violating Istanbuls neutrality.
                Romanians win, taking Istanbul from Neutral with 1 Adv.Fighter, 2 ArmoredCars, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 ArmoredCars
                Casualties for Neutral: 1 Bunker and 2 Infantrys
            Battle in Uzbekistan
                Romanians attack with 1 ArmoredCar, 1 Fighter and 2 Tanks
                British defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter and 2 Tanks in Uzbekistan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Uzbekistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Uzbekistan
                Romanians win, taking Uzbekistan from Russians with 1 ArmoredCar, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Urumqi
                Romanians attack with 1 Mech.Inf and 2 Mot.Infs
                Chinese defend with 1 AAGun, 1 Factory and 1 Infantry
                    Romanians roll dice for 1 Mech.Inf and 2 Mot.Infs in Urumqi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Urumqi, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the Romanians lost in Urumqi
                    Romanians roll dice for 1 Mech.Inf and 1 Mot.Inf in Urumqi, round 3 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Urumqi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Urumqi
                Romanians win, taking Urumqi from Chinese with 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Mot.Inf
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Romanians
            1 Elite and 1 Infantry moved from Kuybyshev to Chimkent
            1 Fighter moved from Uzbekistan to Tashkent
            1 Tank moved from Kuybyshev to Alma Ata
            1 Adv.Fighter moved from Istanbul to Bulgaria
            1 Elite moved from E.Romania to Bulgaria
            2 Tanks moved from Bucharest to Bulgaria
            1 Elite and 3 Infantrys moved from Saratov to Astrakhan
    
        Place Units - Romanians
            1 Mech.Inf and 3 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Neutral : 0.33
    Chinese : 0.33
    Russians : -0.33
    

    Territory Summary for Romanians :

    Penza : 1 flag
    Novosibirsk : 1 flag
    Donetsk : 1 flag
    Alma Ata : 1 flag, 1 Tank
    Astrakhan : 1 flag, 1 Elite and 3 Infantrys
    Semipalatinsk : 1 flag, 1 Mot.Inf
    Kuybyshev : 1 flag
    Odessa : 1 flag
    Tashkent : 1 Fighter
    Chimkent : 1 flag, 1 Elite and 1 Infantry
    Rostov : 1 flag
    Uzbekistan : 1 flag, 1 ArmoredCar and 2 Tanks
    Urumqi : 1 flag, 1 AAGun, 1 Factory, 1 Mech.Inf and 1 Mot.Inf
    C.Sinkiang : 1 flag
    Bucharest : 1 AAGun, 1 Factory, 1 Mech.Inf and 3 Tanks
    Bulgaria : 1 Adv.Fighter, 1 Elite and 2 Tanks
    Istanbul : 1 flag, 2 ArmoredCars, 1 Mech.Inf and 2 Tanks
    

    Production/PUs Summary :

    Germans : 162 / 164
    Russians : 22 / 28
    Italians : 73 / 79
    French : 17 / 17
    Yamamoto : 74 / 77
    Chinese : 24 / 30
    Hisaichi : 76 / 76
    British : 112 / 112
    Anzac : 38 / 38
    Dutch : 16 / 16
    Finns : 23 / 23
    Romanians : 29 / 29
    Thai : 12 / 17
    Americans : 117 / 120
    

    Savegame


  • TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Artillery, 7 Infantrys and 6 Tanks moved from N.Thailand to S.Thailand
            2 Artillerys and 2 Elites moved from Bangkok to S.Thailand
            4 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 3 Artillerys, 2 Elites, 1 Fighter, 11 Infantrys and 6 Tanks
                British defend with 11 Artillerys and 23 Infantrys
                    Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 11 Infantrys and 6 Tanks in S.Thailand, round 2 : 7/23 hits, 7.33 expected hits
                    British roll dice for 11 Artillerys and 23 Infantrys in S.Thailand, round 2 : 14/34 hits, 11.33 expected hits
                    11 Infantrys owned by the Thai, 2 Elites owned by the Thai, 7 Infantrys owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
                2 Artillerys and 6 Tanks retreated to Bangkok
                British win with 11 Artillerys and 16 Infantrys remaining. Battle score for attacker is -18
                Casualties for Thai: 1 Artillery, 2 Elites and 11 Infantrys
                Casualties for British: 7 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            1 Bunker and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    British : 2.67
    Thai : -0.33
    

    Territory Summary for Thai :

    British Borneo : 1 flag
    West Borneo : 1 flag
    N.Thailand : 1 Bunker
    Bangkok : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 1 Fighter, 5 Infantrys and 6 Tanks
    110 Sea Zone : 1 Destroyer
    111 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 162 / 164
    Russians : 22 / 28
    Italians : 73 / 79
    French : 17 / 17
    Yamamoto : 74 / 77
    Chinese : 24 / 30
    Hisaichi : 76 / 76
    British : 112 / 112
    Anzac : 38 / 38
    Dutch : 16 / 16
    Finns : 23 / 23
    Romanians : 29 / 29
    Thai : 12 / 13
    Americans : 117 / 120
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            1 Destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from 35 Sea Zone to 34 Sea Zone
            1 Elite and 2 Infantrys moved from Mauritania to Rio de Oro
            1 ArmoredCar, 2 Artillerys, 1 Elite, 7 Infantrys and 1 Marine moved from French Equatorial Africa to Darfur
            2 Infantrys moved from Angola to Belgian Congo
            6 Infantrys moved from Rio De Janeiro to 39 Sea Zone
            9 Infantrys moved from Argentina to 39 Sea Zone
            1 Infantry moved from S.Chile to 39 Sea Zone
            4 B.Transports and 16 Infantrys moved from 39 Sea Zone to 38 Sea Zone
            16 Infantrys moved from 38 Sea Zone to French Equatorial Africa
            7 Transports moved from 38 Sea Zone to 39 Sea Zone
            1 B.Transport moved from 40 Sea Zone to 39 Sea Zone
            1 L.Fighter moved from 87 Sea Zone to Hupeh
            1 Submarine moved from 87 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            8 Bombers and 8 S.Bombers moved from Wake to 76 Sea Zone
            1 Adv.Fighter and 7 Fighters moved from Wake to 86 Sea Zone
            7 Adv.Fighters moved from 87 Sea Zone to 86 Sea Zone
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Transport moved from 87 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from Wake to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            1 B.Transport moved from 87 Sea Zone to 95 Sea Zone
            1 Artillery moved from Wake to 95 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            1 Infantry moved from Wake to 87 Sea Zone
            1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Peleliu
                  Americans take Peleliu from Yamamoto
            1 Infantry moved from Wake to 87 Sea Zone
            1 Infantry and 1 S.Submarine moved from 87 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            2 Infantrys moved from Wake to 87 Sea Zone
            1 Infantry moved from Wake to 87 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 95 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Woleai
            1 Infantry moved from 102 Sea Zone to Woleai
            3 Infantrys and 3 S.Submarines moved from 87 Sea Zone to 95 Sea Zone
            3 Infantrys moved from 95 Sea Zone to Eniwetok
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 15 Infantrys, 1 L.Fighter, 1 S.Bomber and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Destroyer and 2 Fighters
                Italians defend with 1 S.Submarine
                    Italians roll dice for 1 S.Submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 2 Fighters in 34 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans and 1 S.Submarine owned by the Italians lost in 34 Sea Zone
                Americans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Destroyer
                Casualties for Italians: 1 S.Submarine
            Battle in Woleai
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 2 Infantrys in Woleai, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Minamitori
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 76 Sea Zone
                Americans attack with 8 Bombers, 8 S.Bombers and 1 Submarine
                Hisaichi defend with 1 Submarine and 1 T.Boat
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 Bombers and 8 S.Bombers in 76 Sea Zone, round 2 : 13/16 hits, 12.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans, 1 T.Boat owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 76 Sea Zone
                Americans win with 8 Bombers and 8 S.Bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
                Casualties for Hisaichi: 1 Submarine and 1 T.Boat
            Battle in Eniwetok
                Americans attack with 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 3 Infantrys in Eniwetok, round 2 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Eniwetok
                    Americans roll dice for 2 Infantrys in Eniwetok, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Eniwetok
                    Americans roll dice for 1 Infantry in Eniwetok, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Eniwetok, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Eniwetok, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Eniwetok
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 3 Infantrys
            Battle in 86 Sea Zone
                Americans attack with 8 Adv.Fighters, 1 Destroyer and 7 Fighters
                Hisaichi defend with 1 T.Boat; Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 8 Adv.Fighters, 1 Destroyer and 7 Fighters in 86 Sea Zone, round 2 : 4/16 hits, 6.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 T.Boat owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 8 Adv.Fighters and 7 Fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
                Casualties for Hisaichi: 1 T.Boat
            Battle in Rio de Oro
                Americans attack with 1 Elite and 2 Infantrys
                Italians defend with 1 Artillery
                    Americans roll dice for 1 Elite and 2 Infantrys in Rio de Oro, round 2 : 1/3 hits, 0.67 expected hits
                    Italians roll dice for 1 Artillery in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Rio de Oro
                Americans win, taking Rio de Oro from Italians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - Americans
            1 Adv.Fighter and 2 Fighters moved from 34 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 36 Sea Zone to 34 Sea Zone
            8 Bombers and 8 S.Bombers moved from 76 Sea Zone to Wake
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
            8 Adv.Fighters moved from 86 Sea Zone to 87 Sea Zone
            3 Adv.Fighters moved from Alaska to 87 Sea Zone
            1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone
            2 Fighters moved from 86 Sea Zone to 87 Sea Zone
            5 Fighters moved from 86 Sea Zone to Wake
    
        Place Units - Americans
            2 B.Carriers placed in 87 Sea Zone
            2 S.Submarines placed in 13 Sea Zone
            8 Infantrys placed in Washington
            3 Infantrys placed in South Atlantic USA
            2 Infantrys and 1 L.Fighter placed in Pearl Harbor
            Americans undo move 5.
            1 Infantry, 1 L.Fighter and 1 S.Bomber placed in Pearl Harbor
            3 Infantrys placed in Alaska
    
        Turn Complete - Americans
            Americans collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Hisaichi : 0.50
    Yamamoto : 1.17
    Americans : -2.00
    

    Savegame

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