Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
19L Giallo(x) vs Sovietishcat(allies) bm3
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@Giallo Scramble sz95?
-
@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo Scramble sz95?
no thank you
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Sicily Battle in Java Battle in Borneo Battle in Sardinia Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Sicily from Italians, taking Java from Japanese, taking Borneo from Japanese, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 10 Sea Zone to Alaska 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 0,67
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 2/15 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 marine moved from Algeria to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Americans Battle in Sicily Battle in Java Battle in Borneo Battle in Sardinia Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking Sicily from Italians, taking Java from Japanese, taking Borneo from Japanese, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 10 Sea Zone to Alaska 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 12 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 2/15 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to West India 1 bomber moved from Algeria to Northern Italy 1 armour and 2 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from Egypt to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Northern Italy causes 3 damage total. Battle in Rhodesia British attack with 1 armour, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rhodesia, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rhodesia, round 3 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in West India British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from West India to Eastern Persia 1 aaGun moved from Persia to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 fighter moved from Eastern Persia to Persia 4 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Trans-Jordan to Iraq 2 armour moved from Egypt to Trans-Jordan 1 aaGun moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan 1 bomber moved from Northern Italy to Tunisia 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Persia to Iraq Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 armour, 1 artillery and 1 infantry placed in Egypt 3 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,00 Italians : 0,00 Americans : 0,67 Chinese : -0,83 AA fire in Northern Italy : : -0,17 Japanese : 0,33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 2 artilleries and 3 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 1 bomber moved from Eastern Poland to Smolensk 1 armour moved from Rostov to Smolensk Combat - Italians Battle in Smolensk Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 bomber in Smolensk, round 3 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 armour Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,00 expected hits Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Libya Italians win, taking Libya from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 bomber moved from Smolensk to Bryansk 1 armour moved from Rostov to Caucasus Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,3,3,4,5,2,6 Italians collect 6 PUs (10 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67 Americans : -0,50 Russians : -0,67
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Gibraltar to 95 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : -0,67
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@Giallo plz use last post
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@Giallo Plz use the latest post, sorry about the ncm edits.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Archangel Germans take Archangel from Russians 6 artilleries moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 5 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Bryansk to Kazakhstan 1 bomber and 1 fighter moved from Bryansk to Tambov 5 armour and 4 mech_infantrys moved from Caucasus to Volgograd Combat - Germans Battle in Scotland Battle in Tambov Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Scotland from British, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 7 armour and 6 mech_infantrys Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 7 armour and 6 mech_infantrys in Volgograd, round 2 : 2/13 hits, 4,50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 6 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 1 infantry in Belarus, round 2 : 4/7 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Bryansk 1 bomber and 1 fighter moved from Tambov to Bryansk 1 aaGun moved from Novgorod to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 artillery moved from 111 Sea Zone to Scotland 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 2 artilleries and 4 infantry moved from France to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Bryansk 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 4 bombers and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,3,1,1,3,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Bryansk: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17 Russians : 0,33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Tambov to Russia 2 fighters moved from Smolensk to Russia 1 infantry moved from Samara to Kazakhstan Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,50 Russians : -0,17
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to 43 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 57 Sea Zone 1 fighter moved from 39 Sea Zone to 57 Sea Zone 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 armour moved from Burma to India 1 marine moved from India to 39 Sea Zone 2 carriers, 1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone 2 fighters moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 57 Sea Zone Japanese attack with 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 57 Sea Zone Japanese roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 57 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in 57 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 1 submarine Battle in 39 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 2/9 hits, 4,83 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from 44 Sea Zone to French Indo China 1 aaGun, 5 artilleries and 9 infantry moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 1 tactical_bomber moved from Shantung to 37 Sea Zone 1 fighter moved from Shantung to Japan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan 1 artillery moved from Hunan to Anhwe 1 artillery moved from Anhwe to Jehol Place Units - Japanese 1 infantry placed in India 1 submarine placed in 39 Sea Zone 9 submarines placed in 6 Sea Zone 1 bomber placed in India Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Americans : -0,67 Japanese : -4,17
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Western United States to Aleutian Islands 1 fighter moved from Alaska to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 4 infantry moved from Trans-Jordan to 98 Sea Zone 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from Belgian Congo to Tanganyika Territory British take Tanganyika Territory from Italians 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 marine moved from Sardinia to 95 Sea Zone 2 cruisers and 1 marine moved from 95 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 bomber moved from Egypt to Libya 1 fighter moved from 95 Sea Zone to Libya 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Libya 1 carrier, 2 destroyers and 1 fighter moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 34 Sea Zone to Paulau Island 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island Combat - Americans Battle in Greece Battle in Paulau Island Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Paulau Island, round 2 : 3/8 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Greece from Italians with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 8 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 8 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Libya Americans attack with 1 bomber, 1 fighter, 4 infantry and 1 marine Italians defend with 1 artillery, 2 infantry and 1 mech_infantry Americans roll dice for 2 cruisers in Libya, round 2 : 2/2 hits, 1,00 expected hits Americans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 marine in Libya, round 2 : 1/7 hits, 2,17 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1,33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Libya Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Libya, round 3 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 bomber, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Aleutian Islands to 8 Sea Zone 2 fighters moved from 8 Sea Zone to Alaska 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 30 Sea Zone to 33 Sea Zone 1 bomber moved from Aleutian Islands to Alaska 3 infantry moved from Morocco to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Libya to 96 Sea Zone 1 bomber moved from Libya to Egypt 2 aaGuns moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns and 2 infantry moved from 106 Sea Zone to Quebec 7 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : 0,33 Americans : -1,33 Japanese : -0,33
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan 14 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 1/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : 0,67
-
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 7 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - British 4 infantry moved from Northwest Persia to Caucasus 11 infantry and 2 mech_infantrys moved from United Kingdom to Scotland 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 bomber moved from Tunisia to Southern Italy 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Russia Combat - British Air Battle in Southern Italy
Combat Hit Differential Summary :
-
@Giallo intercept bombing raid in S.Italy?
-
@Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:
@Giallo intercept bombing raid in S.Italy?
yes please