19L Giallo(x) vs Sovietishcat(allies) bm3

  • '19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 marine moved from Algeria to 92 Sea Zone
            1 marine moved from Algeria to 92 Sea Zone
            2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sardinia
            1 marine moved from 95 Sea Zone to Sicily
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Giallo Scramble sz95?


  • @Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:

    @Giallo Scramble sz95?

    no thank you

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 marine moved from Algeria to 92 Sea Zone
            1 marine moved from Algeria to 92 Sea Zone
            2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sardinia
            1 marine moved from 95 Sea Zone to Sicily
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Java
            Battle in Borneo
            Battle in Sardinia
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking Sicily from Italians, taking Java from Japanese, taking Borneo from Japanese, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 10 Sea Zone to Alaska
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 bomber moved from 95 Sea Zone to Egypt
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            12 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 2/15 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 marine moved from Algeria to 92 Sea Zone
            1 marine moved from Algeria to 92 Sea Zone
            2 cruisers and 2 marines moved from 92 Sea Zone to 95 Sea Zone
            1 marine moved from 95 Sea Zone to Sardinia
            1 marine moved from 95 Sea Zone to Sicily
            2 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Java
            Battle in Borneo
            Battle in Sardinia
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking Sicily from Italians, taking Java from Japanese, taking Borneo from Japanese, taking Sardinia from Italians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from 10 Sea Zone to Alaska
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 bomber moved from 95 Sea Zone to Egypt
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            12 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 2/15 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Persia to West India
            1 fighter moved from Persia to West India
            1 bomber moved from Algeria to Northern Italy
            1 armour and 2 infantry moved from Union of South Africa to Rhodesia
            1 tactical_bomber moved from Egypt to Rhodesia
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 3 damage total. 
            Battle in Rhodesia
                British attack with 1 armour, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rhodesia, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
                    British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rhodesia, round 3 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Rhodesia
                British win, taking Rhodesia from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in West India
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in West India, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from West India to Eastern Persia
            1 aaGun moved from Persia to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 fighter moved from Eastern Persia to Persia
            4 infantry moved from Trans-Jordan to Iraq
            2 artilleries moved from Trans-Jordan to Iraq
            2 armour moved from Egypt to Trans-Jordan
            1 aaGun moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Northwest Persia
            1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan
            1 bomber moved from Northern Italy to Tunisia
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Persia to Iraq
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 armour, 1 artillery and 1 infantry placed in Egypt
            3 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,00
    Italians : 0,00
    Americans : 0,67
    Chinese : -0,83
    AA fire in Northern Italy : : -0,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Tobruk to Libya
            1 infantry moved from Tobruk to Libya
            1 bomber moved from Eastern Poland to Smolensk
            1 armour moved from Rostov to Smolensk
    
        Combat - Italians
            Battle in Smolensk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 0/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 bomber in Smolensk, round 3 : 2/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/4 hits, 1,00 expected hits
                    Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Libya
                Italians win, taking Libya from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Smolensk to Bryansk
            1 armour moved from Rostov to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,3,3,4,5,2,6
            Italians collect 6 PUs (10 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Americans : -0,50
    Russians : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 aaGun moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 95 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Giallo plz use last post

  • '19

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Giallo Plz use the latest post, sorry about the ncm edits.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 57 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Germans buy 2 artilleries, 4 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Archangel
                  Germans take Archangel from Russians
            6 artilleries moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
            5 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Bryansk to Kazakhstan
            1 bomber and 1 fighter moved from Bryansk to Tambov
            5 armour and 4 mech_infantrys moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Scotland
            Battle in Tambov
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Scotland from British, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 7 armour and 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 7 armour and 6 mech_infantrys in Volgograd, round 2 : 2/13 hits, 4,50 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 6 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 artilleries and 1 infantry in Belarus, round 2 : 4/7 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Bryansk
            1 bomber and 1 fighter moved from Tambov to Bryansk
            1 aaGun moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 artillery moved from 111 Sea Zone to Scotland
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            2 artilleries and 4 infantry moved from France to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Bryansk
            2 tactical_bombers moved from Southern Italy to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Ukraine
            4 bombers and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,3,1,1,3,6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers
            EDIT: Adding units owned by Germans to Bryansk: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            1 infantry moved from Samara to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Samara to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            2 fighters moved from Smolensk to Russia
            1 infantry moved from Samara to Kazakhstan
    
        Place Units - Russians
            1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,50
    Russians : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 1 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 44 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            1 tactical_bomber moved from French Indo China to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 57 Sea Zone
            1 fighter moved from 39 Sea Zone to 57 Sea Zone
            2 artilleries and 2 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 armour moved from Burma to India
            1 marine moved from India to 39 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from 6 Sea Zone to 8 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 57 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 57 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 57 Sea Zone
                    Japanese roll dice for 1 fighter in 57 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 57 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in 57 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter and 1 submarine
            Battle in 39 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 8 Sea Zone, round 2 : 2/9 hits, 4,83 expected hits
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            1 bomber moved from 44 Sea Zone to French Indo China
            1 aaGun, 5 artilleries and 9 infantry moved from Jehol to Manchuria
            3 mech_infantrys moved from Shantung to Manchuria
            1 tactical_bomber moved from Shantung to 37 Sea Zone
            1 fighter moved from Shantung to Japan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Hunan to Anhwe
            1 artillery moved from Anhwe to Jehol
    
        Place Units - Japanese
            1 infantry placed in India
            1 submarine placed in 39 Sea Zone
            9 submarines placed in 6 Sea Zone
            1 bomber placed in India
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Americans : -0,67
    Japanese : -4,17
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Western United States to Aleutian Islands
            1 fighter moved from Alaska to Aleutian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 4 infantry moved from Trans-Jordan to 98 Sea Zone
            1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            2 fighters moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 marine moved from Sardinia to 95 Sea Zone
            2 cruisers and 1 marine moved from 95 Sea Zone to 96 Sea Zone
            1 marine moved from 96 Sea Zone to Libya
            1 bomber moved from Egypt to Libya
            1 fighter moved from 95 Sea Zone to Libya
            4 infantry moved from Morocco to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Libya
            1 carrier, 2 destroyers and 1 fighter moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 34 Sea Zone to Paulau Island
            6 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Greece
            Battle in Paulau Island
                Americans attack with 7 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 7 fighters and 1 tactical_bomber in Paulau Island, round 2 : 3/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Greece from Italians with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 8 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Libya
                Americans attack with 1 bomber, 1 fighter, 4 infantry and 1 marine
                Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Americans roll dice for 2 cruisers in Libya, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber, 1 fighter, 4 infantry and 1 marine in Libya, round 2 : 1/7 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Libya
                    Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 marine in Libya, round 3 : 2/5 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                Americans win, taking Libya from Italians with 1 bomber, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            2 fighters moved from 8 Sea Zone to Alaska
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 30 Sea Zone to 33 Sea Zone
            1 bomber moved from Aleutian Islands to Alaska
            3 infantry moved from Morocco to 91 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Libya to 96 Sea Zone
            1 bomber moved from Libya to Egypt
            2 aaGuns moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 aaGuns and 2 infantry moved from 106 Sea Zone to Quebec
            7 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 tactical_bomber placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : -1,33
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Tsinghai to Szechwan
            14 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Kweichow, round 2 : 1/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 7 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            4 infantry moved from Northwest Persia to Caucasus
            11 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 bomber moved from Tunisia to Southern Italy
            1 armour moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 fighter moved from Iraq to Caucasus
            1 fighter moved from Persia to Russia
    
        Combat - British
            Air Battle in Southern Italy
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Giallo intercept bombing raid in S.Italy?


  • @Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:

    @Giallo intercept bombing raid in S.Italy?

    yes please

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