Shin-Ji Vs. Giallo (Allies +8)

  • '21 '20 '19 '18 '17 '16

    Some prety good dice there by the axis!

  • '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
            3 armour moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            3 armour moved from Tanganyika Territory to Rhodesia
            2 armour moved from Egypt to Belgian Congo
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Rhodesia
                Italians attack with 3 armour
                British defend with 1 artillery
                    Italians roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 armour owned by the Italians lost in Rhodesia
                Italians win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 armour placed in Egypt
            2 fighters placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 1.33
    

    Savegame

  • '15

    @Giallo said in Shin-Ji Vs. Giallo (Allies +8):

    Some prety good dice there by the axis!

    Yep! Been some interesting swings both ways this game

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from India to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 bombers, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 bombers moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2,33
    Japanese : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from India to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 bombers, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                    ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            2 bombers moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2,33
    Japanese : 0,17
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            4 armour and 16 mech_infantrys moved from Archangel to Belarus
            1 armour and 6 infantry moved from Novgorod to Belarus
            1 armour and 8 mech_infantrys moved from Baltic States to Belarus
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            4 armour, 14 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to Western Ukraine
            2 bombers moved from Western Germany to Ukraine
            2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/75 hits, 22.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 11 armour, 14 artilleries, 2 fighters, 20 infantry, 26 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 aaGuns moved from Eastern Poland to Belarus
            2 fighters moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            3 bombers moved from Western Ukraine to Novgorod
            3 bombers moved from Ukraine to Eastern Poland
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            3 artilleries placed in Novgorod
            1 bomber placed in Western Germany
            Germans undo move 1.
            1 mech_infantry placed in Western Germany
            2 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            4 armour and 16 mech_infantrys moved from Archangel to Belarus
            1 armour and 6 infantry moved from Novgorod to Belarus
            1 armour and 8 mech_infantrys moved from Baltic States to Belarus
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            4 armour, 14 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Ukraine
            1 bomber moved from Western Germany to Western Ukraine
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to Western Ukraine
            2 bombers moved from Western Germany to Ukraine
            2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/75 hits, 22.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 11 armour, 14 artilleries, 2 fighters, 20 infantry, 26 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 aaGuns moved from Eastern Poland to Belarus
            2 fighters moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            3 bombers moved from Western Ukraine to Novgorod
            3 bombers moved from Ukraine to Eastern Poland
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            3 artilleries placed in Novgorod
            1 bomber placed in Western Germany
            Germans undo move 1.
            1 mech_infantry placed in Western Germany
            2 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            5 armour and 4 mech_infantrys moved from Bryansk to Russia
            4 aaGuns, 11 artilleries and 28 infantry moved from Bryansk to Russia
            3 infantry moved from Volgograd to Samara
    
        Place Units - Russians
            3 fighters and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
            Russians collect 30 PUs (1 lost to blockades); end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -2,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 5 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 infantry moved from Java to 42 Sea Zone
            2 battleships, 4 carriers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Yunnan
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            2 artilleries and 11 infantry moved from Jehol to Manchuria
            2 mech_infantrys moved from Shantung to Manchuria
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Japan to Korea
            2 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Korea
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Dutch New Guinea from ANZAC, taking Korea from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 2 artilleries, 11 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 11 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/15 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
            1 aaGun moved from Jehol to Manchuria
            1 tactical_bomber moved from Korea to Japan
            2 fighters moved from Korea to Japan
            2 armour and 1 mech_infantry moved from Hunan to Jehol
            1 armour moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            8 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            6 infantry placed in Japan
            2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 0,00
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            3 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 1 bomber and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            3 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from 46 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Trans-Jordan
            1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            2 mech_infantrys moved from Union of South Africa to Rhodesia
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Rhodesia
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Rhodesia
            1 armour moved from India to Yunnan
            1 fighter moved from Szechwan to Russia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Battle in Morocco
            Battle in Rhodesia
                British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Italians defend with 2 armour
                    British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rhodesia, round 2 : 4/6 hits, 2,67 expected hits
                    Italians roll dice for 2 armour in Rhodesia, round 2 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Italians lost in Rhodesia
                British win, taking Morocco from Italians, taking Rhodesia from Italians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 2 armour
            Battle in Yunnan
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the British lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 armour
            Battle in Trans-Jordan
                British attack with 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 3,83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Iraq to Trans-Jordan
            3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 fighters and 2 tactical_bombers moved from Rhodesia to Union of South Africa
    
        Place Units - British
            2 artilleries and 1 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            British undo move 2.
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -0,67
    British : 2,00
    Americans : 0,00
    Chinese : -0,83
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    can you switch an inf and an art in Iraq / Persia

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 5:43:55 AM
    Savegame

  • '15

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 3 fighters moved from Egypt to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
            1 bomber moved from Southern France to Trans-Jordan
            2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
            2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
            2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
            1 armour moved from Belgian Congo to French Central Africa
                  Italians take French Equatorial Africa from French
                  Italians take French Central Africa from French
            1 armour moved from Belgian Congo to Kenya
                  Italians take Kenya from British
            1 armour moved from Kenya to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry
                British defend with 1 aaGun, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
                    AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Trans-Jordan, round 2 : 4/15 hits, 6.33 expected hits
                    British roll dice for 1 aaGun, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 2/11 hits, 4.17 expected hits
                    3 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Trans-Jordan, round 3 : 6/13 hits, 6.00 expected hits
                    British roll dice for 3 armour and 3 artilleries in Trans-Jordan, round 3 : 4/6 hits, 2.50 expected hits
                    3 artilleries owned by the British, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 3 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 33
                Casualties for Italians: 2 artilleries and 4 infantry
                Casualties for British: 1 aaGun, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
    
        Non Combat Move - Italians
            5 fighters moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Egypt
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Southern Italy
            4 submarines placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 3 aaGuns
            EDIT: Adding units owned by Italians to Southern Italy: 3 aaGuns
            EDIT: Removing units owned by Italians from Southern France: 1 aaGun
            EDIT: Adding units owned by Italians to France: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -0.67
    AA fire in Trans-Jordan : : -0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 bombers moved from Queensland to India
            3 fighters moved from Queensland to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 bombers moved from Queensland to India
            3 fighters moved from Queensland to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 bombers and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 bombers moved from Eastern Poland to Ukraine
            7 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Belarus to Smolensk
            10 armour, 14 artilleries, 19 infantry and 26 mech_infantrys moved from Belarus to Bryansk
            3 bombers moved from Novgorod to Southern Italy
            1 bomber moved from Western Germany to Southern Italy
            2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
            1 mech_infantry moved from Western Germany to Southern Italy
            1 mech_infantry moved from Germany to Western Germany
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 submarine moved from 119 Sea Zone to 117 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Bryansk
                Germans attack with 11 armour, 14 artilleries, 19 infantry and 33 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 11 armour, 14 artilleries, 19 infantry and 33 mech_infantrys in Bryansk, round 2 : 25/77 hits, 21.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 11 armour, 14 artilleries, 19 infantry and 33 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 aaGuns moved from Belarus to Bryansk
            3 bombers moved from Ukraine to Southern Italy
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
    
        Place Units - Germans
            3 infantry placed in France
            3 artilleries placed in Novgorod
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Russia
            6 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 artilleries
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans lost in Belarus
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Belarus to Russia
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Samara to Russia
            6 fighters and 1 tactical_bomber moved from Russia to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 artilleries
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 3 artilleries in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans lost in Belarus
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Belarus to Russia
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns, 2 artilleries and 16 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : 0,33
    

    Savegame

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