Shin-Ji Vs. Giallo (Allies +8)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to Spain
            3 armour and 3 infantry moved from Central United States to 101 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour and 3 infantry moved from 91 Sea Zone to Spain
            2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain
            1 battleship moved from 89 Sea Zone to 91 Sea Zone
            3 carriers moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            6 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from French Central Africa to Gibraltar
            2 fighters moved from Spain to 91 Sea Zone
            1 tactical_bomber moved from Central United States to 91 Sea Zone
            5 fighters moved from Eastern United States to 91 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            2 aaGuns moved from Gibraltar to Spain
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            4 tactical_bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,33
    Neutral_True : 0,00
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 artillery and 1 infantry moved from Kansu to Shensi
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            2 artilleries moved from Hunan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Gibraltar to Spain
            3 armour and 3 infantry moved from Central United States to 101 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour and 3 infantry moved from 91 Sea Zone to Spain
            2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain
            1 battleship moved from 89 Sea Zone to 91 Sea Zone
            3 carriers moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            6 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Spain
                Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            4 fighters moved from French Central Africa to Gibraltar
            2 fighters moved from Spain to 91 Sea Zone
            1 tactical_bomber moved from Central United States to 91 Sea Zone
            5 fighters moved from Eastern United States to 91 Sea Zone
            5 bombers moved from Eastern United States to United Kingdom
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
            2 aaGuns moved from Gibraltar to Spain
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            4 tactical_bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 artillery and 1 infantry moved from Kansu to Shensi
            1 artillery and 1 infantry moved from Suiyuyan to Hopei
            2 artilleries moved from Hunan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Shensi: 1 fighter
            EDIT: Turning off Edit Mode
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 33 PUs; 
            British buy 3 fighters; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 bomber moved from India to Trans-Jordan
            5 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from India to Iraq
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Trans-Jordan
                British attack with 1 bomber, 5 fighters and 2 tactical_bombers
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 6/8 hits, 4,50 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,50 expected hits
                    2 tactical_bombers owned by the British, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                British win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
                Casualties for British: 2 tactical_bombers
                Casualties for Italians: 1 armour and 3 infantry
    
        Non Combat Move - British
            1 bomber and 5 fighters moved from Trans-Jordan to Persia
            1 tactical_bomber moved from Iraq to Persia
            3 aaGuns, 3 artilleries and 19 infantry moved from Yunnan to Burma
            3 artilleries and 3 infantry moved from India to Burma
            3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            5 fighters moved from Persia to 80 Sea Zone
    
        Place Units - British
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,4,3,1,1,5,4,6
            British collect 34 PUs (1 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : 2,33
    Italians : 0,50
    Americans : -2,33
    Neutral_True : 0,00
    Chinese : -0,83
    Japanese : 1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            1 bomber and 2 fighters moved from Egypt to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            3 submarines moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber, 4 fighters and 1 mech_infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Iraq, round 2 : 5/6 hits, 2.83 expected hits
                    British roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 fighter owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 fighter
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            3 fighters moved from Iraq to Egypt
            1 bomber moved from Iraq to Egypt
            3 fighters moved from Alexandria to Southern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,2,6,3,3,2,6,2,5,6,4,1
            Italians collect 16 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Yunnan to Northwest Persia
            1 bomber moved from New Guinea to Burma
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Yunnan to Northwest Persia
            1 bomber moved from New Guinea to Burma
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            16 artilleries moved from Tambov to Volgograd
            6 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            14 bombers moved from Egypt to Persia
            6 bombers moved from Western Germany to Persia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Persia
                Germans attack with 20 bombers
                British defend with 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 2 artilleries, 1 fighter and 2 infantry
                    Germans roll dice for 20 bombers in Persia, round 2 : 14/20 hits, 13.33 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/13 hits, 5.67 expected hits
                    3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 bombers owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans and 3 fighters owned by the British lost in Persia
                Germans win with 17 bombers remaining. Battle score for attacker is 53
                Casualties for Germans: 3 bombers
                Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
                Casualties for British: 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
            Battle in Northwest Persia
                Germans attack with 6 armour and 5 mech_infantrys
                ANZAC defend with 1 bomber
                    Germans roll dice for 6 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/11 hits, 3.83 expected hits
                    British roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the ANZAC lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 bomber
            Battle in Volgograd
                Germans attack with 16 artilleries
                Russians defend with 4 aaGuns, 1 factory_minor and 1 infantry
                    Germans roll dice for 16 artilleries in Volgograd, round 2 : 4/16 hits, 5.33 expected hits
                    Russians roll dice for 4 aaGuns and 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    4 aaGuns owned by the Russians lost in Volgograd
                    Germans roll dice for 16 artilleries in Volgograd, round 3 : 4/16 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 16 artilleries remaining. Battle score for attacker is 23
                Casualties for Russians: 4 aaGuns and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Caucasus to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 mech_infantry moved from Rostov to Turkey
                  Germans take Turkey from Neutral_True
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            7 armour moved from Tambov to Caucasus
            14 bombers moved from Persia to Egypt
            3 bombers moved from Persia to Iraq
            3 fighters and 1 tactical_bomber moved from Tambov to Iraq
    
        Place Units - Germans
            3 artilleries placed in France
            10 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 armour and 9 mech_infantrys placed in Western Germany
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            2 destroyers placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.83
    British : -2.83
    Russians : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 18 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            16 artilleries moved from Tambov to Volgograd
            6 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            14 bombers moved from Egypt to Persia
            6 bombers moved from Western Germany to Persia
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Persia
                Germans attack with 20 bombers
                British defend with 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 2 artilleries, 1 fighter and 2 infantry
                    Germans roll dice for 20 bombers in Persia, round 2 : 14/20 hits, 13.33 expected hits
                    British roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/13 hits, 5.67 expected hits
                    3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 bombers owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans and 3 fighters owned by the British lost in Persia
                Germans win with 17 bombers remaining. Battle score for attacker is 53
                Casualties for Germans: 3 bombers
                Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
                Casualties for British: 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
            Battle in Northwest Persia
                Germans attack with 6 armour and 5 mech_infantrys
                ANZAC defend with 1 bomber
                    Germans roll dice for 6 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/11 hits, 3.83 expected hits
                    British roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the ANZAC lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 bomber
            Battle in Volgograd
                Germans attack with 16 artilleries
                Russians defend with 4 aaGuns, 1 factory_minor and 1 infantry
                    Germans roll dice for 16 artilleries in Volgograd, round 2 : 4/16 hits, 5.33 expected hits
                    Russians roll dice for 4 aaGuns and 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    4 aaGuns owned by the Russians lost in Volgograd
                    Germans roll dice for 16 artilleries in Volgograd, round 3 : 4/16 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 16 artilleries remaining. Battle score for attacker is 23
                Casualties for Russians: 4 aaGuns and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Caucasus to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 mech_infantry moved from Rostov to Turkey
                  Germans take Turkey from Neutral_True
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            7 armour moved from Tambov to Caucasus
            14 bombers moved from Persia to Egypt
            3 bombers moved from Persia to Iraq
            3 fighters and 1 tactical_bomber moved from Tambov to Iraq
    
        Place Units - Germans
            3 artilleries placed in France
            10 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 armour and 9 mech_infantrys placed in Western Germany
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            2 destroyers placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -3.83
    British : -2.83
    Russians : -0.67
    

    Savegame

  • '15

    So, unless I’ve overlooked something major, I win, right? I don’t see any way you could take back any of the VCs in Europe before Germany’s next turn.

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Shin-Ji Vs. Giallo (Allies +8):

    So, unless I’ve overlooked something major, I win, right? I don’t see any way you could take back any of the VCs in Europe before Germany’s next turn.

    You are right, I waited too long but I have the feeling I could not attack or react earlier… GG Shin-Ji Ill post it

  • '15

    Thanks! This was a really fun game.

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