Trulpen (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Japanese
            1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Burma to India
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Korea
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
                British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 8/21 hits, 5.50 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
            1 armour moved from French Indo China to Hunan
            1 mech_infantry moved from Shan State to Hunan
            2 artilleries and 2 infantry moved from French Indo China to Yunnan
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            3 fighters moved from Philippines to Japan
            2 bombers moved from Paulau Island to Yunnan
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
            1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 39 Sea Zone
            1 carrier and 1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Anhwe
            1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 infantry placed in Japan
            3 artilleries placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.33
    Russians : -0.33
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
            3 carriers and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            3 fighters moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 marine placed in Western United States
            1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
            1 armour, 1 artillery and 4 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Combat Move - Chinese
            2 infantry moved from Hopei to Chahar
            1 fighter moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 16 infantry moved from Hopei to Suiyuyan
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Kweichow
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 2 bombers
            EDIT: Adding units owned by Americans to Malta: 2 bombers
            EDIT: Turning off Edit Mode
            1 artillery moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            1 infantry moved from Syria to Trans-Jordan
            1 armour, 2 artilleries, 1 bomber, 11 infantry and 1 mech_infantry moved from West India to India
            2 fighters and 1 tactical_bomber moved from Persia to India
            1 infantry moved from Syria to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
            1 artillery moved from Syria to Trans-Jordan
    
        Purchase Units - British
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in India
                British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 4 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 5/19 hits, 5,83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys in India, round 2 : 6/19 hits, 6,50 expected hits
                    5 infantry owned by the Japanese and 6 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 2/13 hits, 4,83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 4 infantry and 4 mech_infantrys in India, round 3 : 2/14 hits, 4,83 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 4 : 2/11 hits, 4,50 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 4 mech_infantrys in India, round 4 : 3/12 hits, 4,17 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 5 : 4/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 armour, 5 artilleries and 4 mech_infantrys in India, round 5 : 1/10 hits, 3,50 expected hits
                    4 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 6 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 armour and 5 artilleries in India, round 6 : 1/6 hits, 2,17 expected hits
                    4 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 7 : 5/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in India, round 7 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for British: 1 artillery, 11 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from India to West India
            1 bomber moved from India to West India
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 carrier moved from 71 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            3 armour and 1 mech_infantry moved from Syria to Trans-Jordan
            2 infantry moved from Persia to Eastern Persia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            2 infantry placed in Union of South Africa
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,5,3,4,1,1,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    British : -4,67
    Americans : 1,00
    Chinese : 0,17
    Japanese : -9,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  Italians take 97 Sea Zone from Russians
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                Russians defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Tobruk
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                French defend with 3 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 3 infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Tobruk
                    Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greece to Southern Italy
            1 artillery and 2 infantry moved from Bulgaria to Romania
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 bomber moved from Southern France to Southern Italy
            2 fighters moved from 93 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern France to France
    
        Place Units - Italians
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.33
    Russians : -0.17
    

    Savegame

  • '19 '17 '16

    That was a bit of a miscue in India then. Thought I had enough to hold it.


  • I had a slight advantage, but had terrible dice in the first couple of rounds. Couldn’t retreat though, since that would’ve been worse as a sitting duck. Was lucky in the last couple of rounds, so I think the battle went about what the probability said. Not sure it’s a wise move still, since it’s very difficult to hold. But it does keep Japan occupied to the west. Main point why I did this somewhat desperate move.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            1 submarine moved from 57 Sea Zone to 44 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Remembered now that my idea was to block the Japanese fleet with the French des. I did that edit, which I hope is uncompromising.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Belarus to Ukraine
                  Germans take Bryansk from Russians
                  Germans take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Urals to Yenisey
                  Germans take Timguska from Russians
                  Germans take Yenisey from Russians
            1 armour and 1 mech_infantry moved from Urals to Yenisey
                  Germans take Evenkiyskiy from Russians
            3 bombers and 2 fighters moved from Novgorod to Russia
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 7,7,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Novgorod
            2 fighters moved from Russia to Belarus
            1 aaGun moved from Belarus to Bryansk
            4 mech_infantrys moved from Belarus to Ukraine
            3 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries and 1 infantry moved from Novgorod to Belarus
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            1 mech_infantry moved from Holland Belgium to Germany
            10 mech_infantrys moved from Western Germany to Poland
            3 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
            1 mech_infantry moved from Poland to Novgorod
            1 armour and 2 mech_infantrys moved from Poland to Belarus
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            10 mech_infantrys placed in Germany
            2 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Italians
            1 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            3 armour and 3 mech_infantrys moved from Samara to Timguska
                  Russians take Timguska from Germans
            1 mech_infantry moved from Novosibirsk to Timguska
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Russians
            1 aaGun, 6 artilleries and 11 infantry moved from Rostov to Tambov
            1 mech_infantry moved from Volgograd to Russia
            1 armour moved from Russia to Novosibirsk
            2 aaGuns and 17 infantry moved from Amur to Manchuria
            9 infantry moved from Russia to Tambov
            4 artilleries moved from Russia to Tambov
    
        Place Units - Russians
            2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            2 bombers moved from Yunnan to India
            1 fighter moved from 39 Sea Zone to India
            1 fighter moved from 6 Sea Zone to Chahar
            1 tactical_bomber moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                British defend with 1 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in India, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in India, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British and 1 armour owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 artillery
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                 retreated to Chahar
                Chinese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 79 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 79 Sea Zone
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Burma
            2 artilleries and 2 infantry moved from Yunnan to Burma
            1 armour and 1 mech_infantry moved from Hunan to Burma
            2 infantry moved from French Indo China to Yunnan
            1 fighter moved from India to 37 Sea Zone
            1 battleship, 2 carriers and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 fighter moved from Chahar to Anhwe
            1 infantry moved from Anhwe to Hunan
            3 artilleries moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Chahar to Kiangsu
            1 infantry moved from French Indo China to Yunnan
            1 carrier, 1 destroyer and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 fighters placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
            Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 1.00
    UK_Pacific : -0.83
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            2 bombers moved from Malta to Spain
            1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Venezuela
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Venezuela
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Venezuela, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 4,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4,67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            2 bombers moved from Spain to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 18 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Combat Move - British
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Portugal
            1 artillery and 1 infantry moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from West India to India
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 artillery moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from West India to Saudi Arabia
            1 armour moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Iraq to Saudi Arabia
            1 mech_infantry moved from Trans-Jordan to Saudi Arabia
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in India
                British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Portugal
                British attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship in Portugal, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Saudi Arabia
                British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 0/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 4 : 2/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from India to West India
            1 tactical_bomber moved from India to West India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 bomber moved from Saudi Arabia to Persia
            2 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Eastern Persia to West India
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Iraq
            2 infantry moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from India to 80 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 armour moved from Tunisia to Morocco
            1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Portugal to 91 Sea Zone
            1 artillery moved from Gibraltar to Spain
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -3,50
    Americans : 3,00
    Neutral_True : -2,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            2 bombers moved from Malta to Spain
            1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Venezuela
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Venezuela
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Venezuela, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 4,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4,67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            2 bombers moved from Spain to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 18 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Combat Move - British
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Portugal
            1 artillery and 1 infantry moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from West India to India
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 artillery moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from West India to Saudi Arabia
            1 armour moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Iraq to Saudi Arabia
            1 mech_infantry moved from Trans-Jordan to Saudi Arabia
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in India
                British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Portugal
                British attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship in Portugal, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Saudi Arabia
                British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 0/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 4 : 2/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from India to West India
            1 tactical_bomber moved from India to West India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 bomber moved from Saudi Arabia to Persia
            2 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Eastern Persia to West India
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Iraq
            2 infantry moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from India to 80 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 armour moved from Tunisia to Morocco
            1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Portugal to 91 Sea Zone
            1 artillery moved from Gibraltar to Spain
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Tunisia: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -3,50
    Americans : 3,00
    Neutral_True : -2,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
            2 bombers moved from Malta to Spain
            1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Venezuela
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 93 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 destroyer
            Battle in Venezuela
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Venezuela, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 1 armour, 2 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys in Spain, round 2 : 5/17 hits, 4,83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys in Spain, round 3 : 6/16 hits, 4,67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            2 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 marine moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            2 bombers moved from Spain to Gibraltar
            1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 18 infantry moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Combat Move - British
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Portugal
            1 artillery and 1 infantry moved from West India to India
            1 fighter moved from West India to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from West India to India
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 artillery moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from West India to Saudi Arabia
            1 armour moved from Trans-Jordan to Saudi Arabia
            2 infantry moved from Iraq to Saudi Arabia
            1 mech_infantry moved from Trans-Jordan to Saudi Arabia
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in India
                British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Portugal
                British attack with 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship in Portugal, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Portugal, round 2 : 2/4 hits, 1,33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Neutral_True with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Saudi Arabia
                British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 0/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 4 : 2/6 hits, 2,17 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from India to Persia
            1 fighter moved from India to West India
            1 tactical_bomber moved from India to West India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 bomber moved from Saudi Arabia to Persia
            2 armour moved from Trans-Jordan to Persia
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            2 infantry moved from Eastern Persia to West India
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Persia to Iraq
            2 infantry moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from India to 80 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 armour moved from Tunisia to Morocco
            1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Portugal to 91 Sea Zone
            1 artillery moved from Gibraltar to Spain
    
        Place Units - British
            1 carrier placed in 80 Sea Zone
            2 artilleries and 1 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Tunisia: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Tunisia: 1 armour and 1 infantry
            EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -3,50
    Americans : 3,00
    Neutral_True : -2,00
    Japanese : 0,33
    

    Savegame


  • Edited a NCM in Africa and then edited back, so no change.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to Rostov
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from Bulgaria to Greece
            1 artillery and 2 infantry moved from Romania to Bulgaria
            1 fighter moved from Southern Italy to Western Germany
            2 infantry moved from France to Southern France
            3 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 armour moved from Belarus to Bessarabia
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Java from Japanese to ANZAC
            EDIT: Turning off Edit Mode
            2 infantry moved from New South Wales to 62 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine to Bryansk
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            13 artilleries, 28 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 armour moved from Smolensk to Bryansk
            7 mech_infantrys moved from Ukraine to Bryansk
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 7 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 armour, 13 artilleries, 29 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 13 artilleries, 29 infantry and 13 mech_infantrys in Bryansk, round 2 : 14/56 hits, 14.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 13 artilleries, 28 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Ukraine to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            4 armour and 9 mech_infantrys moved from Ukraine to Caucasus
            3 artilleries moved from Novgorod to Belarus
            10 mech_infantrys moved from Poland to Belarus
            1 fighter and 1 tactical_bomber moved from Southern Italy to Belarus
            3 bombers moved from Novgorod to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 submarine moved from 119 Sea Zone to 124 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to Northern Italy
            1 artillery and 3 infantry moved from Finland to Norway
            1 tactical_bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Southern France
            1 artillery, 1 infantry and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Bryansk
            4 armour, 4 artilleries, 4 fighters, 19 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
            10 artilleries and 20 infantry moved from Tambov to Bryansk
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 armour moved from Timguska to Yenisey
            1 mech_infantry moved from Timguska to Yenisey
            1 armour moved from Timguska to Yenisey
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 26 PUs; 
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Yenisey, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Yenisey
                Russians win, taking Yenisey from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 5 armour, 14 artilleries, 4 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 aaGuns, 1 armour, 13 artilleries, 28 infantry and 14 mech_infantrys
                    AA fire in Bryansk : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 5 armour, 14 artilleries, 3 fighters, 39 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/68 hits, 19,17 expected hits
                    Germans roll dice for 2 aaGuns, 1 armour, 13 artilleries, 28 infantry and 14 mech_infantrys in Bryansk, round 2 : 16/56 hits, 18,83 expected hits
                    16 infantry owned by the Russians, 2 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 5 armour, 14 artilleries, 3 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 25/52 hits, 16,50 expected hits
                    Germans roll dice for 1 armour, 13 artilleries, 10 infantry and 14 mech_infantrys in Bryansk, round 3 : 9/38 hits, 12,83 expected hits
                    9 infantry owned by the Russians, 3 artilleries owned by the Germans, 10 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 5 armour, 14 artilleries, 3 fighters, 14 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 15/43 hits, 15,00 expected hits
                    Germans roll dice for 1 armour, 10 artilleries and 2 mech_infantrys in Bryansk, round 4 : 4/13 hits, 4,50 expected hits
                    4 infantry owned by the Russians, 10 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 5 armour, 14 artilleries, 3 fighters, 10 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 111
                Casualties for Russians: 1 fighter and 29 infantry
                Casualties for Germans: 2 aaGuns, 1 armour, 13 artilleries, 28 infantry and 14 mech_infantrys
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 aaGun moved from Tambov to Bryansk
            1 armour moved from Novosibirsk to Russia
            1 infantry moved from Urals to Vologda
            2 aaGuns and 17 infantry moved from Manchuria to Amur
            1 aaGun moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            2 mech_infantrys moved from Timguska to Samara
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -7,50
    AA fire in Bryansk : : 0,17
    Russians : 9,50
    

    Savegame


  • Might be that I returned the favour of a Pyrrhus victory…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 tactical_bomber moved from Kiangsu to Jehol
            1 fighter and 2 infantry moved from Anhwe to Jehol
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 5 infantry moved from Korea to Manchuria
                  Japanese take Manchuria from Chinese
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
            1 artillery and 1 infantry moved from Burma to India
            2 bombers moved from Yunnan to India
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 artilleries, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 2 : 1/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Jehol
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Jehol, round 2 : 4/10 hits, 5.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Anhwe to Manchuria
            1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to Yakut S.S.R.
            1 fighter moved from Japan to Anhwe
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
            3 fighters and 3 tactical_bombers moved from Jehol to 19 Sea Zone
            1 armour, 1 artillery, 3 carriers, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
            1 fighter and 1 tactical_bomber moved from Burma to Anhwe
            2 bombers moved from India to French Indo China
            1 infantry moved from Yunnan to Burma
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 42 Sea Zone to French Indo China
            1 battleship, 2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 artilleries, 2 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
            Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : -1.50
    

    Savegame

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