L19 Sovietishcat (L) vs AetV (X) Game#4


  • 2019

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 23 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 26 Sea Zone to 23 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 bomber moved from Russia to Ukraine
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 transport in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Paulau Island
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 104 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            3 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters moved from 23 Sea Zone to 33 Sea Zone
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Ukraine to Russia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 30 Sea Zone: 2 destroyers, 2 fighters and 1 submarine
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            20 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Kweichow, round 2 : 2/20 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 infantry moved from Syria to Trans-Jordan
            12 infantry moved from Iraq to Trans-Jordan
            3 armour, 3 artilleries and 6 mech_infantrys moved from Iraq to Trans-Jordan
            3 aaGuns moved from Iraq to Trans-Jordan
            1 fighter moved from Morocco to Trans-Jordan
            1 fighter moved from Gibraltar to Trans-Jordan
            2 fighters moved from Egypt to 39 Sea Zone
            3 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Trans-Jordan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 submarine moved from 108 Sea Zone to 91 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 1,33
    AA fire in Ukraine : : -0,17
    Chinese : -1,33
    Japanese : 0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 artillery moved from Romania to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Eastern Persia to India
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,3,3,3,2,5,6,3,5,5,1,4,6,2,2
            Italians collect 3 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 3 armour, 1 destroyer, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 armour, 5 artilleries, 16 infantry and 10 mech_infantrys moved from Northwest Persia to Iraq
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 armour and 8 mech_infantrys moved from Caucasus to Iraq
            3 infantry moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            3 infantry moved from Belarus to Smolensk
            1 artillery and 4 infantry moved from Belarus to Smolensk
            9 mech_infantrys moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 infantry moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Volgograd to Kazakhstan
            1 fighter moved from Volgograd to Bryansk
            1 bomber moved from Western Germany to Smolensk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 7 infantry and 9 mech_infantrys in Smolensk, round 2 : 6/18 hits, 3,83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Persia
                Germans attack with 2 armour and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Germans attack with 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys
                ANZAC defend with 1 infantry
                    Germans roll dice for 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys in Iraq, round 2 : 21/56 hits, 16,67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Iraq
                Germans win, taking Iraq from British with 17 armour, 5 artilleries, 16 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            2 mech_infantrys moved from Ukraine to Smolensk
            2 mech_infantrys moved from Ukraine to Smolensk
            1 mech_infantry moved from Ukraine to Smolensk
            1 bomber moved from Smolensk to Ukraine
            1 mech_infantry moved from Rostov to Northwest Persia
            1 mech_infantry moved from Ukraine to Rostov
            1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
            1 aaGun moved from Northwest Persia to Iraq
            1 aaGun moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Kazakhstan to Northwest Persia
            10 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Novgorod to Belarus
            1 artillery and 8 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            3 bombers moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
    
        Place Units - Germans
            2 infantry placed in Volgograd
            2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour placed in Ukraine
            8 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
            1 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,5,4,5,3,5,4,4,1,1,6,4,2,1,2
            Germans collect 60 PUs (9 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,00
    British : -0,67
    Russians : 1,33
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Urals to Timguska
                  Russians take Timguska from Germans
            10 artilleries and 30 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Tambov to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 3/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 10 artilleries and 30 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 10 artilleries and 30 infantry in Volgograd, round 2 : 12/40 hits, 10,00 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 10 artilleries and 30 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,00 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            9 infantry moved from Tambov to Volgograd
            2 armour moved from Russia to Volgograd
            4 aaGuns moved from Tambov to Russia
            4 infantry moved from Tambov to Volgograd
            20 infantry moved from Tambov to Russia
            2 aaGuns and 11 infantry moved from Amur to Buryatia
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Vologda to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : 0,67
    Russians : 5,50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 bomber moved from Philippines to Java
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 bomber and 1 marine remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 tactical_bomber in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 bomber moved from Java to Shan State
            1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone
            1 battleship, 4 carriers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 aaGun, 3 artilleries and 8 infantry moved from Manchuria to Amur
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Philippines to French Indo China
            1 fighter moved from Philippines to Shan State
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
            1 armour moved from Tsinghai to Suiyuyan
            1 armour moved from Hopei to Jehol
            1 infantry moved from French Indo China to Yunnan
            5 infantry moved from French Indo China to Shan State
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to French Indo China
    
        Place Units - Japanese
            2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,1,5,4,6,1,3,5,6,6,4,6,1,2,4,1,4,2
            Japanese collect 64 PUs (6 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Americans : 0,67
    Japanese : -1,17
    

    Savegame


  • 2019

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Russia to Persia
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    

    Savegame


  • 2019

    @aequitas-et-veritas do you submerge sub sz 42?


  • 2019 2018 2017 2016

    @Sovietishcat said in L19 Sovietishcat (L) vs AetV (X) Game#4:

    @aequitas-et-veritas do you submerge sub sz 42?

    NO @Sovietishcat , my Sub stays and fight.
    Thank you.


  • 2019

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 3 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            10 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Russia to Persia
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 22 Sea Zone
                Americans attack with 10 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 10 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 10 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                ANZAC loiter and taunt; Americans attack with 2 submarines
                Japanese defend with 1 cruiser, 1 submarine and 1 transport
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 19
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            10 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Persia to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 4 infantry and 2 marines moved from Trans-Jordan to Egypt
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            2 fighters moved from Eastern United States to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            5 fighters placed in Eastern United States
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            21 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 21 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 21 infantry in Anhwe, round 2 : 5/21 hits, 3,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 aaGun, 4 armour, 3 artilleries, 2 fighters, 19 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from United Kingdom to Morocco
            1 destroyer and 1 submarine moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            3 fighters placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0,17
    Americans : -2,33
    Chinese : 1,50
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from India to 42 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 98 Sea Zone
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Rostov
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Italians attack with 1 bomber
                ANZAC defend with 1 submarine and 1 transport; Americans defend with 1 submarine
                1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    Italians roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 42 Sea Zone to India
            1 armour moved from India to Yunnan
            1 fighter moved from Rostov to Ukraine
            1 artillery moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Romania: 1 artillery and 1 infantry
            EDIT: Removing units owned by Italians from Bulgaria: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,2,6,6,5,5,1,4,1,2,6,2,2,3,2,6,3
            Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : -0,33
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            3 fighters moved from Caroline Islands to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 23 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 23 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 23 Sea Zone to Caroline Islands
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Morocco to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,17
    Japanese : -0,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; 
            Germans buy 6 armour, 1 factory_minor, 1 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
            16 armour, 5 artilleries, 16 infantry and 18 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            6 mech_infantrys moved from Northwest Persia to Trans-Jordan
            2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Evenkiyskiy to Urals
                  Germans take Urals from Russians
            1 bomber moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Northwest Persia to Kazakhstan
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                 retreated to Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys
                British defend with 1 aaGun and 2 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys in Trans-Jordan, round 2 : 17/66 hits, 19,33 expected hits
                    British roll dice for 1 aaGun and 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 20 armour, 5 artilleries, 16 infantry and 25 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for British: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Kazakhstan to Persia
            1 aaGun moved from Northwest Persia to Persia
            1 aaGun moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Bryansk to Southern Italy
            12 mech_infantrys moved from Eastern Poland to Smolensk
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Smolensk
            1 infantry moved from Belarus to Smolensk
            8 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Ukraine to Caucasus
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            2 armour and 1 mech_infantry placed in Ukraine
            3 armour placed in Novgorod
            1 marine placed in Western Germany
            3 mech_infantrys placed in Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,2,4,5,4,3,1,3,4,1,2,3,3,2,3,3,4,3,4,4,1,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,4,3,3,4,6,6,4,6,3,1,2,5,3,5,5,1
            Germans collect 63 PUs (6 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,33
    British : -1,00
    Russians : -0,33
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Volgograd to Rostov
            16 infantry moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
            1 mech_infantry moved from Timguska to Urals
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Urals
            1 fighter moved from Russia to Vologda
            2 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            9 artilleries and 21 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                 retreated to Urals
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Russians attack with 9 artilleries and 39 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 9 artilleries and 39 infantry in Rostov, round 2 : 11/48 hits, 11,00 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 9 artilleries and 39 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter moved from Urals to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            4 infantry moved from Russia to Bryansk
            2 aaGuns and 11 infantry moved from Buryatia to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Volgograd to Rostov
            1 armour moved from Volgograd to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : -0,33
    Russians : -1,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 5 destroyers, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            2 infantry moved from Manchuria to Amur
            1 artillery, 1 battleship, 4 carriers, 4 fighters, 1 infantry, 2 submarines, 4 tactical_bombers and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 armour moved from Jehol to Amur
            1 fighter moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            2 mech_infantrys moved from Shan State to Yunnan
            1 artillery and 1 infantry moved from Shan State to French Indo China
            4 infantry moved from Shan State to Yunnan
            7 artilleries and 9 infantry moved from Eastern Persia to Persia
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Hainan
            2 destroyers placed in 36 Sea Zone
            3 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Manchuria
            3 mech_infantrys placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
            Japanese collect 65 PUs (7 lost to blockades); end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            7 fighters moved from 33 Sea Zone to 34 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
            2 fighters moved from Morocco to 98 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 34 Sea Zone to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from 81 Sea Zone to Egypt
            2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            4 fighters moved from 98 Sea Zone to Egypt
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to Morocco
            2 fighters moved from Eastern United States to Morocco
            1 bomber moved from Iraq to Egypt
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 91 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            19 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Morocco to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
            3 carriers, 3 cruisers and 3 destroyers moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Americans : 2,33
    AA fire in Iraq : : -0,17
    Japanese : 1,33
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            7 fighters moved from 33 Sea Zone to 34 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            2 fighters moved from Gibraltar to 98 Sea Zone
            2 fighters moved from Morocco to 98 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters in 34 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 7 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 34 Sea Zone to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 80 Sea Zone to 81 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from 81 Sea Zone to Egypt
            2 cruisers and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            4 fighters moved from 98 Sea Zone to Egypt
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to Morocco
            2 fighters moved from Eastern United States to Morocco
            1 bomber moved from Iraq to Egypt
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 91 Sea Zone to 87 Sea Zone
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            19 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Morocco to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
            3 carriers, 3 cruisers and 3 destroyers moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - British
            3 fighters placed in Egypt
            1 infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Bryansk: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Americans : 2,33
    AA fire in Iraq : : -0,17
    Japanese : 1,33
    

    Savegame


  • 2019

    @aequitas-et-veritas Please use last post. I wanted to removed one UK plane in Egypt via edits but the list is too long so I cannot remove it ( try if you can ) If you decide to attack with Germany with everything please let me know before so I can move and destroy french fighter on France’s turn.


  • 2019

    @aequitas-et-veritas and if you don’t attack Cairo next turn, then I will destroy a UK plane in Cairo on USA turn.


  • 2019 2018 2017 2016

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Western Ukraine
            1 fighter moved from Ukraine to Western Ukraine
    
        Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery moved from Ukraine to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
            1 artillery and 1 infantry moved from Romania to Bessarabia
            2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            1 armour moved from Yunnan to Shensi
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,5,1,3,4,2,2,6,2,2,1,5,1,6,1,5,3
            Italians collect 1 PU (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : 0,67
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 2 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
            1 infantry moved from South Australia to 61 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
            1 armour and 3 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            ANZAC creates battle in territory 23 Sea Zone
            Battle in Philippines
                ANZAC attack with 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in 23 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 23 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                ANZAC attack with 1 armour and 3 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 armour and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 1,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 7 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            2 fighters and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone
            2 bombers moved from Southern Italy to 81 Sea Zone
            1 bomber moved from Southern Italy to Caucasus
            1 artillery and 3 infantry moved from Smolensk to Bryansk
            1 fighter moved from Smolensk to Western Ukraine
            1 tactical_bomber moved from Smolensk to Bryansk
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 7 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            2 fighters and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone
            2 bombers moved from Southern Italy to 81 Sea Zone
            1 bomber moved from Southern Italy to Caucasus
            1 artillery and 3 infantry moved from Smolensk to Bryansk
            1 fighter moved from Smolensk to Western Ukraine
            1 tactical_bomber moved from Smolensk to Bryansk
            1 mech_infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in 81 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 81 Sea Zone
                Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Bryansk
                Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                British defend with 1 fighter; Russians defend with 5 infantry
                    Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 : 1/6 hits, 2,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 2,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 4 : 4/4 hits, 1,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is -15
                Casualties for Germans: 1 artillery, 3 infantry and 1 tactical_bomber
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Russians win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Trans-Jordan
            1 fighter moved from Western Ukraine to Bessarabia
            1 aaGun, 3 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
            1 infantry moved from Archangel to Vologda
            2 armour and 27 mech_infantrys moved from Smolensk to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            3 armour and 3 mech_infantrys moved from Bessarabia to Eastern Poland
            1 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Urals to Archangel
            1 mech_infantry moved from Yenisey to Urals
            1 battleship and 1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 112 Sea Zone to 124 Sea Zone
            3 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Persia to Iraq
            2 fighters moved from Southern Italy to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
            2 bombers, 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
            1 aaGun moved from Germany to Poland
    
        Place Units - Germans
            2 infantry placed in Ukraine
            3 infantry placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in Novgorod
            4 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,3,1,5,3,5,2,2,2,6,6,3,6,4,6,6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
            Germans collect 54 PUs (10 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 2,67
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Timguska to Urals
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Belarus
            2 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Urals
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Buryatia to Yakut S.S.R.
            9 artilleries and 39 infantry moved from Rostov to Ukraine
            1 armour moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 9 artilleries and 39 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 9 artilleries and 39 infantry in Ukraine, round 2 : 11/48 hits, 11,00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 9 artilleries and 38 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Urals
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Urals, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Bryansk
            2 fighters moved from Smolensk to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 fighter moved from Urals to Bryansk
            2 aaGuns and 15 infantry moved from Ulaanbaatar to Central Mongolia
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            30 infantry moved from Russia to Bryansk
            4 aaGuns and 3 artilleries moved from Russia to Bryansk
            1 artillery moved from Caucasus to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
    
        Place Units - Russians
            3 infantry placed in Volgograd
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 1,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            3 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 battleship, 4 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 armour, 3 artilleries and 11 infantry moved from Amur to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Hopei to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Hunan to Kiangsi
            2 fighters moved from French Indo China to Kiangsi
            3 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 4 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 2 battleships, 7 carriers, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 4 destroyers, 4 fighters, 5 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 2 transports
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 2 transports
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 armour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win with 1 armour and 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
                1 bomber owned by the Japanese retreated
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Kiangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 bomber moved from Java to Malaya
            1 aaGun moved from Amur to Buyant-Uhaa
            1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
            1 armour moved from Suiyuyan to Hopei
            1 infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Kansu to Tsinghai
            1 mech_infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Hunan
            2 armour and 9 mech_infantrys moved from India to Yunnan
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            2 infantry moved from Persia to Northwest Persia
            1 infantry moved from India to Burma
            1 mech_infantry moved from Shensi to Suiyuyan
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 submarines and 1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            2 fighters placed in India
            1 armour and 2 mech_infantrys placed in Manchuria
            1 mech_infantry placed in Malaya
            Japanese undo move 3.
            1 armour and 2 mech_infantrys placed in India
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    ANZAC : 1,50
    Chinese : -0,33
    Japanese : -1,83
    

    Savegame


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