dawgoneit (Axis) vs. StuckTojo (Allies +18)

  • '19 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Italians defend with 1 submarine
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
            3 mech_infantrys moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Eastern United States to 86 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Italians defend with 1 submarine
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
            3 mech_infantrys moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Eastern United States to 86 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
            1 artillery and 3 infantry moved from Tunisia to Algeria
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries and 1 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 infantry
            Battle in Algeria
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Algeria
                British win, taking Algeria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Union of South Africa to Egypt
            3 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            2 armour and 2 mech_infantrys moved from Iraq to Persia
            1 bomber moved from French West Africa to Iraq
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Iraq to Persia
            2 fighters and 1 tactical_bomber moved from Shan State to India
            2 aaGuns moved from Burma to India
            2 infantry moved from India to Burma
            1 fighter moved from United Kingdom to 86 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 armour placed in Egypt
            1 fighter placed in United Kingdom
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,2,3,2,2,5,5,3,2,3,6,2
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 0.67
    Americans : 0.50
    Chinese : -1.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 armour moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Bessarabia
            1 infantry moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 4 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Italians: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Bessarabia to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.67
    Russians : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    
        Non Combat Move - French
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            2 artilleries and 8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            2 infantry moved from Germany to 113 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 2 infantry moved from Baltic States to Eastern Poland
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 bomber moved from Western Germany to Ukraine
            5 bombers moved from Gibraltar to Germany
            4 fighters and 3 tactical_bombers moved from Gibraltar to Southern Italy
            3 armour moved from Greece to Romania
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser and 1 destroyer
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser remaining. Battle score for attacker is 4
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 infantry moved from 113 Sea Zone to Norway
            1 artillery and 1 infantry moved from Western Germany to France
            1 bomber moved from Ukraine to Eastern Poland
    
        Place Units - Germans
            1 armour, 1 bomber, 1 fighter and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Timguska to Kansu
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Russia to Sikang
            3 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Bryansk to Ukraine
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Belarus
            1 fighter moved from Russia to Western Ukraine
            1 artillery moved from Russia to Smolensk
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Sikang
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 2 fighters and 3 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                 retreated to Western Ukraine
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Belarus to Russia
            1 artillery and 1 infantry moved from Volgograd to Rostov
            1 fighter moved from Sikang to Volgograd
            1 infantry moved from Samara to Vologda
            2 infantry moved from Timguska to Urals
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            4 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : 0.67
    Russians : 1.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 destroyers moved from 36 Sea Zone to 43 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
            2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
            1 battleship moved from 37 Sea Zone to 43 Sea Zone
            3 carriers, 1 cruiser and 2 transports moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            7 infantry moved from Manchuria to Amur
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 mech_infantry moved from Shantung to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 5 Sea Zone
            1 battleship and 1 cruiser moved from 19 Sea Zone to 5 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 4 fighters and 4 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in Shan State, round 2 : 4/8 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Shan State
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in Burma
                Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 aaGun and 2 infantry
                    AA fire in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/8 hits, 4.83 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
                Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Amur
                Japanese attack with 2 artilleries, 10 infantry and 1 mech_infantry
                Russians defend with 2 aaGuns and 8 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 10 infantry and 1 mech_infantry in Amur, round 2 : 1/13 hits, 2.83 expected hits
                    Russians roll dice for 2 aaGuns and 8 infantry in Amur, round 2 : 4/8 hits, 2.67 expected hits
                    4 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Amur, round 3 : 0/9 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 8 infantry in Amur, round 3 : 0/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Amur, round 4 : 1/9 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 8 infantry in Amur, round 4 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Amur, round 5 : 1/8 hits, 2.00 expected hits
                    Russians roll dice for 8 infantry in Amur, round 5 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Amur, round 6 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 7 infantry in Amur, round 6 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                1 infantry retreated to Manchuria
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Amur, round 7 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 6 infantry in Amur, round 7 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Amur, round 8 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 infantry in Amur, round 8 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 artillery in Amur, round 9 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Amur, round 9 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                Russians win with 3 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 artilleries, 9 infantry and 1 mech_infantry
                Casualties for Russians: 2 aaGuns and 5 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Shan State to 43 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to Kwangsi
            3 infantry moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            2 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : -0.50
    Americans : -0.17
    ANZAC : -0.33
    Chinese : 2.00
    UK_Pacific : -1.67
    Russians : -5.67
    Japanese : -8.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 7 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Gibraltar, round 5 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 5 : 2/3 hits, 1.17 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Americans: 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -7.83
    Japanese : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 7 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/7 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Gibraltar, round 4 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Gibraltar, round 5 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 5 : 2/3 hits, 1.17 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Americans: 1 fighter, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 2 infantry moved from Algeria to Tunisia
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 armour and 1 mech_infantry moved from Persia to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 artillery and 6 infantry moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Iraq to Persia
            1 fighter moved from Egypt to Caucasus
            1 fighter moved from 98 Sea Zone to Persia
            1 tactical_bomber moved from 98 Sea Zone to Caucasus
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 transport moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -7.83
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Belarus
            1 bomber moved from Northern Italy to Belarus
            1 artillery moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Western Ukraine to Ukraine
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Italians lost in Belarus
                 retreated to Belarus
                Russians win with 2 infantry remaining. Battle score for attacker is -8
                Casualties for Italians: 2 mech_infantrys
            Battle in Ukraine
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 bomber moved from Belarus to Novgorod
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Russians : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 fighter moved from India to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 fighter moved from India to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
            1 infantry moved from Ethiopia to Italian Somaliland
                  French take Italian Somaliland from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Finland to Norway
            1 artillery and 2 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Novgorod
            1 artillery and 1 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            4 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Eastern Poland to 98 Sea Zone
            1 fighter moved from Germany to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                 retreated to Belarus
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 3 destroyers and 1 transport in 98 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                    3 destroyers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    British roll dice for 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Germans: 3 fighters and 2 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 3 destroyers and 1 transport
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
            6 bombers moved from Germany to Western Germany
            3 armour moved from Romania to Eastern Poland
            1 fighter moved from Belarus to Novgorod
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Germany to 114 Sea Zone
            1 cruiser, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from 115 Sea Zone to Novgorod
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            9 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    British : 1.17
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Volgograd to Tsinghai
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 infantry
                Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Tsinghai
                Russians attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 1 factory_minor
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/8 hits, 3.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour and 1 artillery
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            1 artillery moved from Smolensk to Vologda
            2 infantry moved from Urals to Vologda
            4 infantry moved from Yenisey to Timguska
            1 fighter moved from Tsinghai to Volgograd
            1 infantry moved from Volgograd to Kazakhstan
            2 artilleries and 5 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : 0.83
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 43 Sea Zone to 45 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from Hunan to Yunnan
            1 armour moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 battleship moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Amur
            1 infantry moved from Manchuria to Amur
            1 bomber moved from Kwangsi to Amur
    
        Combat - Japanese
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Amur
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Amur, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                 retreated to Amur
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Java
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 bombers moved from Amur to Manchuria
            3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : -0.33
    Russians : 0.00
    Japanese : -1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from Western United States to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from France to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 101 Sea Zone
            1 armour, 1 artillery, 1 bomber and 7 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,1,5,2,6,2,5,6,4,3,1,5,6,6,2,6,3,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    Americans : 1.33
    Japanese : -1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber and 1 fighter moved from Western United States to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from 25 Sea Zone to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from France to United Kingdom
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Americans
            1 submarine and 1 transport placed in 101 Sea Zone
            1 armour, 1 artillery, 1 bomber and 7 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,1,5,2,6,2,5,6,4,3,1,5,6,6,2,6,3,2
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 cruiser and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 2 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Yunnan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 artillery and 4 infantry moved from India to Burma
            2 armour and 2 mech_infantrys moved from West India to Burma
            2 aaGuns moved from India to Burma
            1 fighter moved from Persia to India
            1 bomber moved from Persia to India
            2 armour, 1 artillery, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
            2 armour and 3 mech_infantrys moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 tactical_bomber moved from Egypt to Rostov
            1 armour moved from Iraq to Caucasus
            1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Tunisia to Libya
            3 fighters moved from United Kingdom to Gibraltar
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 cruiser placed in 81 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    AA fire in France : : -0.17
    Americans : 1.33
    Japanese : 0.67
    

    Savegame

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