OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 5.67 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Japan to French Indo China
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
3 artilleries and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 marine placed in Eastern United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 marine placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
8 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 2,00
Japanese : 0,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 mech_infantry moved from Eire to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 marine placed in Eastern United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 marine placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in 96 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Morocco
British attack with 1 armour, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking French Madagascar from Neutral_Axis, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
1 fighter owned by the British retreated
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Yunnan to India
1 aaGun and 1 infantry moved from Burma to India
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,2,5,4,6,1,4,3
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -1,67
Italians : 2,33
Chinese : 2,00
Neutral_Axis : 0,67
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 marine placed in Eastern United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 marine placed in Central United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
8 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Persia to 80 Sea Zone
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Morocco
1 mech_infantry moved from Eire to United Kingdom
Combat - British
Battle in 96 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Morocco
British attack with 1 armour, 2 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking French Madagascar from Neutral_Axis, taking Morocco from Neutral_Axis with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
Casualties for British: 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
1 fighter owned by the British retreated
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Yunnan to India
1 aaGun and 1 infantry moved from Burma to India
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,2,5,4,6,1,4,3
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,67
Italians : 2,33
Chinese : 2,00
Neutral_Axis : 0,67
Japanese : -0,33
@Odonis please use last file posted
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Trans-Jordan
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 marines moved from Southern Italy to 97 Sea Zone
2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
2 marines moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 fighter moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 artillery moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour moved from Greece to Yugoslavia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,4
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
3 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland
1 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
10 armour and 4 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Vyborg
2 infantry moved from Finland to Vyborg
2 bombers moved from 115 Sea Zone to Western Germany
1 submarine moved from 111 Sea Zone to 119 Sea Zone
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from 81 Sea Zone to Syria
Place Units - Germans
1 armour and 7 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 armour and 23 infantry moved from Belarus to Bryansk
4 aaGuns, 6 artilleries and 2 mech_infantrys moved from Belarus to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 marine moved from Japan to 6 Sea Zone
1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 marine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
2 fighters moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kiangsi
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 fighter moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Yunnan
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in Celebes
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Java from ANZAC, taking Siam from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 marine
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 marine in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hopei to Jehol
1 aaGun and 5 infantry moved from Manchuria to Korea
1 fighter moved from Caroline Islands to Japan
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Kweichow to Hopei
2 fighters moved from Kwangsi to Anhwe
1 bomber moved from Kiangsi to French Indo China
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 battleship and 1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Chinese : -1.33
UK_Pacific : 1.33
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 destroyer, 6 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
9 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Tunisia from Neutral_Axis
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 marine moved from French Madagascar to 72 Sea Zone
1 battleship and 1 marine moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 fighter moved from India to 41 Sea Zone