Odonis (Axis) vs Sovietschat (Allies) BM3L19


  • 2019

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 48 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 48 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            2 marines moved from Central United States to 101 Sea Zone
            2 cruisers, 2 destroyers, 2 marines and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in French West Africa
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : -0,67
    

    Savegame


  • 2019

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    

    Savegame


  • 2019

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • 2019

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Combat Move - British
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Egypt to Iraq
            4 fighters and 1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 48 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 48 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            2 marines moved from Central United States to 101 Sea Zone
            2 cruisers, 2 destroyers, 2 marines and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in French West Africa
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery, 1 infantry and 2 marines moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour moved from Egypt to Iraq
            4 fighters and 1 tactical_bomber moved from Egypt to Iraq
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Iraq
                British attack with 1 armour, 4 fighters and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 3/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Egypt
            4 fighters and 1 tactical_bomber moved from Iraq to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Place Units - British
            2 submarines placed in 106 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
            1 infantry and 1 mech_infantry placed in Egypt
            British undo move 3.
            1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
            British collect 28 PUs (6 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : -2,50
    Italians : -2,00
    Americans : 0,00
    Chinese : 0,17
    Japanese : -1,67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Libya to Algeria
                  Italians take Tunisia from British
                  Italians take Algeria from French
            2 artilleries and 2 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Libya to Alexandria
            1 infantry moved from French Equatorial Africa to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 4 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 2 artilleries and 1 mech_infantry in Alexandria, round 5 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Southern Italy
            1 marine moved from Cyprus to 99 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            2 cruisers and 2 marines moved from 99 Sea Zone to 97 Sea Zone
            2 marines moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Southern Italy to Western Germany
            2 armour moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Belarus
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.00
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Syria
                  ANZAC take Syria from Italians
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 cruiser and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Queensland to New South Wales
            1 aaGun and 1 artillery moved from Queensland to New South Wales
            3 fighters moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
    
        Combat - French
            Battle in Algeria
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 armour
                    French roll dice for 1 fighter and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the French lost in Algeria
                 retreated to Algeria
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Algeria to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,50
    French : -0,67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            11 armour, 3 artilleries, 27 infantry and 1 mech_infantry moved from Belarus to Smolensk
            2 infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 11 armour, 3 artilleries, 27 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 11 armour, 3 artilleries, 27 infantry and 1 mech_infantry in Smolensk, round 2 : 9/42 hits, 11.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 11 armour, 3 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Belarus to Smolensk
            4 artilleries moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            3 infantry moved from Western Germany to 113 Sea Zone
            3 artilleries moved from Western Germany to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Ethiopia to Sumatra
    
        Place Units - Germans
            3 armour placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 5 armour
            EDIT: Adding units owned by Germans to Eastern Poland: 5 armour
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Germany
            1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany
            2 destroyers placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : -0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Vologda
            1 fighter moved from Russia to Vologda
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Bryansk to Russia
            1 aaGun and 2 infantry moved from Tambov to Rostov
            5 artilleries and 33 infantry moved from Tambov to Russia
            2 artilleries moved from Tambov to Russia
            5 infantry moved from Volgograd to Kazakhstan
            4 infantry moved from Novosibirsk to Kazakhstan
            1 armour moved from Russia to Kazakhstan
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,67
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 3 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 artillery and 1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from French Indo China to Burma
            2 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Anhwe to Burma
            1 tactical_bomber moved from Anhwe to Suiyuyan
            1 fighter moved from Anhwe to Suiyuyan
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Air Battle in India
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2015 '13

    @Odonis @Sovietishcat

    Intercept in India?


  • 2019

    @Odonis No Interceptor.


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 3 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 artillery and 1 infantry moved from Yunnan to Burma
            2 tactical_bombers moved from French Indo China to Burma
            2 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Anhwe to Burma
            1 tactical_bomber moved from Anhwe to Suiyuyan
            1 fighter moved from Anhwe to Suiyuyan
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in Wake Island
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Wake Island from Americans, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Burma, round 2 : 2/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Burma to French Indo China
            1 fighter moved from Burma to Yunnan
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 marine moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 armour moved from 37 Sea Zone to Shan State
            1 armour and 2 mech_infantrys moved from French Indo China to Shan State
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from Korea to Japan
            1 fighter moved from Anhwe to Japan
            1 infantry moved from Kwangsi to Yunnan
            2 bombers moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Kweichow to Shensi
            1 artillery moved from Shensi to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Yunnan
            3 fighters moved from Anhwe to Philippines
            1 tactical_bomber moved from Anhwe to French Indo China
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 armour placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            Japanese undo move 2.
            1 mech_infantry placed in French Indo China
            2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 1.33
    AA fire in India : : -0.33
    Japanese : -0.83
    

    Savegame


  • 2019

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery, 1 infantry and 1 marine moved from Morocco to Algeria
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 marine moved from Morocco to Algeria
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 bomber moved from Gibraltar to Algeria
    

    Savegame


  • 2019

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery, 1 infantry and 1 marine moved from Morocco to Algeria
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 marine moved from Morocco to Algeria
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 bomber moved from Gibraltar to Algeria
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Midway
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Midway from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 2 marines
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Algeria, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 104 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 31 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            2 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Algeria to Gibraltar
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,50
    Americans : 0,67
    Japanese : 1,00
    

    Savegame


  • 2019

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    

    Savegame


  • 2019

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • 2019

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            2 infantry moved from Egypt to Alexandria
            5 fighters moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery, 1 infantry and 1 marine moved from Morocco to Algeria
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 marine moved from Morocco to Algeria
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            1 bomber moved from Gibraltar to Algeria
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Midway
            Battle in 46 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Midway from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 artillery, 1 bomber, 1 infantry and 2 marines
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Algeria, round 2 : 2/5 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 104 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Wake Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from 31 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            2 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Algeria to Gibraltar
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            2 infantry moved from Egypt to Alexandria
            5 fighters moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Cyprus
            Battle in Belgian Congo
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/5 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Cyprus from Italians, taking Belgian Congo from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 5 fighters and 3 infantry
                Italians defend with 2 artilleries and 1 mech_infantry
                    British roll dice for 5 fighters and 3 infantry in Alexandria, round 2 : 4/8 hits, 3,00 expected hits
                    Italians roll dice for 2 artilleries and 1 mech_infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 2 artilleries and 1 mech_infantry
            Battle in Burma
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
            5 fighters moved from Alexandria to Egypt
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 submarines moved from 106 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - British
            1 infantry placed in Egypt
            2 submarines placed in 81 Sea Zone
            2 infantry placed in United Kingdom
            1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 29 PUs (4 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,17
    British : 2,00
    Americans : 0,67
    Chinese : 0,17
    Japanese : 0,33
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 artillery moved from Belarus to Bryansk
            1 armour moved from Belarus to Nenetsia
                  Italians take Nenetsia from Russians
            2 marines moved from Southern Italy to 97 Sea Zone
            2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone
            2 marines moved from 99 Sea Zone to Cyprus
            1 bomber moved from Western Germany to Cyprus
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 2 cruisers
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 2 cruisers remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Cyprus
                Italians attack with 1 bomber and 2 marines
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 2 marines in Cyprus, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Cyprus
                    Italians roll dice for 1 bomber and 2 marines in Cyprus, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Cyprus
                Italians win, taking Cyprus from British with 1 bomber and 2 marines remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour and 1 artillery
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 artillery in Bryansk, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Belarus to Bryansk
            1 bomber moved from Cyprus to Southern Italy
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -1.00
    Russians : 0.67
    

    Savegame


  • 2019

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 infantry moved from Syria to Iraq
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to Rostov
            1 mech_infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 2 infantry
                    AA fire in Rostov : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to Bryansk
            1 bomber moved from Rostov to Bryansk
            1 armour and 5 mech_infantrys moved from Ukraine to Bryansk
            5 armour moved from Eastern Poland to Bryansk
            2 aaGuns, 11 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Smolensk to Bryansk
            1 aaGun, 4 artilleries and 4 infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            3 artilleries and 3 infantry moved from Novgorod to Belarus
            3 transports moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer placed in 93 Sea Zone
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            Germans undo move 6.
            1 artillery placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    AA fire in Rostov : : -0.17
    Americans : -0.17
    Russians : 0.33
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 infantry moved from Kazakhstan to Novosibirsk
            1 armour moved from Kazakhstan to Urals
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            1 infantry moved from Kazakhstan to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -0,83
    

    Savegame


  • 2019 2018 2015 '13

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Sumatra: 1 bomber
            EDIT: Adding units owned by Germans to French Indo China: 1 bomber
            EDIT: Turning off Edit Mode
            Japanese buy 2 armour, 2 carriers, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to 25 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from Philippines to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            2 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from Yunnan to Burma
            2 armour, 2 artilleries, 2 infantry, 1 marine and 2 mech_infantrys moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            2 fighters moved from Philippines to 34 Sea Zone
            2 bombers moved from French Indo China to Burma
            3 tactical_bombers moved from French Indo China to Burma
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 31 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 4 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 infantry and 1 tactical_bomber
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 3 armour, 4 artilleries, 2 bombers, 3 infantry, 2 marines, 4 mech_infantrys and 3 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 3 armour, 4 artilleries, 2 bombers, 3 infantry, 2 marines, 4 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 13/21 hits, 8.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries, 2 bombers, 2 infantry, 2 marines, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers and 3 tactical_bombers moved from Burma to French Indo China
            1 fighter moved from Yunnan to French Indo China
            2 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            3 artilleries and 5 infantry moved from Korea to 6 Sea Zone
            3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
            3 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Szechwan
            1 artillery moved from Suiyuyan to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            1 fighter moved from Tsinghai to Kweichow
            1 carrier and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 45 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 armour placed in French Indo China
            1 armour and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    ANZAC : 0.67
    Chinese : 1.00
    UK_Pacific : 0.00
    Japanese : 3.00
    

    Savegame


  • 2019

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 46 Sea Zone to 56 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            6 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Americans take French Equatorial Africa from Italians
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 submarine moved from 30 Sea Zone to 31 Sea Zone
            2 fighters moved from 30 Sea Zone to 31 Sea Zone
            1 bomber moved from Gibraltar to 93 Sea Zone
    

    Savegame


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