Odonis (Axis) vs Sovietschat (Allies) BM3L19

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber and 4 fighters moved from Trans-Jordan to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 bomber and 4 fighters
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 4 fighters in Alexandria, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alexandria
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Alexandria to Southern Italy
            4 fighters moved from Alexandria to Trans-Jordan
            3 mech_infantrys moved from Northwest Persia to Persia
            1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,6,6,4,2,6,5,1,2,5,3
            Italians collect 0 PUs (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Malaya to Shan State
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
            Battle in Shan State
                ANZAC attack with 1 artillery and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    ANZAC roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                ANZAC win, taking 19 Sea Zone from Japanese, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - ANZAC
            4 infantry moved from New South Wales to Queensland
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
    
        Combat - Germans
            Battle in Iceland
            Battle in 104 Sea Zone
                Germans attack with 3 bombers and 1 destroyer
                Americans defend with 1 destroyer
                    Germans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Iceland from British with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            3 bombers moved from 104 Sea Zone to Western Germany
            2 fighters moved from Western Germany to Trans-Jordan
            3 fighters moved from Southern Italy to Trans-Jordan
            2 aaGuns, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            4 mech_infantrys moved from Western Germany to Yugoslavia
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            3 mech_infantrys moved from Volgograd to Sikang
            3 mech_infantrys moved from Volgograd to Tsinghai
            3 mech_infantrys moved from Western Germany to Yugoslavia
            3 mech_infantrys moved from France to Northern Italy
    
        Place Units - Germans
            3 armour placed in Iraq
            3 tactical_bombers placed in Persia
            3 bombers placed in Western Germany
            1 carrier and 1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,4,3,5,6,3,6,3,4,2,4
            Germans collect 79 PUs (3 lost to blockades); end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from French Indo China to Yunnan
            1 fighter moved from French Indo China to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from French Indo China to Japan
            2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from 37 Sea Zone to Kwangtung
    
        Place Units - Japanese
            2 fighters and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,1,5,1,4,5,1,6,5,4,2,6,6,2,5,4,2,1,6,5,1,4,3,5,6,4,4,6,6,6,2,1,2,1,6,4,4,6,1
            Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.00
    

    Savegame

  • '19

    @Odonis I have no russian units left on the board, plz proceed with Japan :astonished:


  • @Sovietishcat
    Yup, I did haha - did you miss it?

  • '19

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Tanganyika Territory to Egypt
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    

    Savegame

  • '19

    @Odonis ya I just saw it… do you scramble sz 6? … I think this one is yours but I still want to see how Cairo goes… I think my mistake was to take back India… better to let Japan take India and secure Moscow…


  • @Sovietishcat
    no scramble

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone
            3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Tanganyika Territory to Egypt
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 123 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 123 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from Gibraltar to Egypt
            5 fighters moved from Eastern United States to 91 Sea Zone
            3 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Morocco
            4 bombers moved from Western United States to Gibraltar
            8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            16 infantry and 8 transports moved from 28 Sea Zone to 26 Sea Zone
            16 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from India to Tanganyika Territory
    
        Place Units - Americans
            6 fighters placed in Eastern United States
            3 transports placed in 10 Sea Zone
            1 artillery and 6 infantry placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            3 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from India to Burma
    
        Place Units - British
            3 fighters placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Trans-Jordan to Eastern Persia
            3 mech_infantrys moved from Persia to Eastern Persia
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 2 fighters and 3 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Eastern Persia to Iraq
            1 bomber moved from Southern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,2,4,1,4,3,4,3,4,6,5
            Italians collect 0 PUs (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
                    ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Malaya
            2 destroyers moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 aaGun moved from New Guinea to 46 Sea Zone
            1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 destroyers moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            44 armour, 3 artilleries, 14 fighters, 2 infantry, 12 mech_infantrys and 5 tactical_bombers moved from Trans-Jordan to Egypt
            10 bombers moved from Western Germany to Egypt
            3 armour moved from Iraq to Egypt
            3 tactical_bombers moved from Persia to Egypt
            1 armour moved from Hunan to Shan State
                  Germans take Shan State from UK_Pacific
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 3 destroyers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 destroyers in 104 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 destroyers in 104 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Germans: 2 destroyers
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Egypt
                Germans attack with 47 armour, 3 artilleries, 10 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers
                British defend with 1 armour, 2 artilleries, 1 factory_minor, 14 fighters, 1 harbour, 14 infantry and 12 mech_infantrys; French defend with 1 fighter; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Egypt : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Egypt
                    Germans roll dice for 47 armour, 3 artilleries, 10 bombers, 12 fighters, 2 infantry, 12 mech_infantrys and 8 tactical_bombers in Egypt, round 2 : 38/94 hits, 45.33 expected hits
                    British roll dice for 2 aaGuns, 3 armour, 4 artilleries, 34 fighters, 24 infantry, 2 marines, 13 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 43/81 hits, 39.00 expected hits
                    11 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 2 aaGuns owned by the Americans, 2 infantry owned by the Germans, 26 armour owned by the Germans, 10 infantry owned by the Americans, 12 mech_infantrys owned by the Germans, 14 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
                    Germans roll dice for 21 armour, 10 bombers, 12 fighters and 8 tactical_bombers in Egypt, round 3 : 32/51 hits, 28.50 expected hits
                    British roll dice for 3 armour, 4 artilleries, 34 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 30/45 hits, 27.00 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the Americans, 12 fighters owned by the Germans, 18 armour owned by the Germans, 2 armour owned by the Americans, 12 fighters owned by the Americans, 2 artilleries owned by the Americans, 2 marines owned by the Americans, 1 fighter owned by the French, 2 artilleries owned by the British, 8 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 3 armour, 10 bombers and 8 tactical_bombers in Egypt, round 4 : 14/21 hits, 12.67 expected hits
                    British roll dice for 13 fighters in Egypt, round 4 : 8/13 hits, 8.67 expected hits
                    6 bombers owned by the Germans, 7 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 6 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 3 armour, 4 bombers and 6 tactical_bombers remaining. Battle score for attacker is -35
                Casualties for Germans: 44 armour, 3 artilleries, 6 bombers, 14 fighters, 2 infantry, 12 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 19 fighters, 10 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 armour, 2 artilleries, 14 fighters, 14 infantry and 12 mech_infantrys
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            4 bombers moved from Egypt to Trans-Jordan
            3 aaGuns moved from Trans-Jordan to Egypt
            3 tactical_bombers moved from Egypt to Trans-Jordan
            3 tactical_bombers moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            3 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from France to Western Germany
            2 mech_infantrys moved from France to Western Germany
            3 mech_infantrys moved from Sikang to Turkmenistan
            3 mech_infantrys moved from Tsinghai to Kweichow
    
        Place Units - Germans
            3 armour placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Russia
            3 fighters placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,6,6,1,6,1,4,2,5,4,2,1
            Germans collect 81 PUs (4 lost to blockades); end with 81 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    British : 6.33
    Americans : 0.50
    AA fire in Egypt : : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Kwangtung to 37 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from Anhwe to 6 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 7 submarines and 3 transports
                7 submarines owned by the Americans Submerged
                    3 transports owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 37 Sea Zone to Shan State
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Kweichow to Yunnan
    
        Place Units - Japanese
            1 fighter, 5 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,1,1,6,3,3,5,1,5,4,4,1
            Japanese collect 25 PUs (14 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Odonis Ok I surrender, I will post result.


  • @Sovietishcat
    Good game - a marathon!

    Shall we go another?

  • '19

    @Odonis ya what a game! I sure want a rematch, same rules plz and I will take allies if you do not mind.


  • @Sovietishcat
    sure! will set up later

  • '19

    @Odonis ok thanks

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