No scrambles
Odonis (Axis) vs Sovietschat (Allies) BM3L19
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Shan State 1 fighter moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to 20 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 4 submarines and 1 transport Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 3 submarines in 19 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits 2 submarines owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 31 Casualties for ANZAC: 4 submarines and 1 transport Non Combat Move - Japanese 4 fighters moved from 19 Sea Zone to Japan 4 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 3 mech_infantrys moved from Kiangsu to Kweichow 1 fighter moved from Shan State to French Indo China 1 fighter moved from Yunnan to French Indo China 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 1 fighter placed in Japan 8 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Chinese : -0.67 UK_Pacific : -0.33 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 3 fighters, 18 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 19 Sea Zone 1 fighter moved from 33 Sea Zone to 19 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 carrier Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 110 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 19 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Gibraltar to Egypt 3 fighters moved from Morocco to Egypt 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone 2 destroyers moved from 16 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 8 transports moved from 91 Sea Zone to 101 Sea Zone 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 6 fighters moved from Eastern United States to Morocco 1 fighter moved from Caroline Islands to Java Place Units - Americans 3 fighters placed in Eastern United States 10 infantry placed in Central United States 6 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State 5 fighters moved from India to Shan State Combat - British Battle in Shan State British attack with 7 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 7 fighters and 2 infantry in Shan State, round 2 : 1/9 hits, 3,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from India to Burma 7 fighters moved from Shan State to Burma 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 3 fighters placed in Egypt 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by Americans from Scotland: 1 infantry EDIT: Adding units owned by Americans to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -2,83 Americans : -2,00 Japanese : 1,67
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 3 transports EDIT: Adding units owned by British to 71 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Odonis please use last file
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 3 transports EDIT: Adding units owned by British to 71 Sea Zone: 3 transports EDIT: Turning off Edit Mode Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Iraq to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Trans-Jordan 4 fighters moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Rostov to Northwest Persia Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,3,2,3,5,4,1,3,6,4 Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 fighter placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -0,67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Trans-Jordan to Syria Germans take Syria from ANZAC 1 armour moved from Syria to Trans-Jordan 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 2 armour moved from Eastern Persia to West India Combat - Germans Battle in West India Germans attack with 2 armour Americans defend with 1 mech_infantry Germans roll dice for 2 armour in West India, round 2 : 0/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in West India Germans win, taking West India from UK_Pacific with 2 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 2 bombers and 1 destroyer Americans defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 2 bombers Americans defend with 1 destroyer Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 bombers moved from 104 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from Western Germany to Trans-Jordan 1 aaGun, 5 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Iraq to Trans-Jordan 2 artilleries moved from Northwest Persia to Iraq 1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Iraq to Trans-Jordan 3 armour moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq 1 artillery and 1 infantry moved from Persia to Iraq 1 aaGun moved from Persia to Iraq 3 armour moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Kansu to Shensi 1 armour moved from Shensi to Hunan 2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan 2 fighters moved from 112 Sea Zone to Southern Italy 1 fighter moved from France to Southern Italy 5 mech_infantrys moved from Western Germany to France Place Units - Germans 3 armour placed in Iraq 1 factory_minor placed in Persia 3 mech_infantrys placed in Volgograd 3 bombers placed in Western Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,5,1,4,1,4,3,2,2,6,4 Germans collect 79 PUs (5 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.50 UK_Pacific : -0.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to Shan State 2 infantry moved from French Indo China to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 artillery, 1 fighter and 4 infantry ANZAC defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Shan State, round 2 : 1/6 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 4 mech_infantrys moved from Kweichow to Yunnan 1 mech_infantry moved from Shensi to Kweichow 4 armour and 2 mech_infantrys moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Anhwe to French Indo China 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 fighter and 9 infantry placed in Japan 1 infantry placed in French Indo China 1 infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,3,5,3,5,2,1,1,3,3,3,6,5,5,5,4,5,3,1,2,5,2,3,4,3,6,3,1,6,1,5,1,2,5,2,5 Japanese collect 32 PUs (14 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 10 infantry moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 16 infantry and 8 transports moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gibraltar to Egypt 6 fighters moved from Morocco to Egypt 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 5 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from India: 1 tactical_bomber EDIT: Adding units owned by Americans to Tanganyika Territory: 1 tactical_bomber EDIT: Removing units owned by Americans from Java: 1 fighter EDIT: Adding units owned by Americans to India: 1 fighter EDIT: Turning off Edit Mode Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Tobruk: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Alexandria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 2 infantry moved from India to West India 2 artilleries, 7 fighters and 5 infantry moved from Burma to Yunnan Combat - British Battle in West India British attack with 2 artilleries and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries and 2 infantry in West India, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the British lost in West India British roll dice for 2 artilleries and 1 infantry in West India, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 2 armour in West India, round 3 : 0/2 hits, 1,00 expected hits British roll dice for 2 artilleries and 1 infantry in West India, round 4 : 3/3 hits, 1,00 expected hits Germans roll dice for 2 armour in West India, round 4 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in West India British win, taking West India from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 2 armour Battle in Yunnan British attack with 2 artilleries, 7 fighters and 5 infantry Japanese defend with 4 armour and 7 mech_infantrys British roll dice for 2 artilleries, 7 fighters and 5 infantry in Yunnan, round 2 : 8/14 hits, 5,33 expected hits Japanese roll dice for 4 armour and 7 mech_infantrys in Yunnan, round 2 : 7/11 hits, 4,33 expected hits 7 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 2 fighters owned by the British and 5 infantry owned by the British lost in Yunnan British roll dice for 2 artilleries and 5 fighters in Yunnan, round 3 : 5/7 hits, 3,17 expected hits Japanese roll dice for 3 armour in Yunnan, round 3 : 3/3 hits, 1,50 expected hits 3 armour owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 4 fighters and 5 infantry Casualties for Japanese: 4 armour and 7 mech_infantrys Non Combat Move - British 3 aaGuns moved from Burma to India 3 fighters moved from Yunnan to India Place Units - British 3 fighters placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -2,00 British : 4,17 Japanese : 4,17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber and 4 fighters moved from Trans-Jordan to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 4 fighters Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber and 4 fighters in Alexandria, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Alexandria Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Southern Italy 4 fighters moved from Alexandria to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Persia 1 aaGun, 3 artilleries and 3 infantry moved from France to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,6,6,4,2,6,5,1,2,5,3 Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 2 infantry moved from Malaya to Shan State 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 33 Sea Zone to 36 Sea Zone Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in Shan State ANZAC attack with 1 artillery and 4 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking 19 Sea Zone from Japanese, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 4 infantry moved from New South Wales to Queensland 2 destroyers moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland Combat - Germans Battle in Iceland Battle in 104 Sea Zone Germans attack with 3 bombers and 1 destroyer Americans defend with 1 destroyer Germans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Iceland from British with 3 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 bombers moved from 104 Sea Zone to Western Germany 2 fighters moved from Western Germany to Trans-Jordan 3 fighters moved from Southern Italy to Trans-Jordan 2 aaGuns, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 4 mech_infantrys moved from Western Germany to Yugoslavia 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 3 mech_infantrys moved from Volgograd to Sikang 3 mech_infantrys moved from Volgograd to Tsinghai 3 mech_infantrys moved from Western Germany to Yugoslavia 3 mech_infantrys moved from France to Northern Italy Place Units - Germans 3 armour placed in Iraq 3 tactical_bombers placed in Persia 3 bombers placed in Western Germany 1 carrier and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,4,3,5,6,3,6,3,4,2,4 Germans collect 79 PUs (3 lost to blockades); end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from French Indo China to Yunnan 1 fighter moved from French Indo China to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 fighter and 3 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from Yunnan to Anhwe 1 fighter moved from French Indo China to Japan 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from 37 Sea Zone to Kwangtung Place Units - Japanese 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,1,5,1,4,5,1,6,5,4,2,6,6,2,5,4,2,1,6,5,1,4,3,5,6,4,4,6,6,6,2,1,2,1,6,4,4,6,1 Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.00
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@Odonis I have no russian units left on the board, plz proceed with Japan :astonished:
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@Sovietishcat
Yup, I did haha - did you miss it? -
TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 submarine moved from 91 Sea Zone to 104 Sea Zone
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@Odonis ya I just saw it… do you scramble sz 6? … I think this one is yours but I still want to see how Cairo goes… I think my mistake was to take back India… better to let Japan take India and secure Moscow…
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@Sovietishcat
no scramble -
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 6 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 carriers and 8 destroyers moved from 6 Sea Zone to 17 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Korea Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 fighters moved from Gibraltar to Egypt 5 fighters moved from Eastern United States to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Morocco 4 bombers moved from Western United States to Gibraltar 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 16 infantry and 8 transports moved from 28 Sea Zone to 26 Sea Zone 16 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from India to Tanganyika Territory Place Units - Americans 6 fighters placed in Eastern United States 3 transports placed in 10 Sea Zone 1 artillery and 6 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Germans Combat - British Non Combat Move - British 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 3 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from India to Burma Place Units - British 3 fighters placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 Americans : 0,33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Trans-Jordan to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 fighters and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 fighters and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Eastern Persia to Iraq 1 bomber moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,2,4,1,4,3,4,3,4,6,5 Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67