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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
5 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
20 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
3 bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8,3,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 fighters in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 25 armour and 3 mech_infantrys
British defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 25 armour and 3 mech_infantrys in Northwest Persia, round 2 : 13/28 hits, 13.00 expected hits
British roll dice for 1 aaGun, 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 25 armour and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
3 aaGuns moved from Rostov to Caucasus
3 armour moved from Kazakhstan to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Kazakhstan to Turkmenistan
1 bomber moved from Kazakhstan to Southern Italy
3 bombers moved from United Kingdom to Western Germany
2 mech_infantrys moved from France to Southern Italy
1 aaGun and 1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 artillery moved from Samara to Kazakhstan
Place Units - Germans
2 transports placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Rostov
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 5.
1 mech_infantry placed in Rostov
2 mech_infantrys placed in Ukraine
4 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,3,1,3,1,2,1,2,3,2,5
Germans collect 72 PUs (4 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : -1.00
Americans : 0.00
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
3 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 3 artilleries and 2 mech_infantrys
British defend with 2 artilleries and 1 mech_infantry
Japanese roll dice for 3 artilleries and 2 mech_infantrys in Burma, round 2 : 0/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 3 : 2/3 hits, 1.00 expected hits
UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 4 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 artilleries and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Shensi to Szechwan
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Jehol to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Buryatia to Korea
1 mech_infantry moved from Kwangtung to Anhwe
Place Units - Japanese
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.17
ANZAC : 0.67
UK_Pacific : -0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Americans
Battle in Sumatra
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Sumatra from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 21 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Eastern United States to Morocco
9 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
2 artilleries and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 29 PUs;
British buy 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from India to Burma
7 fighters moved from India to Burma
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Combat - British
Battle in Burma
British attack with 2 artilleries, 7 fighters and 2 infantry
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 2 artilleries, 7 fighters and 2 infantry in Burma, round 2 : 4/11 hits, 4,83 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 7 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - British
7 fighters moved from Burma to India
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,83
Americans : -2,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to Sardinia
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Sardinia
Italians attack with 3 fighters
Americans defend with 1 infantry
Italians roll dice for 3 fighters in Sardinia, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Sardinia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sardinia
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Sardinia to Southern Italy
3 mech_infantrys moved from Bulgaria to Bessarabia
1 mech_infantry moved from Greater Southern Germany to France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Egypt to Northwest Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3,2,3,6,1,5,3,1,6,1
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
AA fire in Egypt : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Borneo
Battle in Malaya
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier and 1 fighter
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 36 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Borneo from Japanese, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese forced to land in French Indo China
Non Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Egypt
25 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Persia
Germans take Persia from British
5 armour moved from Caucasus to Iraq
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Scotland
Battle in Iraq
Germans attack with 30 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 30 armour and 3 mech_infantrys in Iraq, round 2 : 17/33 hits, 15.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Scotland from British, taking Iraq from British with 30 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Turkmenistan to Persia
3 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Kazakhstan to Caucasus
5 mech_infantrys moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour and 1 mech_infantry moved from Bulgaria to Romania
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
Place Units - Germans
1 bomber, 2 fighters and 2 tactical_bombers placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 infantry placed in France
Germans undo move 5.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,5,1,4,1,6,2,2,5,6,6
Germans collect 79 PUs (5 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
AA fire in Egypt : : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Egypt
25 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Persia
Germans take Persia from British
5 armour moved from Caucasus to Iraq
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Scotland
Battle in Iraq
Germans attack with 30 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 30 armour and 3 mech_infantrys in Iraq, round 2 : 17/33 hits, 15.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Scotland from British, taking Iraq from British with 30 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Turkmenistan to Persia
3 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Kazakhstan to Caucasus
5 mech_infantrys moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour and 1 mech_infantry moved from Bulgaria to Romania
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Yakut S.S.R. to Timguska
Place Units - Germans
1 bomber, 2 fighters and 2 tactical_bombers placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 infantry placed in France
Germans undo move 5.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,5,1,4,1,6,2,2,5,6,6
Germans collect 79 PUs (5 lost to blockades); end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 5 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
AA fire in Egypt : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Korea to Manchuria
3 infantry moved from 19 Sea Zone to Manchuria
4 armour, 1 artillery and 1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 4 armour, 2 artilleries, 4 fighters, 9 infantry and 3 mech_infantrys
Chinese defend with 1 fighter and 6 infantry; Russians defend with 2 aaGuns and 10 infantry
AA fire in Manchuria : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 armour, 2 artilleries, 3 fighters, 9 infantry and 3 mech_infantrys in Manchuria, round 2 : 8/21 hits, 6.50 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 16 infantry in Manchuria, round 2 : 8/17 hits, 6.00 expected hits
8 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 4 armour, 2 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys in Manchuria, round 3 : 7/13 hits, 5.17 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Manchuria, round 3 : 4/11 hits, 4.00 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 4 armour, 1 artillery, 3 fighters and 1 mech_infantry in Manchuria, round 4 : 4/9 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Manchuria, round 4 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from Manchuria to Korea
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Yunnan to French Indo China
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 5.
2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,1,1,2
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.33
AA fire in Manchuria : : 0.33
Japanese : 3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 6 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 tactical_bomber moved from Trans-Jordan to West India
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 submarine moved from 21 Sea Zone to 18 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from Gibraltar to Scotland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Eastern Persia
Battle in 119 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 119 Sea Zone
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Eastern Persia from Germans, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 17 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in West India
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in West India, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in West India, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in West India
Americans win, taking West India from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in 16 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iwo Jima
Non Combat Move - Americans
2 fighters moved from Scotland to United Kingdom
8 transports moved from 92 Sea Zone to 91 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Egypt
3 fighters moved from Morocco to Gibraltar
1 fighter moved from Morocco to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 aaGuns, 2 armour, 2 artilleries, 9 infantry, 2 marines and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 17 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from West India to India
Place Units - Americans
6 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x factory_major, 5x factory_minor; Remaining resources: 41 PUs;
British buy 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
7 fighters moved from India to Yunnan
1 artillery moved from Burma to Yunnan
5 mech_infantrys moved from Trans-Jordan to Egypt
5 infantry moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
6 infantry moved from Union of South Africa to 71 Sea Zone
6 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 artillery, 7 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 7 fighters and 1 infantry in Yunnan, round 2 : 6/9 hits, 4,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
7 fighters moved from Yunnan to India
6 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from India to Burma
Place Units - British
5 infantry placed in United Kingdom
1 armour and 2 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 1,83
Americans : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to 79 Sea Zone
1 fighter moved from Caucasus to 80 Sea Zone
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 79 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 79 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 79 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
3 fighters moved from Southern Italy to Iraq
3 mech_infantrys moved from Bessarabia to Rostov
3 artilleries and 3 infantry moved from Northern Italy to France
1 mech_infantry moved from France to Southern Italy
1 aaGun moved from Northern Italy to France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,2,6,2,2,1,3,3,6,3,5,4
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
3 submarines moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Formosa
Battle in 19 Sea Zone
ANZAC attack with 4 submarines and 1 transport
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 4 submarines in 19 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
ANZAC win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 4 submarines and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Okinawa
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 destroyers, 1 factory_minor, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
5 fighters and 3 tactical_bombers moved from Southern Italy to Trans-Jordan
30 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Germans attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from Americans with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Germans attack with 35 armour, 5 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield and 3 infantry; Russians defend with 2 fighters
Germans roll dice for 35 armour, 5 fighters, 3 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 23/46 hits, 22.50 expected hits
British roll dice for 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.33 expected hits
2 fighters owned by the Russians, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 35 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 fighters
Casualties for British: 3 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Persia
2 aaGuns moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Persia
2 mech_infantrys moved from Caucasus to Iraq
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Northern Italy to France
5 mech_infantrys moved from Northern Italy to Western Germany
2 fighters moved from 109 Sea Zone to 112 Sea Zone
4 bombers moved from 109 Sea Zone to Western Germany
2 tactical_bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 armour moved from Timguska to Shensi
1 infantry moved from Timguska to Kansu
Place Units - Germans
1 factory_minor placed in Iraq
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 destroyer placed in 110 Sea Zone
3 destroyers placed in 112 Sea Zone
2 fighters and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1,2,3,5,1,6,5,4,2,5,2
Germans collect 76 PUs (5 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 4 submarines and 1 transport
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
2 submarines owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 31
Casualties for ANZAC: 4 submarines and 1 transport
Non Combat Move - Japanese
4 fighters moved from 19 Sea Zone to Japan
4 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
1 fighter placed in Japan
8 infantry placed in Japan
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 18 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 19 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 fighter in 19 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Gibraltar to Egypt
3 fighters moved from Morocco to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 11 Sea Zone
2 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
8 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
6 fighters moved from Eastern United States to Morocco
1 fighter moved from Caroline Islands to Java
Place Units - Americans
3 fighters placed in Eastern United States
10 infantry placed in Central United States
6 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
5 fighters moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 7 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 7 fighters and 2 infantry in Shan State, round 2 : 1/9 hits, 3,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 infantry moved from India to Burma
7 fighters moved from Shan State to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 fighters placed in Egypt
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : -2,83
Americans : -2,00
Japanese : 1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 3 transports
EDIT: Adding units owned by British to 71 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Odonis please use last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 3 transports
EDIT: Adding units owned by British to 71 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Iraq to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Trans-Jordan
4 fighters moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Rostov to Northwest Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,6,3,2,3,5,4,1,3,6,4
Italians collect 0 PUs (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 fighter placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,67