Matt and Rick 1941 first game



  • This will be our first try for Rick. He’ll get hooked, I’m sure of it.



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:06:51 PM
    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to West Russia
            1 armour moved from Russia to West Russia
            1 fighter moved from Russia to West Russia
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in West Russia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in West Russia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in West Russia, round 4 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in West Russia, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Russia to West Russia
            1 fighter moved from West Russia to Caucasus
            3 infantry moved from Archangel to Karelia
            2 infantry moved from Siberia to Urals
    
        Place Units - Russians
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame





  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from United Kingdom to 8 Sea Zone
            1 fighter moved from United Kingdom to 8 Sea Zone
            1 fighter moved from 14 Sea Zone to 8 Sea Zone
            1 carrier moved from 14 Sea Zone to 8 Sea Zone
            1 armour moved from Anglo-Egypt Sudan to North Africa
            2 infantry moved from Anglo-Egypt Sudan to North Africa
            1 fighter moved from India to North Africa
    
        Combat - British
            Battle in North Africa
                British attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 fighter
                    British roll dice for 1 armour, 1 fighter and 2 infantry in North Africa, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in North Africa, round 2 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the British lost in North Africa
                    British roll dice for 1 armour, 1 fighter and 1 infantry in North Africa, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 fighter in North Africa, round 3 : 1/2 hits, 1.17 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in North Africa
                    British roll dice for 1 armour and 1 fighter in North Africa, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in North Africa, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the British lost in North Africa
                 retreated to North Africa
                Germans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 armour and 2 infantry
                Casualties for Germans: 1 armour
            Battle in 8 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                Germans defend with 1 battleship and 1 submarine
                    British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship in 8 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 8 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 8 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone
                British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 battleship and 1 submarine
                Casualties for British: 1 carrier
    
        Non Combat Move - British
            1 bomber moved from 8 Sea Zone to United Kingdom
            2 fighters moved from 8 Sea Zone to United Kingdom
            1 armour moved from Eastern Canada to 10 Sea Zone
            1 armour and 1 transport moved from 10 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to United Kingdom
            1 fighter moved from North Africa to Anglo-Egypt Sudan
            1 infantry moved from India to 29 Sea Zone
            1 infantry and 1 transport moved from 29 Sea Zone to 28 Sea Zone
            1 infantry moved from 28 Sea Zone to Anglo-Egypt Sudan
            1 destroyer moved from 29 Sea Zone to 28 Sea Zone
            1 submarine moved from 33 Sea Zone to 27 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
    
        Place Units - British
            1 infantry placed in India
            1 submarine placed in 6 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -1.83
    

    Savegame



  • The last section on the setup “Email provider”, make sure that is disabled.





  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 40 Sea Zone to 42 Sea Zone
            1 destroyer moved from 11 Sea Zone to 9 Sea Zone
            1 bomber moved from Eastern United States to 9 Sea Zone
            1 fighter moved from Eastern United States to Hawaiian Islands
            1 infantry moved from Eastern United States to 11 Sea Zone
            1 armour moved from Eastern United States to 11 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 14 Sea Zone
            1 armour moved from 14 Sea Zone to North Africa
            1 infantry moved from 14 Sea Zone to North Africa
    
        Combat - Americans
            Battle in 9 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 9 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 9 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in North Africa
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 fighter
                    Americans roll dice for 1 armour and 1 infantry in North Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in North Africa, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the Americans lost in North Africa
                Americans win, taking North Africa from Germans with 1 armour remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 fighter
    
        Non Combat Move - Americans
            1 bomber moved from 9 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 transport placed in 42 Sea Zone
            3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.33
    

    Savegame



  • You can use the battle calculator to estimate how you’ll do with battles. It’s really handy in helping make some critical decisions.



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Caucasus to West Russia
            1 armour moved from Caucasus to West Russia
            3 infantry moved from Karelia to West Russia
            1 infantry moved from Caucasus to West Russia
            1 submarine moved from 6 Sea Zone to 14 Sea Zone
            1 infantry moved from Karelia to West Russia
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 1 armour, 1 fighter and 5 infantry
                Germans defend with 2 armour and 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 5 infantry in West Russia, round 2 : 0/7 hits, 1.83 expected hits
                    Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians lost in West Russia
                    Russians roll dice for 1 armour, 1 fighter and 4 infantry in West Russia, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 2 armour and 2 infantry in West Russia, round 3 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in West Russia, round 4 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in West Russia, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                Russians win, taking West Russia from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour and 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from West Russia to Caucasus
            1 infantry moved from Karelia to West Russia
            2 infantry moved from Urals to Russia
            1 infantry moved from Siberia to Urals
    
        Place Units - Russians
            1 infantry placed in Caucasus
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.00
    

    Savegame





  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 infantry moved from 5 Sea Zone to Germany
            1 armour moved from 5 Sea Zone to Germany
            2 fighters moved from United Kingdom to 14 Sea Zone
            1 destroyer moved from 8 Sea Zone to 14 Sea Zone
            1 submarine moved from 6 Sea Zone to 14 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone
            1 infantry and 1 transport moved from 28 Sea Zone to 17 Sea Zone
            1 fighter moved from Anglo-Egypt Sudan to Southern Europe
            1 infantry moved from 17 Sea Zone to Southern Europe
            1 infantry moved from Anglo-Egypt Sudan to 28 Sea Zone
            1 infantry and 1 transport moved from 28 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Southern Europe
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 14 Sea Zone
                    British roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
            Battle in Southern Europe
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Southern Europe, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Southern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern Europe
                British win, taking Southern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Germany
                British attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 bomber, 1 factory and 2 infantry
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Germany, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Germany, round 2 : 0/3 hits, 0.83 expected hits
                    1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Germany
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Germany, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Germany
                British captures 13PUs while taking Germans capital
                British win, taking Germany from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 18
                Casualties for Germans: 1 bomber and 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Southern Europe to North Africa
            1 destroyer moved from 28 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            2 fighters moved from 14 Sea Zone to Gibraltar
    
        Place Units - British
            1 armour placed in India
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 1.17
    

    Savegame





  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber and 1 infantry; Remaining resources: 2 PUs; 
    
        Non Combat Move - Americans
            3 infantry moved from Western United States to 42 Sea Zone
            1 armour moved from Western United States to 42 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 42 Sea Zone to 48 Sea Zone
            3 infantry moved from 48 Sea Zone to Alaska
            1 armour moved from 48 Sea Zone to Alaska
            1 battleship moved from 42 Sea Zone to 48 Sea Zone
            1 submarine moved from 42 Sea Zone to 48 Sea Zone
            2 fighters moved from 42 Sea Zone to 48 Sea Zone
            1 carrier moved from 42 Sea Zone to 48 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 destroyer moved from 9 Sea Zone to 12 Sea Zone
            1 bomber moved from United Kingdom to Western United States
            1 armour moved from North Africa to Middle East
    
        Place Units - Americans
            1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Caucasus
            1 armour moved from West Russia to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 armour and 1 factory
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                1 armour owned by the Russians retreated to Russia
                Germans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Urals
    
        Place Units - Russians
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.33
    

    Savegame



  • This game is pretty much done I’d say. Allies have “Honorable Victory” by controlling Berlin at the end of the Americans’ turn.





  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour and 3 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 fighter moved from Gibraltar to Western Europe
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Germany
            1 infantry moved from Southern Europe to Germany
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Battle in Germany
                British attack with 1 bomber and 3 infantry
                Germans defend with 1 armour and 1 factory
                    British roll dice for 1 bomber and 3 infantry in Germany, round 2 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Germany, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Germany
                British captures 12PUs while taking Germans capital
                British win, taking Germany from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Western Europe
                British attack with 1 fighter
                Germans defend with 1 bomber
                    British roll dice for 1 fighter in Western Europe, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber in Western Europe, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 fighter in Western Europe, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber in Western Europe, round 3 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Western Europe
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from Western Europe to Southern Europe
            1 fighter moved from North Africa to India
            1 fighter moved from Gibraltar to Italian East Africa
            1 destroyer moved from 14 Sea Zone to 16 Sea Zone
            1 submarine moved from 14 Sea Zone to 16 Sea Zone
    
        Place Units - British
            1 infantry placed in India
            1 armour placed in Australia
            1 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 17 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.83
    

    Savegame





  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Western Europe
            1 infantry moved from 5 Sea Zone to Western Europe
            1 bomber moved from United Kingdom to Western Europe
            1 submarine moved from 17 Sea Zone to 30 Sea Zone
            1 destroyer moved from 17 Sea Zone to 30 Sea Zone
            1 transport moved from 17 Sea Zone to 30 Sea Zone
            1 submarine moved from 14 Sea Zone to 16 Sea Zone
            1 destroyer moved from 14 Sea Zone to 16 Sea Zone
            1 fighter moved from North Africa to India
            2 fighters moved from Gibraltar to Western Europe
    
        Combat - British
            Battle in Western Europe
                British attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 fighter and 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Europe, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter and 1 infantry in Western Europe, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Western Europe
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Western Europe, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter in Western Europe, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the British lost in Western Europe
                British win, taking Western Europe from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Western Europe to Germany
            1 bomber moved from Western Europe to Germany
    
        Place Units - British
            4 infantry placed in Germany
            1 infantry placed in India
            1 armour placed in Australia
            1 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -1.00
    

    Savegame





  • @Cardo I just tried rolling and it said your email address isn’t registered with the dice server. Don’t know what to do about that.

    This game is over anyway, I’ll start another.



  • I figured like any other service I could unsubscribe to the emails and keep using the service… I guess not. It’s fixed now though.



  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v6 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Alaska to 48 Sea Zone
            1 armour moved from Alaska to 48 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 48 Sea Zone to 45 Sea Zone
            1 armour moved from 45 Sea Zone to Manchuria
            3 infantry moved from 45 Sea Zone to Manchuria
            2 fighters moved from 48 Sea Zone to 45 Sea Zone
            1 submarine moved from 48 Sea Zone to 45 Sea Zone
            1 battleship moved from 48 Sea Zone to 45 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 battleship, 2 fighters, 1 submarine and 2 transports
                Japanese defend with 1 carrier, 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 2 transports in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 battleship, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
            Battle in Manchuria
    
        Non Combat Move - Americans
            1 carrier moved from 48 Sea Zone to 45 Sea Zone
            2 bombers moved from Western United States to Wake Island
            1 armour moved from Middle East to India
    
        Place Units - Americans
            2 armour and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.00
    Japanese : -0.67
    

    Savegame




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