JDOW (allies) v 666 game 3


  • @JDOW said in JDOW (allies) v 666 game 3:

    Scramble in 112? I need to ask because it would prevent shore bombardment.

    oh boy…no scramble, you will miss with your ships…MAX D

  • '15 '14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 fighters, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Eastern United States to French West Africa
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in Iwo Jima
            Battle in Normandy Bordeaux
                Americans attack with 1 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in French West Africa
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in French West Africa
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
                1 bomber owned by the Americans retreated
    
        Non Combat Move - Americans
            1 bomber moved from French West Africa to French Equatorial Africa
            2 infantry moved from Brazil to British Guiana
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Eastern United States to Scotland
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from Midway to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            4 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 fighter moved from Egypt to Syria
            1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 cruisers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 armour moved from 112 Sea Zone to Western Germany
            1 bomber moved from Egypt to Western Germany
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 tactical_bomber moved from Persia to Syria
    
        Combat - British
            Battle in Western Germany
                British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 3 marines and 1 mech_infantry
                Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Western Germany : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the British lost in Western Germany
                    British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 3 marines and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 5,17 expected hits
                    Germans roll dice for 3 aaGuns, 1 artillery, 2 bombers, 2 fighters and 6 infantry in Western Germany, round 2 : 4/11 hits, 4,00 expected hits
                    2 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 bombers owned by the Germans and 4 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 3 marines and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 4,50 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Western Germany, round 3 : 4/6 hits, 2,67 expected hits
                    1 mech_infantry owned by the British, 1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 bomber, 3 fighters and 2 marines in Western Germany, round 4 : 3/7 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 1/3 hits, 1,67 expected hits
                    1 marine owned by the British, 2 fighters owned by the Germans and 1 artillery owned by the Italians lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 armour, 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 38
                Casualties for British: 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry
                Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 4 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Syria
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Yunnan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from French Madagascar to 72 Sea Zone
            1 cruiser and 1 marine moved from 72 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            1 battleship and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from Syria to Persia
            1 tactical_bomber moved from Syria to Persia
            1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 artilleries, 5 infantry, 1 marine and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -0,33
    Americans : -0,83
    AA fire in Western Germany : : 0,17
    Chinese : 0,83
    Neutral_Axis : 0,67
    Japanese : 1,00
    

    Savegame

  • '15 '14

    @666 said in JDOW (allies) v 666 game 3:
    you will miss with your ships…MAX D

    British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits

    :D
    :yum:

  • '15 '14

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 fighters, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Eastern United States to French West Africa
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Guam
            Battle in Iwo Jima
            Battle in Normandy Bordeaux
                Americans attack with 1 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in French West Africa
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in French West Africa
                    Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in French West Africa
                Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
                1 bomber owned by the Americans retreated
    
        Non Combat Move - Americans
            1 bomber moved from French West Africa to French Equatorial Africa
            2 infantry moved from Brazil to British Guiana
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Eastern United States to Scotland
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from Midway to 33 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry placed in Central United States
            4 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Shensi
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Syria
            1 fighter moved from Egypt to Syria
            1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 cruisers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 armour moved from 112 Sea Zone to Western Germany
            1 bomber moved from Egypt to Western Germany
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 tactical_bomber moved from Persia to Syria
    
        Combat - British
            Battle in Western Germany
                British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 3 marines and 1 mech_infantry
                Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Western Germany : 1/5 hits, 0,83 expected hits
                    1 fighter owned by the British lost in Western Germany
                    British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 3 marines and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 5,17 expected hits
                    Germans roll dice for 3 aaGuns, 1 artillery, 2 bombers, 2 fighters and 6 infantry in Western Germany, round 2 : 4/11 hits, 4,00 expected hits
                    2 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 bombers owned by the Germans and 4 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 3 marines and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 4,50 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Western Germany, round 3 : 4/6 hits, 2,67 expected hits
                    1 mech_infantry owned by the British, 1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Western Germany
                    British roll dice for 1 armour, 1 bomber, 3 fighters and 2 marines in Western Germany, round 4 : 3/7 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 1/3 hits, 1,67 expected hits
                    1 marine owned by the British, 2 fighters owned by the Germans and 1 artillery owned by the Italians lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 armour, 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 38
                Casualties for British: 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry
                Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 4 infantry
                Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Syria
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Syria
                British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Yunnan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from French Madagascar to 72 Sea Zone
            1 cruiser and 1 marine moved from 72 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            1 battleship and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from Syria to Persia
            1 tactical_bomber moved from Syria to Persia
            1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 artilleries, 5 infantry, 1 marine and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -0,33
    Americans : -0,83
    AA fire in Western Germany : : 0,17
    Chinese : 0,83
    Neutral_Axis : 0,67
    Japanese : 1,00
    

    Savegame


  • @JDOW said in JDOW (allies) v 666 game 3:

    @666 said in JDOW (allies) v 666 game 3:
    you will miss with your ships…MAX D

    British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits

    :D
    :yum:

    that was a kick in the shorts

  • '15 '14

    But after that, the battle still ended up average due to the poor second round of battle. But still, Holland and Normandy worked which were essential for the attack, only that stupid guy in west Africa hurt the Allies’ efforts:D

    There was a 20ish % chance that any of those 3 battles might go South.


  • TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
            1 bomber and 2 fighters moved from Southern Italy to Western Germany
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Western Germany
            1 bomber and 2 fighters moved from Southern Italy to Western Germany
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 marine
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Western Germany, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 marine in Western Germany, round 2 : 1/2 hits, 0.83 expected hits
                    1 marine owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 marine
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Western Germany to Southern Italy
            1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
            2 infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 mech_infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.17
    

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
    Malta : 1 flag
    Algeria : 1 flag, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
    Tunisia : 1 flag
    Western Germany : 1 artillery and 1 infantry
    Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 6 infantry and 3 mech_infantrys
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
    Bryansk : 1 flag
    Rostov : 1 flag, 2 armour and 2 mech_infantrys
    Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Crete : 1 flag
    97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 57
    Russians : 24 / 36
    Japanese : 57 / 70
    Americans : 59 / 89
    Chinese : 5 / 4
    British : 35 / 43
    UK_Pacific : 7 / 10
    Italians : 20 / 24
    ANZAC : 10 / 19
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @JDOW said in JDOW (allies) v 666 game 3:

    But after that, the battle still ended up average due to the poor second round of battle. But still, Holland and Normandy worked which were essential for the attack, only that stupid guy in west Africa hurt the Allies’ efforts:D

    There was a 20ish % chance that any of those 3 battles might go South.

    I think my play is too conservative, I am never that aggressive as the allies…

  • '15 '14

    Frankly, I do not consider this move very aggressively as the odds were very high and the transports will not be lost after this invasion and as I can still hold Normandy and reinforce next turn.
    There were a lot of pieces that fit together in this turn to go for it. Let just a few parameters being worse and I play conservatively again, as I usually do, and I just take Normandy and lure from there.

    I think you simply made a mistake by giving me these odds under these circumstances and should have protected WGR better. Did you calculate the odds on a full-scale UK attack and decided to accept them or did you miscalculate or not calculate at all? (it is e.g. easy to overlook that the bomber from Egypt can reach WGR)

  • '15 '14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    damn it, hold on please.


  • @JDOW said in JDOW (allies) v 666 game 3:

    Frankly, I do not consider this move very aggressively as the odds were very high and the transports will not be lost after this invasion and as I can still hold Normandy and reinforce next turn.
    There were a lot of pieces that fit together in this turn to go for it. Let just a few parameters being worse and I play conservatively again, as I usually do, and I just take Normandy and lure from there.

    I think you simply made a mistake by giving me these odds under these circumstances and should have protected WGR better. Did you calculate the odds on a full-scale UK attack and decided to accept them or did you miscalculate or not calculate at all? (it is e.g. easy to overlook that the bomber from Egypt can reach WGR)

    I agree with your assessment. I overly defended UKR and at the last minute changed my buy and placement and didn’t realize the UK bomber could reach…my decisions allowed you to make that move and it wasn’t overly aggressive…

  • '15 '14

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
            5 fighters and 5 tactical_bombers moved from Ukraine to Volgograd
            1 artillery and 2 infantry moved from France to Holland Belgium
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
            5 fighters and 5 tactical_bombers moved from Ukraine to Volgograd
            1 artillery and 2 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Volgograd, round 2 : 4/11 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 bomber; Americans defend with 1 armour
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 bomber in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    1 bomber owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win with 1 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 bomber
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun and 1 infantry moved from Novgorod to 115 Sea Zone
            1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Western Germany
            1 aaGun and 2 infantry moved from France to Western Germany
            5 mech_infantrys moved from Germany to Western Germany
            5 fighters and 5 tactical_bombers moved from Volgograd to Rostov
            6 armour, 2 artilleries, 7 infantry and 14 mech_infantrys moved from Ukraine to Rostov
            2 aaGuns, 2 artilleries and 13 infantry moved from Bessarabia to Ukraine
            4 armour and 15 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            3 fighters placed in Western Germany
            3 infantry placed in Novgorod
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Americans : 0.50
    Russians : 0.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 5 mech_infantrys
    Germany : 1 factory_major and 6 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 6 armour, 2 artilleries, 5 fighters, 7 infantry, 14 mech_infantrys and 5 tactical_bombers
    Vyborg : 1 flag
    Archangel : 1 flag, 1 artillery and 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag, 2 infantry
    Ukraine : 2 aaGuns, 4 armour, 2 artilleries, 13 infantry and 15 mech_infantrys
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    Caucasus : 1 flag, 1 mech_infantry
    113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    Finland : 1 flag, 6 infantry
    

    Production/PUs Summary :

    Germans : 47 / 69
    Russians : 19 / 36
    Japanese : 57 / 70
    Americans : 59 / 89
    Chinese : 5 / 4
    British : 35 / 43
    UK_Pacific : 7 / 10
    Italians : 20 / 24
    ANZAC : 10 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
            1 fighter moved from Russia to Volgograd
            3 mech_infantrys moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            4 infantry moved from Novosibirsk to Vologda
            1 aaGun, 1 armour, 3 artilleries and 31 infantry moved from Tambov to Russia
            1 fighter moved from Volgograd to Russia
            2 aaGuns and 14 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,17
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Hopei to Szechwan
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Shensi
            2 tactical_bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Hopei to Szechwan
            1 bomber moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Shensi
            2 tactical_bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Yunnan
                Japanese attack with 2 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Szechwan to French Indo China
            3 tactical_bombers moved from Yunnan to French Indo China
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
            2 submarines and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Manchuria
            2 infantry placed in Japan
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            Japanese undo move 4.
            1 submarine placed in 36 Sea Zone
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            Japanese undo move 2.
            Japanese undo move 3.
            1 infantry placed in French Indo China
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 1.00
    Japanese : -0.50
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
    Jehol : 1 flag, 2 infantry
    Manchuria : 1 flag, 1 factory_minor, 7 infantry and 3 mech_infantrys
    Hainan : 1 harbour
    Shensi : 1 flag, 1 artillery and 1 mech_infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 aaGun, 1 armour and 1 artillery
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 2 mech_infantrys
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry, 2 marines and 5 tactical_bombers
    Celebes : 1 flag, 1 artillery
    Java : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 submarine
    36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    5 Sea Zone : 1 submarine
    6 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 transports
    

    Production/PUs Summary :

    Germans : 44 / 69
    Russians : 23 / 35
    Japanese : 60 / 66
    Americans : 59 / 89
    Chinese : 3 / 4
    British : 35 / 43
    UK_Pacific : 6 / 10
    Italians : 19 / 24
    ANZAC : 10 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 55 Sea Zone to 37 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            3 bombers moved from Scotland to Germany
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from French Equatorial Africa to French West Africa
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 5,4,6 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in Paulau Island
            Battle in Marianas
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in French West Africa
                Americans attack with 1 bomber and 2 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French West Africa to Egypt
            1 bomber moved from Germany to Normandy Bordeaux
            2 bombers moved from Germany to Holland Belgium
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 marine moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Holland Belgium
            2 infantry placed in Western United States
            3 destroyers and 1 transport placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Neutral_Axis : 0,67
    Japanese : -0,67
    AA fire in Germany : : -0,50
    

    Savegame

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