JDOW (allies) v 666 game 3


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 61 PUs; 
            Germans buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            15 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Caucasus
            4 armour moved from Ukraine to Caucasus
            6 armour, 2 artilleries, 6 infantry and 14 mech_infantrys moved from Rostov to Volgograd
            3 fighters and 3 tactical_bombers moved from Rostov to Archangel
            3 infantry moved from Novgorod to Archangel
            1 tactical_bomber moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 armour, 1 infantry, 15 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 armour, 1 infantry, 15 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 8/21 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 1 infantry, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Volgograd
                Germans attack with 6 armour, 2 artilleries, 6 infantry and 14 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 6 armour, 2 artilleries, 6 infantry and 14 mech_infantrys in Volgograd, round 2 : 4/28 hits, 7.33 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour, 2 artilleries, 6 infantry and 14 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 3 mech_infantrys
                    Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 mech_infantrys
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Archangel to Novgorod
            6 infantry moved from Germany to Western Germany
            5 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Germany
            1 tactical_bomber moved from Caucasus to Ukraine
            2 fighters and 1 tactical_bomber moved from Rostov to Southern Italy
            2 aaGuns, 2 artilleries and 13 infantry moved from Ukraine to Rostov
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Novgorod
            3 fighters placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 44 PUs (3 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
    Germany : 1 aaGun, 1 factory_major, 3 fighters and 5 mech_infantrys
    Denmark : 2 infantry
    Southern Italy : 2 fighters and 1 tactical_bomber
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 infantry
    Rostov : 2 aaGuns, 2 artilleries and 12 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 2 infantry and 1 tactical_bomber
    Volgograd : 1 flag, 6 armour, 2 artilleries, 1 factory_minor, 6 infantry and 14 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
    Caucasus : 1 flag, 4 armour, 1 infantry and 15 mech_infantrys
    113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    Finland : 1 flag, 6 infantry
    

    Production/PUs Summary :

    Germans : 47 / 67
    Russians : 18 / 35
    Japanese : 47 / 66
    Americans : 62 / 98
    Chinese : 5 / 6
    British : 35 / 38
    UK_Pacific : 10 / 13
    Italians : 22 / 30
    ANZAC : 14 / 21
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '15 '14

    Jim, the Brits have 96% odds on Berlin, did you give these odds intentionally?

  • '15 '14

    If I suicide one bomber on Berlin the odds would go close to 100%.

  • '15 '14

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Italians
            1 armour moved from Tambov to Russia
            1 mech_infantry moved from Russia to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                 retreated to Bryansk
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 aaGun moved from Russia to Smolensk
            1 aaGun moved from Russia to Vologda
            2 armour moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            1 artillery, 5 infantry and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    Russians : -0,17
    

    Savegame

  • '15 '14

    @JDOW said in JDOW (allies) v 666 game 3:

    Jim, the Brits have 96% odds on Berlin, did you give these odds intentionally?

    Feel free to adjust NCM in Western Europe if you like.


  • @JDOW said in JDOW (allies) v 666 game 3:

    @JDOW said in JDOW (allies) v 666 game 3:

    Jim, the Brits have 96% odds on Berlin, did you give these odds intentionally?

    Feel free to adjust NCM in Western Europe if you like.

    96%?? did I miss some air?


  • @JDOW said in JDOW (allies) v 666 game 3:

    If I suicide one bomber on Berlin the odds would go close to 100%.

    you are accounting for the german navy too right or were you planning to bomb my airfield with use bombers? hmmm, didn’t account for that…


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 fighter, 1 infantry, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 34 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 bombers moved from French Indo China to 41 Sea Zone
            1 tactical_bomber moved from French Indo China to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
            2 fighters moved from 36 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from French Indo China to 37 Sea Zone
            2 tactical_bombers moved from French Indo China to 43 Sea Zone
            1 fighter moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser and 1 transport
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 cruiser and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 fighter, 3 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 43 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 marines moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Siam
            2 bombers moved from 41 Sea Zone to Siam
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Siam to 37 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Chahar to Kweichow
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            2 mech_infantrys moved from Anhwe to Hunan
            3 mech_infantrys moved from Manchuria to Anhwe
            2 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            2 submarines placed in 36 Sea Zone
            1 marine placed in French Indo China
            3 mech_infantrys placed in Manchuria
            2 bombers, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Americans : 0.83
    Japanese : 0.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
    Jehol : 1 flag, 2 infantry
    Siam : 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
    Manchuria : 1 flag, 1 factory_minor, 5 infantry and 3 mech_infantrys
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
    Hopei : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry and 3 mech_infantrys
    Shan State : 1 flag
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 5 infantry, 2 marines and 2 tactical_bombers
    French Indo China : 1 flag, 1 factory_minor and 1 marine
    37 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
    36 Sea Zone : 2 submarines
    35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 submarines, 1 tactical_bomber and 3 transports
    5 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 67
    Russians : 21 / 32
    Japanese : 49 / 49
    Americans : 62 / 98
    Chinese : 4 / 6
    British : 35 / 38
    UK_Pacific : 9 / 13
    Italians : 21 / 30
    ANZAC : 14 / 21
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @JDOW, do your worst, if I missed something, then it is on me. I didn’t think the allies could clear Denmark, the G navy and take Berlin.

  • '15 '14

    Well, you leave a tough decision to me. I have the sea battle at 86% and Berlin at 85% (not 96% as I need one fighter for the sea battle). Combined, this provides 27% chance to fail either of them.
    I have other options, too. mhh… not sure.


  • @JDOW said in JDOW (allies) v 666 game 3:

    Well, you leave a tough decision to me. I have the sea battle at 86% and Berlin at 85% (not 96% as I need one fighter for the sea battle). Combined, this provides 27% chance to fail either of them.
    I have other options, too. mhh… not sure.

    my recent dice haven’t been good, might want to take advantage of that now…

  • '15 '14

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            2 bombers moved from Holland Belgium to 98 Sea Zone
            1 bomber moved from Normandy Bordeaux to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 1 fighter
                Italians defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
                    Americans roll dice for 4 bombers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans roll dice for 4 bombers in 98 Sea Zone, round 3 : 1/4 hits, 2,67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
                    Americans roll dice for 3 bombers in 98 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Holland Belgium
            2 bombers moved from 98 Sea Zone to Trans-Jordan
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 battleship, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 87 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Holland Belgium
            3 infantry placed in Normandy Bordeaux
            3 fighters placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    Americans : -3,17
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 5 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            2 bombers moved from Holland Belgium to 98 Sea Zone
            1 bomber moved from Normandy Bordeaux to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in 98 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 1 fighter
                Italians defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
                    Americans roll dice for 4 bombers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    1 destroyer owned by the Americans, 1 fighter owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans roll dice for 4 bombers in 98 Sea Zone, round 3 : 1/4 hits, 2,67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
                    Americans roll dice for 3 bombers in 98 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                    1 transport owned by the Italians lost in 98 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 bomber, 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Holland Belgium
            2 bombers moved from 98 Sea Zone to Trans-Jordan
            1 aaGun moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 battleship, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 87 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Holland Belgium
            3 infantry placed in Normandy Bordeaux
            3 fighters placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery
            EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
            EDIT: Removing units owned by Americans from Holland Belgium: 1 mech_infantry
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 fighter moved from India to Burma
            2 infantry moved from Egypt to Alexandria
            1 fighter moved from Iraq to Alexandria
            1 tactical_bomber moved from Iraq to Alexandria
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Persia to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 aaGun and 2 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Eastern Persia to West India
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 aaGuns, 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : -2,00
    British : -2,33
    Americans : -3,17
    Chinese : -0,50
    Japanese : 1,67
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Volgograd
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from British
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Volgograd
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Rostov to Volgograd
            5 infantry moved from Northern Italy to Western Germany
            3 fighters moved from Southern Italy to Western Germany
            2 infantry moved from Tunisia to Libya
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            10 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Malta : 1 flag
    Morocco : 1 flag
    Algeria : 1 flag
    Tunisia : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    Western Germany : 2 aaGuns, 2 artilleries, 3 fighters, 12 infantry and 3 mech_infantrys
    Northern Italy : 1 factory_major and 10 infantry
    Libya : 2 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
    Bryansk : 1 flag
    Rostov : 1 flag
    Tambov : 1 flag
    Ukraine : 1 flag, 1 factory_minor
    Western Ukraine : 1 flag
    Volgograd : 1 aaGun, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
    Crete : 1 flag
    Northwest Persia : 1 flag, 1 mech_infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 45 / 67
    Russians : 20 / 32
    Japanese : 48 / 49
    Americans : 63 / 98
    Chinese : 5 / 5
    British : 35 / 38
    UK_Pacific : 9 / 12
    Italians : 22 / 32
    ANZAC : 14 / 21
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '15 '14

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 fighters moved from Caroline Islands to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from South Australia to New South Wales
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 65 PUs; 
            Germans buy 2 artilleries, 1 factory_minor and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Samara
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 infantry moved from Volgograd to Kazakhstan
            6 armour and 14 mech_infantrys moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Ukraine to Samara
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 65 PUs; 
            Germans buy 2 artilleries, 1 factory_minor and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Belarus
            2 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Samara
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 infantry moved from Volgograd to Kazakhstan
            6 armour and 14 mech_infantrys moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Ukraine to Samara
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 6 armour, 1 infantry and 14 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 6 armour, 1 infantry and 14 mech_infantrys in Kazakhstan, round 2 : 9/21 hits, 5.50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 6 armour, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 2 infantry moved from Western Germany to Germany
            2 fighters and 1 tactical_bomber moved from Southern Italy to Germany
            3 infantry moved from France to Western Germany
            1 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            4 armour, 1 infantry and 13 mech_infantrys moved from Caucasus to Northwest Persia
            1 aaGun, 2 artilleries and 10 infantry moved from Rostov to Volgograd
            1 aaGun and 2 infantry moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Germans
            1 factory_minor placed in Caucasus
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Germany
            Germans undo move 3.
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in France
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1
            Germans collect 46 PUs (4 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : 2.33
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 6 armour, 1 infantry and 14 mech_infantrys
    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
    Germany : 1 aaGun, 2 artilleries, 1 factory_major, 5 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
    Denmark : 1 aaGun and 3 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 infantry
    Vyborg : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 infantry
    Volgograd : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 1 fighter, 17 infantry and 2 tactical_bombers
    Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
    Caucasus : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
    Bulgaria : 1 flag
    Greece : 1 flag
    Iraq : 1 flag, 1 mech_infantry
    Northwest Persia : 4 armour, 1 infantry and 13 mech_infantrys
    Persia : 1 flag, 1 mech_infantry
    115 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Finland : 1 flag, 6 infantry
    

    Production/PUs Summary :

    Germans : 50 / 72
    Russians : 19 / 32
    Japanese : 48 / 49
    Americans : 63 / 98
    Chinese : 5 / 5
    British : 31 / 38
    UK_Pacific : 9 / 12
    Italians : 22 / 32
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '15 '14

    Solid Russian defense!

Suggested Topics

  • 22
  • 18
  • 105
  • 32
  • 63
  • 60
  • 116
  • 199
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts