@Daaras Scramble decisions?
BM3 trulpen (X) vs Giallo (A)
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 86 Sea Zone to 66 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 7 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Sumatra Battle in Midway Battle in 16 Sea Zone Americans attack with 7 fighters Japanese defend with 1 destroyer Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Sumatra from Japanese, taking Midway from Japanese with 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 66 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 66 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 fighters moved from 16 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from Persia to India 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Persia 4 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0,50 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 86 Sea Zone to 66 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 7 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Sumatra Battle in Midway Battle in 16 Sea Zone Americans attack with 7 fighters Japanese defend with 1 destroyer Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Sumatra from Japanese, taking Midway from Japanese with 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 66 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 66 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 6 fighters moved from 16 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 12 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from Persia to India 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 carriers, 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Persia 4 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to 82 Sea Zone 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 39 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from French Equatorial Africa to Egypt 4 mech_infantrys moved from Egypt to Iraq Combat - British Battle in 82 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 82 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber could not land in 82 Sea Zone and was removed Place Units - British Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode 3 artilleries placed in Iraq 1 destroyer placed in 106 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 25 PUs (5 lost to blockades); end with 25 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Americans : 0,50 Japanese : 0,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 marines moved from Gibraltar to 92 Sea Zone 1 battleship and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to West Indies 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine 1 fighter moved from 97 Sea Zone to Southern Italy Combat - Italians Battle in Tobruk Battle in West Indies Battle in Alexandria Battle in Western Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win, taking Tobruk from Americans, taking West Indies from Americans, taking Alexandria from British, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Western Ukraine to Romania Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,67 Russians : 0,67
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hawaiian Islands: 3 fighters EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hawaiian Islands: 3 fighters EDIT: Adding units owned by ANZAC to New Zealand: 3 fighters EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Vologda 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 2 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Romania to Rostov 2 bombers moved from Romania to Vologda 1 bomber moved from Western Germany to Rostov 1 fighter moved from Romania to Volgograd 1 bomber moved from Western Germany to Volgograd 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Turkmenistan to Volgograd 1 infantry moved from French Central Africa to French Equatorial Africa Germans take French Equatorial Africa from French 1 infantry moved from Nigeria to French Equatorial Africa 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 106 Sea Zone 1 battleship moved from 91 Sea Zone to 106 Sea Zone 1 carrier moved from 91 Sea Zone to 106 Sea Zone 17 armour, 8 artilleries and 12 mech_infantrys moved from Caucasus to Northwest Persia 1 fighter moved from 97 Sea Zone to Rostov Combat - Germans Battle in Central America Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Central America from Americans, taking Volgograd from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 17 armour, 8 artilleries, 1 infantry and 12 mech_infantrys British defend with 1 infantry Germans roll dice for 17 armour, 8 artilleries, 1 infantry and 12 mech_infantrys in Northwest Persia, round 2 : 12/38 hits, 14,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 17 armour, 8 artilleries, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 106 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Vologda Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine 2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 3 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 3 infantry moved from Germany to 114 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod 6 infantry moved from Western Germany to 112 Sea Zone 6 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 2 bombers moved from Vologda to Novgorod 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 carrier moved from 91 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 fighter moved from Rostov to Caucasus 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Rostov to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 1 bomber moved from Volgograd to Caucasus 1 bomber moved from Rostov to Caucasus 1 tactical_bomber moved from Western Germany to Caucasus 3 armour and 1 mech_infantry moved from Urals to Kazakhstan Place Units - Germans 10 infantry placed in Germany 1 bomber and 2 fighters placed in Western Germany 1 carrier and 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -3,17 British : -0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Russia to Volgograd 1 artillery moved from Tambov to Rostov 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 7 artilleries and 17 infantry moved from Smolensk to Bryansk 1 infantry moved from Tambov to Rostov 14 artilleries and 30 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 21 artilleries and 47 infantry Germans defend with 1 mech_infantry Russians roll dice for 21 artilleries and 47 infantry in Bryansk, round 2 : 14/68 hits, 18,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 21 artilleries and 47 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 mech_infantry Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,83 expected hits 2 mech_infantrys owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 3 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 1 fighter moved from Vologda to Russia 2 aaGuns moved from Smolensk to Bryansk 1 aaGun moved from Tambov to Rostov 1 aaGun moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 4 artilleries and 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -3,50 Japanese : 0,67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 carriers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Burma to Kazakhstan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Burma to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 54 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 2/10 hits, 5,83 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Szechwan 1 bomber moved from 42 Sea Zone to Burma 3 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 3 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsagaan Olom to Kansu 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour moved from Shensi to Yunnan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan 3 mech_infantrys moved from Hunan to Burma 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 63 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 3 infantry placed in Shantung 3 armour placed in French Indo China Japanese undo move 4. 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -0,17 ANZAC : 0,67 Russians : 0,50 Japanese : -4,00
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -1,67 Japanese : 0,17
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A dissapointing 6 hitter… please let me know you ool
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Can’t use my computer atm, travelling, but if I get to know what ANZAC (and maybe also UK) can hit sz33 with I can make an informed choice. Depends on how many ac’s I need to keep undamaged.
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@Giallo said in BM3 trulpen (X) vs Giallo (A):
A dissapointing 6 hitter… please let me know you ool
If ANZAC can’t with too much I want 6 hits to be distributed as soaks, i e 2 hits on the 2 bs’ and 4 hits on 4 ac’s.
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@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
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@trulpen said in BM3 trulpen (X) vs Giallo (A):
@Giallo If you’re unsure how I would choose, perhaps you can make a screen shot?
Let me start by saying I have a 75-85 advantage. I have 3 anzac fighters in NZ but they would need us fighters to land…
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Oh, how could I miss that? Thought I looked at the odds. Guess I need to replace smartness with luck. Not much to consider then. Max def. Soak it up.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -4,00 Japanese : -4,00
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You had a bad run as well only 5 hits, I have 6 hits again, my 3 subs didn’t hit but would you like to keep your DD. If you play max defense you would have your airunits plus 2 damaged bb’s left after this
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Ouch. Keep the des.
6 hits on the carriers. 6 hits to sink them all.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -3,17
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 4 fighters moved from India to Iraq 1 fighter moved from Persia to Iraq 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 10 fighters moved from 26 Sea Zone to 33 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 26 Sea Zone to 48 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 fighter and 3 submarines moved from 48 Sea Zone to 33 Sea Zone Combat - Americans Battle in Borneo Battle in Johnston Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Johnston Island Americans roll dice for 1 artillery in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Johnston Island, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Johnston Island, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Johnston Island Americans win, taking Borneo from Japanese, taking Johnston Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 63 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 63 Sea Zone Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 10 fighters and 3 submarines; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 6 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 2 : 6/14 hits, 7,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 2 : 5/18 hits, 9,17 expected hits Units damaged: 1 carrier owned by the Americans 2 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 10 fighters in 33 Sea Zone, round 3 : 6/14 hits, 7,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports in 33 Sea Zone, round 3 : 10/18 hits, 9,17 expected hits Units damaged: 2 battleships owned by the Americans 3 submarines owned by the Americans, 5 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 10 fighters in 33 Sea Zone, round 4 : 8/14 hits, 7,33 expected hits
Combat Hit Differential Summary :
Americans : -3,33 Japanese : -3,17